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Posted

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Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.

[/ QUOTE ]
If the above is really the "most important" reason not to implement the change, then I would say the argument against the change is very weak. As mentioned, players already have the ability to move items from one character to another character. It's just inconvenient, moreso for some than others. Players with more in-game "friends" have an easier time than the lone wolf type player when it comes to these types of transfers.

[/ QUOTE ]

Well, people drive faster then the speed limit, but we still have them. If there is a good reason to have a control, even if not everyone follows that control, it is still useful.

for instance, in my home state of PA, the speed limit on many roads was increased to 65 MPH from 55 MPH many years ago. When this happened, the average speed travelled by vehicles on these roads increased, from 60 MPH to 70 MPH. When the limit was increased, so too did drivers willingness to bend the rules. If it had been only a desire to go 60, that could have been achieved legally with a 65 limit, but that wasn't the intent. People wanted to go as fast as they could without being so obvious that they would get caught.

The same effect applies here. Right now, players can transfer if they want, but they have to go there a process to do it. For some, that process is too much hassle, not worth the effort. Instead, they will use alternative means to convert unwanted drops into a useful resource. Some may get vendored, others handed off to near by characters, and some may just get dropped. But some will be sold on the CH, where everyone can then access those items, improving the overall access to items in game. Since the devs went to the trouble of adding a CH, I doubt they would take steps to reduce the utility of that tool.


 

Posted

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[ QUOTE ]
/signed

I'm tired of getting items I can use on one of my 50s as a random drop on a different 50.

[/ QUOTE ]

But I bet you don't complain when you want something on the CH and are able to get it right? Imagine what happens if you no longer have to sell any items on the CH, you can simply pass them off on to bag'o holding characters with ease. Some people already complain the BM is too influid.

[/ QUOTE ]

I don't use the CH. And won't until they merge them. My SG mates get whatever I can't use anyway.

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Whats more, what about all those times you got a drop you could use on some other character, but instead decided to sell on the market (for whatever reason). That earned you some inf you eventually used on that character right? So ultimately, even if you got a drop you couldn't use, you converted it into inf you could. There are no useless drops.

[/ QUOTE ]

Obviously you've never gotten a Trap of the Hunter then. I must have gotten all of yours. I might vendor them if I notice it while I'm at a shop, but usually that's an auto delete.

Oh, and just in case I didn't mention it before, I don't use the CH.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/signed

I'm tired of getting items I can use on one of my 50s as a random drop on a different 50.

[/ QUOTE ]

But I bet you don't complain when you want something on the CH and are able to get it right? Imagine what happens if you no longer have to sell any items on the CH, you can simply pass them off on to bag'o holding characters with ease. Some people already complain the BM is too influid.

[/ QUOTE ]

I don't use the CH. And won't until they merge them. My SG mates get whatever I can't use anyway.

[ QUOTE ]
Whats more, what about all those times you got a drop you could use on some other character, but instead decided to sell on the market (for whatever reason). That earned you some inf you eventually used on that character right? So ultimately, even if you got a drop you couldn't use, you converted it into inf you could. There are no useless drops.

[/ QUOTE ]

Obviously you've never gotten a Trap of the Hunter then. I must have gotten all of yours. I might vendor them if I notice it while I'm at a shop, but usually that's an auto delete.

Oh, and just in case I didn't mention it before, I don't use the CH.

[/ QUOTE ]

That you choose not to use a tool does not mean the tool is broken. Indeed, if everyone were to take your position, then we would be in the theoretical worst case scenario, where it was every account for themselves. Isn't it better to know the CH is there if you wanted to use it?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.

[/ QUOTE ]
If the above is really the "most important" reason not to implement the change, then I would say the argument against the change is very weak. As mentioned, players already have the ability to move items from one character to another character. It's just inconvenient, moreso for some than others. Players with more in-game "friends" have an easier time than the lone wolf type player when it comes to these types of transfers.

[/ QUOTE ]

Well, people drive faster then the speed limit, but we still have them. If there is a good reason to have a control, even if not everyone follows that control, it is still useful.

for instance, in my home state of PA, the speed limit on many roads was increased to 65 MPH from 55 MPH many years ago. When this happened, the average speed travelled by vehicles on these roads increased, from 60 MPH to 70 MPH. When the limit was increased, so too did drivers willingness to bend the rules. If it had been only a desire to go 60, that could have been achieved legally with a 65 limit, but that wasn't the intent. People wanted to go as fast as they could without being so obvious that they would get caught.

[/ QUOTE ]

Yeah but there is also the fact that most people in PA know that the State Troopers rarely pull people over unless they are going more than 10 miles over the speed limit.

So if the Speed Limit is 65 and the cops won't pull you over unless your going faster than 75, then for all intents and purposes the speed limit is 75.

Whats on paper may say one thing but what gets enforced is another.

/end threadjack


 

Posted

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/unsigned
/jranger
/jpowerranger

Does this count as just a "no"? Oh wait, please use the search feature. Search for posts that occur on Wednesday and you should find this topic quite a bit.

[/ QUOTE ]


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/signed

I'm tired of getting items I can use on one of my 50s as a random drop on a different 50.

[/ QUOTE ]

But I bet you don't complain when you want something on the CH and are able to get it right? Imagine what happens if you no longer have to sell any items on the CH, you can simply pass them off on to bag'o holding characters with ease. Some people already complain the BM is too influid.

[/ QUOTE ]

I don't use the CH. And won't until they merge them. My SG mates get whatever I can't use anyway.

[ QUOTE ]
Whats more, what about all those times you got a drop you could use on some other character, but instead decided to sell on the market (for whatever reason). That earned you some inf you eventually used on that character right? So ultimately, even if you got a drop you couldn't use, you converted it into inf you could. There are no useless drops.

[/ QUOTE ]

Obviously you've never gotten a Trap of the Hunter then. I must have gotten all of yours. I might vendor them if I notice it while I'm at a shop, but usually that's an auto delete.

Oh, and just in case I didn't mention it before, I don't use the CH.

[/ QUOTE ]

That you choose not to use a tool does not mean the tool is broken. Indeed, if everyone were to take your position, then we would be in the theoretical worst case scenario, where it was every account for themselves. Isn't it better to know the CH is there if you wanted to use it?

[/ QUOTE ]

Let's reverse this. I choose not to use a broken tool because the tool I choose to use suits my purpose much better.

And if everyone (except the flippers) chose not to use the market until the stinking thing was fixed that would be excellent! Sadly, most people don't realize it's broken, or they do realize it and chose to say "Well I can't afford to buy into that at any level w/o excessive amounts of time or using RMT vermin. I guess IOs are just not for me."


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

How is the CH broken? It's simple Supply and Demand. Seriously, Economics 101. Everything in pool C (until merits) had roughly equal supply, but unequal demand. The items in higher demand will command a higher price, because that's the way a free market works.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

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How is the CH broken? It's simple Supply and Demand. Seriously, Economics 101. Everything in pool C (until merits) had roughly equal supply, but unequal demand. The items in higher demand will command a higher price, because that's the way a free market works.

[/ QUOTE ]

It's broken because the villain side market doesn't have a large enough population to normalize supply and demand. Heroes is mostly OK, but there's no demand for many decent recipes. My current poster child is the Basilisk's Gaze set, each of the set is less than 1,000 for heroes but millions for villains. Merging them will help normalize supply and demand simply by making the market more populated.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

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[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.

[/ QUOTE ]
If the above is really the "most important" reason not to implement the change, then I would say the argument against the change is very weak. As mentioned, players already have the ability to move items from one character to another character. It's just inconvenient, moreso for some than others. Players with more in-game "friends" have an easier time than the lone wolf type player when it comes to these types of transfers.

[/ QUOTE ]

Well, people drive faster then the speed limit, but we still have them. If there is a good reason to have a control, even if not everyone follows that control, it is still useful.

for instance, in my home state of PA, the speed limit on many roads was increased to 65 MPH from 55 MPH many years ago. When this happened, the average speed travelled by vehicles on these roads increased, from 60 MPH to 70 MPH. When the limit was increased, so too did drivers willingness to bend the rules. If it had been only a desire to go 60, that could have been achieved legally with a 65 limit, but that wasn't the intent. People wanted to go as fast as they could without being so obvious that they would get caught.

[/ QUOTE ]

Yeah but there is also the fact that most people in PA know that the State Troopers rarely pull people over unless they are going more than 10 miles over the speed limit.

So if the Speed Limit is 65 and the cops won't pull you over unless your going faster than 75, then for all intents and purposes the speed limit is 75.

Whats on paper may say one thing but what gets enforced is another.

/end threadjack

[/ QUOTE ]

Exactly. People will do whatever they can get away with "safely". Or in other formats "easily".

If it is "too hard" to do a transfer, they don't. If it is easy, they do.

Take the old inf trade limit issue. It used to be 4 digits, then 5, etc.

Imagine if they reduced the limit instead. To 3, or 2, or 1 digit. In the past, we heard the same arguement of "well, I can trade inf to my alts anyway, why not make it easier?" Well, the answer is that if the limit was 1 or 2 digits, it would take so long to transfer that it wouldn't be useful to do. But the point is that for some people, 4 or 5 or 6 digits would be too slow for them, and so they don't. Or, 4 or too slow, but 5 is just fast enough.

Give people the ability to do something, and they are more likely to do it. Whether it is a good idea or not for the overall viability of the system. So set the speed limit to 100 MPH, and some people will drive that fast, even if it isn't safe. The same is true of item transfer. If we make it easier, more people will do it, even if it isn't good for the game.


 

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Let's reverse this. I choose not to use a broken tool because the tool I choose to use suits my purpose much better.

[/ QUOTE ] If you are satisfied using a non sanctioned tool, that is your choice. But if you don't like the saw, and want to cut a piece of wood with a hammer, that doesn't suggest the hammer should be given a better cutting edge. Just use the saw.[ QUOTE ]


And if everyone (except the flippers) chose not to use the market until the stinking thing was fixed that would be excellent! Sadly, most people don't realize it's broken, or they do realize it and chose to say "Well I can't afford to buy into that at any level w/o excessive amounts of time or using RMT vermin. I guess IOs are just not for me."

[/ QUOTE ]

See, this is one of those comments that undercuts your request. If you use hyberbole to try to form a rational basis for your request, your arguement is on shaky ground.

The BM works exactly as it should. Indeed, despite the frequent arguements that lower population is an issue, that fact is that population has little to do with costs, excepting for truly low volume items, since supply and demand are both population driven.

I have used the BM extensively, and have never failed to obtain an item I wanted. I think you would find that the majority of users would agree that this is their typical experience as well.

If your only reason for wanting to swap items on account is your distate for the BM, I would argue that the change should not be made.


 

Posted

I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.

And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.

If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.

Stop using that word because it does not apply to this game in any way.


 

Posted

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POINT:

There are certain advantages to increasing the ease with which players can transfer inf and items between characters on their accounts. The biggest is probably that players that want to do transfers would be able to avoid the complication of finding someone to help them, and the ensuing risk associated with such transactions. It would also mean that the Consignment House would not be used for such transfers, and the possibility of having those transactions intercepted by others is avoided. Since players already go through the process even with such complications, removing those complications seems like a positive change. With the addition of inventions, many players will find that the salvage they need for a recipe on character X exists in storage on character Y. Being able to trade between these two characters avoids the need to use the Consignment House, which does not provide a sure way to get a recipe or salvage from one character to another. If you view all your characters as a collective time investment, then what one character does should not be limited to just that character. Popular suggestions are the ability to send items via an “e-mail” system, or using the CH to send items, or a bank which contains the total inf earned by account, from which any character on the account may draw for use in purchases.


[/ QUOTE ]
This sums up the argument pretty nicely. The counterpoints are a little weak though.

[ QUOTE ]

COUNTERPOINT:

In addition, the ability to circumvent the CH may not be intended by the devs. Indeed, a warning when the CH first launched suggested players should not try to use the CH for transfers. Allowing players to utilize the items they obtain on any character may significantly reduce the use of the CH, which may also not be desirable.


[/ QUOTE ]
If players were allowed to transfer items directly between characters, I doubt that it would hurt the CH a lot. I don't think there are enough recipe and salvage space that one can store enough stuffs to allow the person avoiding the CH completely. A more efficient way to encourage players using CH is to lower the storage space. Transfer between characters plays a relatively minor role.

[ QUOTE ]

Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.


[/ QUOTE ]
I think I can ask someone to help me transfer 10 mil to my low-level character. I don't think this point matters at all.


 

Posted

Personally, I'd like to see a mailing system that allows us to transfer inf, enhancements, and salvage between characters, or a global storage unit (see: Phantasy Star Universe). Possibly with a fee similar to the CH for any item sent.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

[ QUOTE ]
I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.

And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.

If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.

Stop using that word because it does not apply to this game in any way.



[/ QUOTE ]

And as always, there will be plenty of people to refute your definition of tricking out.

Further, if it is going to be argued that having vast amounts of wealth on all characters is not a detriment to the game, then by extention, free enhancements are similarly no detriment, since, by your arguement:


"There is nothing that you could get with (free enhancements) that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market."

So you support free enhancements?


 

Posted

[ QUOTE ]

If players were allowed to transfer items directly between characters, I doubt that it would hurt the CH a lot. I don't think there are enough recipe and salvage space that one can store enough stuffs to allow the person avoiding the CH completely.

[/ QUOTE ] Unfortunately, a character could easily be created simply to hold items, with no intention of playing that character extensively. These bag o'holding characters would circumvent the normal storage restrictions. presently, doing a swap is time consuming, but in an easy transfer format, this burden is removed.[ QUOTE ]

A more efficient way to encourage players using CH is to lower the storage space.

[/ QUOTE ] This certainly would encourage more use of the CH, but there is a practical minimum limit one can offer. For instance, allowing the holding of only 1 recipe at a time would force players to clear whichever one they were holding, or miss out on the chance for the mission end recipe. Allowing 2 would be far superior, since you could hold one, and maybe get the mission one. This is just an example, but sufficed to say, I believe the devs have developed a reasonable expansion format for storage, whereby you can hold more as you level, but not so much that you can hold everything that drops endlessly.[ QUOTE ]

Transfer between characters plays a relatively minor role.


[/ QUOTE ] I argue that this is only the case so long as the process of transfer is burdensome. Make it too easy, and players will do it exponentially more often.[ QUOTE ]


[ QUOTE ]

Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.


[/ QUOTE ]
I think I can ask someone to help me transfer 10 mil to my low-level character. I don't think this point matters at all.

[/ QUOTE ]

It could, which was the point of my article, what could be a benefit, what could be a drawback.

In this case, if players are able to easily transfer inf to the point where ever character on an account with one sufficiently wealthy character can out perform the devs expectations, it becomes more difficult to design content around the divergent abilities of the two character sets, the ones with a "sugar daddy", and the ones without. We saw this prior to ED, where character would focus on the "best" builds, and then be able to defeat even +5s with ease. This was a major part of why we know have ED, with all the complaining that went with its launch.

If we lived in a currency poor environment, this issue is less of a concern, because the overperformance for your low level character is countered by the underperformance of your higher level, currency poor character. Unfortunately, (or perhaps fortunately), this is not the case. Games like WoW use numerous control methods for performance control. One of them is a relatively currency poor environment, where your character can be broke at any level. That isn't the case here, and as such, there is no penalty for transfering like in a currency poor game, which suggests the developer should do one of two things. Either design the game around higher performance, and make high performance easy to obtain, or design the game around lower performance, and make high performance hard to obtain. Since the devs choose the second to start, I think it is a bad idea to try to graft the first onto the system as we have it.


 

Posted

[ QUOTE ]
How is the CH broken?

[/ QUOTE ]

He's mad because villains won't sell him what he wants for the price he wants to pay.

So what's "broken" is the players. Like the devs are gonna fix greed.


 

Posted

[ QUOTE ]
Games like WoW use numerous control methods for performance control. One of them is a relatively currency poor environment, where your character can be broke at any level. That isn't the case here

[/ QUOTE ]My characters are broke ;_;







Of course, that's mostly because I'm a spendthrift...


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

/signed to the OP's idea.

Twinking is not now and would not if this idea were implemented be a problem. It would just make it easier.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Which is exactly why I am countering your signing with mine.

/unsign


This thread doesn't jump the gun - it digs up the ore that will be refined to eventually forge the gun that would have been jumped. -Obsidius


I am a Dominator,
And I am a Jerk 4 life.

 

Posted

I skimmed 2 pages of whining "no" spam and only 1 person even bothered to explain.

It came out as a very long way to say "you could buff your alts easily." Is there anybody who wants to buff their alts who is deterred by transfers?

This reminds me of how I was flamed to hell for suggesting that storm would be a good set for masterminds. There are a lot of unimaginative jerks here.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

[ QUOTE ]
I skimmed 2 pages of whining "no" spam and only 1 person even bothered to explain. . . .

[/ QUOTE ]

1. You forgot the huge number who said "SEARCH".
That would take you to where this question has been run into the ground over and over.
People get tired of explaining after a while... referring to previous dead horse beating is just easier.
__________________________________________


2. Perhaps they should do this...
It WOULD make something you can already do, easier.

But then, they could make it so Enhancements all cost 1 inf
It WOULD make something you can already do, easier.

Or maybe they should make it so you get so much XP, you can go from 1 to 50 in 1 day!
It WOULD make something you can already do, easier.
--
But I sorta think if they were going to do it, or thought it was a good idea, They already woulda done it!
Making things easier for us just isn't the only factor.

___________________________________


3. Not really much of a challenge, if you don't grow your alts from scratch.

You use other alts' resources! Gasp!
That's like popping insps in PvP!!!
lame.
____________________________________



Edited to add:
If all the NOs aren't enough for you . . .
refer back to number 1..


 

Posted

[ QUOTE ]
[ QUOTE ]
I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.

And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.

If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.

Stop using that word because it does not apply to this game in any way.



[/ QUOTE ]

And as always, there will be plenty of people to refute your definition of tricking out.

Further, if it is going to be argued that having vast amounts of wealth on all characters is not a detriment to the game, then by extention, free enhancements are similarly no detriment, since, by your arguement:


"There is nothing that you could get with (free enhancements) that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market."

So you support free enhancements?

[/ QUOTE ]

Hello, Bowfling? How dumb are you?

[sarcasm] Yeah, just because I can transfer influence from one character to another that suddenly means that all of my characters are super rich and will never need to use the market again. [/sarcasm] Come the [self censored] on!

And like I said, if Mr. Newb that just won a costume contest or sold a super rare salvage on the market for 20 million influence can trick out his character, then there is no twinking IN THIS GAME!! Anyone can do it! They don't need a 50 to do it and just because they have a 50 isn't going to mean they automatically have every single character they play tricked out. Stop being so [self censored] obtuse!


 

Posted

[ QUOTE ]
[ QUOTE ]
I skimmed 2 pages of whining "no" spam and only 1 person even bothered to explain. . . .

[/ QUOTE ]

1. You forgot the huge number who said "SEARCH".
That would take you to where this question has been run into the ground over and over.
[u]People get tired of explaining after a while[u]... referring to previous dead horse beating is just easier.

[/ QUOTE ]

They always have the STHeckU option! As in, just move on to another thread and leave this one alone. Because, you know, this idea doesn't in any way force anyone to use the option. It just gives the option. An option that already exists.

[ QUOTE ]
2. Perhaps they should do this...
It WOULD make something you can already do, easier.

But then, they could make it so Enhancements all cost 1 inf
It WOULD make something you can already do, easier.

Or maybe they should make it so you get so much XP, you can go from 1 to 50 in 1 day!
It WOULD make something you can already do, easier.
--

[/ QUOTE ]

Hyperbole doesn't make your point any less specious.

[ QUOTE ]
But I sorta think if they were going to do it, or thought it was a good idea, They already woulda done it!

[/ QUOTE ]

Sigh... Do you know how many times I've heard that just to see the devs finally turn around after 2 years or so. Look up my long MoG fights since you love search so much.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.

And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.

If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.

Stop using that word because it does not apply to this game in any way.



[/ QUOTE ]

And as always, there will be plenty of people to refute your definition of tricking out.

Further, if it is going to be argued that having vast amounts of wealth on all characters is not a detriment to the game, then by extention, free enhancements are similarly no detriment, since, by your arguement:


"There is nothing that you could get with (free enhancements) that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market."

So you support free enhancements?

[/ QUOTE ]

Hello, Bowfling? How dumb are you?

[sarcasm] Yeah, just because I can transfer influence from one character to another that suddenly means that all of my characters are super rich and will never need to use the market again. [/sarcasm] Come the [self censored] on!

[/ QUOTE ] Actually, what I am saying is that you will no longer have inf as a deterant to enhacement acquisition. You will probably use the market almost as much as before, except that any items your higher level character obtains but does not want get transfered, thus relieving you of the need to use the market to obtain the same. Market usage will drop anywhere from a lot, to not much.

If it is true that over the course of one characters time from 1-50, you will earn more inf then you need in order to fully kit out your character as you like. In this currency rich environment, you transfer the leftover inf (call it X) to your next character. Having done this, that character, over the same course of 1-50 will now have 2X inf left over, since you have the normal X, plus the X you transfered. By this process, you can support each next character, or 1 extra character for every character at 50. Depending on how big X is compared to total inf earned, you may well be able to supply multiple characters for each 50.

This does not mean you would stop using the market, just that over time, you will have less need to be below max performance due to currency shortages. Eventually, you will obtain sufficient inf reserves as to be able to obtain any item you want at any time.[ QUOTE ]


And like I said, if Mr. Newb that just won a costume contest or sold a super rare salvage on the market for 20 million influence can trick out his character, then there is no twinking IN THIS GAME!!

[/ QUOTE ] As you define it, but not as I do.[ QUOTE ]
Anyone can do it! They don't need a 50 to do it and just because they have a 50 isn't going to mean they automatically have every single character they play tricked out. Stop being so [self censored] obtuse!

[/ QUOTE ] I already explained the 50/mentor situatio above, so let me cover the rest.

Unlike a costume contest, from which sustained inf generation is not likely due to the player having very little control over whether they obtain inf through them or not, inheritances schemes are entirely player driven. Super valuable drops are slightly more in the players control, but also suffer from the random nature of the drop process. You can't plan your future performance around assuming you will get a valuable drop. This burden doesn't exist with inheritance. As a consequence, you can reasonably say , over a short time,
"just because they have a 50 is going to mean they automatically have every single character they play tricked out". While it is true that you may play more characters then you can trick out right away, over time, you will have enough "extra" wealth to fund all future purchases.

But none of this speaks to the arguement I made on free enhancements.
"There is nothing that you could get with (free enhancements) that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market."
Since you claim this state of the game offers players the ability to trick out a character wholy divorced from a need to transfer inf, I ask the counter arguement:

Why transfer at all then?
And why not free enhancements?


 

Posted

[ QUOTE ]
It just gives the option. An option that already exists.

[/ QUOTE ] No, it is asking for a new option to replace a work around. Very different situation.[ QUOTE ]



It WOULD make something you can already do, easier.

[/ QUOTE ] Which would encourage more people to do it. If more people are doing something, it may make a small issue big enough to affect the overall game performance.[ QUOTE ]


Hyperbole doesn't make your point any less specious.

[/ QUOTE ] OK, if that is true, what are the differences between an easy inheritance scheme system, and one with free (or near free) enhancements? What are the differences. I have proposed that easy inheritance and free enhancements are actually very close in performance, and thus, the arguement would not be specious. Indeed, I purport to have two advantages to a free system over a transfer one, thereby making free the superior system.