Did they nerf cloaking device in I8 too?


Archenas

 

Posted

Kind of figured it was an issue with perception more than any issue with CD myself. More specifically (for me) I think there's an issue with mobs in safeguard missions and their ability to see a character, it may just be me imagining things though, so I'll have to check later on I guess.


MA Arcs: Yarmouth 1509 and 58812

 

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So don't delay, act now! Supplies are running out.

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Nice sig quote, Castle. Smash Mouth. Great song.


 

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It seems so, Im a Nrg/Dev Blaster and I used it when rescuing people in Warburg, and yes it seems as they HAVE nerfed CD, because the scientists nolonger follow me while i use CD. Also the Arachno mutants who usually didnt notice me unless i got to close, now see me as if i dont have it. So yes it seems Cloak has been fowled up with. Along with AT now being made immune to TP. I dont know how much more nerfing /devs can take but Im sure the devs will find a way.

So much so, ive had to respec my epic for nrg mastery to use the force field to improve my cloak to some reasonable level.

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If I'm not mistaken, it's been awhile since I did Warburg and I have gotten a few too many concussions to the head; but if I remember correctly, you have to click and tell the scientists in Warburg to follow you as well as them being somewhat slow and not very good jumpers. In others words, if you out run them, you need to reclick and tell them to follow you again.

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Try the same exact thing with Stealth instead, the results should be identical. Why? Because the power hasn't been changed.

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Ya all right Castle?, you seem a bit irritated. I know a simple relaxing technique. Try this: *Slams head against pavement* OOMMMM.... be one with the pavement. OOOMMMMM....


 

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The pathing AI on the Warburg Scientists has definitely changed. They now get stuck on turns I had down to a science in the before time (pre-issue 8).They weren't exactly rocket scientists before (even if they are rocket scientists!) but now they are even more aggressively stupid in not following you. It has nothing to do with stealth.


 

Posted

I've tested this myself over the last few days from reading this post.

Cloaking Device = exactly the same as before. When the stealth kicks in a few seconds after your last attack, the hostage/scientist can not see you and yell, "Help, I've lost you!" just as they did last week.

Stealth is the same. See above for behavior.

Superspeed is the same. See above for behavior.

Nothing's changed. If you were able to be stealthed when escorting before, you either A) weren't the person the captive was following, hence it didn't matter if you were visible or not. Or B) were the recipient of a very nice bug that only affected you.

Either way, it's not been changed. At all.


 

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Cloaking Device = exactly the same as before. When the stealth kicks in a few seconds after your last attack, the hostage/scientist can not see you and yell, "Help, I've lost you!" just as they did last week.


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Scientists in Warburg have always been able to see through stealth powers (Superspeed and Cloaking Device I specifically tested prior to I8). They are easily confused and can get "lost" by running into walls but they can follow you with CD running if you are in moving through open terrain.

I have gotten plenty of nukes from Warburg with my ar/dev blaster. CD definitely did not through the scientists off at all. They did not act like other hostages. It had nothing to do with suppression since I could go the entire length of the run after getting the scientist without attacking and they were still able to follow me.

So either something changed (AI maybe) or the poster who said that the scientists no longer follow stealthed characters is wrong. I haven't tested this in I8 so I can't say for sure.

On a side note, maybe the original poster was hit by a sniper, causing his stealth to suppress, and then all the other bad guys started shooting too. Just a guess.


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Posted

Of course they nerfed CD. After all, God apparently came down and spoke through a burning bush telling the dev team that AR/Dev (or at least its components) MUST be nerfed every issue, and sometimes in between so they don't get out of practice.

Note: This is a QR and I didn't read every post. Pure humor based on disturbing trends since COH launch.



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Posted

<QR>

I don't have any form of Stealth on this character, but I'd swear that during my level 50 Safeguard mission, the Malta were spotting me from much further away than they did before Issue 8 went live. Normally, I can get a certain distance from them before the Engineer notices me and puts down an AT. Last night, they were activating them a LOT sooner than I expected.

Could be something specific to the Safeguard mission, I suppose, but these weren't dispatched ambushes, nor vandals, these were just Malta guys milling about until I walked up.

Based on that, and the reports here, I'm thinking there was possibly some kind of boost to NPC perception (as opposed to any change in Player stealth abilities).

Just theorizin'.


Lightning Rod
<Guardians>

"I am certain that all CoX will be humbled by the might of the Lightning Rod." -Lady_Sadako

 

Posted

The only npc hostage that follow you in stealth are the ones that can possibly die. These will be the npcs that have powers to defend themselves.


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Thank You Devs for Merits!!!!

 

Posted

Perhaps I did jump the gun thinking they nerfed CD. But as another poster said, based on trends and other blaster nerfs, it wasn't baseless. After some further testing, it does appear to be a perception issue. Specifically with Malta (or at least from what I could test) outside of safeguards missions, and every mob inside safeguards.
I originally made the link to CD because hostages and such no longer follow me while cloaked. And yes, this is new, they used to follow me all the time. I was the only one they could follow in many instances, as I was soloing at the time.
And I am not the only one, on http://cityofheroes.gameamp.com/guide/viewGuide/882.php it shows this as well. Specifically this passage (emphasis mine):

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While Invisibility will keep you safe from mobs and other players, the scientists can't follow you while you're invisible and will stop following you if you turn on the power. Stealth and Cloaking Device don't seem to have the same problem, but you do need to travel slowly to keep the scientist on a short leash.

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This is in regards to the Warburg mission specifically, since it was mentioned by various other posters as no longer working.

And lastly, again, it was NOT a Sniper. If have been lucky up until this point, I have been lucky for 12 levels (counting FF as snipers hide their too). Certain attacks, such as a sapper, are quite easily recognizable as different than that of a sniper. Also, looking down to see the mob and not a sniper is a good indication too.

Good input thus far, I'm glad we're narrowing this down to a perception issue and that I am not he only one seeing this


 

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Try the same exact thing with Stealth instead, the results should be identical. Why? Because the power hasn't been changed.

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In response to this thread I had noticed something unusual since I8 went live which might account for what you might percieve is a change to stealth powers.

I have been playing this game for a LONG time and after a while you just get a "feel" for certain things. I was running a safeguard mission with a friend and I had immediatly noticed that mobs were noticing me from much further away than I'm used to being noticed from.

Keep in mind that I DO NOT have stealth or invisibility or any sort of power like that. I was just a normal plainly visible blaster who has a good feel for the distance at which mobs can detect and agro on me.

If mobs had gotten an increase in their perception/agro range, this could account for why you are being spotted while under stealth/cloaking device at a further distance.

This increase might or might not be a planned change, as I saw no mention of changes like this in the patch notes, but I am not sure such changes would even be put into the patch notes even if they were planned. Perhaps their increase is a bug, who knows, but I am confident in my experience of the game to know that I was being spotted and attacked from a much further distance than ever before.

The specific group that I noticed this happening with were the Malta that were on the streets in the Perigrine map safeguard mission.


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Posted

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Try the same exact thing with Stealth instead, the results should be identical. Why? Because the power hasn't been changed.

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I too had the thought pop into my head last night that Stealth wasn't quite working as expected. I was trying to run some police band missions, and even with stealth on sometimes I was getting aggro from range by non-perception-special minions. At the time I quickly dismissed the idea as just not having much experience with Stealth lately as I had been running Invis instead in my build for most of the year. But I couldn't quite shake the feeling that I was getting more aggro than I would have expected with Stealth on.

I've also noticed over the year since I6 was released that there seems to be weird holes in toggled -perception effects. While running my stalker I tend to set my Build Up to auto pop and as the year progressed I encountered more and more situations where I would move with Hide into aggro range of a mob, stand there for a while without problem, then Build Up would pop, and suddenly the mob is attacking. It was never a consistent behavior, but several times when I was taking Hide for granted I would die so it was concerning.

I wonder if there isn't some sort of lag-susceptbile race condition for a mob's aggro ai, between aggroing on an in-range player and calculating -perception toggles, during every game tick. Issue 8 has definitely introduced more quantity of and more complex lag, so any such race problem would have become amplified. The power itself would not have had to be changed for more symptoms to be noticeable now.


 

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Trolls were hurling boulders at my poor super speeding, jump jetting blaster in skyway safeguard, also. It was quite ridiculous popping greens every time I got to a vandal hotspot just because every mob en route spotted and attacked me.


 

Posted

I posted about this elsewhere but in safeguard missions the typical street spawns quite ignore stealth and seem to have increased perception range.


 

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There *shouldn't* be any negative changes to Cloaking Device. In fact, you should not be seeing any changes at all to the power.

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You shouldn't be SEEING any changes? Get it? Stealth nerf? Any changes were "cloaked"? Get it?

Sorry, I'm bored.


 

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Try the same exact thing with Stealth instead, the results should be identical. Why? Because the power hasn't been changed.

[/ QUOTE ]Stealth is from a power pool! it should be less potent than cloaking device which is from a power 2ndary!
What gives?


 

Posted

He means when it comes to folks "losing" you. CD lacks the -Speed of Stealth, thus it is technically better. Me, I think having CD be more like Hide (with the total invis with one power, not the damage-spiking thing) would be a trade off for addition of suppression.


 

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I think we all figured this out for ourselves but just thought I would let everyone know Castle replied to my PM and Critters in safeguard missions do have increased perception, working as intended.


 

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There we go then. Thx D_C.


 

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He means when it comes to folks "losing" you. CD lacks the -Speed of Stealth, thus it is technically better. Me, I think having CD be more like Hide (with the total invis with one power, not the damage-spiking thing) would be a trade off for addition of suppression.

[/ QUOTE ]/agree


 

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I think we all figured this out for ourselves but just thought I would let everyone know Castle replied to my PM and Critters in safeguard missions do have increased perception, working as intended.

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There we go then. Thx D_C.

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Nooo! We can't let the paranoia end this easily. Cloaking Device has been NERFED! THE SKY IS FALLING! Aglets, those plastic pieces on the ends of shoelaces have a sinister purpose! DOOMMM!!!!! *dives back down into his bunker* CLANG!


 

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pssst Fusilier. Accuracy's been nerfed.


 

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Nooo! We can't let the paranoia end this easily. Cloaking Device has been NERFED! THE SKY IS FALLING! Aglets, those plastic pieces on the ends of shoelaces have a sinister purpose! DOOMMM!!!!! *dives back down into his bunker* CLANG!

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We can keep crying doom easily enough.

New content designed to stop the one thing that might remotely be used to justify devices as being balanced, stealth to get a decent alpha. And I betcha the developers did it just to screw up devices, because they are upset that we abbreviate 'em both to dev. Hence why they really want to call the set gadgets.

Paranoia on! Doom on!