COH #5 in Top Ten list
Meh. The traps were always just a pain (no pun intended)...if you didn't have one of each AT some quests were just impossible or boring. I hated that you couldn't piece together a team of anyone (or nearly anyone) like you can in CoX and just go and enjoy yourselves.
The only really good part of that game (alright it's pretty too) was the voice of the guy they got to do the DM voices (and not that Gary Gygax person - his voice is just plain awful).
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umm...yippee for some Jack postage. Thats always cool.
Did anyone notice how many times something with "Everquest" in the title made it on that list? Redonkulous.
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It's not redonkulous, as the list is not an opinion. It is an acknowledgement of reviews that have been given.
How is Asheron's Call 2: Fallen Kings number 8. Didn't that game close?
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McBeast! Ya got the love of States! How do you feel? The public wants to know!
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I'd like to thank all the little people who helped make this possible...
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McBeast! Ya got the love of States! How do you feel? The public wants to know!
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I'd like to thank all the little people who helped make this possible...
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Its "vertically challenged" now!
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McBeast! Ya got the love of States! How do you feel? The public wants to know!
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I'd like to thank all the little people who helped make this possible...
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Its "veritcally challenged" now!
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Actually, it's "comedically inclined".
Edit: With my apologies to those this comment may have actually offended.
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Wow, DDO got hammered.
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Is anyone surprised by this?
DDO was about the biggest dissapointment I've ever had in gaming, particularily online gaming.
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Could be because many people were Massively Disappointed in that MMO. It was a MDO - Massive Disappointment Online - for me. I must not have been alone.
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No, you're not. But you're opinion obviously isn't shared by everyone. After all, the majority says, if you're not playing WoW, you're playing a MDO.
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Could be because many people were Massively Disappointed in that MMO. It was a MDO - Massive Disappointment Online - for me. I must not have been alone.
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No, you're not. But you're opinion obviously isn't shared by everyone. After all, the majority says, if you're not playing WoW, you're playing a MDO.
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But I never said my opinion would be, or even *should* be, shared by everyone, did I? Just that it was .. you know .. MY opinion on it, and that it appeared I was not alone.
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Earth & Beyond was way better than WoW though...
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Agreed. I was surprised it (review-wise) beat out all the iterations of EVE they could come up with since population-wise I'm pretty sure it's much higher than EnB ever was... but this is a different generation of MMOs than four-five years ago.
Congrats to COX
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Wow, DDO got hammered.
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Is anyone surprised by this?
DDO was about the biggest dissapointment I've ever had in gaming, particularily online gaming.
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/QFT. That piece of <insert your toilet-related adjective here> had about as much replayability as Superman 64, and that's saying something.
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shadowbane was particularly bad, but it didn't have the same breathless expectancy that DDO engendered.
Is there any real metric being used to determine which game is #1? No; just some arbitrary number dreamed up by the reviewers. What do the reviewers know? Like most movie critics, they might not have a clue of what makes a great game besides the number of explosions and cleavage shots. Everquest is #3 on the list, and it was a great game for its time, but I doubt it is rated as high *today*.
Subscription numbers is the metric I would trust. Unforunately, mmogchart.com is out of date and relies on data from the game vendors, so of course their numbers would be pumped up. Somewhere, I read that Second Life claimed 2 million players, but in reality that was 2 million avatars, not actual *active* subscriptions. I believe this is the same with Warcraft... they claim to have 7+ million accounts, but how many are actually active? The number keeps going up, while lots of people I knew through the game are quitting. I quit, is my account still counted? Hmm..
Of course it didn't. Getting D&D as a MMO was expected to be a license to print money. It's arguably the most influential property to this industry, and the fact that it was such a dissapointment is a shame.
Shadowbane, exists only as a MMO....no history equals no expectations.
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Not even Oblivion held my interest for more then a week.
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You know what? I fell in the same boat with Oblivion. It's a beautiful game, but I think that it was just a little too open-ended turned me off. While MMOs are openended, there's a very logical progression with your options. I prefer that.
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Oblivion....Ugh! None of the three of the avid gamers at the house lasted longer than 2 months. Pretty, but vapid. And Bethesda releases stuff with game killing bugs, that end up getting fixes from the fans not the company. Makes me appreciate even more the hard work and communication from the Cryptic folk. Oblivion was designed for a quick strike on the Xbox community. The TES series has a downward spiralling simplification trend. By TES 6 you will just be flipping a coin.....
As well, I have been looking at other MMOs besides CoX and just don't find any that compare for fun. Even though I am not a 'loot and craft' fan, the new stuff up on Test has turned out to be way more fun than I thought it would be....
Rend this space....
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Granted, Star Wars is down around 30, which amuses me greatly.
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I don't know if that's fair.
I mean, it's not that I think it's unfair; it's just I can't get the client to run long enough to get 30 feet from the starting point, so I can't test if it's fair.
The Matrix Online, while not a particularly great game, really doesn't deserve to be down as far as 44th. That puts it way below Dungeons & Dragons Online, underneath The Sims Online and even, somehow, beneath the terrible Auto Assault!
This is why I don't trust internet games reviewers
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Of course it didn't. Getting D&D as a MMO was expected to be a license to print money. It's arguably the most influential property to this industry, and the fact that it was such a dissapointment is a shame.
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I beta tested DDO, and to me it seemed like the same people who made the game were the same people that made the movie. And the movie was really bad on a lot of different levels.
It is just sad to see a great license like D&D wasted on a game like this. Needless to say I was dissapointed with the game at release. I have been tempted to try the free trial just to see if they actually made any improvements.
They should have contracted BioWare to make DDO, I am sure it would have been a LOT better. When was the last time BioWare made a bad game? Especially a bad D&D game?
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Earth & Beyond was way better than WoW though...
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Agreed. I was surprised it (review-wise) beat out all the iterations of EVE they could come up with since population-wise I'm pretty sure it's much higher than EnB ever was... but this is a different generation of MMOs than four-five years ago.
Congrats to COX
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I agree on the note about Earth and Beyond. It was my first MMO ever, and holds a special place in my heart because of that. It's a damn shame it went the way of the Dodo. Jenquai Explorer all the way! For all you former EnB players, a cookie for you if you can remember what this means!
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It's interesting that SWG was 32, while it's first expansion JtL(Jump to Lightspeed) ranked 4 slots higher with 28.
It definitely made SWG cooler, but things went downhill from there. One might say JTL was SWG's peak.
JTL was, by far, the best part of SWG. If they'd spent more time adding to space and less time dealing with PvP on the ground, SWG would be in much better shape today.
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They should have contracted BioWare to make DDO, I am sure it would have been a LOT better. When was the last time BioWare made a bad game? Especially a bad D&D game?
[/ QUOTE ]Bioware do make some great single player games and they managed to pull together one of the most fun multiplayer games I've ever played with Neverwinter Nights, but I'm not convinced they would have made DDO any good because the magic of DND is all about the Dungeon Master. Without that person sitting on the other side of the battlefield, any DND game just seems to turn into Diablo II with visible maths and a lot of dialog.
That's why DDO sucked so much for me. After playing NWN with a great DM team who knew when to call on players skill checks and who were quick enough to change storylines on the fly depending on what the players did (which was usually the unanticipated shanking of a plot-critical NPC), DDO just felt... empty. What's the point of using the DND mechanics if you have no DM? Some guy reading a voiceover just wasn't good enough.
As for DDO i betad that thing and for the most part it was...meh. But the one thing that turned me off from that farse of a game was the fact you could only rest inside a doungeon ONCE and only one time. Killed oh well...try again. Cant find a party? Your screwed. All of your magic gone? Too bad. I believe that if you could regen your magic and your health even slowly I would be more intrested in that game. Oh well. CoX has been my all time favorite MMO!
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They need to display a natural zero over the DDO logo... critical miss.
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Wow, DDO got hammered.
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Don't know why, its a great game!
The inclusion of expansions is pretty cheesy.
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Could be because many people were Massively Disappointed in that MMO. It was a MDO - Massive Disappointment Online - for me. I must not have been alone.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question