Level 40 Longbow Wardens are Screwy
No, but I regard this post as a perfectly plausible reason to not hit 40 and to continue with my alt-itis. So. Now I blame you.
I posted it in another thread. Longbow is out of hand. I have seen the Officers and Wardens do some thing that make you say "huh?" So I do not doubt for one second that the things you describe happened.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Was around lvl 30, 31 on my Brute. A Longbow Warden, that was at most 2 levels above me, ONE SHOTTED me. But there was no damage report in the combat log. I went back and looked, and couldn't figure out what hit me. There was other damage dealt to me, but it was on the scale of 13 damage each. The Warden either had an instant kill move, or it hit me for 98% of my health and wasn't reported.
There are WAY too many bugged npc's in CoV..its nuts. longbow/CoT/some Aracnos/ I can name more put its pointless.
with all my villain chars (haven't really noticed it on hero chars yet), when i get one-shotted or lets say i get dropped with a massive attack it doesn't show up in the combat log. Also with the mezzing thing mez protection effectivness was dropped, but are you sure you just had a single Hold on you?
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but are you sure you just had a single Hold on you?
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Yes, the Warden was the only one who could hold in the spawn. We pulled him into one of the narrow lab doorways. He hit me with Crush and I floated up into the air and died before he finished the casting animation for the cold.
Crush was the only attack listed in the Combat Log, which I had cleared before the pull to cut out data from the previous battles. It didn't say anything about my toggles dropping before I died either and the animations for the shields was still on as well.
It specifically listed the damage received between 500-600 (forget the exact value.) I have over 1300 HP when at full health, which I was at right before he attacked.
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This is based on one mission the other night, haven't had a chance to recreate it yet.
This is not about the Spec-Ops EMP grenades, though it is still BS that they drain more end and more reliably than a Malta Sapper and are also AoE.
This is about Longbow Wardens dealing double or more damage than the combat long reports. It's about Wardens holding people right through their status shields as if they were not turned on.
In one mission, the team is 38-39, three of us are Brutes, the rest MMs and Corruptors.
One several occasions the Brutes were one-shotted, at full health, right through their shields. This by bosses only 1 to 2 levels above us. We went through the combat logs to see some odd things.
A Martial Arts warden killed me and another Brute with one hit of Dragons Tail. I was at full health, Fire Shield and Tough turned one with three green resist SOs each. The combat log says she hit me for 560 damage, yet I was taken from 1300 hp to 0 in an instant and I can see that no one else was hitting me at the moment.
That's the first WTH moment of the mission.
Then later a Gravity Warden holds me through Plasma Shield as if it was not even turned on, which it was. Then I go from full health to zero in a instant. The combat log says Crush dealt 500 damage to me. No one was attacked me and that Crush sure as hell did more than 500 damage.
I've filed bug reports but I wanted to see if another others were seeing level 40 Longbow Wardens doing things they should not be doing.
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Looked at it very quickly. It seems soem Warden's attacks are not reporting battle spam for certain attacks. I'll add it to my list of things to fix.
Interestingly enough, the guy with Dragon's Tail doesn't have this problem. I'll look into it more when I actually get to the task.
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Looked at it very quickly. It seems soem Warden's attacks are not reporting battle spam for certain attacks. I'll add it to my list of things to fix.
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Castle, you are the man! Please tell me though that it's not "Working as intended" for a +2 boss to have holds that bypass a Brute's status resists.
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Interestingly enough, the guy with Dragon's Tail doesn't have this problem. I'll look into it more when I actually get to the task.
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Could he be Criticalling? It happened so fast that I didn't see if it said it, but I have had Tsoo Bosses Criticalling their attacks on me. 560 damage * 2 would come very close to my total HP.
Thank you much, Castle.
While you are looking into that one, could you also look into the Nightwidow attacks. During the 4th Doc Buzzsaw mission, the boss at the end would hit me with some sort of spine attack that would hit for 300ish and then have toxic ticks after. The only thing that showed in the combat log was the ticks.
I'm seeing this behavior with a variety of mobs, all bosses, in both CoH and CoV.
My lvl 42 tank, full health and end, fighting +2 Malta. Something hits me for 99% of my health and left me with all my toggles dropped. I did have full end so it wasn't a sapper dropping my toggles. No report in the combat window.
My 47 regen scrapper fighting a +1 knives of artemis boss with dull pain running for about +1000 health. Boss drops me to 99% health and toggles drop. No report in the combat window.
This has happened to my rad defender with a Freak Tank fully debuffed. The list goes on.
The only time I know it has happened to me in CoV was in beta but it was a Mook boss. I've suspected it of the Wardens but my main is a MM so I don't expect to know what is one shotting my Assault Bot.
Every time I am knocked to almost no health and any toggles running are dropped.
I have bugged each instance. Except for my tank. Until this post I started to accept the idea that phantom damage just happens.
Also, I bugged this, but I'll post it here. The the Longbow Warden KO Blow seems to have some range attached. I managed to recreate it 3 times out of 3. I don't think they were doing it while I was close, or jousting, as it were. Anyhow, just have a look. I may be wrong, but it doesn't seem like it.
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Looked at it very quickly. It seems soem Warden's attacks are not reporting battle spam for certain attacks. I'll add it to my list of things to fix.
Interestingly enough, the guy with Dragon's Tail doesn't have this problem. I'll look into it more when I actually get to the task.
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I've noticed that an attack that kills you usually dosn't show up on the battle report, perhaps it's not just the enemies that are bugged, but the battle report?
My impression of it when it's happened to me is that the Damage is done (usually DoT) but
your health bar's graphic lags behind as well so it just seem like you've been practically 1-shotted
What you're seeing is that you're fighting a group that's very similar to a hero/villain PC group. What you're complaining about, I'm pretty sure if you look in the Tsoo's forum (which we as real people have no access to) you will find all the bosses complaining that controllers can sometimes hold them in one shot, and that we need to be nerfed
I just hope that if they find that some powers are bugged, powers that we as PCs use too, they fix it for both PCs and mobs. The game even after ED is still way too easy, we don't need any unfair advantages over the mobs.
Please devs, make us sweat through the battles!
wow! 500 damage for crush? What does my controller or dominator have to do to get damage like that on crush?
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
!!! Dang... I wish my grav/ff and my grav/psi dom could get things like that... I'm definitely working for the wrong sides with those two.
Virtue: multiple characters.
CoH/V: Woot! Maybe Fun is to be had once again.
Ack! RUN! Regen is glowing mean & green!
If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.
And while we're on the subject of Wardens...
What's up with the PBAoE damage toggle (Quills?) of Spines Wardens continuing to run after their held/disoriented/etc.?
That "bug" or whatever you want to call it, cost me a chunk of debt a few nights ago. The debt isn't really what made me mad about the situation though. I had been fighting that [bleep] [bleep]ing [bleep] for five to ten minutes tring to wittle his health down without dying. I hit and run fought that jerk through the entire mission map.
Finally I had him down to where I thought I could push back and take him down. I was at full health. He was at about 50% HP. Hit him with Total Focus, disoriented him, kept pounding away. Hit him with TF every time it came up. I burned three respites. I burned four reds. I burned every blue pill I was carrying (and since I rarely need them, that's a lot of blues).
Every time he woke up he blasted straight through my EA shields with his attacks. The guy did not miss. Ever! And the [bleep]ing quills wouldn't stop. There was no where for me to go except out the door, so I stayed a fought him (it was an honor thing at that point).
If he had 10% of his HP left, I'd be amazed. Wack, TF him again. Eight to ten seconds later I drop from the freaking quills.
I was EM/EA, he was a red con boss. I have no idea what his defense set was, but he wasn't taking much damage from my attacks, even when I was built up to 50%-75% fury.
This needs fixed. Its an annoyance with disoriented foes rcoket away from you at light speed, but when their damage auras keep running? That just isn't right.
Oh, and before I forget... There was a level 32 Spines Warden (verrrry purple) waiting for me when I exited the mission! Fortunately one of my buddies happened by as Warden #2 decided to pound me into the ground.
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And while we're on the subject of Wardens...
What's up with the PBAoE damage toggle (Quills?) of Spines Wardens continuing to run after their held/disoriented/etc.?
That "bug" or whatever you want to call it, cost me a chunk of debt a few nights ago. The debt isn't really what made me mad about the situation though. I had been fighting that [bleep] [bleep]ing [bleep] for five to ten minutes tring to wittle his health down without dying. I hit and run fought that jerk through the entire mission map.
Finally I had him down to where I thought I could push back and take him down. I was at full health. He was at about 50% HP. Hit him with Total Focus, disoriented him, kept pounding away. Hit him with TF every time it came up. I burned three respites. I burned four reds. I burned every blue pill I was carrying (and since I rarely need them, that's a lot of blues).
Every time he woke up he blasted straight through my EA shields with his attacks. The guy did not miss. Ever! And the [bleep]ing quills wouldn't stop. There was no where for me to go except out the door, so I stayed a fought him (it was an honor thing at that point).
If he had 10% of his HP left, I'd be amazed. Wack, TF him again. Eight to ten seconds later I drop from the freaking quills.
I was EM/EA, he was a red con boss. I have no idea what his defense set was, but he wasn't taking much damage from my attacks, even when I was built up to 50%-75% fury.
This needs fixed. Its an annoyance with disoriented foes rcoket away from you at light speed, but when their damage auras keep running? That just isn't right.
Oh, and before I forget... There was a level 32 Spines Warden (verrrry purple) waiting for me when I exited the mission! Fortunately one of my buddies happened by as Warden #2 decided to pound me into the ground.
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I think this is an issue with quills not just wardens. I fought the (downgraded from AV to EB) version of silver mantis the same level as me. She was pretty much auto hitting me with quills through 3 small purples. I was an EM/invul brute with unyielding (minus) and combat jumping (plus) as things that might modify my defence. I went back a level later (24-25 so I had the extra inspirations I needed) so she was -1 to me and she hit me about 1/3 of the time with quills through 3 purples which is still way above what you'd expect. My suspicion is that the monster version of quills has a huge accuracy bonus. And yes, stunning her didn't stop the quills.
Your ex from Hell 34 energy/invul brute Pinnacle
and 70+ others including several CoH 50s/CoV 40s
It's true. This game is NOT rocket surgery. - BillZBubba
Castle,
I'm going to echo what others have been saying. My brute has been insta-killed by high level Longbow Wardens (that were only +1 in level to me). This is NOT working as intended. The Longbow Wardens were more lethal than the Hero (Binary) we had to take out in the mission. The other brute on the team experienced the same thing. Each time we encountered a Warden in the mission, ONE of us went down instantly without fail. They also managed to stun me (on the occasions I wasn't the one gaining debt), in one hit, through Fire and Plasma Shields. Again, this can NOT be working as intended.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
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Looked at it very quickly. It seems some Warden's attacks are not reporting battle spam for certain attacks. I'll add it to my list of things to fix.
Interestingly enough, the guy with Dragon's Tail doesn't have this problem. I'll look into it more when I actually get to the task.
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Castle, while you are looking at it, what would it take to make it so that ANY damage you take is reported in the Combat Spam chat?
Yes, even falling damage.
If I see red numbers above my head, I'd like to know what it is that's causing that damage.
It's not just Longbow Wardens that have this issue, there are several other mobs in the game that have the same problem, and unfortunately, none of them come to mind right at this moment.
It seems that if it's possible to get the Combat Chat to report any and all damage, and it's source, then things like this wouldn't happen.
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Looked at it very quickly. It seems some Warden's attacks are not reporting battle spam for certain attacks. I'll add it to my list of things to fix.
Interestingly enough, the guy with Dragon's Tail doesn't have this problem. I'll look into it more when I actually get to the task.
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Castle, while you are looking at it, what would it take to make it so that ANY damage you take is reported in the Combat Spam chat?
Yes, even falling damage.
If I see red numbers above my head, I'd like to know what it is that's causing that damage.
It's not just Longbow Wardens that have this issue, there are several other mobs in the game that have the same problem, and unfortunately, none of them come to mind right at this moment.
It seems that if it's possible to get the Combat Chat to report any and all damage, and it's source, then things like this wouldn't happen.
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If falling damage was reported then it would most likely count towards the damage badges so they wouldn't add it for that reason alone.
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My brute has been insta-killed by high level Longbow Wardens (that were only +1 in level to me). This is NOT working as intended. The Longbow Wardens were more lethal than the Hero (Binary) we had to take out in the mission.
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Now for more screwieness.
I fought Agent Bell two nights in a row, he's an Elite Boss Ballista.
This Ballista is weaker than a Warden. I am serious, while my teammates were getting one-shot by Wardens in my original example, a Mastermind and my Brute killed this +2 Elite Boss without coming even halfway to dying. Not even his pets got hurt.
Something is very odd when the Bosses of a group are more powerful and dangerous than their Elite Bosses and Heroes.
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And while we're on the subject of Wardens...
What's up with the PBAoE damage toggle (Quills?) of Spines Wardens continuing to run after their held/disoriented/etc.?
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I think all Longbow powers that are toggles for us, are inherents for them. I know holding them doesn't turn off their leadership toggles either, which kills my dom being able to confuse them or any of their minions.
This is based on one mission the other night, haven't had a chance to recreate it yet.
This is not about the Spec-Ops EMP grenades, though it is still BS that they drain more end and more reliably than a Malta Sapper and are also AoE.
This is about Longbow Wardens dealing double or more damage than the combat long reports. It's about Wardens holding people right through their status shields as if they were not turned on.
In one mission, the team is 38-39, three of us are Brutes, the rest MMs and Corruptors.
One several occasions the Brutes were one-shotted, at full health, right through their shields. This by bosses only 1 to 2 levels above us. We went through the combat logs to see some odd things.
A Martial Arts warden killed me and another Brute with one hit of Dragons Tail. I was at full health, Fire Shield and Tough turned one with three green resist SOs each. The combat log says she hit me for 560 damage, yet I was taken from 1300 hp to 0 in an instant and I can see that no one else was hitting me at the moment.
That's the first WTH moment of the mission.
Then later a Gravity Warden holds me through Plasma Shield as if it was not even turned on, which it was. Then I go from full health to zero in a instant. The combat log says Crush dealt 500 damage to me. No one was attacked me and that Crush sure as hell did more than 500 damage.
I've filed bug reports but I wanted to see if another others were seeing level 40 Longbow Wardens doing things they should not be doing.