-
Posts
6 -
Joined
-
[ QUOTE ]
One question. How close is Annah to the zone entrance in Croatoa or Granny Beldam in Nerva? I have onle one level 25 hero and no villians that high - closest is level 22.
Just curious, as I'd like to know if I can get my slightly lower toons there without getting roasted.
[/ QUOTE ]
Annah is just down the steps from the train, Granny is on the small island due north of the Natural store - if you don't have access to a base tp you can swim there safely - I took a lvl 5 there last year without problem - just don't try running through the built up areas - I actually had more trouble getting across Cap than crossing Nerva -
Thunderstrike: Dam/End
Defeating CoT possessed scientist
Pool A
Rope-a0dope: End/Stun
Defeating CoT possessed scientist
Pool A -
[ QUOTE ]
They do count.
At least that is what my progress bar tells me.
[/ QUOTE ]
The fact my troller now has a progress bar - and its not at zero would tell this to me as well. -
[ QUOTE ]
Then complain that AVs aren't controller friendly, rather than that this whole Task Force is controller unfriendly.
[/ QUOTE ]
Tell that to the team that started shortly before us on the EU training room - 5 trollers and a defender. They had completed as we returned from the hospital after finding out about Doc Aeon's pets.
We didn't manage to drop the 4 unfortunately on our team - 3 trollers (2 rads and a mind) , 1 def (storm/psy), 1 blaster and 3 scrappers. I suspect an empath, dark or kin in there would have helped considerably and a tank would have helped with the last mish - and possibly Doc Aeon as well.
The flyer was ridiculously easy to drop - multiple times given its fast respawn.
I was surprised with Scorpion Boy's extreme vulnerability to sleep - a single mezmerise was sufficient - I expected to need to stack it with mass hyp - oh and having had to deal with GW in a safeguard mish the previous day did give a few clues about the transfusion and also her ability to rapidly overwhelm mez prot - of anything including the heavily buffed granite tank. -
[ QUOTE ]
Just a question... why didn't you mention warshades? If you ahven't played khelds yet, Warshades are actually rather differant than peacebringers... and weaker in PvP. This is partially because they need dead bodies for their best powers to work. They are however pretty much the same in nova/dwarf form.
[/ QUOTE ]
or human form for either for that matter. Their inherrant could be significant for team based pvp. -
What I've found to be the best way to deal with them is to debuff them heavily then get them down to the point where they heal, by the time they get down there again they are almost out of end and if you are careful to keep your end high you can finish them off.
I have found where they manage to break toggles the killing damage isn't the 500 point hit but the string of 10 or so poison ticks of about 60 or 70 damage each all appearing instantly.
This issue is particularly noticible in high level Aurora mishes where multiple wardens are close together. There the Wardens regularly single shot and can result easily in team wipes. Aurora is a pushover by comparison - she has more hits but lower regen and much lower damage.