Caging: Wish List Discussion


Antigonus

 

Posted

[ QUOTE ]
i think dying is annoying and ruins my fun ( i pay to play ) so
the DEV should make death suppresion so no one can kill me
more than once per 3 minute or add death +res to oranges
thanks.

[/ QUOTE ]

lol

Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

There's no reason to change what's already working just fine -- there are effective counters to cagers as a whole, already, among which are taking out the cagers (or the support buffing them), phasing before you're about to get re-caged, or general evasiveness to force opposing cagers to chase you across the map.


 

Posted

Nerf blaze!


it does too much damage and it kills my fun.


 

Posted

[ QUOTE ]
Prior to the ladder's incision there was somewhat of a gentleman's rule in place in regards to not bringing more than one sonic to an 8v8, I would love to see that restored.

[/ QUOTE ]
QFT. Barring that, I'd vote for #3.


 

Posted

3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.


-- Currently Playing --
Dexter Labrynth (SS/FA Brute)

Former member of Tribute and Victory Reborn

 

Posted

There are many ways to counter caging in villains.

still, for the sake of argument, I would say #3 with a cage duration buff on the side.


 

Posted

[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.


 

Posted

[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]
So, your solution to too much caging...is more caging?

That's [censored] brilliant! Why didn't we think of that?


 

Posted

[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]

This is a joke right?

I have a lvl 50 sonic. I used to use it in official matches when I was in Tribute (might have heard of them). I was prolly the first person to effectively use sonic in serious matches.

VR uses sonics, and has plenty of people who have them. I personally hate playing a sonic because of cage. Perma-caging one person is a cheap tactic that Id prefer not to use.

Even if the devs removed sonic cage all together, a sonic would still be worth bringing to the arena.


-- Currently Playing --
Dexter Labrynth (SS/FA Brute)

Former member of Tribute and Victory Reborn

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]
So, your solution to too much caging...is more caging?

That's [censored] brilliant! Why didn't we think of that?

[/ QUOTE ]

yar.
a sonic can effectively be taken out of the match for a duration (based on skill) by another sonic.
even skilled sonics will take turns taking each other out of the match.
noting that no one is getting permacaged, the issue stands resolved.

leave it as is.
even though i really really like koc's idea about the 4 ojs.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]

This is a joke right?

I have a lvl 50 sonic. I used to use it in official matches when I was in Tribute (might have heard of them). I was prolly the first person to effectively use sonic in serious matches.

VR uses sonics, and has plenty of people who have them. I personally hate playing a sonic because of cage. Perma-caging one person is a cheap tactic that Id prefer not to use.

Even if the devs removed sonic cage all together, a sonic would still be worth bringing to the arena.

[/ QUOTE ]

moar emo.


 

Posted

Hmm, so with cage suppression 50% of the time, we go from

7 Sonics for keeping 7 opponents out of the game,

To

4 sonics to keep 4 opponent out of the game, and then alternating to the other half.

yaaaay suppression!

Maybe it needs to be nerfed more, so it does absolutely nothing more of the time.

I'm still 7:
Penalty to target damage and buff/debuff
Bonus to target mitigation.

Target can still do damage and function, and cager isn't completely removing someone from the game.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]
So, your solution to too much caging...is more caging?

That's [censored] brilliant! Why didn't we think of that?

[/ QUOTE ]

yar.
a sonic can effectively be taken out of the match for a duration (based on skill) by another sonic.
even skilled sonics will take turns taking each other out of the match.
noting that no one is getting permacaged, the issue stands resolved.

leave it as is.
even though i really really like koc's idea about the 4 ojs.

[/ QUOTE ]

So your solution for someone who hates being perma-caged is to play a sonic and trade off cages with another sonic, so that you are then both out of the match? How can you not see this as really dumb?

Do you even have a sonic? There is a delay on cage effects that allows the player to act for 1-2 seconds before they are no longer effecting other players. This means that two sonics exchanging cages will keep each other perma-caged, assuming one of them isnt a complete idiot.


-- Currently Playing --
Dexter Labrynth (SS/FA Brute)

Former member of Tribute and Victory Reborn

 

Posted

[ QUOTE ]
Hmm, so with cage suppression 50% of the time, we go from

7 Sonics for keeping 7 opponents out of the game,

To

4 sonics to keep 4 opponent out of hte game, and then alternating to the other half.

yaaaay suppression!

Maybe it needs to be nerfed more, so it actually does something even less of the time.

[/ QUOTE ]
I can't even begin to figure out what in the hell you're talking about.

When have you ever seen 7 Sonics in a match? And even if a team brought 4 sonics and rotated to cage the entire opposing team, nobody would be getting perma-caged, so I'm not sure what you're trying to say.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
3

Caging, as it is now, is really really dumb. Like it has been mentioned before, imagine showing up to practices for 2 weeks prior to a match. Then setting aside RL for a night to make sure that you make the match. Then in that match, you are perma-caged. It was one of the reasons that I stopped playing this game for ~2 years.

The argument that keeping someone perma-dead does the same thing is ridiculous. There are counters to being killed. There is no direct counter to being perma-caged. There are a few tricks you can do here or there to make things more difficult for the cager, but if he wants you caged the whole match, you can expect it to happen.

Despite me hating cage more then any other power in the game, I think its concept is one that could be really cool in PvP. Lets say you were to drop the duration of cage to 5 seconds. It would still have plenty of use. You could use it on a blaster that just popped aim and BU. You could use it on an empath along with your teams' spike. Cage can still be extremely useful without having the ability to just remove one person from the match.

[/ QUOTE ]

crybaby.
bring your own sonic.
that's your fault there.


no one in your team can level a sonic?
you deserve to be perma-caged.
blame your team.

[/ QUOTE ]
So, your solution to too much caging...is more caging?

That's [censored] brilliant! Why didn't we think of that?

[/ QUOTE ]

yar.
a sonic can effectively be taken out of the match for a duration (based on skill) by another sonic.
even skilled sonics will take turns taking each other out of the match.
noting that no one is getting permacaged, the issue stands resolved.

leave it as is.
even though i really really like koc's idea about the 4 ojs.

[/ QUOTE ]

So your solution for someone who hates being perma-caged is to play a sonic and trade off cages with another sonic, so that you are then both out of the match? How can you not see this as really dumb?

[/ QUOTE ]
complex? yes.
dumb? not really.
keep reading.

[ QUOTE ]


Do you even have a sonic?


[/ QUOTE ]
two actually.
a 50 fire/sonic controller and a 49.5 fire/sonic corruptor.

[ QUOTE ]
There is a delay on cage effects that allows the player to act for 1-2 seconds before they are no longer effecting other players. This means that two sonics exchanging cages will keep each other perma-caged, assuming one of them isnt a complete idiot.

[/ QUOTE ]

ever heard of phase shift?
ever heard of ethereal shift?
ever heard of purples?
ever heard of fort? (lasts for more than cage duration...).
ever heard of phase shift temp from warburg?

gosh i hate lazy people.
yeah... sonics bring cages, oh god.
cages are teh debil.
rads bring their autohit debuffs.
mind doms their tk's.

stop the stupid nerfherding.

go think tactics.
please.
if you hate caging so much, prepare yourself to counter it.


 

Posted

Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.

I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.

[ QUOTE ]
phase shift, ethereal shift, warburg shift

[/ QUOTE ]

Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.

[ QUOTE ]
purples / fort

[/ QUOTE ]

Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.

Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.


-- Currently Playing --
Dexter Labrynth (SS/FA Brute)

Former member of Tribute and Victory Reborn

 

Posted

[ QUOTE ]
Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.

I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.

[ QUOTE ]
phase shift, ethereal shift, warburg shift

[/ QUOTE ]

Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.

[ QUOTE ]
purples / fort

[/ QUOTE ]

Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.

Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.

[/ QUOTE ]
kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.


still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.


 

Posted

[ QUOTE ]
[ QUOTE ]
Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.

I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.

[ QUOTE ]
phase shift, ethereal shift, warburg shift

[/ QUOTE ]

Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.

[ QUOTE ]
purples / fort

[/ QUOTE ]

Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.

Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.

[/ QUOTE ]
kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.


still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.

[/ QUOTE ]
too funny. AB+SB+ios, you wont need hasten to get perma cage. Try again.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.

I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.

[ QUOTE ]
phase shift, ethereal shift, warburg shift

[/ QUOTE ]

Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.

[ QUOTE ]
purples / fort

[/ QUOTE ]

Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.

Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.

[/ QUOTE ]
kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.


still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.

[/ QUOTE ]
too funny. AB+SB+ios, you wont need hasten to get perma cage. Try again.

[/ QUOTE ]

AB+SB stop when you die.
show meh numbas.


 

Posted

[ QUOTE ]
[ QUOTE ]
Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.

I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.

[ QUOTE ]
phase shift, ethereal shift, warburg shift

[/ QUOTE ]

Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.

[ QUOTE ]
purples / fort

[/ QUOTE ]

Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.

Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.

[/ QUOTE ]
kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.


still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.

[/ QUOTE ]

And every AT's counter to cage is what? Phase? Look to my previous point as to why that doesnt work.

The other counter of keeping the cager perma-dead is also not really gonna happen. Only way to truly prevent him from caging is to literally spawn camp him the whole match. This is really really looked down upon in official matches. Even if your team did decide to do this, it wouldnt be hard for the sonic to adapt and play evasion from the beginning. The only thing the sonic would have to do is to cast cage every 15 seconds, something im sure he could fit in even when being camped.


-- Currently Playing --
Dexter Labrynth (SS/FA Brute)

Former member of Tribute and Victory Reborn

 

Posted

[ QUOTE ]
[ QUOTE ]
i think dying is annoying and ruins my fun ( i pay to play ) so
the DEV should make death suppresion so no one can kill me
more than once per 3 minute or add death +res to oranges
thanks.

[/ QUOTE ]

lol

Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

[/ QUOTE ]

Actually, the (bizarrely working) only afffecting self timer provides immunity to death right after you die. People here are only asking for 10-15 seconds of cage suppression, OAS goes all they way up to 20 seconds at times.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
i think dying is annoying and ruins my fun ( i pay to play ) so
the DEV should make death suppresion so no one can kill me
more than once per 3 minute or add death +res to oranges
thanks.

[/ QUOTE ]

lol

Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

[/ QUOTE ]

Actually, the (bizarrely working) only afffecting self timer provides immunity to death right after you die. People here are only asking for 10-15 seconds of cage suppression, OAS goes all they way up to 20 seconds at times.

[/ QUOTE ]

You can still hit follow on someone and place effects on them can't you? I can recall being affected in practices before that 20 second window.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
i think dying is annoying and ruins my fun ( i pay to play ) so
the DEV should make death suppresion so no one can kill me
more than once per 3 minute or add death +res to oranges
thanks.

[/ QUOTE ]

lol

Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

[/ QUOTE ]

Actually, the (bizarrely working) only afffecting self timer provides immunity to death right after you die. People here are only asking for 10-15 seconds of cage suppression, OAS goes all they way up to 20 seconds at times.

[/ QUOTE ]

You can still hit follow on someone and place effects on them can't you? I can recall being affected in practices before that 20 second window.

[/ QUOTE ]

Yeah, that was part of why I called it bizarrely working (other reason being the unpredictability and wide range). Attacking OAS people, complete with video demonstrations, is on the list under Arena bugs, #5.


 

Posted

[ QUOTE ]
<QR>

3

KoC's suggestion is also intriguing. I'd also like to throw out the idea of ID (or other buff) offering 25%-50% resistance.

[/ QUOTE ]

me likey.

+resistance buffs working against cage seems right in my book.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
i think dying is annoying and ruins my fun ( i pay to play ) so
the DEV should make death suppresion so no one can kill me
more than once per 3 minute or add death +res to oranges
thanks.

[/ QUOTE ]

lol

Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

[/ QUOTE ]

Actually, the (bizarrely working) only afffecting self timer provides immunity to death right after you die. People here are only asking for 10-15 seconds of cage suppression, OAS goes all they way up to 20 seconds at times.

[/ QUOTE ]

You can still hit follow on someone and place effects on them can't you? I can recall being affected in practices before that 20 second window.

[/ QUOTE ]

Yeah, that was part of why I called it bizarrely working (other reason being the unpredictability and wide range). Attacking OAS people, complete with video demonstrations, is on the list under Arena bugs, #5.

[/ QUOTE ]
respawning dead because of a 0second timer sucks too >.< I'll take fixed time timer please.