Mac Open Beta
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Chipset Model: GMA 950
Type: Display
Bus: Built-In
VRAM (Total): 64 MB of shared system memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
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does everyone with the bug have an unsupported video card like yours? Not surprising there is issues with the GMA 950s...
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I don't know why you think there should be issues with the GMA 950. My Mac mini has been working GREAT when dual-booting to Windows XP to play CoX over the last year.
Frankly, I don't understand why the system requirements are so steep as to exclude this card. The exact same hardware works fine with the Windows client. CoX isn't really all that challenging of a game for a graphics card to handle most of the time.
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Chipset Model: GMA 950
Type: Display
Bus: Built-In
VRAM (Total): 64 MB of shared system memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
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does everyone with the bug have an unsupported video card like yours? Not surprising there is issues with the GMA 950s...
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I don't know why you think there should be issues with the GMA 950. My Mac mini has been working GREAT when dual-booting to Windows XP to play CoX over the last year.
Frankly, I don't understand why the system requirements are so steep as to exclude this card. The exact same hardware works fine with the Windows client. CoX isn't really all that challenging of a game for a graphics card to handle most of the time.
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I think it'll work, sure.. i just wouldn't be surprised if there are issues, as they chose to not have it as a supported graphics device... it might have bugs with Cider and transgaming doesn't want to fix or cant fix easy and told them not to support it... no idea, just that its not supported, leads me to think there many be some issues.
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Chipset Model: GMA 950
Type: Display
Bus: Built-In
VRAM (Total): 64 MB of shared system memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
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does everyone with the bug have an unsupported video card like yours? Not surprising there is issues with the GMA 950s...
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I don't know why you think there should be issues with the GMA 950. My Mac mini has been working GREAT when dual-booting to Windows XP to play CoX over the last year.
Frankly, I don't understand why the system requirements are so steep as to exclude this card. The exact same hardware works fine with the Windows client. CoX isn't really all that challenging of a game for a graphics card to handle most of the time.
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I think it'll work, sure.. i just wouldn't be surprised if there are issues, as they chose to not have it as a supported graphics device... it might have bugs with Cider and transgaming doesn't want to fix or cant fix easy and told them not to support it... no idea, just that its not supported, leads me to think there many be some issues.
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Which is too bad, because the MacBooks (not "Pro") and minis, which together make up the VAST majority of Mac sales over the last three years or so, use the 950.
I play CoX with a mini connected to my HDTV. I hear a Mac client is finally coming out and think, "great. No more dual-booting."
But now it turns out that the very hardware I've been using for the last two years is not going to be supported??? That to avoid dual-booting to WinXP, I'm going to need to upgrade to a $2800 Mac tower, or buy a $1200 iMac and disable the built-in monitor? Just to play a game which my friends with old $200 PC's are able to run without issue???
It's not like this is an unusal card. Intel's been putting it into plenty of other systems, and it works really well with the Windows client.
When I run the beta client, I find that ENTIRE BUILDINGS AND CARS are simply failing to even get drawn on the screen. Ordinarilly, I would consider this a fairly typical beta kink which they would be likely to take care of, but since they say they are not even supporting my (extremely common) graphics chipset for a game which I ***KNOW*** can handle it, I'm not optimistic.
My initial excitement is waning fast. Good thing I haven't deleted my Windows partition yet.
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Which is too bad, because the MacBooks (not "Pro") and minis, which together make up the VAST majority of Mac sales over the last three years or so, use the 950.
I play CoX with a mini connected to my HDTV. I hear a Mac client is finally coming out and think, "great. No more dual-booting."
But now it turns out that the very hardware I've been using for the last two years is not going to be supported??? That to avoid dual-booting to WinXP, I'm going to need to upgrade to a $2800 Mac tower, or buy a $1200 iMac and disable the built-in monitor? Just to play a game which my friends with old $200 PC's are able to run without issue???
It's not like this is an unusal card. Intel's been putting it into plenty of other systems, and it works really well with the Windows client.
When I run the beta client, I find that ENTIRE BUILDINGS AND CARS are simply failing to even get drawn on the screen. Ordinarilly, I would consider this a fairly typical beta kink which they would be likely to take care of, but since they say they are not even supporting my (extremely common) graphics chipset for a game which I ***KNOW*** can handle it, I'm not optimistic.
My initial excitement is waning fast. Good thing I haven't deleted my Windows partition yet.
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it is crappy, as there are Cider games out there that run fine with the 950... seems odd they would require a min of the GMA 3100, but support the 950 on Windows... but i dont find it surprising.
I'm hoping to get a new mac mini in January myself... they will have Geforce 9400s in them... I'm glad Apple is ditching Intel chipsets.. well except the mac Pro.. it'll probably stay with Intel chipsets since it uses Xeons.
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Which is too bad, because the MacBooks (not "Pro") and minis, which together make up the VAST majority of Mac sales over the last three years or so, use the 950.
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If you read the first part of my Guide, I stated that the CoH Mac Edition client will run on Intel GMA at Performance setting but "no promises". That's probably why the official requirements suggest "Dedicated Video" and imply the GMA's aren't supported - there are simply too many cases where it might not work. The good news is, it probably will, and I tested it myself on a Mac Mini on the Performance setting.
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
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If you read the first part of my Guide, I stated that the CoH Mac Edition client will run on Intel GMA at Performance setting but "no promises". That's probably why the official requirements suggest "Dedicated Video" and imply the GMA's aren't supported - there are simply too many cases where it might not work. The good news is, it probably will, and I tested it myself on a Mac Mini on the Performance setting.
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its only the GMA 950 that isnt supported.. the GMA 3100s are supported.... and "dedicated" video isnt required at all. Even the newer Geforce 9400Ms aren't dedicated video.. they are integrated in the chipset just like (well almost like) Intels, just they are much better.
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Which is too bad, because the MacBooks (not "Pro") and minis, which together make up the VAST majority of Mac sales over the last three years or so, use the 950.
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If you read the first part of my Guide, I stated that the CoH Mac Edition client will run on Intel GMA at Performance setting but "no promises". That's probably why the official requirements suggest "Dedicated Video" and imply the GMA's aren't supported - there are simply too many cases where it might not work. The good news is, it probably will, and I tested it myself on a Mac Mini on the Performance setting.
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Well, given that I got CoX to run on my mini via BootCamp without ever having seen your guide, I have no idea who you are, or why I would have ever read "the first part" of you guide to see what "promises" you are making.
I'm just somebody who saw the news of the Mac port, figured it would probably run about as well on the same hardware as the XP did, and found that it didn't. Thinking maybe it was just a case of beta bugs to be shaken out, I came to this forum, only to find that the company doing the porting thinks it's too daunting and/or not worth it to support the 950 chipset.
Which I think is a shame, because there are A LOT of Macs out there using that chipset, and for all the complaints about its inferiority, CoX runs *just fine* on it via the Windows client, as I was saying before.
Well, I'm happy to report that my lamentations were a bit premature. I've found that by lowering the settings just a smidge, the Mac mini, with it's much-maligned GMA 950 card, runs *almost* as well as it did on the Windows side. A few minor glitches (diffuse light from streetlights at dusk looking like big squares in the sky until you get closer to them), but for the most part, not that bad at all.
Good enough, anyway, that when the full Mac client arrives I'll probably delete my Windows partition at last.
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anyone seen a way to run this full screen on a second monitor?
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The only way I have been able to run it on another monitor, is while using my laptop I close the lid of the laptop. With an external mouse, keyboard and monitor hooked to the laptop and the laptop lid closed, everything is now on the external as the primary monitor.
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I use my MBP with an external 24" DELL LCD monitor and use this screen as my primary. CoX Mac BETA runs nicely on full screen on the external monitor. I haven't tried windowed mode yet though.
I could close the lid, but I've found that when I did so, the DELL LCD wouldn't enter sleep mode when the system went into standby. It does if I simply leave the lid open and turn down the brightness to minimum (black screen / off).
Another annoying issue with operating with the lid closed (or open for that matter) is having to disconnect and reconnect the external mouse on wake up after standby sometimes. Any suggestions?
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If you want a fast maccish way to check the server status, I threw together a COH Server Status Dashboard Widget (that click downloads it, I don't have a pretty page describing it)
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Thank you, Don! What a great widget! Cheers!
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Well, I'm happy to report that my lamentations were a bit premature. I've found that by lowering the settings just a smidge, the Mac mini, with it's much-maligned GMA 950 card, runs *almost* as well as it did on the Windows side. A few minor glitches (diffuse light from streetlights at dusk looking like big squares in the sky until you get closer to them), but for the most part, not that bad at all.
Good enough, anyway, that when the full Mac client arrives I'll probably delete my Windows partition at last.
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I, too, am deleting my XP partition, which should help reclaim about 11GB of my drive. I am, however, going to keep a small XP image in VMWare Fusion so I can run Mids, since I have had no luck in getting it to run under OS X.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
As soon as someone can make a nice graphic, the installer for the "Standard MacClient Map Pack" will be available on VidiotMaps.
Turn your web-browser to http://www.vidiotmaps.com and wait and hope.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
Why do we need to wait for a graphic?
I'm sold, so when can I buy it? The main open beta page says "fall" but unless that's fall 2009, that deadline has come and gone. I am looking forward to deleting my windows partition and getting that space back, but I don't really want to play on the test server full time either.
So...any release date? Can I pre-order? This is Capitalism calling, please take my money!
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That's right, we here at the City of Heroes/Villains community welcomes everyone who has a Mac to come try out the wonderfull game we PC Users have been playing for the past five years.
Yep. All ten of you.
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/signed SM~
**Victory Server**
Super T-shirt club
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That's right, we here at the City of Heroes/Villains community welcomes everyone who has a Mac to come try out the wonderfull game we PC Users have been playing for the past five years.
Yep. All ten of you.
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/signed SM~
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I know what you mean.
The CoX "Community" isn't known for it's magnanimity. Official forums are read-only to non-subscribers (how many subs now - 10,000?) CoX posts at other sites like VGN tend to be more bot posts than users. The game has lots of competition and will soon see more in its specific genre. You'd think an opportunity to include more players in the fray might excite the Cartel. With grace like that, perhaps the forums should become even more exclusive.
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I'm sold, so when can I buy it? The main open beta page says "fall" but unless that's fall 2009, that deadline has come and gone. I am looking forward to deleting my windows partition and getting that space back, but I don't really want to play on the test server full time either.
So...any release date? Can I pre-order? This is Capitalism calling, please take my money!
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It will be a digital download available from the NCSoft store. However, you can pre-order from http://www.gametreeonline.com/NCsoft/City-of-Heroes/ and get a 30-day jet-pack thrown in.
I'm still a little cranky that the GMA 950 isn't officially supported. My Mac mini and MacBook both run the XP version of this game like butter. All the Windows client asks for is a Pentium III with integrated Intel graphics. Why would the "minimum" system requirements be so much higher for the Mac client?
I have been going through the GameTreeOnline site and trying to purchase the Pre-Order for the Mac Client (want the shinys), and I have not been able to create an account with them to purchase it.
Will be contacting their support for further assistance, and will post updates.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
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I have been going through the GameTreeOnline site and trying to purchase the Pre-Order for the Mac Client (want the shinys), and I have not been able to create an account with them to purchase it.
Will be contacting their support for further assistance, and will post updates.
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Had to make it a username in all LOWERCASE.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
And you can not order more than one copy at a time.
For those of us with multiple accounts, this means going through the entire purchase process more than once.
Major 1985 attitude there.
Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.
I dont know if this was discussed previously as I didnt have any way to test this before but can we get the Mission transporter power reduced from its current 2 hours to a respectable 30 min like the team teleport vet power? this would make this power so much more useful and heighten the desire to get the booster pack. I have found in the past that even if the costumes werent worth the $10 to many people I know the cool power was.
Bonnie and her bunny
Arc ID: 59406
The Trash Came Back
Arc ID: 350303
Sorry if this sounds really stupid, but the direct link to the beta client that was given on page 2 or 3 is not working for me?
The beta's over. If you want to download the client, hit account management, then 'download game client,' and it'll give you a place where you can get either the PC or Mac client.
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Great news, Posi!
Now, the inevitable question: given that TransGaming got its start by forking the WINE code base into WineX for games, which later evolved into the Cedega cross-platform gaming tool, how long until we see a native Linux client for CoX?
Kristy
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That's right!
LINUX CLIENT!
LINUX CLIENT!
LINUX CLIENT!
LINUX CLIENT!
Or more specifically:
Officially licensed and supported boxed and/or downloadable from NCSoft's website LINUX CLIENT!
Officially licensed and supported boxed and/or downloadable from NCSoft's website LINUX CLIENT!
Officially licensed and supported boxed and/or downloadable from NCSoft's website LINUX CLIENT!
Officially licensed and supported boxed and/or downloadable from NCSoft's website LINUX CLIENT!
Right now the main problem I have in CoX is that textures on buildings and character models are glitched out showing a checkered pattern or vertical lines. That and the chat bug.