Consolidated Thread: Statesman's Task Force
Agreed drops seem rarer. I got 2 invention salvage for 1st two misisons of TF then we got booted
I've seen it noted above, so I'll ask
in the 5 hours I was on the TF, probably around 300 mobs or more (including the fact the Defeat Aeon mission reset itself once).....
Total SO drops: 1 mission end
No SOs from any AV, the tree, nothing......
@PlasmaStream
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My team lost a member, so there were 7 of us at the final mission. We got a good pull on Mako right off the bat and lured him to the boat. After half an hour we started pulling out Shivans, used Geas, used Geas again, more Shivans...
We fought just Cap'n Mako for an hour or so before getting bored and giving up. We'd get him down, he'd hit elude, then heal back, then elude again and again and again with a minute of hittable time in between. We had 2 rad controllers and a dark def for debuffs. We were getting nowhere.
It was not fun.
Jeromus
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I was on this team. I was the lone tank (fire/fire). The TF up until the last mish did go rather quickley it seemed. It was lots of fun until Mako. We took as long on him as it took to do half the other mishes. 1 tank, 1 spine/regen, 1 nrgy/nrgy blaster, 1 emapth/dark def, and 2 ill/rad trollers. Our empath had to leave and not long after that we all agreed to give up. We brought Mako's life down to a little under 1/4 3-4 times. He would not die( allow us to arrest him). I know this post is a repeat, but MAKO is overpowered. IMHO
P.S. Mako did respond to taunt very well though. I was spamming it. He would run some but always come right back to me.
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Did anyone else keep an eye on the Defeat Toxic Tarantula progress bar (for the badge) while running the STF?
I'm not 100% sure but I'm all-but-positive that my character's bar did not move at all from running it last nite. Are the toxics here considered "rogue" and dont count towards the badge?
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They do count.
At least that is what my progress bar tells me.
I had a blast running this, though everybody ran too much in the last mish. Or maybe that's us having an Earth/ and a /Storm.
Anyway, Dr. Aeon in mish 4. It seems like how he works is that he has a click power which he uses periodically, which makes him untouchable, and our temp power removes, but does not suppress, the effects of that power. This is harsh. We wiped the first time attacking him, and the second time I opened with the temp power ... and two seconds later, he used his power. Had to wait for the thing to recharge before we could hurt him. That's not so good. And the first try, I tried hitting the temp power whenever it's up, but with hasten and speed boost that meant it recharged before he'd use his, and then he'd still have chunks of intangibility. Maybe make the temp power suppress effects or use of his power, rather than just remove it if it's there?
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
Just finished 3rd attempt.
All three went very well until Mako.
The three different teams all did well against the other three AV's and we were able to get successful single pulls on each, saving Mako till last, (after the first attempt ended in stalemate never able to get Mako lower than 15% or so)
I was on my ill/rad each of the three times, but the rest of the team varied. In the first team we had a fire tank, a various mix of blasters and scrappers, one dark defender and myself. Could not get Mako below 15%, fought for about 45 mins (on him alone) gave up.
Next team was 2 rads, 2 darks, 1 kin, 2 scrappers and a blaster. This was a great team, and the whole thing up until Mako was a cakewalk. Again though, Mako stalled at 15% so after an hour of fighting we gave up.
Next team, 2 kins, 1 dark, 1 rad, 3 scrappers and a blaster. We did well, couple of coordination issues throughout led to a couple of team-wipes (that will never be mentioned again*) but again, at Mako, we stalled with him at about 15%. The server came down after fighting him for about an hour.
In all three of these attempts a couple of shivans were used, as well as many other temp powers, couple of yellow insp runs, but we didn't really want a success this way, but instead test to see if it can be done through normal play.
In my opinion, Mako is broken. That Elude with no crash, up way too often is just way overpowered. No doubt we could have beat him with 8 shivans and lots of yellows, im sure, but with the kind of damage and buffs/debuffs we were packing on each of those teams, there is no reason we shouldn't have been able to take him down. As it was we spent nearly twice as long fighting him (without success) as it took us to kill the other three AV's that were standing next to him, in all three attempts, with various team makeups.
I don't doubt that using shivans (or any temp power) in a concerted or concentrated fashion would likely be successful, it just seems to me, the design as presently implemented, nearly *requires* them in order to take down Mako, and that is poor. In other words, there may be in-game ways to work-around the broken aspect of Mako's Elude, I just don't think that means it ain't broken.
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Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)
I'm surprised at how many teams are falling apart or unable to crack the last mission. I've run the STF 3 times, 2 with "Sub-Optimal" teams, all of them a success (though the first one we should have lost, but Recluse decided to go get stuck in a wall, so we are not complaining).
I have absolutely loved this TF. I love it so much I did something I thought to be a little unthinkable for me, I wrote a true piece of fan fiction about the STF. It can be found here: A Gift for the Devs. if your interested. People seem to love it, so I'm happy.
For me all the fights have been perfectly balanced on the razors edge between fun and agrivatingly hard. In the end, every time Mako or Ghost Widow falls I give a triumphant laugh. Every victory over Recluse is a happy dance. At first I was worried that the Towers were to hard, but I've come to think of them as perfectly fine.
d=^ ^=b
If he didn't run so much, Mako's Elude would be fairly readily broken by popping Geas of the Kind ones on your damage people. Assuming they all have it. But you'd need to be able to keep him in one place for that - maybe with a controller or two spamming immobs, neither of the controllers I ran it with had any.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
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Then complain that AVs aren't controller friendly, rather than that this whole Task Force is controller unfriendly.
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Tell that to the team that started shortly before us on the EU training room - 5 trollers and a defender. They had completed as we returned from the hospital after finding out about Doc Aeon's pets.
We didn't manage to drop the 4 unfortunately on our team - 3 trollers (2 rads and a mind) , 1 def (storm/psy), 1 blaster and 3 scrappers. I suspect an empath, dark or kin in there would have helped considerably and a tank would have helped with the last mish - and possibly Doc Aeon as well.
The flyer was ridiculously easy to drop - multiple times given its fast respawn.
I was surprised with Scorpion Boy's extreme vulnerability to sleep - a single mezmerise was sufficient - I expected to need to stack it with mass hyp - oh and having had to deal with GW in a safeguard mish the previous day did give a few clues about the transfusion and also her ability to rapidly overwhelm mez prot - of anything including the heavily buffed granite tank.
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If he didn't run so much, Mako's Elude would be fairly readily broken by popping Geas of the Kind ones on your damage people. Assuming they all have it. But you'd need to be able to keep him in one place for that - maybe with a controller or two spamming immobs, neither of the controllers I ran it with had any.
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I never noticed Immos working on Mako except when his purple triangles were down (in which case he was Held anyway, so meh), but it may also have been because we couldn't hit him consistently.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
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They do count.
At least that is what my progress bar tells me.
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The fact my troller now has a progress bar - and its not at zero would tell this to me as well.
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If he didn't run so much, Mako's Elude would be fairly readily broken by popping Geas of the Kind ones on your damage people. Assuming they all have it. But you'd need to be able to keep him in one place for that - maybe with a controller or two spamming immobs, neither of the controllers I ran it with had any.
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I never noticed Immos working on Mako except when his purple triangles were down (in which case he was Held anyway, so meh), but it may also have been because we couldn't hit him consistently.
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Might have been not hitting, might have been Castle temporarily adding immob protection to the triangles - I think they blocked it last night, and won't now.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
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Might have been not hitting, might have been Castle temporarily adding immob protection to the triangles - I think they blocked it last night, and won't now.
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Possible. I'm not sure if the build we played included Castle's Immo change or not (this was while Test was closed). For Mako though, I could believe it. Nothing seemed able to restrict his mobility in any way, and I figured it was just a (very irritating) part of his theme.
Supremely irritating was when we were foolishly using Freezing Rain to debuff Mako, and the Avoid effect in it would cause him to freak out and super jump away. He'd regenerate a quarter of his health before he'd return or we could catch up with him again.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
hmm ran it tonight and the AI seemed to totally spaz, recluse ran around the map like a demented chicken, was using no avoid powers at all
*edit* oh and my fire/fire blaster with every secondary power was awesome in it (but needed perma AB and SB, and yes hotfeet was off for the AV fights) burn was absolutely awesome on the towers
We couldn't beat Mako.
We fought him solidly for over an hour to a stalemate. As soon as his health got low, he became impossible to hit, regained almost all of his health, and then the process repeated over and over indefinitely.
Then the servers went down.
This is BROKEN. Please look into it.
The other AVs were difficult, but Mako was -impossible- to defeat. We didn't even take a break. Hell, mid-fight one of our team left, grabbed inspirations, came back, and handed them out. The time they were gone made no difference and neither did the inspirations. We either couldn't hit him at all or couldn't hit him hard enough.
A shame, as Mako is my favorite member of Arachnos. I was looking forward to finally beating his face in after the months of never defeating him in RV.
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We ended up having to drop a chem nuke on Mako to beat him, on my run. After about an hour of fighting. It wasn't that we couldn't kill him, it's that we couldn't kill him fast enough before he ran off.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
Well, if you've got immobs you'll be able to immob him in place once Castle gets his fix in.
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Well, if you've got immobs you'll be able to immob him in place once Castle gets his fix in.
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they could just fix the AI so they dont spaz out and run round the whole map, scrapyard is a joke these days
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Well, if you've got immobs you'll be able to immob him in place once Castle gets his fix in.
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Possibly. We don't really know if Mako was one of the recipients of the bonus Immo protection, or not.
There are already other AVs who do resist Immo, but it tends to be an individual characteristic. Don't get me wrong, though ... I hope Mako is one of the AVs who was blessed with extra Immo protection and who will be losing it. He can be crazy difficult to contain.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
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Well, if you've got immobs you'll be able to immob him in place once Castle gets his fix in.
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they could just fix the AI so they dont spaz out and run round the whole map, scrapyard is a joke these days
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The whole "running around like a spaz" thing is supremely annoying. I can't explain it any better than to say it's just not fun.
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Well, if you've got immobs you'll be able to immob him in place once Castle gets his fix in.
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Possibly. We don't really know if Mako was one of the recipients of the bonus Immo protection, or not.
There are already other AVs who do resist Immo, but it tends to be an individual characteristic. Don't get me wrong, though ... I hope Mako is one of the AVs who was blessed with extra Immo protection and who will be losing it. He can be crazy difficult to contain.
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He probably was. When we did it, enough Earth Control holds were being thrown around that the line between triangles and no triangles was very clearly delineated. While the triangles were down, he had the animation for Stone Prison the entire time. When they were up, he wasn't immobed. I'm inclined to think that he was one of them.
On Live, when fighting Mako in the patron arc, we've immobed him before. It's not the easiest thing in the world, with Elude screwing your hit chance and adding another 10 mag to break, but he can be kept in place.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
Question on Repel powers at the tower:
I have Force Bubble, but my team didn't want me to use it after we killed the first tower becuase the techs can rez dead towers. My thought was to stay on the inside side of the current tower so spawning techs would be pushed away from previously killed towers.
Is this feasible? Or too risky that the techs will go to another dead tower and rez it? We would have won even after the first d/c, I think, except we had very little AoE and couldn't stop the techs. Oddly, they didn't seem affected by Spectral Terror at *all*.
QR
So I made another run tonight, 5 controllers, 2 blasters, and a stone tank. We failed for a multitude of reasons, but we did make one very interesting discovery in the last mission.
After clearing the 4 AVs, we cleared around the recluse statue. We made a bunch of attempts that got aborted for one reason or another. Each time we would have to clear the Arachnos Transport again before going in.
However, during one of these fights, one of the controllers (we think it was a pet) defeated something called "Arachnos Transport Transponder", which stuck out because it was worth 15 xp (debt), in the mass of spawned arachnos soldiers. After this, the transport stopped respawning!
However, when I respawned the mission after everyone else logged, I couldn't find the transponder at all. I'm hoping that being able to destroy this transponder isn't a bug, but rather an actual strategy.
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Question on Repel powers at the tower:
I have Force Bubble, but my team didn't want me to use it after we killed the first tower becuase the techs can rez dead towers. My thought was to stay on the inside side of the current tower so spawning techs would be pushed away from previously killed towers.
Is this feasible? Or too risky that the techs will go to another dead tower and rez it? We would have won even after the first d/c, I think, except we had very little AoE and couldn't stop the techs. Oddly, they didn't seem affected by Spectral Terror at *all*.
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We used a bubbler to keep them away from the towers, after all we had 3 and could spare one ...
It's true. This game is NOT rocket surgery. - BillZBubba
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All in all I was way impressed that a PuG without a tank or a rad was able to get as far as we did. I'm 100% certain that if we hadn't lost the 2 members we did, we would have eventually succeeded.
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I was the ill/kin, and I hated to have to leave - but yes, we sure could have. That is one *tough* last stage. One I'm determined to try again, cause I need to have some words with Mako about his Elude.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately