Mission Arc Critiquing Thread
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My latest arc
The Fireside Poet
#189439
Levels 1-14
Heroic
5 missions, but a fast play.
Definitely solo'able, with Skulls as the mobs and 1 custom boss (not EB or AV) at the end of the arc.
Story driven.
What seems to be the case of a routine Skulls break-in, reveals itself as a much deeper tale of sorrow, vengeance, and madness.
Any reviews or feedback will be greatly appreciated.
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Stanza 1, To the Minotaur: The skull's comment to the hostage seems a bit...much? contrived? I think something along the lines of "the boss says you're collateral and we can do as we please" would be more appropriate. It seems like they're babysitting/keeping her alive rather than posing a serious threat to her that we rescue her from.
I liked finding whitman, really made me want to see where this was going.
Stanza 2, testimony of brutus:
The contact return info was good, but the dialog of the boss felt like a giant bowl of nacho cheese.
Stanza 3, My name is ozymandias:
I really liked the mission full of cops and skulls, but the dialog went off and the fight started long before I got in the room, and I think I ended up taking 2 swipes at a skull to "rescue" the fella.
Stanza 4, Mephistopheles Gambit:
This served the plot well, but it seems the explosives and canisters should be optional considering the villain text.
Stanza 5, Father and Sons:
It felt like there should be a timelimit on this mission. Also, probably a side effect of outdoors, I ran across the villain long before finding Eliot.
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"Architect of YOUR DOOM"
Arc ID: 197601
Length: Long
Missions: 4
Description: A rogue Crey Operative tells the story behind Architect Entertainment.
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__________________________________________________ _
My latest arc
The Fireside Poet
#189439
Levels 1-14
Heroic
5 missions, but a fast play.
Definitely solo'able, with Skulls as the mobs and 1 custom boss (not EB or AV) at the end of the arc.
Story driven.
What seems to be the case of a routine Skulls break-in, reveals itself as a much deeper tale of sorrow, vengeance, and madness.
Any reviews or feedback will be greatly appreciated.
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Stanza 1, To the Minotaur: The skull's comment to the hostage seems a bit...much? contrived? I think something along the lines of "the boss says you're collateral and we can do as we please" would be more appropriate. It seems like they're babysitting/keeping her alive rather than posing a serious threat to her that we rescue her from.
I liked finding whitman, really made me want to see where this was going.
Stanza 2, testimony of brutus:
The contact return info was good, but the dialog of the boss felt like a giant bowl of nacho cheese.
Stanza 3, My name is ozymandias:
I really liked the mission full of cops and skulls, but the dialog went off and the fight started long before I got in the room, and I think I ended up taking 2 swipes at a skull to "rescue" the fella.
Stanza 4, Mephistopheles Gambit:
This served the plot well, but it seems the explosives and canisters should be optional considering the villain text.
Stanza 5, Father and Sons:
It felt like there should be a timelimit on this mission. Also, probably a side effect of outdoors, I ran across the villain long before finding Eliot.
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"Architect of YOUR DOOM"
Arc ID: 197601
Length: Long
Missions: 4
Description: A rogue Crey Operative tells the story behind Architect Entertainment.
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Thanks for the review
I've played with the language used by the skulls in mission1 several times. If it seems like they aren't a threat to Mrs Byron, that's because they're not. Poet is paying them and he only cares about Whitman. She's a non-threat to him.
In mission 2, the boss is sounding like that on purpose. He's not very bright, nor is he a very good actor hehe.
Mission 3 is setup not for a battle (I still can't get those to work so that noone is dead by the time the player gets there), but as roaming patrols. Sometimes the cops and Skulls find each other before you get there, sometimes not. I can't figure out a better way to do it.
In missions 4 I see our point about the glowies, but I figure that if you're there to stop the bombing you'd check every single 1 to make sure. Maybe I can get them all to spawn before you reach the boss, but we all know how finicky the spawn points are. Hmmm...
Yeah, I can NEVER got a boss to spawn not-right-near the entrence. The problem is that the only other outdoor map is too big (I hate large maps). Also, I thought of doing it timed but decided against it for several reasons. I'll rethink it.
Thanks again for playing it. I hope you enjoyed the overall story (you didn't say).
Oh sorry I did, though I never understood the poetry part. I might not be educated enough. I did think that maybe there should be more....so maybe smart people could figure out what's revealed by the yearbook from the poems somehow.
I like that the overall story is a shade of gray in the moral area
I also enjoyed Dorks and Dungeons ARC# 148594 by @doctor7 and didn't mind that it was a single mission. That's a nice change of pace. The custom characters were inventive and challenging without being over-the-top. And, yes, what the previous reviewer said - there were some typos/errors. Just go over it again, I'm sure you'll catch them.
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
I hope you'll consider playing and reviewing my arc:
Name: Attack of the Toymenator
Arc ID: 207874
Length: Medium
Short description: The Toymenator has granted all the toys in the factory life, and he's bent on taking over the world one action figure at a time!
Less-than-short description:
"My name is Dr. Fletcher E. Fletcher," said the shy-looking man in the white lab coat softly, "and I'm an inventor, and I used to work for Wally World in the toy division. But the economy got bad, and they fired me. Me! I made them a fortune over the years, and this is how they repay me?
"Well, I decided to start my own toy company, but it didn't quite work out," he looked around pensively, almost as if to see if anyone was eavesdropping on his tale of woe. "See, my idea was artificial intelligent-driven action figures. But I made the AI too good. One of my toys - the Toymenator - gained sentience and took over the whole operation! Not only did he kick me out of my lab, he gave all of my toys dupicates of his AI chip and then used my enlarging ray to make them human-sized and took my assistant, Dr. SoRelle, captive!
"He wants to take over the world! He's shipping them out all over the Rogue Isles and Paragon city today, unless you can track down the cargo ship, rescue Dr. SoRelle, and stop the shipment! And fair warning - he's put his number one man, Mega Jumbo Tron, in charge of the ship!"
Additional Info:
This mission is difficult but not impossible. It's in two parts, and the second part has an elite boss. Every single character, save the scientists, are customs. And you just might recognize one or two from your childhood...
Thanks for your consideration!
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
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I hope you'll consider playing and reviewing my arc:
Name: Attack of the Toymenator
Arc ID: 207874
Length: Medium
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First - my arc for peer review, #131158 - Dr. Sigler and the ChronoJumper. A story about the consequences of messing with forces you don't understand. No EB/AV, but challenging - mission 4 is the longest and most involved one. Mission 5 is shorter and easier to make up for it and wrap the story up a bit quicker. Now, on to the review.
Not bad, some nice creativity. I could tell from the introduction that this was going to be a mission with lots of custom toons, so I also knew it was going to be tougher. I'm glad you didn't put an EB at the end - I greatly dislike those if there's no pre-warning (I'm a solo player).
The toys were a nice touch. At first I was a bit disappointed that there were only 2 basic types in the first mission, then I saw that you were saving most of them for the second mission, so that was fun to explore.
I'm glad you didn't feel the need to expand this to 5 missions - you got your point across in just 2. It took me a while, since some of your mobs consist of lieutenants only, no minions - that's really tough on some solo archtypes. Still, a good strategist can work around that.
I like the descriptions you gave for each toy. Two toys had a slight visual glitch - Galahad had bare hands (no gauntlets/gloves), and Bridal Kelly's train was red on the inside (though white on the outside).
It's solid - I gave it 4 stars, good job. I reserve 5 stars for a few exceptionally written stories. Since you're going for a comic route, I would have given 5 if the dialog and expository were really sharp and witty, maybe making fun of the usual cliches. But that may turn off other people, so I understand. Tough, but fun.
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First - my arc for peer review, #131158 - Dr. Sigler and the ChronoJumper. A story about the consequences of messing with forces you don't understand. No EB/AV, but challenging - mission 4 is the longest and most involved one. Mission 5 is shorter and easier to make up for it and wrap the story up a bit quicker. Now, on to the review.
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Entertaining arc, I enjoyed it! Good job with Dr. Sigler's Intro and Sendoff dialogs... the writing definitely conveys his rising sense of panic as things continue to spiral out of control. The conclusion was a nice payoff. (I was hoping things were heading in that direction! :-) Solid 4 stars from me.
Overall good map selection, especially the intro which is a refreshing change of scenery. Minor nit: I was bummed to be running the 2nd and 3rd missions on the same warehouse map... I get how it fits into the story, but seems like there might've been another way to intercept those canisters?
No EB's/AV's, but with the ambushes and crazy S/L resists, the regular bosses can stick around and probably give most toons a solid fight. (I tested with my Mercs/Pain Mastermind, and definitely spent several minutes to grinding down each of the Triad mages.)
Some specific notes I took as I went through the individual missions:
<ul type="square">[*]Mission 1 could use a hand-written info string for the defeat boss objective (just has the default bossname "RavenThorn"in the compass text)[*]Mission 4: too many false glowies for my taste. Don't get me wrong, I like false glowies in general, but it's a big map with lots of funky paths. Having all those distractor glowies really slows down the hunt at the end of the mission.[*]Mission 4: Typo on one of the boss names: "Destoryer" => "Destroyer". It's correct in the compass text, just not on the actual mob.[*]Mission 4: Group affiliation for the Mistresses of XXXX is listed in target window as "Mistress Patrol." [/list]
My arc: 214242, "Smuggler's Blues."
I know there are some funky issues with defendable objects (and mobs sometimes even get stuck inside 'em!), but I'd really appreciate some feedback on the arc overall, including difficulty level. I've only got a few solo-able alts to test with, and
tried to tune it to "challenging, but still very doable for strong solo builds." Did I succeed? Or is it a cakewalk/nightmare for you?
Post moved below.
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Hello all,
I would like to put my AE arc up for some input.
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If you read the first post in the thread, the idea is, you review someone's arc, then ask for a review of yours. If you just want a review without giving any input, there are many threads offering that in this forum.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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My arc: 214242, "Smuggler's Blues."
I know there are some funky issues with defendable objects (and mobs sometimes even get stuck inside 'em!), but I'd really appreciate some feedback on the arc overall, including difficulty level. I've only got a few solo-able alts to test with, and
tried to tune it to "challenging, but still very doable for strong solo builds." Did I succeed? Or is it a cakewalk/nightmare for you?
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Alright prisoner, I just finished running your arc so I'll give you a rundown of how i fared on each mission.
Mission 1: Im not a big fan of big maps with 6 different objectives to locate, but this one didnt really give me much trouble. The trucks were easy to spot (although I'll admit i thought they were apart of the map and went blissfully by them numerous times before i realized they were the objective ) and surprisingly I didnt have much trouble finding the drivers. One thing I want to point out is that, the compass told me that I needed to defend 3 trucks. I'd only defended 2 and when it told me mission complete. Not sure what happened.
Mission 2: This one got a bit crazy. For some odd reason, as soon as I walked into the big room, I started getting attacked by the mob above me. Next thing I know, the group on the far left side of the room aggro'd to me, and before I knew it, the entire room was attacking me. I tried to rescue my ally, the little bot guy, but things were so crazy that he died like 10 secs after I rescued him . Luckily, the mobs in the 1st room spawned at lvl 48 (not sure why tbh) so I was able to deal with them without much trouble with my lv50. Once again, there were alot of mission objectives to locate, but im just happy it was a linear map .
Mission 3: Remember when I said i wasn't a big fan of large maps with many objectives? Well...this mission absolutely drained me. Not only did I have to find the glowies, I had to defeat all of the baddies. Dude, that mish was just torture. The bright side of this mish however, is that fighting the custom group was very satisfying. A bunch of chicks dressed in skirts was just what I needed to get through that mish .) And their dialogue was very refreshing as well. I believe one said "Don't you ever miss men?" and the other replied "Don't tell anyone, but i sneak my BF here on Tuesdays." It made me lol. But i will say the theme of that island was awfully familiar.
Mission 4 - I was a little confused as to why the knockoutgas was put in the mission. Didnt seem to fit the amazon theme for a bit, but I didnt really mind it. I did manage to find the victim down there as well, but I didnt lead him to the exit for one particular reason. I was so anxious to see what this "Amazing Amazon" woman looked like, and when i saw her I completely lol'd. She looked completely identical to another amazon woman I just so happen to know. But your amazon woman seemed to know both Martial arts and have Superstrength. I was expecting her to be SS/Inv as the one I know is.
Overall, I enjoyed the arc. You did Borellis dialogue very well and he never broke personality. I will say this however, it was very easy to get overwhelmed while in your mission as you had alot of ambushes. Playing as a NRG/WP brute, I welcomed the ambushes with an open smiles, but something along the lines of a blaster, troller would just be slaughtered in your missions; especially against the amazons. They had so many blind attacks I thought i was gonna end up becoming the next Daredevil lol. Overall, great arc, my only issue was with mission 3. Take out the defeat all, or make it adefeat Hippoylautus (think i spelled that right) and her guards and it'd alot more solid.
4 of out 5 stars.
Okay, my arc...
Name: Going Rogue
ID: 216547
Length: 4 missions. (One defeat all)
I'd previously had this arc reviewed by another but after his feedback, I practically went in and did a complete overhaul of the arc. When I made it, I scrapperdom in mind as I am a huge scrapper/brute/tank fan, but I did manage to tear through it with my blaster. Finally, If you run this arc, than I strongly recomend bringing a tank for the last mission, especially if you have a large team, it's meant to be hard.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
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Okay, my arc...
Name: Going Rogue
ID: 216547
Length: 4 missions. (One defeat all)
I'd previously had this arc reviewed by another but after his feedback, I practically went in and did a complete overhaul of the arc. When I made it, I scrapperdom in mind as I am a huge scrapper/brute/tank fan, but I did manage to tear through it with my blaster. Finally, If you run this arc, than I strongly recomend bringing a tank for the last mission, especially if you have a large team, it's meant to be hard.
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Going Rogue- @Rowdy2
Length- Long (4 Missions)
Arc Number- 216547
Enemy Groups- Custom Group, Longbow
Description- In order to take down one of the Rogue Isles most notorious Villains, a hero must uncover the weakness of the foe. Unfortunately, theres only one way to do this, gain his trust by going rogue.
Note:
I did this mission on my Dark/Dark Corrupter on difficulty level 1. I did die several times mostly in the last mission but I was able to complete the missions with an underpowered squishy
MISSION ONE
Text Edits:
Intro text:
"Brody is one of the Rogue Isle's most valuable assets; he's killed off countless heroes and taken even more innocent lives."
We'll get into that later though; first we'll gain his trust by committing a crime."
"I'm not talking a simple robbing an old lady kinda crime, I mean something huge; like attacking our beloved Ms. Liberty."
Infernal Text:
[NPC] Infernal: Humph, why do I have to be here? This is pointless.
[NPC] Infernal: What the? Moon Flower, are you outta your damn mind?
[NPC] Infernal: How are you still standing?
Notes: Over all a good mission. You may want to have a "Tech" instead of a "Magic" desk in order to leave your resignation on in order to mach the Longbow Base better.
MISSION TWO
Text Edits:
Intro text:
"You've been receiving numerous calls from the Rogue Isle's villains requesting you to join them, and Brody was one of them?"
"I don't like this..."
"So whaddayawaiting for?"
Battle Text:
"[NPC] Icer: Brody need not destroy you worms. We've found another more than capable of extinguishing you."
Notes: A challenging end boss the NPC's really helped. Also in a defeat boss mission you should remove their self-rez power, in order to have a more satisfying and complete end to the mission.
MISSION THREE
Text Edits:
Intro text:
"I'm sorry but we cannot take the chance of them exposing you before you gather the information you need."
"I don't envy you Moon Flower, not in the least bit."
Robras Text:
"[NPC] Robra: You? I knew you couldn't be trusted! Someone inform Brody!"
End Text:
"Wow you did it! On this hard drive holds the information needed to stop one of this world's greatest threats. You've done well."
Notes: A kill all was a bit of a challenge with custom characters, but I managed to do it and take down Robra. But it took much longer to complete this mission than I am comfortable with.
MISSION FOUR
Text Edits:
Intro Text:
"He just used you from the very beginning."
Accept Text:
"After this is all said and done, everyone will know that you defeated him, and I'll spread the truth of the events that occurred here."
Note: Again I would not have a self-rez power on a boss that you need to defeat in order to finish the mission or story arc. It is very anticlimactic.
Summary: I see that these characters are based off your own characters, and when I was playing the mission it felt it was more about your characters than mine. This was very evident in the last mission as only having Red Legend there allowed me to complete the mission. I think more personalization bringing the player more into the mission and playing down your own personal characters would make this a five star mission.
Rating: *****
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I would like to put my AE arc up for some input.
Arc Name: Storm Troopers VS. Fan Boys
Arc ID: 215055
Faction: Heroic
Creator Global/Forum Name: @tigerztale
Difficulty Level: 1-54
Synopsis: The battle of the "CON"! There can be only one! Who will win in this epic battle between the minions of the evil empire and the emulated icons of justice?
Estimated Time to Play: Very Long (4 Missions)
Link to More Details or Feedback: Comments can be posted [u]HERE[u]
Thank you for your time,
-Tigs
Ok I Reviewed your Arc and will post the actual Review in your Feedback thread.
If anyone would like to review my Arc I'd be grateful. Oh yes... by the way, this Arc is in three parts. But You don't have to do them all if you don't feel up to it. However, I'm pretty sure at the end of the first Arc, you'll be wondering what happens next.
Arc Name: Of Liberty and State
Arc IDs : Part 1 : #218636
Part 2 : #218638
Part3 : #218648
Creator Global/ Forum Name : @Stormsurge. / Flourescent
Difficulty Level: Hard 45+
Synopsis: Caught in between this family squabble might be the least of your worries. Arachnos is up to something big. Can you stop their evil plans, or will you all lose something far more precious? Signature Heroes, Archvillians Galore, Custom Characters and Enemy Groups, With a little Longbow and Freakshow thrown in. Pack your inspirations.
Estimated Time to Play: Got a few hours? Each Arc may take about 2 hours give or take. (( The AVs might make it longer.))
Comments: Leave Here or Post in this Thread.
I have 2 out of 3 of my missions done for my Arc, and would like to get some feedback before moving on the the 3rd and final mission. I'm looking for any feedback from spelling and grammer errors, to overall enjoyment and fun factor. The # is 214935. Thank you.
I'd really appreciate it if you would review both my arcs.
My 1st Arc , which taught me a lot about limits of the MA.
Title: A Father's Iron Will
Alignment : Neutral
Arc ID: 198952
Creators Global Name: @KemLi
Difficulty Level: Medium (Unless your on higher than Tenacious)
Synopsis A young exchange student has been kidnapped . Her mother has come looking for her and it may be another relative that has taken her.It's up to you to be the hero.
Story Type Serious/Dramatic
Mission Count: 2
Note All bosses , EBs and AVs scale. I was able to complete it solo with a lvl 4 un-enhanced blaster , with judicious pulls and insps. Designed for teams but soloable.
My 2nd Arc , published today.
Title: A Shadowy Way of Light
Arc ID: 221466
Creators Global Name: @KemLi
Alignment : Neutral
Difficulty Level: Medium-High. Adjust difficulty to suit your playstyle.
Synopsis Purely Villain arc. You've been contacted by a new Religious Sect in the Isles and they've thrust you into dangerous situations. But they've fed your desire to be truly evil and have led you to face some of Paragon's finest. You will be the ultimate victor and rule all that you survey.
Story Type Serious/Dramatic
Mission Count: 4
Note All bosses , EBs and AVs scale.
Feedback appreciated.
Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
I'd really appreciate it if you would review this, considering for some reason I can't seem to get anyone to. It's been up for a week or so now, and the only one who has even played it is me and my alts.
Arc Name: Truth in Paragon
Arc ID: 216693
Faction: Heroic
Creator Global/Forum Name: @Draconek (Forum Name: jdinflames)
Difficulty Level: It's set for easy, but it has a few customs in there...so medium. My stories are all "intended" for solo play.
Synopsis: Paragon is a violent city, and it's up to you to clean it up! This story is built for all levels, and is an introduction to other storylines that I am currently working on.
Estimated Time to Play: Less than 1 Hour
Link to More Details or Feedback: Feedback in game or on here via PM would be amazing, as this is my first story arc
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I have 2 out of 3 of my missions done for my Arc, and would like to get some feedback before moving on the the 3rd and final mission. I'm looking for any feedback from spelling and grammer errors, to overall enjoyment and fun factor. The # is 214935. Thank you.
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To be honest with you, I ran for the nearest exit as soon as I saw the enemies. I'm level 50 and had to deal with level 54Purples.... all luets. Not my idea of fun at all. Plus from what I saw there were alot of spelling errors. Wasn't feeling it there dude.
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I have 2 out of 3 of my missions done for my Arc, and would like to get some feedback before moving on the the 3rd and final mission. I'm looking for any feedback from spelling and grammer errors, to overall enjoyment and fun factor. The # is 214935. Thank you.
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To be honest with you, I ran for the nearest exit as soon as I saw the enemies. I'm level 50 and had to deal with level 54Purples.... all luets. Not my idea of fun at all. Plus from what I saw there were alot of spelling errors. Wasn't feeling it there dude.
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I can understand that. The arc is definetly for true lvl 50s that want a challenge. While the mobs are very hard in the first mish, all being lvl 54 Lieuts....I made them Lieuts instead of bosses cause I want them to be beatable. The idea of the whole first mish is to make people wanna use stealth, the contact even says you'll need to use stealth to accomplish your mission. I suppose I could make them 52 or 53 and still get the point accross, I just really want people to NOT want to fight those guys in the first mission...but not have them be unbeatable.
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Arc Name: Truth in Paragon
Arc ID: 216693
Faction: Heroic
Creator Global/Forum Name: @Draconek (Forum Name: jdinflames)
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Was able to solo with my 50 Warshade. CoT mobs are overused in the actual game, imo- so perhaps make up custom mobs to go with the bosses. First boss was a good challenge for the WS, but did the second have the same name, inspite of what the Intro said? A little more backstory in the mish intro's and I think you'll have a good MA here.
My MA for consideration:
Arc Name: The Maltese Bird of Prey
Arc ID: 207827
Faction: Neutral
Diff Level: 37-50
Playtime: 30-60 mins
A film noir tale of treachery, deceit and a prized object d'art. Custom critters, bosses and one particularly large EB.
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Arc Name: Truth in Paragon
Arc ID: 216693
Faction: Heroic
Creator Global/Forum Name: @Draconek (Forum Name: jdinflames)
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Was able to solo with my 50 Warshade. CoT mobs are overused in the actual game, imo- so perhaps make up custom mobs to go with the bosses. First boss was a good challenge for the WS, but did the second have the same name, inspite of what the Intro said? A little more backstory in the mish intro's and I think you'll have a good MA here.
My MA for consideration:
Arc Name: The Maltese Bird of Prey
Arc ID: 207827
Faction: Neutral
Diff Level: 37-50
Playtime: 30-60 mins
A film noir tale of treachery, deceit and a prized object d'art. Custom critters, bosses and one particularly large EB.
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Thank you for your review! Just so you know, this mission was just an introduction. I have 3-4 followup arcs that I'm working on (the next installment is actually pretty much done, still testing it a bit.) This is the only one that will be using a non-custom group as the primary villain group.
You were right, the first two bosses did have the same name. As many times as I've gone over this one mission, I'm surprised I didn't catch that. I'll be editing and republishing it tonight.
A lot of the storyline for this series of arcs is meant to keep you in the dark a bit. Especially in this one. Pretty much, all you should have really gathered from this arc was that you are being asked by a rather odd old man who has had his daughter kidnapped. Throughout the missions, you learn that the Circle of Thorns are studying some kind of monster in efforts of eradicating the species. In the end, you discover that they believe Olivia, the damsel in distress, to be the monster they are looking for, and it is for you to debate whether or not to believe the primary contact and his daughter or the group of villains that you've loved to hate throughout your superhero career.
All of the missions that I will be writing will be considered easy or even non-challenging, but my goal is for the bosses to be at least challenging enough to be fun. My reasoning behind that is because I want players of all levels and AT's to be able to play through the missions in at least a solo environment so that they can enjoy the storyline.
For the upcoming missions, I have created several minions (well..4 so far, but I'm really no where near finished), 2 lieutenant, 2 bosses, 1 elite boss, and 2 arch villains, 1 of which will be occurring in different forms throughout the plot.
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As for your arc, I spent a good 25 minutes in the first level trying to find the objective, which was about 15 minutes after playing with the mobs. After that period, I sort of just gave up. It looked like it would have been a lot of fun too.
Sewer team!
#222733
Level 5-12
This is my attempt to simulate the Atlas Park sewer team experience for villains thru the AE. It's got pretty good feedback so far but I'd like more feedback as to anyway I can make it feel even more like a real sewer team. It will auto Sk any under lvl 5 to lvl 5 and it's set up to spawn higher level enemies the further you get into the sewer map. I recomend setting your difficulty on Malicious (2nd level) It obviously works best with 8 man teams. There is also a little surprise at the end. Thanks for any feedback in advance.
You're a bunch of dirty arc skippers
Truth in Paragon
-will be happy to give it another go when it's fully finished
With mine- I assume that the player has some knowledge of the movie. Therefore, you'd be actually looking for 2 dead bodies.
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You're a bunch of dirty arc skippers
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Poor Grimz. OK, here's a review (I don't have a different arc to pimp yet -- thx for the review on the last one, Rowdy, good stuff):
Mission 1
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I don't really get what you mean by "real time history lesson, this is where you come in." Am I supposed to re-imagine the AE system as something else? Whatever... diving in!
After defending the converter (why? not sure, but that's the mission goal, so I DO IT!), a linked goal pops up: Himini Giblets. I guess that's a boss name, and I gotta go fight a boss now? Wish there were some exposition here. OK, kill more Freaks,
omw...
Yes, Himini Giblets is a Freakshow boss. He goes down quickly, and with him dies the dream that a Freak boss may name himself without a l33tsp34k reference to pop culture or electronics. Perhaps my contact will explain a bit more about his illustrious past...
Mission 2
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No, my contact says, "Really the Freakshow were hired to destroy a data stream converter? Maybe you should go raid another Crey lab." The logic eludes me, but it's spelled out AFTER I accept the mish. Alrighty.
"Sometimes a hero has to hit a guy with glasses." Nice line!
Okay, running through the base, clearing it out, come across a boss. Half way through kicking her [censored], I'm suddenly booted and mission failed. Hrm?? Saw two "interrogate" options, assumed I had a couple of boss fights to do? I sure missed something, wonder what it was. <shrug>
Mission 3
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"Surprisingly, opening the door didn't set off an alarm." I know, right? The things for which we suspend our disbelief. Two for three on "clever mission entry dialogs." That's a pretty good ratio!
Unintentionally humorous line of the night: the talking Fire Tarantula who says, "Don't ask me bro, I'm just here for the health insurance." Well, probably intentionally humorous, but wouldn't have made me crack a smile if it had came from a human NPC. Random mob spawn FTW!!1!
I like the exposition here... data transfer as a big Hero roach trap. Forget that villains are using AE too, it's a cool concept, run with it. This is where the arc starts to turn the corner from 3 stars towards 4 for me.
Boss fight... Grimz doesn't look like he's wearing Council standard-issue. Is this one of those "hey I put my toon in my story arc" story arcs? Hrmm. [censored]-kicking commences. At half or 1/4 health point (hard to tell, Grimz's health is dropping faster than the 2008 DJI) a HUGE ambush joins the party. I count five or six mobs, including two LT's. Seems big for diff level 3, but maybe I just got a weird roll. I pull it out, but not sure I'd count this as "solo-friendly." (Nor does it claim to be, afaik...)
Nice exposition dialog from the boss as he goes down swinging. Full props to the Achilles' -RES debuffs for that victory, btw, they really worked Grimz over on that one.
Mission 4
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Wow, small map and look who's standing just inside the door? Countess Crey!! OK, mercs, this is a stealth op. Come in quiet-like, kk? Good. And... here we go! No, no, ignore the Countess for now,just take out those four Crey tanks. Oh, six. What? Seven? Fine, we'll come back for the last two. Okay, Crey goes down and... not over. Must be a mob hiding out here somewhere... yes! C'mere you little Cryo Tank! OK, that does it. Virtual victory locked in.
Good length for the arc. Goldilocks and all that. Overall, I'm hovering between 3 & 4 stars... first couple of missions didn't start off on the right note, but I really like the roach motel concept, so let's call it 4. Nicely done.
[ QUOTE ]
This is my attempt to simulate the Atlas Park sewer team experience for villains thru the AE.
[/ QUOTE ]
I made a mish with this same concept that is for villains 1-14. I made it back in open Beta and moved it over to my 2nd account on live. It has been really well received though with no ability to search by level it currently is hard for people to find it. I know there is at least one other that is the same concept. Anyways, here is the info.
Name: : The Rogue Isles Sewer Systems
Arc ID: 16793
Creator Global Name: @Wrong Number
Difficulty Level: Easy-Medium
Synopsis: Why is it that those stinkin heroes have that sweet sewer system and we villains don't? Well my little noobling here's your chance to grab a few of your villain wannabe friends and run the sewers or, just venture down there solo....if you have the guts for it.
Number of EB/AVS 0
Story Type Utility (Leveling)
Mission Count: 1
Estimated Time to Play: about 15 minutes
NOTE - This mission is intended to be an answer to the lack of a sewer in CoV. It is made for levels 1-14 and my hopes is that it can be repeat run as needed at the lower levels.
WN
Edit - I want to be clear this is just FYI and I am not looking for a critique.
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
Future Skulls had been reviewed, it was the Simple Times arc that no one had done. But more feedback is always good. No surprise on the levels you got out of it. I have had one guy doing the arc on all of his low levels when he starts them because of good rewards with the story.
I have decided right now to put a hold on editing my arcs until I15 hits Live. The tools and improvements in it will make it much easier to edit and work with things in the MA.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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