Discussion: Rikti Encore


Aliana Blue

 

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Despite the outcry from the DOOMsayers with bare minimum hardware to play the game

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Point of order: My hardware handles the invasion just fine. I just happen to think they're unfun and lame.

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Well Cap, you can avoid them and with the patch notes for the Test Server today, soon you will even be able to ignore the Invasion messages.

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I was hoping to just avoid them by not playing until the event was over, only to discover to my horror that it never entirely will.

Feh.

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Never is inaccurate unless you mean due to the Lady Grey TF which spawns a random zone invasion upon completion.

So, with a schedule for the full invasion days, how does this negtively impact your gameplay?


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Despite the outcry from the DOOMsayers with bare minimum hardware to play the game

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Point of order: My hardware handles the invasion just fine. I just happen to think they're unfun and lame.

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Well Cap, you can avoid them and with the patch notes for the Test Server today, soon you will even be able to ignore the Invasion messages.

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I was hoping to just avoid them by not playing until the event was over, only to discover to my horror that it never entirely will.

Feh.

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Never is inaccurate unless you mean due to the Lady Grey TF which spawns a random zone invasion upon completion.

So, with a schedule for the full invasion days, how does this negtively impact your gameplay?

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Simple! He'll take the System messages out when they're on the live servers so he's not "bothered" by the invasion notices and then will complain that he had to suffer through invasions when he's caught in one that he could have known about if he'd just kept the messages active.

Anyone want to take bets that this is the next complaint from the people who are anti-Invasions?


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I'll make it a point to stay closer to base portals and monorails on invasion days. Or maybe to just play Dynasty Warriors instead on those days.

Having a few Rikti spawn right next to you, then being lagged to hell because DSL's the best connection I can get in this area, and then dying before I can do anything about it is not my idea of fun... but not all of us are doomed to absolutely terrible internet connections, so I suppose I should take my complaints to the local ISPs. That oughta go over real well.


So what I thought I'd do is return and pretend I can focus on something.

 

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<Pyramid truncated>

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Simple! He'll take the System messages out when they're on the live servers so he's not "bothered" by the invasion notices and then will complain that he had to suffer through invasions when he's caught in one that he could have known about if he'd just kept the messages active.

Anyone want to take bets that this is the next complaint from the people who are anti-Invasions?

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To Cap I say "To each his own." I'll agree that the invasions aren't for all, though I disagree that the event has "fallen an its face" as stated by others (read previous posts).

However, since the LGTF only spawns one invasion in any invasion-targeted zone red or blue side, they should be at least easy to avoid.

Annoying as they may be to you and others, Cap, it won't be on the scale that the current wide-scaled random invasion are happening now, which should alleviate some ire I hope.

With that in mind, to anyone who complains about being blindsided by an invasion after removing System chat from your window, I'll have no sympathy.


 

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I was hoping to just avoid them by not playing until the event was over, only to discover to my horror that it never entirely will.

Feh.

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Never is inaccurate unless you mean due to the Lady Grey TF which spawns a random zone invasion upon completion.

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What else would I mean? This is a little like saying "Saying terminal disease leads to death is inaccurate unless by 'terminal' you mean those diseases that lead to death."


 

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To Cap I say "To each his own."

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Which I'd agree with, except that my own happens to involve this stupid event actually ending at some point, which it's not going to do.


 

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I was hoping to just avoid them by not playing until the event was over, only to discover to my horror that it never entirely will.

Feh.

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Never is inaccurate unless you mean due to the Lady Grey TF which spawns a random zone invasion upon completion.

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What the hell else would I mean? This is a little like saying "Saying terminal disease leads to death is inaccurate unless by 'terminal' you mean those diseases that lead to death."

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So ... we understand each other then?


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So ... we understand each other then?



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I'm not entirely convinced you understand what you're saying.


 

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Please keep the arguments to a low simmer, or out entirely. Thanks!


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So ... we understand each other then?



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I'm not entirely convinced you understand what you're saying.

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I'm glad we were able to meet eye to eye on this issue Cap'n.


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To Cap I say "To each his own."

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Which I'd agree with, except that my own happens to involve this stupid event actually ending at some point, which it's not going to do.

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Every time I think that they've finally ended that Babbage Event, that mechanical monstrosity pops into my view and I have to alter course while cruising across Skyway. Damned inconvenient.


 

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To Cap I say "To each his own."

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Which I'd agree with, except that my own happens to involve this stupid event actually ending at some point, which it's not going to do.

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Every time I think that they've finally ended that Babbage Event, that mechanical monstrosity pops into my view and I have to alter course while cruising across Skyway. Damned inconvenient.

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(rolls eyes)
There is a major difference between a single, non-flying mob that appears in a zone going after a set group of people and a zone-wide ambush of everyone in the zone, including columns of flying, effectively-indestructible mobs that two-shot you as they pass. No one who is flying would even notice Babbage, and certainly would not be attacked by him, unless they were hugging the street.

Additionally, no one has to interact with Babbage during the TF, except those in the TF and anyone very unlucky enough to have him spawn on top of them. In a Rikti attack, everyone in the zone, who is not inside, has mobs spawn next to them to attack them. Even on high roofs above the dropships.


 

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yeah, couldn't help it. He painted "PUSH ME" on his buttons - you know, the ones we refer to when we say "don't push my buttons" - and darned if my finger doesn't have a PUSH ME magnet attached to it. Anyway, my post was supposed to be all in good fun... mostly.


 

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Well taken, then.

Granted, there are things like ambushes and other mission-triggered spawns, which other players not directly involved can get caught up in. The difference, however, is how much the general population is forced to deal with other players' content. IMO, the Rikti Invasion, being zone-wide and spawning directly to all characters within that zone, goes too far in this respect, at least with regards to the TF being completed.


 

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Anyone know a way to keep this going, I love this idea, but working 2 jobs I may not be able to get all the badges.


 

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Thank you for bringing it back.

My personal opinion is that the Invasions should stay for quite awhile, not just the next month.

The Rikti are a continuing threat and should be treated as such. Somehow, I just don't see them 'giving up'.

The LGTF invasions are fine, but there should be a random day once a week or thereabouts where a full blown invasion occurs across Paragon City and the Rogue Isles.

If anything, there should be more events like this one. The game desperately needs some dynamic content.

Here's an idea, you can attach event triggers to completions of Task Forces as is shown by the LGTF. Why not extend that to other TF's? Say someone completes the Positron TF, we get an event of the CoT and Vahz duking it out much like the Council/5th war. Someone completes the Synapse TF, we see a massive increase in Clockwork population including buildings getting skeletonized and the lights going out in a zone. For Psyche's we'd get Freaks running up and down streets attacking anyone getting in their way (including other Freak spawns). For Numina's we'd see the various trees and shrubberies have a chance of getting up and attacking along with the NPC citizens getting turned into Devoureds.

There's a lot of things they could do along those lines. It would definitely give the game a more comic-booky feel as compared to the TFs and such that don't really affect the outside world.



 

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I am starting to think that people like cambios and futurias are employed by NCSoft to bring out the true feelings of the player base. Nothing gets people posting their opinions faster than a complete retard blathering about the horrors of system "x".


 

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Actual game question here: what is the proper channel/etiquette/ritual/whatever for getting on (or forming, even) a Rikti badge-hunter team? Searching solo is extremely ineffective.


 

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/b looking for invasion team
/b looking for bomb team


 

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/b looking for invasion team
/b looking for bomb team

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QFT. Nothing overly sophisticated - just give a shout on on broadcast for a team

Also, some servers have their own global channel for hunting badges and badge-associated events like this one (Triumph has Triumph Watch, for example). You may want to see if your server has a channel like this, as it might be another way to find invasion teams for earning these badges, or helping others do so


 

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In a Rikti attack, everyone in the zone, who is not inside, has mobs spawn next to them to attack them. Even on high roofs above the dropships.

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Yeah, that's kinda the nature of a hostile invasion, the attackers choose when they are going to move on the target, not the other way around.

And there is this sort of underlying theme in this game that all these superpowered beings are running around defending the city, either as Heroes or Villains, so there is the argument to be made that there may be some sort of obligation to actually defend it from time to time.

It's also very clear in every Admin announcement of the invasion: "Noncombatants are advised to seek shelter." With that warning we can decide whether or not we are going to be Combatants or Noncombatants, and we have options.

1. We can fight the Rikti, maybe even help other players get badges for doing so.

or

2. We can go to a Zone not under attack, go to a Zone that NEVER gets attacked (Croatoa, Striga Island, a PvP Zone), go into an SG base, go into Pocket D, go into a mission, go into a building, go into the Sewers, go wherever and hide until it's over.

Sometimes, in a dynamic environment, chaotic things happen which don't care much about our personal agenda, and which have no other options but to deal with them or run and hide.

The Rikti assaults make CoX an unpredictable, "dynamic environment". For that reason alone, I praise the Rikti assaults to the heavens, and I hope they never, ever, EVER go away.

Dasher


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Of course, it would be nice if it didn't cause such apparent server instability and lag. It might be a bit more enjoyable then.


 

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Of course, it would be nice if it didn't cause such apparent server instability and lag. It might be a bit more enjoyable then.

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True enough, but a lot of that - not all, but a LOT - is the fault of the players.

A group of 20 people, even groups of as few as 8 (one full team), will spawn as many Rikti and Rikti Heavy Assault Units as any reasonable human being could ask for, yet every time there is a raid in, say, Talos, everybody in the Zone clusters around the train station because there are so many irrationally greedy ADD-afflicted yahoos who "Gotta Catch 'Em All" as fast as they possibly can.

I have been in a Raid zone with five teammates, stayed far away from the Herd-of-Sheep-Clusters of such players and we've gotten the Elusive Mind accolade in three raids with no lag.

There is also the very likely prospect that the "jumps" from a player's home through various servers until they reach - and return from - the actual Cryptic game servers causes problems along the way...

...everyone knows we don't connect directly to the servers we play on, right?

But a lot of the event lag is caused by the players themselves, who just can't bring themselves to disperse.

Now, granted, that was something the Devs were warned about in Test, and they should have found a way to compensate for it.

One good suggestion I have heard was to have the Rikti Assault teams de-spawn (retreat) and re-appear elsewhere if they were faced by more than 20 heroes within a certain area. Unfortunately, then you would have spoiler players jumping in to "drive off" the Rikti just to mess with people who actually wanted to fight them. (Let's call these idiots "Nelsons", and give them a battle cry of "HAH-hah!")

For me, the best part of the raids is that it does something I asked the Devs to try years (yes, years, plural) ago: Make all enemies "Giant Monsters", without levels, so everyone can fight them and get rewards relative to their level without having to be sidekicked or exemplared. Eventually, this can mean the end of levels for players as well, I hope I hope I hope. The Rikti raids allow this system to be tested with no drastic changes imposed on the players.

So what we have now is a system for an fun and exciting addition of new content, and anyone who doesn't want to participate doesn't have to.

Which is SO MUCH BETTER than Tyra- errr Statesman's philosophy of "Make the players do this, whether they like it or not".

Travel Power Suppression, Enhancement Diversification, Prestige... all unilateral choices forced on the players, all disasters.

Rikti Assaults, take 'em or leave 'em, huge success.

Dasher


HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."

 

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A group of 20 people, even groups of as few as 8 (one full team), will spawn as many Rikti and Rikti Heavy Assault Units as any reasonable human being could ask for, yet every time there is a raid in, say, Talos, everybody in the Zone clusters around the train station because there are so many irrationally greedy ADD-afflicted yahoos who "Gotta Catch 'Em All" as fast as they possibly can.

I have been in a Raid zone with five teammates, stayed far away from the Herd-of-Sheep-Clusters of such players and we've gotten the Elusive Mind accolade in three raids with no lag.

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That's useful info, thanks. Can you clear one thing up for me? Did your team of 6 get the accolade in just three zones, or three full raid-cycles?


 

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So just by joining the fight of the rikti invasion, badges are earned? A TF isn't needed or anything?