Discussion: Issue 13 New Missions


Acemace

 

Posted

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Its a hero trope, just like the praetorians.

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Yeah, especially if the trope happens to be dressed in a slinky, revealing outfit that ... what? no not... Augh! BABs! Not the speedo! Geeze dude, I wasn't talking about you, just take that thing off right now and ... NO NOT RIGHT NOW! AUUUUUUUGGGGGGGGGHHHHHHH!

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LOL!


 

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From the Ten Ton Hammer interview:

"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."

What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.

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Peregrine_Falcon,

I consider that the article is written Bruce Harlick's perspective and from the flow of mission writing that goes from Issue 12 to Issue 13 - which is what Bruce has been involved with.

While the statement may not be characteristic of the entirety of CoH/CoV development, it's accurate from the perspective of a mission developer who recently joined the team: Bruce.

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I would hazard a guess that nearly every arc has evolved from first concept though internal tests to the final published version.

From my I12 test experience I can truthfully say the ITF did evolve during both the closed and open test phase, missions 2 3 and 4 at go live were all somewhat different from the first run I did of that TF.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Sorry to be negative, but why would we get non Co-Op arcs in a Co-Op zone? I just think that is really stupid. If the new arcs are not CoOp and are all about time travel....shouldn't the contacts be in Ouroborus? I just feel like if your hanging out in a CoOp zone, it's most likely because you wanna CoOp.

Also, why do we have to recycle everything? Why do we have to have a "Positron" and "Ghost Widow" in Cimeroa? It would be nice to just get some new characters involved in the storylines without making them just reincarnations of existing characters.


 

Posted

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From the Ten Ton Hammer interview:

"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."

What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.

BTW, you're still calling Issue 13: Power and Responsibility? I ask because it's a new week and I was wondering if it wasn't time to rename Issue 13 yet again.

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Hey, I love satire! Your posts are getting funnier and funnier! Keep up the "good work"


 

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Sorry to be negative, but why would we get non Co-Op arcs in a Co-Op zone? I just think that is really stupid. If the new arcs are not CoOp and are all about time travel....shouldn't the contacts be in Ouroborus? I just feel like if your hanging out in a CoOp zone, it's most likely because you wanna CoOp.

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I know that many villain players are tired of being co-op'ed with heroes. The main reason is because the mission becomes homogenized in writing, often making villains feel as if they're being "deputized" instead of being villains in their own right. Also, the writing for co-op arcs and TFs has been slanted towards heroes, giving them more of a "blue" feel instead of "gray". Here's an example from Laventera in the first RWZ co-op arc:

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I know the Rogue Isles doesn't seem like a place worth saving, but it is, if only for the fact that the Rikti want to attack it.

The Vanguard's mission is to stop the Rikti anywhere, any time. So, if you thought you signed up for something else, I'm sorry. You should have joined Longbow instead.


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Not exactly what some villains would put up with if someone was "smack talking" their home turf.

Just because a zone is open to both factions doesn't mean that all activities therein must be co-op. I prefer this style as opposed the the linear story arcs that cater more to heroes due to stifled writing. Of course the writing could be better, but villains would still be stuck palling around with heroes. Sure, there's only so much to offer with a Teen rating, but offering different contacts, or the same contact with the new non-linear system, can do much to solve the problem of offering some "villain-only" arcs.

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Also, why do we have to recycle everything? Why do we have to have a "Positron" and "Ghost Widow" in Cimeroa? It would be nice to just get some new characters involved in the storylines without making them just reincarnations of existing characters.

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Although I agree, I also think that it's interesting that "This has all happened before, and will happen again." Does that mean that time is cyclical?


 

Posted

Sounds like thrlling stuff!

The addition of the Crey computer adds an additional layer of interaction to the content as well; great to see branching dialog making its way deeper into the game.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

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Sorry to be negative, but why would we get non Co-Op arcs in a Co-Op zone? I just think that is really stupid. If the new arcs are not CoOp and are all about time travel....shouldn't the contacts be in Ouroborus?

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Thematic reasons, us being in Cimerora sidesteps Ouroborus entriely. The only way they could work as Ouroborus could work is if they were Menders.

Besides most of the evidence to date suggests that we shouldn't trust Ouroborus implicitly.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)

 

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I'm just trying to figure this out: When did the fourth O in "Ouroboros" become a U?


 

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Also, why do we have to recycle everything? Why do we have to have a "Positron" and "Ghost Widow" in Cimeroa? It would be nice to just get some new characters involved in the storylines without making them just reincarnations of existing characters.

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It all has something to do with the whole "Pandora's Box thing" I hope that eventually we see hope all the powers got into the box.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

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From the Ten Ton Hammer interview:

"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."

What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.

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Peregrine_Falcon,

I consider that the article is written Bruce Harlick's perspective and from the flow of mission writing that goes from Issue 12 to Issue 13 - which is what Bruce has been involved with.

While the statement may not be characteristic of the entirety of CoH/CoV development, it's accurate from the perspective of a mission developer who recently joined the team: Bruce.

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I searched that entire page repeatedly. That particular quote stands alone underneath that picture and appears nowhere else in the article.

From the perspective of a player or non-player interested in possibly becoming a player that statement simply is not true. The story arcs in CoH/V do not and have never in any way shape or form evolved. Ever. People are still complaining about the Positron Task Force what... 3 years after it came into existence? Why is that? Because it has never changed, it has never evolved beyond what it initially was. The story arcs and missions in this game do not evolve, claiming that they do is simply not true.

I'm sorry if I'm taking the language you're using seriously. I guess that I must have failed my Mental Telepathy skill roll.

Using the exact language of that statement as written and without any further context (because there is no further context to place it in) it is an untrue statement.


 

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Its a hero trope, just like the praetorians.

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Yeah, especially if the trope happens to be dressed in a slinky, revealing outfit that ... what? no not... Augh! BABs! Not the speedo! Geeze dude, I wasn't talking about you, just take that thing off right now and ... NO NOT RIGHT NOW! AUUUUUUUGGGGGGGGGHHHHHHH!

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1 quart of brain bleach please....


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

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BTW, you're still calling Issue 13: Power and Responsibility? I ask because it's a new week and I was wondering if it wasn't time to rename Issue 13 yet again.

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Why does the rename bother you?


 

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QR: Ah yes, how I love the player base.

Devs: We have new and free content, right around the corner. You won't believe when you see it!

Players: WE DON'T NEED TO SEE IT! IT'S AWFUL!!!


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
From the Ten Ton Hammer interview:

"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."

What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.

[/ QUOTE ]

Peregrine_Falcon,

I consider that the article is written Bruce Harlick's perspective and from the flow of mission writing that goes from Issue 12 to Issue 13 - which is what Bruce has been involved with.

While the statement may not be characteristic of the entirety of CoH/CoV development, it's accurate from the perspective of a mission developer who recently joined the team: Bruce.

[/ QUOTE ]
I searched that entire page repeatedly. That particular quote stands alone underneath that picture and appears nowhere else in the article.

From the perspective of a player or non-player interested in possibly becoming a player that statement simply is not true. The story arcs in CoH/V do not and have never in any way shape or form evolved. Ever. People are still complaining about the Positron Task Force what... 3 years after it came into existence? Why is that? Because it has never changed, it has never evolved beyond what it initially was. The story arcs and missions in this game do not evolve, claiming that they do is simply not true.

I'm sorry if I'm taking the language you're using seriously. I guess that I must have failed my Mental Telepathy skill roll.

Using the exact language of that statement as written and without any further context (because there is no further context to place it in) it is an untrue statement.

[/ QUOTE ]


In a clarification from Bruce Harlick, the picture caption Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs. that you reacted to was not written by him. Likely it was added in by Marketing or by TenTonHammer in the placement of the pictures.


Lighthouse
Community Relations Manager


If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

 

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The last paragraph

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All four of the arcs went through changes and got tighter during the team Playtest and the closed beta test period. I think they became much more focused and better as a result of all of the feedback. It was a pleasure to be able to contribute to the rich background of City of Heroes/City of Villains and I’m looking forward exploring the connection between Ghost Widow and Sister Airlia in future story arcs. Until then, I hope you all enjoy the new Cimerora content.


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Covers the evolution process nicely I thought



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
From the Ten Ton Hammer interview:

"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."

What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.

[/ QUOTE ]

Peregrine_Falcon,

I consider that the article is written Bruce Harlick's perspective and from the flow of mission writing that goes from Issue 12 to Issue 13 - which is what Bruce has been involved with.

While the statement may not be characteristic of the entirety of CoH/CoV development, it's accurate from the perspective of a mission developer who recently joined the team: Bruce.

[/ QUOTE ]
I searched that entire page repeatedly. That particular quote stands alone underneath that picture and appears nowhere else in the article.

From the perspective of a player or non-player interested in possibly becoming a player that statement simply is not true. The story arcs in CoH/V do not and have never in any way shape or form evolved. Ever. People are still complaining about the Positron Task Force what... 3 years after it came into existence? Why is that? Because it has never changed, it has never evolved beyond what it initially was. The story arcs and missions in this game do not evolve, claiming that they do is simply not true.

I'm sorry if I'm taking the language you're using seriously. I guess that I must have failed my Mental Telepathy skill roll.

Using the exact language of that statement as written and without any further context (because there is no further context to place it in) it is an untrue statement.

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1. First two sentences of the final paragraph give some context, even though that's not where the quote you dislike is.

2. Did NCNC even write the captions? The style on several of them seems much more like fansite reporter rather than PR dude or the actual interviewee.

3. Please note that many people did *not* interpret that comment the same way you did, so you might want to consider the possiblity that you misunderstood (thought that doesn't rule out the possibility that it was phrased unclearly).

4. The final missions of the Dr Vahzilok arc and Synapse TF have custom maps that they did not have at launch. I also haven't seen anyone run the Calvin Scott tf in a while, of go to Malaise to train when they level up. While not radical, there have been changes to existing content.


"Trust me, it worked in the Simpsons." - Calash

 

Posted

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In a clarification from Bruce Harlick, the picture caption Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs. that you reacted to was not written by him. Likely it was added in by Marketing or by TenTonHammer in the placement of the pictures.

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I want to sincerly thank for that response Lighthouse.

Instead of simply dismissing me as a troll you took the time to actually speak to Bruce about this issue and then post a response to me. I honestly appreciate that.

Believe me, nothing would make me happier than if CoH/V story arcs really did evolve, if they really were rewritten and improved based on the years of player feedback. If the pathways through the missions really did change based on the actions of the players. With the recent upstaffing of NCNC and the new mission pathing tech revealed in Issue 12 it is my hope that that will one day happen.


 

Posted

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Also, why do we have to recycle everything? Why do we have to have a "Positron" and "Ghost Widow" in Cimeroa? It would be nice to just get some new characters involved in the storylines without making them just reincarnations of existing characters.

[/ QUOTE ]

It all has something to do with the whole "Pandora's Box thing" I hope that eventually we see hope all the powers got into the box.

[/ QUOTE ]

Another tidbit I just remembered from the HeroCon panels. They had the time period. They had the zone: Cimerora. So Joe "Hero 1" Morrissey wanted write about Pandora's Box. But it got rejected. When they do bring it into the game they want it to be EPIC. It was from the Q&A period in the panel with the City of ... writers.


 

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What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.


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All of the 5th Column missions got changed to Council.


 

Posted

I think you're reading to much into things, chicken-hawk.

But just to throw this out there, since we're talking about absolutes like "never in any way shape or form evolved"...

Calvin Scott.

Sure, just one little contact, not that I can think of anything else off the top of my head at the moment, but that's all I need to debunk an absolute statement.


 

Posted

Missions never change? Like Outbreak or some of the other escort missions. No they never changed.

Master Gabriel


 

Posted

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In a clarification from Bruce Harlick, the picture caption Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs. that you reacted to was not written by him. Likely it was added in by Marketing or by TenTonHammer in the placement of the pictures.

[/ QUOTE ]
I want to sincerly thank for that response Lighthouse.

Instead of simply dismissing me as a troll you took the time to actually speak to Bruce about this issue and then post a response to me. I honestly appreciate that.

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Yes, always the victim That might sound trollish, but given the OP's posting history and writing style, it's hard for me to have any sympathies. Being combative then claiming to be the victim when "Newton's law" inevitably occurs is not being victimized. Heck, you don't even have a rooster to catch the flack for you


 

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I think reocurring characters are just great. I loved to meet up with Faultline and Fusionette again the rikti Warzone, if only you could tangle with them in some low level villian arcs.

Plus Ghost Sibyl is perhaps sexy personified.


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

Posted

I would like to point out that the caption in question says "Like a novel [the missions evolve]. Not too many novels I've read change after they've been published.

Also, such as the story of the Lost and Rikt does evolve as you read (play) on. So do other over-arcs.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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A SWAT team in Rome? Awesome!

[/ QUOTE ]Okay, I hate time travel, but no, I don't think this is awesome.

I can't wait until I have my hands on the Architect, so I can actually appreciate how hard this guy's job is. Because from where I sit, as he talks about the narrative and the difficulty he had overcoming issues like character development and connectivity, it sounds like he's complaining about how difficult it can be to blow his nose, since he has two whole hands to choose from when he does it.