How to Play on a Team
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To sum up = Tanks must taunt and hold aggro;
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So you're telling me Tanks MUST take taunt to be effective? I know you're not telling me that. Oh man because if you are I'm gonna smear "Hunts Honey Gold BBQ Sauce" all over this thread.
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Defenders = A defender should never - let me repeat this - never - play on "auto heal" unless they are in a Hami Raid or other such "everyone can go on auto-pilot" nonsense.
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To sum up = Healers have to stay awake and alive; team members should figure out what they are doing wrong when they die - rather than immediately placing blame on the healer.
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Well said.
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Scrappers = Scrappers. Ya gotta love them tough little toots.
To sum up = Yum.
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Me thinks someone loves Scrappers.
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Blasters = Blasters are probably the easiest of all archetypes to play...and quite possibly should therefore be designated as the "preferred archetype" for the village idiots. I mean come on, it's basically just: KABOOM!
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Oh man! You are so gonna get it. I hope you brought your flame retardant suit.
Hey you left out Kheldians. Oh man you're gonna...wait...nevermind...everyone leaves out Kheldians. Carry on.
Seriously. Except for the sweeping generalizations, nice guide.
I kid because I love.
Get your marshmallows and pointy sticks here before the flames start, folks...
34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others
*Whips out pointy stick with marshmallow on end*
*Waits for camp fire*
I do not know my reasons for posting, but post I must. ~~Build
"We can't stop here, this is bat country."
--Johnny Depp
"I ain't bi-curious, I'm a man. Why do you think I'm wearing this tight spandex and got all these muscles?" Meatwad
Wow. I can actually see Data Storage space being wasted.

I say we sing some old Negro Spirituals around the camp fire until a fire tanker comes in here and lays down a burn patch.
"Kumbya My Lord. Kumbya. Kumbya My Lord. Kumbya."
I have a great guide to teaming and what role each AT should be playing:
Tanker: Does the tanking.
Controller: Does the controlling.
Defender: Does the defending (of your team).
Scrapper: Does the scrapping.
Blaster: Does the blasting.
Kheldian: Does everything.
Thats usually what I go by.
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I have a great guide to teaming and what role each AT should be playing:
Tanker: Does the tanking.
Controller: Does the controlling.
Defender: Does the defending (of your team).
Scrapper: Does the scrapping.
Blaster: Does the blasting.
Kheldian: Does everything.
Thats usually what I go by.
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You forgot a few.
Brute: Tanks/scraps
Dominators: Dominate
Stalkers: Stalk and do secondary damage.
Corruptors: Defend and Blast
Masterminds: Do about everything.

I'd go on to say that Defenders make you stronger in general...since there are other types of defenders than "healers" give me a good dark/ anyday and i dont have to worry about being hit at all lol.
So...
Defenders: Make you get hit less, get hit FOR less, do more damage and weaken your foes! and they do damage, some that no other AT's on (hero side) can do (ie...psy and other than scrappers, dark) or take away damage taken.
I'd also say....a good defender and/or troller and a good tank on a team can make your day!
@Nurse Donna
You can find me on Infinity, Exalted, Liberty and sometimes on Virtue or Freedom
I can't believe that I actually took the time to read this. Blasters are the "village idiot"? Here I was about to say nice things about you saying that you shouldn't blame the defender if you are doing something stupid. I think that spiny/regens FLOTM take less skill to play than a blaster does. Anyone can faceplant any AT. I think that your guide is a little general and opinionated to be a guide. A title like "why Misty is better than everyone else" would have been more appropriate. Or maybe "Play how I want you to or I won't play with you."
Misty,
Have you finished that "How to 'Troll the Boards" guide yet?
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes." - Sweet_Sarah
Well after losing brain cells reading that I think it only goes to show that Misty doesn't have a clue on how to play a blaster.
Easiest AT to play? That is a noob statement if I ever heard one.
Tanks must only taunt? Why even give them other powers! Next time keep your brain storms to yourself, save us all the trouble of feeding the troll.
So tanks are tauntbots, defenders are healers, scrappers are yum, blasters snipe and KABOOM, and controllers can do anything they want.
Misty, no offense, but I find myself shaking my head at this. This is like something people in WoW do...not in CoH. Our ATs are so much more, especially on teams. I do hope you come to appreciate that someday.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
So Defender=Healer? That's good to know.
Yeah I never knew. Thanks for clearing everything up!
/end sarcasm
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Oh man! You are so gonna get it. I hope you brought your flame retardant suit.
Hey you left out Kheldians. Oh man you're gonna...wait...nevermind...everyone leaves out Kheldians. Carry on.
Seriously. Except for the sweeping generalizations, nice guide.
I kid because I love.
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Um, what about the villain AT's?
This asmume no one plays villain side and only hero side
ERm...Yes
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I have a great guide to teaming and what role each AT should be playing:
Tanker: Does the tanking.
Controller: Does the controlling.
Defender: Does the defending (of your team).
Scrapper: Does the scrapping.
Blaster: Does the blasting.
Kheldian: Does everything.
Thats usually what I go by.
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You forgot a few.
Brute: Tanks/scraps
Dominators: Dominate
Stalkers: Stalk and do secondary damage.
Corruptors: Defend and Blast
Masterminds: Do about everything.
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Note: not all defenders are empaths, and not all empaths--at least not the ones who are worth teaming with--are "healers."
Moreover, empath defenders who fancy themselves to be "healers," that is, empaths who focus on their heals and neglect their buffs and blasts are not only gimping themselves and but they're also short-changing their teammates.
For example, I die a little inside whenever I see an empath who doesn't have or doesn't use Fortitude--arguably the best power in the empathy powerset. With a little slotting, you should be able to keep it on at least 2 or 3 teammates at all times.
As you can tell, I hate the term "healer." It just doesn't seem to belong to this game at all. CoX is a different beast than WoW or Everquest. Because our buffs, debuffs, controls are so good, we don't need to observe the old "Holy Trinity" model of play.
As always, YMMV. If my post seems a little cranky, it's because I just got off a team that gave my dark defender a lot of grief because he is a dark defender and not a "healer." I wonder if anyone noticed that my dark defender did far more to keep the team alive and steamrolling than the team's self-described "healer" was ever able to do.
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Get your marshmallows and pointy sticks here before the flames start, folks...
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How much for just the pointy sticks? I want two.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Get your marshmallows and pointy sticks here before the flames start, folks...
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How much for just the pointy sticks? I want two.
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Just two? Heck I'll give that to ya. Gotta whole dimensional quiver full of them. Some with the flame built in even!
Me thinks the OP has gotten ghost.
*takes his portion of BBQ ribs*
*mumbles as I stuff my mouth*
it'sashamedtoobecausehedoesntknowwhathemissing
SLATHERS BBQ SAUCE ALL OVER THIS THREAD!
/em, smacksOPwithawet-nap
*mumbles as I take my sweet tea to the head*
WorstGuideEVVVVVAR!
Give me one of them pointy sticks!
*Passes Envy a pointy stick*
Usually I charge, but for this I'll give it for free
I do not know my reasons for posting, but post I must. ~~Build
"We can't stop here, this is bat country."
--Johnny Depp
"I ain't bi-curious, I'm a man. Why do you think I'm wearing this tight spandex and got all these muscles?" Meatwad
LMAO, you guys have just ripped this thread to shreads, but it needed it, and has given me a good laugh.. I'm a Blaster in-game also and what Misty said about us being the easiest AT to play is SO WRONG... seriously.. even though I don't play my Blaster long ranged with AoE's (Blapping).
I can easily dish out tons of Burst damage and keep around 3 people disabled while 2 shotting bosses, and 4-5 shotting elite bosses.. With me saying that it does all sound easy, but it's FAR from it..
I don't have no heal, just my green poppers (and purple resist), I eat endurance like crazy so it's a job within itself to manage endurance level an efficiency.. I'm a squishy who enjoys being in the thick of it(melee FTW) who can just as easily be taken down in the same amount of time it takes me to take a boss out, so that leads me to [censored] the situation around me to help me keep my [censored] alive..
There's plenty more to a Blaster, Obviously a long range Blaster would require different tactics, but I know i'm playing my AT right as if I do die there is DEFENETLY a difference to the team as things take longer because theres less damage being given out..
Hence Blasters do DAMAGE... all there is to it.. if that seems easy to you, I suggest you play one good and proper and then re-write this guide on saying how £%$%^'ing hard it can be at times
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Just two? Heck I'll give that to ya. Gotta whole dimensional quiver full of them. Some with the flame built in even!
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lol @ Dimensional Quiver, good one
as for the OP: she's from Texas, they can troll before they can walk out there, or so I am told...
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
OK, we go from broad dumb statements about AT's to ones about Texas...nice.
To the OP, take 3ish more years and come back and try again.
And i'll try some Carolina Honeys pls.
PS.. Happy Turkey Day everybody!
Over the course of the past three-ish years of playing this game we all love, I've come to discover that there are a few people out there who need a smidge of help with "knowing their role" on a team. I have to admit...I'm probably the last person who should give any type of "playing" advice - considering my idea of "best player on the team" is the one who gathers the most glowies and looks the best while doing it, but *shrugs* - I actually think (and this should scare us all) - that I might, indeed, know a wee bit more than some of these random people we play with seem to know about playing the various archetypes on a team.
So...here's Misty's quick and easy guide to "knowing your role" and playing well with others (teaming). Obviously - your role changes when you team vs. when you solo - so part of this guide is basically meant to serve as a reminder that:
YOUR ROLE CHANGES WHEN YOU PLAY WITH A TEAM VS. PLAYING SOLO!
Tanks = Despite what many seem to believe, the tank's job on a team is not to stand on the dead bodies of his team members, cackling loudly and bragging about how untouchable he is. Indeed, a tank should do more than just run into the middle of the baddies and stand there watching the team die all around him. A tank should lead the team into the fight, grabbing the aggro to ensure the team can attack without fear of dying. Obviously a tank won't be able to keep the "village idiots" alive, who we sometimes find ourselves stuck with when we play with randoms...but if a tank is playing with a smart team who know their roles - people shouldn't be dying. If they are - the tank should be asking himself why. A tank without taunt is no more than a prop...we might as well paint him into the background images like any other tree or building...he becomes - POINTLESS. A tank should taunt at all times. Taunting and holding aggro is more important than punching and killing (let the damage peeps take care of that). A tank should be able to compensate for the "random village idiot" by paying attention to what is happening on his team. If he notices a team member is getting low on life, he should be looking for where that person is and determining if he is able taunt the aggro away and therefore save a life.
To sum up = Tanks must taunt and hold aggro; we are neither impressed nor excited by your ability to stand around doing nothing while the rest of us die.
Defenders = IMHO, defenders are often the most mistreated archetypes in the game. Having played all types of heroes, I personally have found playing a defender to be the most stressful role on the team and have been on the receiving end of brutal and cruel comments from angered (dead) team members who basically expect the healer to keep them alive no matter how stupid they are. A defender should never - let me repeat this - never - play on "auto heal" unless they are in a Hami Raid or other such "everyone can go on auto-pilot" nonsense. To be a great healer is to figure out the strengths and weaknesses of each member on the team - and you pretty much need to do so within the first few fights. A healer has to recognize that the tank is the key member to keep alive (if that tank is playing his role well). A healer should realize that a blaster will need focused heals when he is sniping or pulling, and a controller will need focused heals after they throw some control over the crowd. A healer has to play close enough to the action to be effective, but be smart enough to keep themselves alive in the process because - much like a tank without taunt - a dead healer is basically just floor decor. I put this next comment here in tribute to all of the great healers I've known who have kept my butt alive despite my best attempts to die: In most cases (if the healer knows their role and plays it well), when someone on the team dies - IT IS NOT THE HEALER'S FAULT. A healer, no matter how much of a miracle worker, can never make up for the sheer stupidity of a good village idiot.
To sum up = Healers have to stay awake and alive; team members should figure out what they are doing wrong when they die - rather than immediately placing blame on the healer.
Scrappers = Scrappers. Ya gotta love them tough little toots.
To sum up = Yum.
Blasters = As long as blasters either use their snip to pull (with the healer on standby ready to heal), or allow the tank to grab aggro before they open fire...they should be okay. Blasters are probably the easiest of all archetypes to play...and quite possibly should therefore be designated as the "preferred archetype" for the village idiots. I mean come on, it's basically just: KABOOM!
To sum up = KABOOM!
Controllers = Goodness, where would we be without good controllers? Heaven knows the countless times a good controller has stepped in to play one or more of the team roles and cover the hineys of many a beloved village idiot. Much like the blaster, the controller either needs to secure "focused heals" if he is moving in on the baddies first, or await a good tank that grabs the aggro before tossing out holds, etc. But let's face it, a controller can sometimes do whatever the heck he wants, since basically he's in complete control. What we find quite often is that the controller can easily be seen as the "mastermind" behind any good team...controlling all situations for the best possible outcomes (even if that sometimes means sacrificing the village idiot to save the team or complete the mission).
To sum up = Don't worry about it - the controller can keep the team alive even if you are the village idiot. p.s. Village idiots should never play controllers.
A final thought: In a world where people team and there are missions with glowies, just remember...no matter which archetype you play - none of the glowies will ever belong to you. All your glowies belong to Misty!