Mission Arc Critiquing Thread
[ QUOTE ]
Here's my first foray into AE mission construction. It'd make me happy if you'd check it out and leave me some feedback.
Title: Solidarity Forever: The Paragon City Sidekick's Union
by @Exploding Lad
Arc ID: 260117
Help Exploding Lad figure out who's undermining the sidekick tradition!
The arc is only three missions long with some simple custom enemies and works for levels 1-54. It's supposed to be a little funny/goofy but solidly superhero. Let me know how it works for you.
[/ QUOTE ]
Ok Lad, I just played your arc. The only issue is, I didnt get to finish it due to some design issues with your 3rd missions; Will get into that later though.
Firstly, your custom mobs were a nice challenge, yet, they didnt really have the look nor feel or superheroey sidekick; they looked more like grunts or trolls than anything else.
Secondly, your story was very straightforward "find out who's doing this and kick their butt." Nothing wrong with that at all, but a nice plot twist is always a welcomed.
As for the missions themselves, well....
The first mission had no enemies whatsoever. When I walked in, the sidekick was just laying there in his captured postion all alone. I simply clicked on him and he was released. Did I mention there were no baddies in the mish? The only one I came across was the MK II guy. I defeated him and the mish completed, didnt even have to escort someone like i thought I did.
Mission 2 was alot better, yet, there were only LTs in it. Not sure if that's how you designed it, but I didnt see not one single minion, was really weird. I found the glowie, beat up on the 5th column guy, and mission completed.
Mission 3 however, put me at a dead end. I defeated 2 Super trolls, and 2 machines, but, the last machine was placed in a narrow cave corridor. I destroyed it, but after I did, I found myself unable to get around it due to the as mentioned, narrow cave corridor. After about 10mins of hopping around tryna bypass it, I gave up and had to quit the tf. Suggestion, maybe try changing the map so the machines random placement doesn't screw players over sometimes. Anyways, that's why I couldnt finish it.
Overall, my experience with your arc was about average. Nothing really stood out to me. If I were able to rate it, I would've given it 3 stars. Hope this helps.
--------------------------------------------------------------
Okay, I would like someone to review my arc if possible. I originally had it reviewed on here before, but after their feedback, I went back in and did a major overhaul of the content. The last mish is ALOT tougher (as it was intended to be) and I would highly suggest having either a powerful troller with you, or a tank, maybe even both.
Name: Going Rogue (No, it was made way before PS's annoucement)
Arc# 273152, or just type in Rowdy2
Length: 4 missions
Description: In order to take down one of the Rogue Isle's most notorious villains, a hero must uncover the weakness of the foe. Unfortunately, there's only one way to do this, gain his trust by going rogue.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
I'd like some feedback on my first arc that has sat on the sidelines as each successive change to AE made it unplayable. I finally took the time to get it back up and would like thoughts on it.
Title: The Doctor's Medicine by @Sammy Davis Jr Jr Arc ID: 1668 Bodies have been disappearing from mortuaries without a trace. Your services are needed to get to the bottom of this and find out who's taking these bodies and what their plans are for them. There is an EB and AV that can be scaled down depending on diff setting. |
-Descriptions: The descriptions for most of the custom critters weren't very descriptive. Carnies Crew for example, the had super powers (Force Field, Fire and Ice Blaster) but it wasn't explained how they got them.
The Reapers had no description just a nice little phrase (which was quite good). The others were fine.
-Placement: From what I deduced placement of things was set to random in parts, yes? Like the PPD Enforcer. It was in the back first then after an unfortunate dc it was in the middle. If the Enforcer is designed to help against the EB/AV have it closer (back room)
-One thing that really frustrated me was the third mission. I couldn't complete it. No matter what I did I could not take down the EB, even with the Enforcer and SoW. Even popped about five purples one attempt to have them run out leaving me defenseless by the time he was down to half hp. And yes, I am fully slotted so that isn't the problem. I would suggest toning him down a bit, unless the arc was designed as a team challenge. If it was you could have mentioned it on the thread.
-The plot of the arc was good though, nothing too complex but was easy to follow and pretty fun to play through. Reading the description I was expecting Vahz but got some nice custom mobs.
All I'll say is just edit the descriptions a bit and maybe tone down the ol' Doc.
------------------------------
Okay, now my arc.
Name: The Fall of Rapture
Arc I.D: 289353
Faction: Heroic
Description: While walking through Portal Corp. you notice an unread message on one of the computers from a mysterious contact in an alternate dimension called Rapture.
I'd like some feedback on my first arc that has sat on the sidelines as each successive change to AE made it unplayable. I finally took the time to get it back up and would like thoughts on it.
Title: The Doctor's Medicine by @Sammy Davis Jr Jr Arc ID: 1668 Bodies have been disappearing from mortuaries without a trace. Your services are needed to get to the bottom of this and find out who's taking these bodies and what their plans are for them. There is an EB and AV that can be scaled down depending on diff setting. |
Mission 2: Another nice diversified group allthough they don't seem to fit their names. They appear to be sort of mutated cyborgs but they're refered to as "undead" so I would exspect zombies, demons, vampires, things of that nature. Not mutant cyborgs.
Mission 3: I found a random Bomb in the mission that seems to have no purpos being there. And the hords of PPD make it a little too easy. The EB at the end doesn't have a group alignment and simple says "All Custom Characters". Edit to my first comment, the bomb was there before it was needed. After defeating the EB we had to arm them.
Finnal thought. I'm not sure what the first mission had to do with the rest of the story arch. Thoughs enemys are never seen again in either of the other missions.
I'd like some feedback on my arc to make it better and more fun.
Title:Elemental Distortion
Global: @DivineCorruptor
Arc ID:18525
I designed this for a team because the last two mishes have multiple EB/AV encounters. It can be soloed w/ EBs, as I have various allies in both missions to help, but blasters and maybe some defenders/trollers might have a hard time. I wanted to make a custom group throughout the arc, but it used up too much memory. Any feedback would be greatly appreciated! Leave comments if you like!
Current Projects:
Arbiter Chaos-lvl 43 Bane Spider
DivineStorm-lvl 35 fire/storm Corr
TerrorGash- lvl 32 axe/elec brute
Elemental Distortion MAarc ID: 18525
I'd like some feedback on my arc to make it better and more fun.
Title:Elemental Distortion Global: @DivineCorruptor Arc ID:18525 I designed this for a team because the last two mishes have multiple EB/AV encounters. It can be soloed w/ EBs, as I have various allies in both missions to help, but blasters and maybe some defenders/trollers might have a hard time. I wanted to make a custom group throughout the arc, but it used up too much memory. Any feedback would be greatly appreciated! Leave comments if you like! |
Mission 1: The EB in the mission seems like he'd be better suited for the Tsoo than the Freakshow. Allso he was placed close to the entrence.
Mission 2: Arachnos just randomly appeared and not sure why.
Mission 3: More Freaks and Arachnos and another guy that looks like he should be with Tsoo.
Mission 4: Holly hell, I know you said you designed this for teams but I wasn't exspecting that many EBs all in one place. We killed a couple with the help of the ally in the mission and once he died we just gave up. Tone that sucker down. No one will be able to finish that beast of a mission or if anyone does then they should go right from that to the Lord Recluse SF sence anyone who can do that should have no problem with the Surviving 8.
Well right off the bat haveing not done any missions yet I gotta say I love the contact's costume.
Mission 1: The EB in the mission seems like he'd be better suited for the Tsoo than the Freakshow. Allso he was placed close to the entrence. Mission 2: Arachnos just randomly appeared and not sure why. Mission 3: More Freaks and Arachnos and another guy that looks like he should be with Tsoo. Mission 4: Holly hell, I know you said you designed this for teams but I wasn't exspecting that many EBs all in one place. We killed a couple with the help of the ally in the mission and once he died we just gave up. Tone that sucker down. No one will be able to finish that beast of a mission or if anyone does then they should go right from that to the Lord Recluse SF sence anyone who can do that should have no problem with the Surviving 8. |
I'm probably going to redo a couple of the costumes. If you could please try it again; I tried to design it to be moderately fast moving.
Current Projects:
Arbiter Chaos-lvl 43 Bane Spider
DivineStorm-lvl 35 fire/storm Corr
TerrorGash- lvl 32 axe/elec brute
Elemental Distortion MAarc ID: 18525
[ QUOTE ]
Check my arc out and tell me what you think. (MA: 101857) [/ QUOTE ] Heya Joe, Please don't take this the wrong way. I started your arc, but didn't finish it. The reason: it isn't finished. I say that not because the missions are unbalanced or the story is horrible, it's not. However, you DESPERATELY need to proof and rewrite the text, particularly the contact stuff. In the first mission alone, I counted over 14 typos and grammatical errors, from run on sentences to missing punctuation to misspellings. And that was just in the mission intro and mission accept dialogues. By the time I finished my notes, there were only 18 minutes left on the mission clock! Get a friend or an sg-mate to run it and proof it for you. It's very difficult to proof your own stuff. Your mind sees what you meant to write instead of what you actually DID write. I'll gladly run it again after it's done, but I don't want to tank your star rating unfairly. Lest you think I'm being A-R about this, consider: This is an exercise in creative writing. If I'm being distracted by that kind of thing, how am I going to appreciate the story you're trying to tell? |
Most if not all of the grammar errors have been fixed. So feel free to give it another run. Thanks for beig so kind the first time around! ;p
From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.
MA:101857
Ummm, since I don't really see any arcs that haven't been reviewed already, is it unfair to ask for a critique of my Arc without critiquing someones arc?
Tell you what, if you critique my arc, I'll critique yours. Deal? Ok. =P
*ahem*
It says so in my sig. Arc ID - 223631: Becoming a villain
In-Game Description - Many new villains who arrive from the zig are sent to mercy island to prove themselves. Blood Hilt has come to Mercy to help villains gain a strong foothold in the villainous career... for a cut of the profits, of course.
Actual Description - I designed this arc for the purpose of giving lowbie toons a chance to play AE, without being swarmed by custom mobs or insane AV's. The story focuses around you, as you go and perform various villainous activites to promote your reputation. The more villainous acts you perform, the more the heroes become aware of your presence, and the more challenging the tasks become.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Looking for feedback and will happily do the same for someone else.
Title: Ultrafreak
Arc id: 340882
Author: Holicaust
I set this up to go semi-quickly although it is 5 missions. There are no "defeat-all"'s, mainly collection/bosses. It can be run solo or in teams.
What I would appreciate in feedback would be the following:
-Story quality/length
-Difficulty Overall(too hard/easy/just right)
-Difficulty of bosses
-And finally, how does the last mission flow for you (any tweaks or changes needed)
Thank you
I've just posted my new arc, Civil War (#351303, in my signature).
I have a few little touches to add, (like colour in the briefings). Please give it a try and let me know what you think.
(And give it a chance. The one guy who played it for less than two minutes, declared it "too hard" and rated it one star didn't give me any feedback I could use...)
Wow, it's been a while sence I've seen any new posts in here. Unfortunatly my graphics card stopped working last week so now I'm waiting on a new one to come in before I can play again.
Looking for feedback and will happily do the same for someone else.
Title: Ultrafreak Arc id: 340882 Author: Holicaust I set this up to go semi-quickly although it is 5 missions. There are no "defeat-all"'s, mainly collection/bosses. It can be run solo or in teams. What I would appreciate in feedback would be the following: -Story quality/length -Difficulty Overall(too hard/easy/just right) -Difficulty of bosses -And finally, how does the last mission flow for you (any tweaks or changes needed) Thank you |
Most of the missions were preddy good difficulty but just made it to the Ultrafreak and you said you designed this to be able to do solo? Ultrafreak's debuffs and being an EB make him nearly impossible to hit and even when I do hit he stuns me forever so his health comes back while I'm unable to attack. If you want this to be solo friendly, remove all his stun abilitys.
I've just posted my new arc, Civil War (#351303, in my signature).
I have a few little touches to add, (like colour in the briefings). Please give it a try and let me know what you think. (And give it a chance. The one guy who played it for less than two minutes, declared it "too hard" and rated it one star didn't give me any feedback I could use...) |
In any case, Ice Mistral kicked my ****. :P need to get a team togeather for this I think, I'm running solo at the moment.
So I got to the 3rd mission I think it is. I'm terrible at keeping track of that. :P Anyway... you have Ice Mistral in the mission but her name is Nocturne which is a completly different EB. I'm guessing you chose to change the NPC but neglected to change the name. Whenever you change a boss they will useually keep the name of the previous boss who occupied that space.
In any case, Ice Mistral kicked my ****. :P need to get a team togeather for this I think, I'm running solo at the moment. |
I agree, she's pretty annoying, I may change her to some other major boss-type, but I haven't decided who as yet. I do want it to be soloable.
Last night, I actually ran through it as part of a quartet, and it was HARD, but doable. We actually finished it, and I, on my Defender, was often relegated to handling some of the bosses, including Nocturne. Still, she's just annoying with the endless slows and -recharge effects.
Actually, I didn't change anything, that's Nocturne, who I chose pretty much at random.
I agree, she's pretty annoying, I may change her to some other major boss-type, but I haven't decided who as yet. I do want it to be soloable. Last night, I actually ran through it as part of a quartet, and it was HARD, but doable. We actually finished it, and I, on my Defender, was often relegated to handling some of the bosses, including Nocturne. Still, she's just annoying with the endless slows and -recharge effects. |
The NPC model that actully appeared in the mission was Ice Mistral with Nocture's name. Here's Ice Mistral. http://paragonwiki.com/wiki/Ice_Mistral
As you can see they look nothing alike and have entirely different power sets. I don't know how exactly the name got mixed up in the mission creator but it did.
If you have the mission boss set to random that means that a different Boss would come up every time you do the mission but sence you have the option to make a name for that random boss that means that while the Boss changes each time the name won't. In any case I strongly advise you to go in and take a close look at the settings for that boss so the name actully matches the NPC model.
Nope... This is Nocturne. http://paragonwiki.com/wiki/Nocturne
The NPC model that actully appeared in the mission was Ice Mistral with Nocture's name. Here's Ice Mistral. http://paragonwiki.com/wiki/Ice_Mistral As you can see they look nothing alike and have entirely different power sets. I don't know how exactly the name got mixed up in the mission creator but it did. If you have the mission boss set to random that means that a different Boss would come up every time you do the mission but sence you have the option to make a name for that random boss that means that while the Boss changes each time the name won't. In any case I strongly advise you to go in and take a close look at the settings for that boss so the name actully matches the NPC model. |
Ok, changed her up, making her into Barracuda (it was either her or Wretch. I was looking for a foe you don't see as often, but that will make people say "Whoa!")
I also altered the Mercy villains, since they were a bit harsh as bosses. They're supposed to represent the typical PC character in Mercy, so they're now Lieutenants. They're still tough, but not as nasty as they were.
I kind of felt bad that mender Roebuck didn't have a TF/SF and all the other Mender's do So here we go
Story Title-Mender Roebuck Taskforce:World War Two-The Time War
Arc ID:105839
Global to Contact or to look up-Super Ratz
Story Description- Travel Back in Time to fight for Freedom,you most Stop a Great Evil form changing our Timeline.Travel to 1939-1944 Germeny and Stop this evil form changing our Timeline.
Contact-Mender Roebuck-Yes the guy who sell's inspirations
Story Length-5 Mission,Very Long
Villans-Have both Custom and None Custom,AV and Elite Boss's as well
Diffculty-Can be hard to solo depending on Arc type
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
As much as I would like to play through the previous poster's Arc, I am a lowly newbie who can only dream of being able to take on Elites and AVs solo. I was able to get through some of it before getting stuck though, and here are my thoughts:
Get someone to proofread your story! This is badly in need of proofreading and editing.
The mission 1 map is far too big and open for my liking. Although I didn't mark you down for the vast map; having so many people to save over such a large area can make hunting pretty tedious. By the time I got to mission 2, I was very cross to see that there were two such maps in rapid succession, with less goodies to find. At least on the first map it fealt like I was making progress. On the second, it felt like I was aimlessly wandering, looking for a missing glowie.
And on the subject of saving, when I saved some citizens, they just sat there, continuing to cower... It's a little odd. Others followed me around, doing nothing but drawing enemy fire.
Some of the enemies are kind of ridiculous. The Sturmmanns, for example, summoned mercenaries who were higher level than they were, which was kind of bizarre. The Axis America troops also felt significantly easier than the Germans in map one. And the description on the Axis America and Council Empire troops looked copy and pasted from one to the other, which was disappointing after having such detailed descriptions on the Germans in mission 1.
I got stuck on the Axis Synapse. No doubt due to my newbie status. I'd take a look at the things I mentioned, but by no means consider this a comprehensive critique. I did like what I had seen of the story, but the pervasiveness of grammatical errors limited my ability to comprehend dialogue.
If someone could take a look at my own arc, I'd much appreciate it. I am, as I said, a newbie, and as such am not able to judge difficulty that well, although I am not worried about the "too easy" side of the spectrum. I'm also looking for comments on the enemies, storytelling, and in general, what I could change to get you to like my story more. The arc is Serpent's Scheme, Arc ID #335170
Ok, so I went for Mender Roebucks TF.
WARNING! Blunt Critiscism and feedback!
ID: 105839 Mender Roebucks TF Contact; Initial contact grammar is kinda haphazard. You need full stops, and spaces after them. Same for his contact details. Proof-read and spell check. Mission 1; Intro: Mission intro grammar and spelling is as bad if not worse than the initial contact. Really, really need to proof-read that, and add in ?’s for questions. Mission Map: Good choice of map. The mobs look good and, while the names made me raise an eyebrow at first, (Mann) the details are very good. It’s ‘Polish Citizens’, however. It’s ‘Know’, not ‘no’. Avoid using capital letters at random in the middle of a sentence. Far too many random ‘Save Civilians’. One of them is incorrectly named as ‘2 save a,’. Use the Plural box on the objectives for when there are more than one, and use plural titles, like ‘2 Polish civilians left to save’. Mostly trimming and cleaning up of grammar and spelling, not a bad mission to open with. (There is no need to have ‘For the German Axis Army!’. Really sounds unconvincing. ‘For the Reich!’, ‘For the Fuhrer!’ or just ‘For Germany!’ would be better). I would question the use of Martial arts on standard soldiers, especially the LT Schutze. Even just basic invul would work better, to simulate flak jackets and armour padding, but that’s just opinion. Return Dialogue: OUCH! Just ouch....Sorry, but the typos and grammar here are criminal. Spell-check, grammar check, Hell I’ll do it for you. But either way, it needs sorting out. Mission 2; Intro; Same glaring grammar and spelling errors. Also, you might want to read up on the Council a bit more. The 5th Column might be more appropriate to use, since they were the Nazi based villain group. The Council were fascists, but they were also the Italian splinter faction that betrayed and took over the 5th. Them working alongside the Axis only sort of makes sense. Mission Map: Hmm...Council Empire map...with Axis America and Council Empire mixed up. And Synapse as the Axis EB? Possibly not the best choice, since Synapse requires Crey existing to get his powers. Would that happen on an Axis Earth? Also, there’s no surprise as to who the Hero is; it says it there in the mission objective. Making it ‘Defeat Axis Hero’ or something would at least retain some element of surprise. The Newspaper clue also makes me heavily question why you chose the Council. The 5th Column would be far more appropriate. Return Dialogue; The war only lasted one year? 1939 -1945 isn’t one year. I’d recommend checking out the Paragon Wiki, and its helpful timeline for the game world. There are just too many inconsistencies, even for an arc to do with time travel. Mission 3; Intro; I guess General Claws (Seriously?) will be a Burkholder clone. Also, Burkholder is called just that; ‘Burkholder’s Bane’ is the BADGE you get for running the Hess TF a number of times, I think? Or just once...Either way, incorrect. Mission Map; Nice map choice. But another mob change? Given this is all set in one timeline, some consistency would really help. Also, fighting the German Army with a better setting (x3) gives me a good indication where they need tweaking; Less Martial arts, less web grenades, and less blind grenades. Multiple stacked web grenades are the work of the devil, and make arcs major un-fun for melee characters. I like the use of Assault Bots, though. General Claws turns out to be a nice surprise. Although now his name just puzzles me. If it refers to his robotic arcs then...well, myeah. Just ‘General Burkholder’ would suffice, surely? Again, more of an opinion there. Still, I liked the mish overall. Nice mix of stuff to do, nice map, nicely done. Just a bit of mob balance and text checking. Return Dialogue; See the above comments on dialogue. Mission 4; Intro; Ok, despite the spelling, that’s quite a cool twist. However, it does mean you really should go back and clean out the Axis America units from earlier, and really stop using Axis in general. The Council are fascists, but not really Axis units. Again with checking the spelling and grammar. I would also advise against revealing whats going to happen in the ‘Accept Mission’ text. Mission Map; Overall pretty good. Requiem’s dialogue’s a bit off; I doubt he would ever even think of using the word ‘guys’. Again, mis-matched mobs; the 5th Column were German. They were THE German Super Soldiers; having them fighting other Germans is...wierd, to say the least. Also, how do they know your Taskforce name? They’re from the past, they don’t even know who the hell you are. Or shouldn’t do. Return Dialogue; Grammar, spelling. Mission 5; Intro; Pretty much the same as the others. Not bad, but needs polishing. It also fails to mention the timer on this one. Mission Map; Not too shabby, but again with the ‘Bunch of Mobs’. The Allied Soldiers are quite a fun touch, and they do tend to slaughter anything in their way. Typo’s and such in Scar’s biog and all. Some warning about both the EBs would be nice, as they do hit rather hard. Especially Scar. The bright neon orange shield is...wierd. And a simple baton? I would heavily recommend changing that, and giving some severe warning about him. He’s nasty, to the point that the ambushes feel like overkill. The timer is set about right, so no worries there. Return Dialogue; Grammar, spelling. OVERALL; 3/5 Stars. Good arc overall, quite a cool plot, spoiled by some clunky missions, mob melding and the spelling and grammar. Needs some polishing but could be a really neat arc. Not a bad job at all. |
Now, the arc I'd like reviewed is in my sig; Crown of Iron, Heart of Steel Part 1.
Crown of Iron, Heart of Steel Part 1: ID - 236933. A whole dimension away, but some things never change.
Please be honest and brutal with it. I'd like some feedback on what can actually be improved. Oh, and the slightly messed up spawning levels I cant do anything about, I've forwarded that to Doc Aeon, and hoping something gets fixed one day.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Is it cheating to request that an arc be reviewed without reviewing someone else's first? I'd love some feedback soon, but I play spasmodiacally. rest assured, I'll have "Crown of Iron, Heart of Steel" reviewed by friday.
"Circuit Breaker"
ID: 139682
4 missions
Heroic
1 archvillain
when someone hacks with ease ast Longbow's heaviest digital defensive measures, Agent Drive contacts you to discover a plot that theatens to engulf the planet
EDIT: I have decided to revise this story, to improve enemy group design, plotting, dialogue, and general pacing. never mind this post until further notice.
I have plans to make some changes to my story archs in my sig down below. I've allready made a few minor changes with the title to eliminate any confusion about what order they're ment to be in.
On of the major changes I'm making is the removal of two of the Allies in the first mission of "Girl Trouble" the two demons I have in there now will be replaced by a single Demon Summoning Mastermind. This character will allso be added to the mission later in the arch when you break Cameron out of Jail. The new AV/EB will be an enemy in that mission.
Other changes will hopefully allow me to add more variety into my custom groups and/or add a new Custom Group to go along with the new AV/EB allthough I may use an exsiting NPC Group but I don't know for sure yet.
The last mission of "vs. Lord Vestereo" I'm hopeing to finally be able to create a custom group and not use the Cimerorian Traitors anymore.
In any case I will put up a more detailed list of the changes once I have a better understanding of what changes I'll actully be able to make.
... the arc I'd like reviewed is in my sig; Crown of Iron, Heart of Steel Part 1.
Crown of Iron, Heart of Steel Part 1: ID - 236933. A whole dimension away, but some things never change. Please be honest and brutal with it. I'd like some feedback on what can actually be improved. Oh, and the slightly messed up spawning levels I cant do anything about, I've forwarded that to Doc Aeon, and hoping something gets fixed one day. |
I only have one complaint and one typo to report
Mission three got a bit frustrating, mostly because of it's mind-banding complexity paired with it's size. the mobs for the generators were often seperated from the generators by walls and ledges, and I searched the area for like a half hour before I found the last member of the overseers mob, which was behind a wall. also, the "escort" part felt a little pointless, since Gorgon and Psion kept following me anyway, so I'd recommend that you drop that part.
the typo was very minor, you just misspelled "Duelist" for the automaton minions.
one last thing: is this supposed to be the alternate Earth that nemesis rex is from in the Maxwell Christopher missions? if so, congrats on keeping it so Nemesis rex can escape to be beaten later, but if it said specifiacally that this Nemesis hadn't discovered dimensional travel yet, how had he and Nemesis Prime been enemies prior to this? if this ISN'T that Nemesis Rex, please consider changing his name to "Emperor Nemesis" in the last mission. thanks
anyway, I'd appresiate it if someone would review my arc, Circuit Breaker, by @White Arrow
Arc ID:360268
alignment: heroic
length: very long (4 missions)
contains Arch villain, elite boss, boss.
Custom group
When an anonymous genius hacks past Longbow's best digital defenses, Agent Drive contacts you to help uncover a sinister plot that threatens to engulf the Planet!
I just discovered they made the Custom Options ALOT more workable so I took it as a chance to finally get rid of Hide on some of my Custom Critters as well as some other powers I never wanted but couldn't get rid of.
Side note, this is not done yet. I just backed up all my files on an external hard drive. Once Going Rogue comes out the amout of space we have to create missions is being doubled. My last 2 story archs have not once had enough space to accomplish what I really want with them and I think doubling the space might actully give me way more to work with than I need for Girl Trouble and will be just perfect for vs. Lord Vestereo. That last mission I want to build "Vestereo's Army" which I'm currently unable to do. Along with all this, the extra space will allso go twards adding descriptions to the characters for thoughs of you who actully like to read them.
Take a run threw my story archs. If you've done so allready in the older versions of it please take another pass. Things I'm looking for in a critique are...
A. If you find a spelling error please give me a detailed description of where. I wrote this so long ago I have a hard time remembering exactly where each bit of dialog is. I've fixed some errors allready, others have been pointed out but I haven't been able to find where they're located.
B. My custom groups are ment to be Analogs for the different pet types. Basically what I would design them to look like if I could change their costumes. However there are some NPC groups allready in the game that could allso act as Analogs for the MM Pets and in order to create a more diverse group I think it would be good to utilize both Custom and Standard critters. In short I could use some sugestions on good Analogs for...
Lich
Grave Knight
Zombie Horde
Soul Exstraction
Dark Servant
Assault Bot
Protector Bot
Battle Drone
Force Field Generator
Seeker Drone
Commando (Pirate)
Spec Op (Pirate)
Soldier (Pirate)
Medic (Pirate)
Oni
Jounie
Genie
Bruiser
Enforcer
Thug (Call Thugs)
Punk (Gang War)
Arsonist
And whatever ends up comming out of Demon Summoning.
C. I haven't decided on a name yet for my Demon MM. If you've run threw "Girl Trouble" before you may of seen 1 or 2 Demon AV/EBs running around the first mission depending on when you did it. It's at 1 now and I've changed her look and name again. She is currently called Aghlnostu which is just all the letters of "Goth Soul Gang" placed in alfabetical order. How she looks right now and her powers will change once Demon Summoning is added to the game. This character who is responsible for creating the Goth Soul Gang will be my Demon MM. Mostly because I unintentionally gave Cameron the Lovely a demonic origin long before I ever knew I was going to need to introduce the demon as a seperate character.
My character will indeed be female and I'll come up with costumes on my own but I would like some name sugestions before I'm stuck with Aghlnostu as a name.
Allso once Going Rogue does come out whatever Aghlnostu ends up being called may end up appearing again. Right now she's only in that 1 mission because... well... I created her for that mission only and didn't originally intend for her to evolve into an actual character. She was created as a plot device and now that I know I want to make her as my Demon MM I kinda want her to be more than a plot device. Allso want her to have her own group which is connected to but not actully a part of the Goth Soul Gang. Simular to how the Vestereo Magbots and the Flying Dutchman are individual groups but allso factions of Vestereo's Army.
D. Anything else I may of forgotten to mention in the abouve.
Short recap in case your eyes are burning...
A. Spelling Corrections.
B. MM Pet Analog sugestions.
C. A name for my upcomming Demon MM.
D. Anything else.
- = edit = -
I just thought of another change I could make that I hadn't even considered and now I'm wandering why this never accored to me till now.
We allready know that Dual Pistols is comming out with going rogue. I didn't design Stranger with Dual Pistols before because he wasn't ment to be a Thug Mastermind. But now that I could give him pistols without making him a gimp Mastermind I think it would be a nice change. It's at the least an exscuse to introduce the 2 new power sets into my story arch. And it's a good way to tell right from the start that game play changes have been made to the story archs rather than just spelling corrections.
If I might suggest, MA 101857, "A Ghost Story....."
Suggested level range is 45 - 50.
It is VERY storycentric.
Engaging from start to finish!
And tightly woven into the established COH cannon!
It has both established villan groups and some customer critters for people that like that sort of thing!
Please give it a try and tell me what you think!
From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.
MA:101857
I'd like some feedback on my first arc that has sat on the sidelines as each successive change to AE made it unplayable. I finally took the time to get it back up and would like thoughts on it.
Title: The Doctor's Medicine
by @Sammy Davis Jr Jr
Arc ID: 1668
Bodies have been disappearing from mortuaries without a trace. Your services
are needed to get to the bottom of this and find out who's taking these
bodies and what their plans are for them.
There is an EB and AV that can be scaled down depending on diff setting.
1668 - The Doctor's Medicine