A Guide to Regenisms
A Regens opinion on the other (inferior) ATs
Blasters: Blasters are the most disliked hero AT by a Regen. Not only do they put out as much damage, and often more, than a scrapper, but they do it from what should be a safe distance. This alone is enough to cause the tension between these ATs. A Regen hates when a blaster steals his kill from across the battlefield. Regens also loath when a blaster flees from battle, a Regen would often rather die than flee, or runs wildly though the battle yelling HEAL ME! at the defender. A Regen thinks of blasters as pansy, whiney, kill-stealing thieves.
Defenders: Defenders are the closest thing Regens have to a friend. Regens like defenders because they debuff and buff, Regens like this, and defenders do not kill the Regens targets often. Regens are especially fond of bubbler, radiation, and an occasional dark defender. These defenders are a great help to the Regen, and he will even put forth the effort occasionally to ensure the defenders well being. Regens are indifferent to Empathy defenders, as long as the defender doesnt claim to be keeping the Regen alive; this is an ignorant and stupid thing to claim (see Regenisms above for results). Regens find defenders to be helpful, for the most part, and even like them occasionally.
Tankers: Tankers are viewed, by a Regen, as a living shield for those not fortunate enough to be graced with sufficient hit points. Nothing more. Their damage is inferior, compared to a fellow scrapper. Though Regens are not particularly fond of tanks, they do respect them. After all, if it wasnt for tanks then many good defenders would die.
Controllers: Controllers are irrelevant, to Regens, for the most part. With the exceptions of AVs, a Regen could care less if his target is held, the opponent will be dead in a few seconds anyways. Regens are fond of controllers secondary powers. Once again especially if it is a bubbler or debuffer. Regens arent fond of controllers with DoT holds or effects, such as fire or gravity, because there is the chance that the Regens victim will die as a result of the controllers DoT, resulting in a stolen kill. Almost every scrapper hates Fire Imps. Being run by AI they lack the courtesy to leave a Scrappers target alone and often times steal kills. Imps also get in the way, blocking bosses and forcing the Regen to kill minions
unworthy adversaries at best. A Regen gives a silent laugh whenever a Fire Imp falls in battle. For the most part Regens are indifferent to controllers unless they are battling an AV or GM.
Kheldians: Due to the extremely diverse nature in PB's and WS's, Regens have mixed feelings in regards to them. Most Kheldians can blast, tank, troll, or scrap effectively. In Nova form they are very blaster-like, they are not disliked as much as blasters though(they are very shiney!), and in Dwarf form they are very tank-like and we think of them basicly the same as a tank. A Regen's favored form is Human form. A good Kheldian in Human form knows when to blast, when to troll(more-so WS's), and when to scrap(more-so PB's). In all a Regen respects a good Kledian due to their capabilities.
A Regens thoughts in PvP
The ideal PvP experience for a Regen scrapper would involve an honest 1v1 match in a confined area. No running, no inspirations, only powers and only two players battling it out. Honest and honorable battles are where a Regen shines, and they love it.
But this seldom happens. Regens are often attacked by multiple players, who stack inspirations and if the Regen is prevailing in the battle then the opponents scatter. The Regen is forced to pursue one of his prey. Regens, like most scrappers hate having to chase what is clearly their victory. Especially when, after the Regen gives up on the pursuit, the player who fled moments ago returns with full health and attacks the Regen from behind.
Fear is a ridiculous and cheap power in the opinion of a Regen. Regens have no resistance from it and can be held easily by it. Many Regens throw away any break frees they receive, because they are not used to being held, and do not see the risk. It ticks a Regen off to be held by stacked fears, and be able to do
nothing. Especially when the opponent cannot kill the held Regen because of his outrageous regeneration rate, but continues to try for multiple minutes (stacking fear the entire time) before giving up and fleeing. Not a good way to make a Regen happy.
Stalkers are the most hated AT by Regens, much more so than Blasters. Stalkers thrive in dishonorable sneak attacks, Scrappers shine in honest battles. Stalkers are invisible, they hit hard, and they run after. Regens see this as annoying, deceitful and wrong, and they will tell the stalker this over the broadcast, then they will challenge the stalker to a 1v1 match. Which the stalker will often respond to by attempting a 1 hit KO. Then they will flee again when it fails and the Regen heals himself instantly. Its a sad and never-ending cycle.
Masterminds are an AT that many Regens love to fight. It is a challenge and Regens love those. Nothing pleases a Regen more than fighting the odds, defeating minions left and right, and then killing the MM. Regens do not like fighting MMs; when they are invisible, send only their minions out, or flee after a couple of their minions are killed.
* edited to add A Regen's thoughts on Kheldians
Things that make a Regen happy
- Let them do their thing, mainly killing enemies. Stay out of their way; theyre better at it than you.
- Bubbles make Regens happy. Lots and lots of bubbles. Feed a Regen a bubble and he will like you. He will like you even more if you make him the first teammate you bubble.
- Fortitude, AM, SB, most buffs make a Regen happy. Some sccrappers dislike SB, so it is ok to ask if they want it. Buff away, but dont kill their prey.
- Debuff those villains, but dont use a boss as an anchor. Bosses are the first thing a Regen goes after.
- Dont attack a Regens prey. It belongs to him.
- If you are a blaster, you can make a Regen happy by ceasing to exist. Thats about it.
In Closing
Regens are bold and crazy. And they work best when they act as such. Dont try to stop them from being so; they will be ineffective and unhappy. If they want to do something insane, allow them, and stand in amazement at the results.
Many of these Regenisms can be applied to any scrapper, but many are unique to the Mighty Regen. The Mighty Regen is a strange and hard to understand fellow, and until you master this incredible scrapper secondary you cannot truly understand the mindset of a Regen.
I hope that this guide has somewhat enlightened you to the inner working workings of a Regens mind. And that you now have a slightly better understanding of how to team effectively and peacefully with Regen Scrappers.
ROFL, I love it. I had to smile and nod so many times at various things I had silently thought while teamed with others. Of course I've also been on the other side of it while leading task forces, when there's that one Scrapper that just can't seem to stay anywhere near the rest of the team...
These are exactly my thoughts when running my main (or any other) scrapper. As a BS/Regen I always imagine him walking into a room of enemies and saying, "Bring it on!"
Anyone who tells me that their empathy defender/controller is keeping me alive with their heals needs to have their head examined.
Buffer/DeBuffers are cool. They make the enemies weaker/me stronger and result in a greatly increased mob fatality rate...er, greater number of arrests.
Tanks are great for getting the minions out of my way so I can go after that Boss/EB/AV at the back of the room. Thanks for clearing the path. When I'm done here I'll come back and help.
Blasters....um, ok, whatever. You guys say you can outdamage us, but when your AoE just makes all the mobs angry you run away screaming. If you can't handle the agro, don't bother the baddies. Let me do it.
I could prattle on, but I think everyone gets the point.
Proud Member of
'Well, I found the "fight" button, so lets do that.' Bun Bun
My Characters
What are the regen's thoughts about khelds? Just for curioisty and completeness.
My first 50 was a regen. I soloed a lot, but I played on teams too. I always saw my job as killing the toughest enemy on the playing field.
I agree with every single one of those Regnerisms, I myself have stood atop the globe in warburg screaming challenges to any villans in zone...and some heroes as well,... I HAVE SLAIN BLASTERS!!!
"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper
Alrighty, i have added a Regens thoughts on Kheldians for those interested.
I play pretty much every AT, and as any of them I really dislike this attitude in a team, even as a scrapper. I'm sorry, but if you're going crazy all over the place and not sticking with the team, you're a liability, even if you're a good solo player. You're just going to stress out your teammates and get somebody killed eventually, especially if you actually nitpick about someone "stealing your prey." It's a team, kills are shared, get over it!
On the other hand, I can definitely see your point when it comes to empathy heroes acting like they're gods of life and death. Sure, they're useful, but a scrapper (and any other AT) CAN live without them, though it's really kind of dumb not to take advantage of them if they're there.
[ QUOTE ]
I play pretty much every AT, and as any of them I really dislike this attitude in a team, even as a scrapper. I'm sorry, but if you're going crazy all over the place and not sticking with the team, you're a liability, even if you're a good solo player. You're just going to stress out your teammates and get somebody killed eventually, especially if you actually nitpick about someone "stealing your prey." It's a team, kills are shared, get over it!
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With all due respect, there's a difference between playing a regen and being a regen. It's the same way as an Empathy defender with healing aura on auto. Are they really an empathy defender? The regen scrappers motto can be summed up in one word: "Go." In that respect, there's only one AT in Co* that can relate (Brute). I have yet to find another scrapper secondary that allows me to be Paragon City's very own Weapon of Mass Destruction. SR? Great...until your dice turn against you. Invuln? Meh, maybe at one time.
One reason why I cannot understand how a scrapper of all ATs could not like Speed Boost. A power that makes you 'Go' even better is BAD?!? So you ran into another group of baddies. So? Kill them and move on.
I'm not saying I agree with these regenisms in their totality. Personally, I adore kinetics and dark defenders (as well as rads) because they enable me to 'Go' without having to concern myself with anything but maximizing the fatality rate of my adversaries. Though sometimes I have to wonder if the villains are cowering in fear because they see me coming or if it's something the D3 did. *shrug* Six of one....
@Remianen / @Remianen Too
Sig by RPVisions
[ QUOTE ]
I play pretty much every AT, and as any of them I really dislike this attitude in a team, even as a scrapper. I'm sorry, but if you're going crazy all over the place and not sticking with the team, you're a liability, even if you're a good solo player. You're just going to stress out your teammates and get somebody killed eventually, especially if you actually nitpick about someone "stealing your prey." It's a team, kills are shared, get over it!
[/ QUOTE ]
Ah...a domestic scrapper! I've heard of these but never actually seen one.*
Seriously, if thats the way YOU want to play, fine. The thing is that many of us (and I'm thinking thats the majority) feel otherwise. What you have described, imo, is a melee range blaster (blapper). Build one of those if you so choose.
We are RARELY a liability. I used to get yelled at all the time about "not being with the group" while they were getting the crap kicked out of them. The problem was that I was taking out the group THEY agroed on the way to their current fight. This lasted until someone who was SKd to someone out of range was following me and actually told them what I was doing while the fights were going on.
If you have problems, ask the scrapper what it is that they are doing. If they aren't in the middle of a fight (and often while they are they will pause) they will tell you. Or if you have the time to spare you may want to go and find out for yourself.
On the topic of kill stealing...get over it yourself. This is a typical attitude among scrappers of all builds. We are trying to be like our comicbook idols (Batman, Wolverine, Daredevil, Shang Chi) who NO ONE tries to take an "arrest" from, because they are the best for the job. Others may be able to do more damage to more individuals at once, but few (if any) can lay claim to the majorly impressive defeats that we hand out regularly.
*If you wish to know why I used this term read the "Care & Feeding of Scrappers" in my sig below.
Proud Member of
'Well, I found the "fight" button, so lets do that.' Bun Bun
My Characters
You might want to label 'Tongue in cheek' posts as such - from the responses, I think many readers may not 'get' that. Funny, if it is meant that way; sad if it's not.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
I love this post.
My sig shows why.
Nope, pretty much said it the way I wanted to. The only part that was tongue in cheek is before I said "Seriously".
The way I see it, scrappers are the wild card on any team. If you invite them you realize this and have accepted that. They are going to be doing A LOT of things that may seem crazy or stupid, but they can handle it. But as the post in my sig explains, there are different types of scrappers, learn which one you are playing with and you will get great results.
If you have either a wild or feral scrapper on your team it will be an exciting ride, just sit back and watch them work, and offer assistance IF they ask for it. The domestic is far safer on teams but, imho, both the person playing the scrapper and the teammates are cheated of quite a bit of fun.
And lest ye think I reallly need to learn to play scrappers, my one, and only so far, level 50 is a BS/Regen scrapper. Most of my other characters across all the servers are scrappers also (followed closely in numbers by controllers). I tried playing a domestic scrapper once, it was very painful for me and my SG/Teammates. I have since been let off that hook.
I have played both sides of the coin (having played every AT in the game) and I've just learned that people need to learn to adapt to the other players. Very few players of any AT are really a liability to the team unles they aren't contributing in some way. Try and figure out what it is that they are doing and decide if it is helpful to you or your team. And thats not just scrappers.
Not meaning to sound snarky in this post, just explaining my position on scrappers.
Proud Member of
'Well, I found the "fight" button, so lets do that.' Bun Bun
My Characters
Ok, I usually just read these boards for the last year or so, mainly for information. However, this thread kinda ticks me off at the attitudes I see (mainly when it comes to teaming) and is enough that I registered just to put in my 2 cents.
The main reason I even want to respond is because I've run into lots of players with the above attitudes when teaming and regardless to the AT you play or the abilities your powerset has or how good you are with them, the regenism's of this post are counterproductive to the concept of "TEAM". In a team atmosphere, I don't like players that never communicate their intentions or may or may not respond when you ask them about what they are doing or thinking. It's a waste of my time trying to figure out what you are doing when it's much easier for you to just tell the team before you go rambo. If it will result in the team being less productive (becuase members are not sure what your doing), then you'd be better off soloing by yourself, which is what I get from the regenisms of this thread.
I have 3 scrappers myself (claws/regen, katana/SR and DM/regen) and I have to say that I understand full well how great regen scrappers can be on their own and what we are capable of. I clearly understand some of the issues we face when in teams, but mostly it's due to someone's lack of knowledge. Never assume the people you team with know as much or more than you do. Let them either tell or prove to you that they understand things as much as you. Just because someone is a 2 year player doesn't mean they've played your AT before or even dealt with your style of play before.
Anyway, the first thing I see wrong with the attitude here are that the concept of "TEAM" doesn't seem to mean much in these "regenisms". When I read this thread, my first impression was someone is on a ego trip and values showing off and could care less about "THE TEAM" and it's overall goals.
Now it's perfectly fine to have ego and want to show off when your solo, but not when in a team. It doesn't matter if your successful at whatever you are doing when teamed and your off being a rambo, it still sends a message to other players that they do not matter to you whatsoever since you will spontaneously just run off and do whatever you feel like doing or think you should be doing. When you make such a choice without first communicating to the team, you leave them guessing and making assumptions. Assumptions are the number 1 reason things go wrong 99% of the time. You simply can't pedict accurately what someones thinking. It also makes player feel like you think you or your skills are better than them. Even if your right, it's still not a good thing for team morale. The best motivator for anyone in anything is making them feel good about themselves and confident in their abilities or roles within a team. At that point, they become more productive and are more open learning and adjusting at a faster pace. If you belittle them how ever unintentional, it sends direct but subtle messages that you think others are inferior to you, you effectively sink their morale and overall they begin to lose respect for you.
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If you have either a wild or feral scrapper on your team it will be an exciting ride, just sit back and watch them work, and offer assistance IF they ask for it.
[/ QUOTE ]
Now this quote is a prime example of not knowing what the concept of team is. Your teams job is not to sit back and watch you work like some little kids in awe over their favorite hero. Micheal Jordan would hav never won anything if his teammates had that attitude (and the bulls didn't win when that was the case). A good team oriented player who actually cares about teammates and team goals will supress his/her wild or feral nature in order to make the team more productive towards it's overall goal, not your own personal goals. A good example is wolverine in the x-men. he has constantly wanted and even has become so feral at times that it broke down the team and it's goals and other team members had to exert themselves beyond what they should have just in order to clean up the situation, if they even can....however you look at it, it's still detrimental to the team. However, wolverine knows that there are times where he must hold back some and stay with the team objectives and perform as a unit. Afterall, a team of players who work together as a single unit are much more powerful and productive than any single rambo who's powers or abilities are comparable to that of a full team.
Now I know, being a regen scrapper myself, that there are times when I'm in teams that I could do (or think I could do) something to help eleviate the difficulties of the team succeeding or not. When such times arise, I attempt to communicate it to the team as best I can and those willing to listen will most likely not become disgusted with anything I do while teamed with them, because I told them what I'm planning or thinking. If you know ahead of time, you won't be (or shouldn't be) caught by surprise and will more often than not, be able to compensate. A good team member always backs up another and most often calls for sacrificing your own well being in the process. WhY? Because you both care about your teammate surviving and "HOPE" they care about you surviving to the point where they or another member picks up the responsibility to help you survive while your helping another member survive.
Of course there are times when the situation doesn't allow for good enough communication. These are times when hopefully, players are intuitive enough to see the action on the screen, see what other players are doing and understand how such actions are benefiting the team, an individual or neither. In such case, the decisions we make should then be more focused on supporting your team member even if you feel they are wrong in what they are doing. At this point, the skill of the player and their knowledge of their powersets and AT will dictate if your able to turn a bad situation to good. However, if your a decent communicator, your teammates will already have 50% better chance of understanding your actions in advance, especially if you've fought through a couple of missions together already. That alone will raise the effectiveness of every member in the group. When your prepared for something, you can handle it easier. it's when people do the unexpected that causes panic and frustration.
Now when I team, I know that I could do things solo a lot better than "Certain" teams can. This is usually because 1 or more players in the team are simply not educated on the AT's and powersets of others, how certain mobs work, how certain game mechanics work or they are simply new to the game. The moment I allow such players to dictate to me or make me feel like "I NEED" to clean up after them or fix team mistakes without conveying my intentions to them, is the moment when I become no more useful to my team than that noob or that uneducated player and in some situations it carries huge consequences.
So my whole point is that when dealing with other players and other players time, you have to at least try to work together. You have to try and stay together as a team in what you do regardless if you feel it's not the best route to go. It's a game and mistakes aren't fatal. So live (or die) and learn. Afterall, one scrapper in a team fixing everything, killing the most, being the knight in shining (or dull, yet glowing armor) isn't doing the team any favors. The word synergy exist for a reason. A great or very effective team has to rely on synergy of the members in the team. If one link is weak or doesn't stick with the rest of the chain, the whole chain will eventually break and that's doom for the team in most occassions where other teammates expect the chain to stay together.
So I'm saying to keep your solo, egotistical, greedy and selfish needs in your solo game. When you join my team, either be a team player and care about the teammate next to you as much as you care about yourself or feel free to find another team. You are not solo with a bunch of your fans watching when your in a team. Your a single cohesive unit working towards excellence and perfection (or something close enough to it) and ultimately completing the goal at hand where all members reap the benefits and are satisfied, not just you.
Again, it's fine to live by the regenism's of this thread, but not in a team, keep that solo or for small groups of players that think like you.
This of course is all my oppinion. I also believe the regenisms are oppinion and really shouldn't be in the form of a GUIDE or at least titled as such. I am a fellow regen scrapper and do not share the beliefs of these regensims at all when in teams. To say that most regen scrappers believe in this, is pure speculation. This is one person's oppinion and attitude towards things, by far not a guide that fellow scrappers should adopt.
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A Regen, loathes, detests, and hates with a burning passion from heaven, when a defender or controller, especially an empathy, claims that they are keeping him alive and he needs to stay closer. NEVER SAY THIS! This is a stupid and mindless thing to tell a Regen scrapper. The Regen will now hate you. He may come closer but he will loath the very core of that defender forever and into eternity. Regens are fully capable of healing themselves, and they know their limitations and will seldom exceed them. Once a Regen gets Instant Healing they seldom require healing, so never ever claim you are keeping a Regen alive.
[/ QUOTE ]would you be insinuating that empaths only benefit to you is a HEAL? i think you are, and i think a few of my fellow defender players have something of an opinion on that.
EDIT: maybe ill just fortitude and adrenaline boost that nice energy/energy blaster over there, she is offing her targets faster anyhow, and her knockback attacks make the scrappers sputter so...
this thread should be renamed...
How to Badly Play a Regen Scrapper on a Team
or
Guide to Selfish Play as a Scrapper
or
Guide to Scrappers you should Kick
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
*a BLAPPER enters the thread*
Here comes a new challenger!
Ahem.
Try and keep up with me.
That is all.
Petey Quick, SL50 Ene/Ene Blapper - Cynapse, SL50 Inv/Ene Tanker
Witchblaze, Fire/Fire Blaster - Lo Ping, MA/Regen Scrapper
Astre, Fire/Kin Controller - Terri Volta, Rad/Rad Defender - Solarkinetic, Peacebringer
Yusaku's Guide to the Energy/Energy BLAPPER
Wow...just wow. The way I read this was a humorous well written opinion on scrapper attitude,not how to team as a scrapper. EVERY AT has good and bad "team" players. How is it good for the scrapper on the team when someone nukes all their targets away? Or someone yells "Run!" and the scrapper stays for a while trying to ensure his teamates get away(and is doing quite well I might add)and then someone(usually without asking,one of your points on a good team I think you are saying)TPs you away. Kinda irritating wouldnt you say to have your teamates not respect your AT and what it can do? I as a Katana/regen have to be in close to attack,nuking the enemy away from a damage dealer is bad teamplay in my opinion, but do most blasters ask before they nuke? And I opologize if it sounds like Im picking on Blasters, thats just the example I can think of.
And my personal opinion on SB...kinda hard to control(especially in tunnels)in a fight for someone who has to get close to the enemy.
And one of the most fun teams Ive been on....5 scrappers, we arrested the hell out of em!
King Arthur: Look, you stupid [censored]. You've got no arms left.
Black Knight: Yes I have.
King Arthur: *Look*!
Black Knight: It's just a flesh wound.
Black Knight...ultimate scrapper!
Man. It's been about two years since I've *really* played my first 50, a DM/Regen. This post takes me right back to what CoH felt like to me back then.
Almost everything he said in this post is absolutely true.
First: While the "team" attitude seems to be selfish, lets be real.
How many /nrg retards...errr blasters have you seen run into a mob like they are a tank then run away after the whole mob aggros on them and almost kills them requiring the AT's that have a heal to focus on their stupidity as opposed to helping the team? Where as if a Regen runs into a mob and you decide to heal him, thats your mistake, we don't need it, we have DP, Recon, and IH, and half the time we can rez ourselves, all you emp 'fenders/'troller's need to get over your "god complex".
Second: I don't agree with the 'troller position, having held mobs means they run away less and makes them easier to kill
Last: All other AT's are jealous that they have to rely on a team, where as a Regen can stand alone and shine with no one else's help, and i have a prime example. One time i was on a team of 8 doing the Nightstar praetorian AV mish, the whole team but me wiped i held her while the WHOLE team hosp'd and came back....name one other AT, with the exception of a stone tank (btw, just cause you have granite, doesn't mean you know how to tank, it just means your nigh un-killable), that could EVER even try that....yeah i didn't think you could.
thanks for the post! creative, entertaining, and insightful.
Things to Consider about AT's
1)every AT has been given strengths and weaknesses
2)not all AT's are balanced with their peers
3)players pick an AT for various reasons, including the out of box description of what they were designed to be best at.
Team Considerations
1)Every AT has at least one role in a team
2)Every player has their own reasons for teaming
3)Team success and fun, though often connected, should be the most important in that venture.
That being said, what's wrong with some personality and flare? Everyone can make any AT they want and ultimately become very proficient - this game packs alot of fun with little difficulty.
In Closing
Don't pick on the other AT's - true healers made the character to heal, if they wanted to "PWN" and showboat, they would have made that AT. i've made AT's JUST to try a power! we all have. have fun and i hope to see you in paragon.
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Where as if a Regen runs into a mob and you decide to heal him, thats your mistake, we don't need it, we have DP, Recon, and IH, and half the time we can rez ourselves, all you emp 'fenders/'troller's need to get over your "god complex".
Last: All other AT's are jealous that they have to rely on a team, where as a Regen can stand alone and shine with no one else's help, and i have a prime example. One time i was on a team of 8 doing the Nightstar praetorian AV mish, the whole team but me wiped i held her while the WHOLE team hosp'd and came back....name one other AT, with the exception of a stone tank (btw, just cause you have granite, doesn't mean you know how to tank, it just means your nigh un-killable), that could EVER even try that....yeah i didn't think you could.
[/ QUOTE ]
And who has the god complex again?
I have no problem with /Regens as part of a team that want to be PART of the team. Showboats can sit on the sidewalk while I run the AV mission with people that are worth running it with.
Xiazhi
Real Regens don't take MoG.
Otherwise, it's spot-on.
An enjoyable read!
Made me smile a few times.
Thank you for taking the time to write and post it!!
@mr-blaze
-The Corporation-
Justice
Reflections of a Regen Scrapper
A Guide to Regenisms
As the proud owner of a 4 times respected level 50 Regen scrapper, and numerous alt Regens, I believe myself qualified to enlighten you all on the mindset of the legendary Regen scrapper, so that all other arch types may better understand, and react to, the inner workings of the Regen mind.
Regenisms
Regens tend to be natural soloers. Nothing pleases a Regen more than soloing the impossible. Fighting and slaughtering multiple reds and purples gives Regens a natural high. Regens are forced to team though occasionally. This can be caused by
1. Being faced with an AV. Regens live to kill bosses, and elite bosses, but when faced with soloing an AV, Regens must spend time, and lots of it, to defeat their target, if it is even possible, most of the time it is not. When faced with an AV, many Regens will attempt the mission, and if they fail to defeat the AV, either they are defeated, or it results in a standstill, they will seek out a team to help complete it or they will return to contact and skip the mission.
2. The drive for faster experience. Scrappers are born to kill and do so well, but no matter how fast a Regen is, and we hate to admit it but, he cannot kill as many enemies as quickly as a full balanced team. The desire for faster exp is one of the leading causes that drive a Regen to a team.
Regens, when on a team, love the spotlight. A Regen, as most scrappers do, will take it upon themselves to kill a larger number of villains than anyone else. And when there one or more other scrappers on a team, they will compete, silently in most cases, to see who can kill the majority of the villains. A Regen who fails to kill more villains than anyone else feels silently shamed, and may then wander off on his own to kill a mob and redeem himself.
A Regen, loathes, detests, and hates with a burning passion from heaven, when a defender or controller, especially an empathy, claims that they are keeping him alive and he needs to stay closer. NEVER SAY THIS! This is a stupid and mindless thing to tell a Regen scrapper. The Regen will now hate you. He may come closer but he will loath the very core of that defender forever and into eternity. Regens are fully capable of healing themselves, and they know their limitations and will seldom exceed them. Once a Regen gets Instant Healing they seldom require healing, so never ever claim you are keeping a Regen alive.
A Regen, being a melee unit, hates knock back. They loath Energy Blasters and the excessive knock back they cause. Regens hate watching an energy blaster jump into the middle of a mob and hit Nova, it leaves the foes alive, barely, and spread out, while the blaster runs back to the defender yelling HELP! Then the scrappers must go and clean up their foolish companions folly. Scrappers hate chasing their prey, and they will let you know if you do it too often. Energy blappers are the most annoying to a Regen. Sending foes flying where ever they go.
A Regen has a love-hate feeling when being asked to tank. Regens hate the thought of having to spend more time protecting people and less time killing things. However a Regen also wants to show off his ability. And taking massive amounts of damage in front of the squishies helps them show that. A Regens decision to take the bullets for the team is affected mainly by their personality.
If a Regen wanders off alone to battle groups, let him. Any Regen has the capability to solo and is good at it. DO NOT yell at a Regen for doing this! Regens know their limits and will plan according to them. DO NOT follow them into battle if they are obviously trying to prove themselves! They may take it as a direct attack on their abilities, and any respect they had for you will be lost. DO NOT rush in and heal them, unless they specifically ask. Allow a Regen to do his thing and he may just like you.
Regens when attacking a group will start with the bosses, or elite boss, if there is one, then kill the lieutenants, then the minions. The bosses belong to the Regen. Do not seek to kill the opponent that a Regen is fighting. This will anger the Regen, especially if you get the final hit in on the enemy and kill him. Please just let the Regen do their thing, they are good at it. Many Regens would rather risk dying than receive aid from someone else, especially blasters.
A Regen is fully capable of taking and managing agro. Tanks, it is okay if a Regen steals some of your agro! DO NOT yell at a Regen for stealing your perfect agro. If it was perfect they wouldnt be able to steal it in the first place. Regens can take it, so let them.
If a Regens health suddenly and randomly drops to dangerously low levels go ahead and try to heal him. If his hit points do not rise then he is using Moment of Glory, or MoG for short. Do not continue trying to heal him. Your efforts will be in vain. He knows the risks of MoG and has decided to take them. Never try to heal a Regen with MoG active for two minutes straight, then get pissed off at the Regen for your ignorance. I have had that happen to me multiple times, despite me making an announcement that I was about to use MoG.