Signature powers... for players -- I had this idea
Shameless and blatant bump.
We're not stopping until you notice us, Devs.
We will continue to plague you forever and ever and ever and ever.
Lock the thread, you say?
That's why the post button exists.
ok.. maybe asking Statesman about it on the WarCry site will get a response?
here's my post (opens in new page)
My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)
I suppose I could throw a couple more in here.
Golus (Sig 2) - Last Sunrise - Uses Moment of Glory fist raise, covering him in the Soul Drain golden glow. It's a large +Def, +Dam power, but is only usable when his Defiance is over 50. At the end of the power's duration, he is left with 1 HP and no endurance. From a story standpoint, even as his life force wanes, Golus can, through sheer force of will, push his body past the pain and access the full of his strength, but doing so leaves him in dire straits once he's expended that energy.
Kadsworth - Bullet Rain - Uses the Empty Clips animation, aimed into the air, followed by a lot of orangish-yellow lines raining from the sky. Targetted AoE, High DoT. From a story standpoint, Kadsworth is a master with his pistols, and causing a rain of lead is something well within his abilities.
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
Allright, here's another one from me.
Blazing Ruin (fire/Dark corruptor)
Demon's Breath - uses Fire Breath animation, but black, when it hits the target uses the fireball explosion anim. The attack itself is a normal cone size, each burst is not an AoE of its own. -Res (fire), -Def (Ranged), Fire/Neg damage. Storywise, he has been a member of the Skulls and Hellions, and this attack is his self-created merger of the two types of power.
Sigh. Here I go again with the whole rez of the threadz...
REZREZREZREZREZREZREZREZREZREZREZREZ!!!!!
There.
Also...
Uh...
Well...
I forgot what I was going to say.
.....
I HAVE AN IDEA!
Wait...
No, nevermind.
Uhh....
(ponder, reflect, consider)
*Insert insightful comment here*
Hmmm. Ok, here's a thought for all of you. Let's take a look at the NPC Positron.
It is know he is a Rad/Rad TANK.
That's right. You heard me. A TANKER. His hero data confirms this.
My thought being...What if you got a sig power that allowed you to temporarily alter your stats to shift to another select AT?
Obviously this would be limited...Master Minds would not be able to become more powerful, then say, Corrupters...Tanks could temporariy switch to Scrappers, tradinh HP for attack power. Or what about Blasters switching to Tankers, more HP and resistance in trade for less damage?
*POSITRON IS A HAAAAAAAAAAAAX! *
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ok.. maybe asking Statesman about it on the WarCry site will get a response?
here's my post (opens in new page)
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Actually they've said they'll look at the suggestions forum closer for ideas on new powersets.
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ok.. maybe asking Statesman about it on the WarCry site will get a response?
here's my post (opens in new page)
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Actually they've said they'll look at the suggestions forum closer for ideas on new powersets.
[/ QUOTE ]
Still can't hurt to make some posts there and try to get some acknowledgement?
"Yes, we saw that idea and we liked it"
"That is a cool idea but our engine cannot handle it"
"We hate that idea"
Although the last two responses I would hope wouldn't happen hehe.
i love this idea, full support...although, i will add in, im highly upset that in all that player feedback, all of it posetive, that not one "red name" could be bothered to poke its head in.
Kinda makes you go "thanks for listening...oh, you werent?"
I think iv seen this before, I just wanted to make sure I got it in.... /SIGN love the idea and i think we all need to make sure the devs see this.... something for them to start toying around with and mabye we can see something like it in I13 or something.... cause it seems to take them that long to put anything in play (look at wings)
Death Wolf-50 Blaster- Energy/Engery/Force
Gabriel Delane-38 Scrapper- Dual Blades/Willpower
Hidden Shadow-50 Stalker- Katana/Regen/Soul
Lucian Nightwolf-50 Brute- Energy/Electric/Soul
Hero Super Group- Paragon City Maltia
Villian Super Group- Arachnos Legal Division
I second everyone who says I'd rather at least see
"sorry, we cant do this."
or
"We like it, but it's gonna take some time"
than utter silence. Even just "we have read the thread" would be awesome.
Yes. If they did back, I would not wait in Pocket D for ten hours on end waiting for Ghost Widow to show up so I can bug her about it.
Did you hear that? I'LL STOP STALKING YOU! AND ALL YOU NEED TO DO IS POST HERE! WOOHOO...
*This user has been banned*
Yesyesyesyesyesyes Make this in the Game!!!!!!!!!!!!!!!!!!!!!!!!!!
PLZPLZPLZPLZPLz
Slash
Signed
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ok.. maybe asking Statesman about it on the WarCry site will get a response?
here's my post (opens in new page)
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Actually they've said they'll look at the suggestions forum closer for ideas on new powersets.
[/ QUOTE ]
true enough.. i hadn't realized it when i posted that, but i did just read that a few minutes ago.
either way.. it looks like some Red Names will view it somewhere along the line.
My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)
Yes, but did you see the answers to the last Warcry interview? Notice how they picked VERY CERTAIN QUESTIONS. They didn't pick any question that wasn't vague enough that they could twist its meaning or give an answer that the questioner was not originally aiming for n the context of the question in the first place.
I have a very bad feeling about Red Names addressing this thread...
I PROCLAIM THIS THREAD TO BE REZED!
Little help here guys? >.>
Please?
Maybe we could get a superrez sig power...ould make rezing this thing easier.
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Maybe we could get a superrez sig power...
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you know.. not a bad idea actually. a SigPower that rezzes a full team with full HP/End with +Def +Dam, but for a tradeoff it leaves the caster with -Def -Regen and uses half their End.
or something like that..
and good point about the vague questions/answers.. but we can hope!
My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)
bump'd
As someone stated - signature powers are to look cool and be different, not necessarily "useful".
So not being affected by buffs of any kind is fine - however, this definately implies they shouldn't be affected by debuffs either. Not only for balance, but also...because they're your signature, the ultimate expression of your power.
I'd go so far as to say they should be usuable through status effects too.
Huh? Let me explain...
How many times have we seen the hero/villain apparently defeated - trapped, captured, bound, whatever...
"If I can just..reach..my belt..." *drops vial on floor, large bang ensures* Smoke clears and the fight begins again.
Yeah, our tier 9's are meant to be kind of like that, but also...not really. This is also why I think they should have quite a long recharge time - I like the idea of them being saved for "special" occasions...
I used to have superhuman powers, but my therapist took them away...
[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]
Okay, I'm going to make a stab at defining what the numbers and costs should be.
Why?
a) Because it gives us a better idea of whether the idea is feasible and balancable.
b) It shows the devs that the idea is workable too.
c) *cough*bump*cough* :P
I'm going to use the signature power for my main villain, Abeyance, as my main example. It's a large radius PBAoE, with high knockback, slight stun and low damage.
[u]1) Range of power[u]
1 point per 10 yards of range.
My power is point-blank, so this costs me no points.
[u]2) Area of Effect[u]
1 point per yard of radius for AoE
or
1 point per 5 degrees of cone area.
I want a large area of effect on this power, so I'm going to use 8 points, for a sphere of diameter 16 yards.
[u]3) Strength of effects[u]
Low magnitude = 1
Medium = 2
High = 3
Very high = 4
Extreme = 5
So high knockback, low stun and low damage would be another 5 points, leaving me with 5.
[u]4) Duration of effects[u]
1 point per second.
The only thing that needs a duration is the stun, and I'm happy with only a 3 second stun - the knockback is the point, the stun is just icing.
[u]5) Recharge[u]
20 minutes default.
-1 minute per point.
I'm happy with a twenty minute recharge, so I'm not going to spend any points here.
[u]6) Accuracy[u]
+5% per point spent.
I'm going to use my last two points to add 10% accuracy to the power.
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So what does this sytem give us? My 18 points have bought:
16 yard diameter PBAoE low damaging power with high knockback and low-mag 3 second stun on a 20 minute timer.
That seems pretty reasonable, and hardly game-breaking. Now let's try to break the system. We all know that damage is considered king, so what happens if we concentrate on making as damaging a power as possible?
[u]1) Range of power[u]
Well, a bit of range is nice, but not essential - let's use 1 point for a ten yard range.
[u]2) Area of Effect[u]
We want to get lots of people, so let's use 6 points for a 30 degree cone arc.
[u]3) Strength of effects[u]
We're obviously using the full 5 points for an extreme damage attack, and no other effects.
[u]4) Duration of effects[u]
We don't want damage over time, no duration required here.
[u]5) Recharge[u]
Again, recharge isn't as important, we'll leave this at the default 20 minutes.
[u]6) Accuracy[u]
We still have 6 points left, and that will give us a 30%, or near SO, accuracy boost.
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So in our possibly degenerate case, we've produced:
A 10-yard, 30 degree cone extreme damage attack with the accuracy of an SO built-in every 20 minutes.
That seems, even with the long recharge, a little excessive - being able to deal the same damage as an unenhanced total focus on almost everyone within ten yards in front of you would probably be unbalancing.
To correct this, I propose that the costs for damage be doubled:
low damage = 2 points
medium damage = 4 points
high damage = 6 points
very high damage = 8 points
extreme damage = 10 points
So what does this do to our example? Well, if assume we want to keep the damage, then we have to lose 5 points from either the accuracy or the cone (or some combination of both).
While still powerful, it would be much more limited, and the 20 minute timer suitably balancing, I think.
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Any comments or suggestions?
I used to have superhuman powers, but my therapist took them away...
[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]
BUMP
GUYS! AMAZING NEWS!
THE.
DEVS.
HAVE.
READ.
THE.
ENTIRE.
THREAD.
How do I know?
Because they deleted my post at the very end about the blatant shameless bump.
WE HAVE BROKEN THROUGH!
Finnally, this means that Sig powers...The idea is at least OUT THERE now.
And the list is good...But my problem with it is that we don't really know how the points could be spent in the range/radius area. I doubt that if the idea is implemented, it would actually work that way. I'd think that they would either give us a choice for PBAoE or cone or single target, and give us a cost for those accordingly.
*prays the Devs read the thread and hope they did not just come to the thread to read the comment the above poster posted to delete*
It may have been just a moderator... Super Mod?
well lets work on it