Placate is bugged


14DayTrialMan

 

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I play my stalker in pvp almost every day and i find it to be the most iritating thing that i can run up to someone hit them with ET and them be stuned hit placate while they are stuned and can't activate any powers and then they pop a break free and are able to attack me even though i have JUST placated them.. it wasn't always this way.. and it was much more enjoyable before.

Anyone who wants to tell me that this isn't an issue for stalkers because the "pwn hard enough as is" obviously has never played a stalker in a pvp zone .. placate is most definatly broken.. if it's working as intended then it's intended for it to be broken and to that i say </3

Also.. with the new blaster buff.. now you can stun a blaster with ET or BS (nrg transfer /bone smasher for you non EM ppl)
placate them imidiately and run up to AS them.. and they can simply hit a tire 2 power through stuned sense they can target you after being placated and break your hide.. anyone with a break free more or less has stalker protection suposeing they don't stand still in a pvp zone so as to alow a stalker to lead with assasin strike.

Yes I said it if a stalker kills you it's YOUR fault.

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Good point about the new defiance. The only time I use placate in pvp now is to avoid the blaster who comes running up hitting aim and buildup.

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In RV, it's just the funniest thing just hitting a PFF'd Blapper with Brawl, seeing them pop Powerboost, Aim, and Buildup, and then Placating them to sit there with their Bonuses wasting away....

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Yeah, just don't get caught laughing at them while they hit Inferno after aim and buildup while standing next to you.

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Blasters take Inferno for PvP? Since when? I thought they were only limited to 4 power from their Primary

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I've died three times to this tactic in the last couple of days.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

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After numerous PMs, I figure I should address this.

First, we know about this. It was noted as happening during Beta. At that time, we decided to watch the PvP data and see if it proved a problem. Stalkers are not doing poorly in PvP at any level range.

Second, I discussed this with our QA and programmer and have filed it as a bug. It is low priority, however, since Stalkers are still the best in PvP according to our data. As such, there is no ETA for a fix.

Third, there is a workaround for this issue. I'm certain you all can figure out what it is, if you don't already know.

Just to reiterate on Placates mechanics:
Placate, the power has two portions: Placate (the effect) and a Hide equivalent.
Any attack or effect on the original target will break the Placate, but not the hide -- only a new attack on any target breaks that.
In PvE, we've made the AI ignore Effects when placated, so the AI still ignores you (most of the time.)

Placate is a tool. It is a powerful tool, but it has limitations. Learning those limitations and how to work around them is a large part of gameplay for Stalkers.

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i only read this thread up until four posts after castle's response, because this is the stupidest thing i've ever read. AS, Placate, and then critt. the issue only messing you up if you critt first, because, unless i'm mistaken, AS does not have a secondry debuff affect.

if someone else said this before me, than hats off to them. anyone who didnt figure this out is a bonehead.


 

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i know they have the code for it somewhere, all they need to do is make placate the issue 6 version. its been busted since like early '06


 

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i know they have the code for it somewhere, all they need to do is make placate the issue 6 version. its been busted since like early '06

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Before it acted like a AoE, so they wouldn't do that because it's "Overpowered"


 

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After numerous PMs, I figure I should address this.

First, we know about this. It was noted as happening during Beta. At that time, we decided to watch the PvP data and see if it proved a problem. Stalkers are not doing poorly in PvP at any level range.

Second, I discussed this with our QA and programmer and have filed it as a bug. It is low priority, however, since Stalkers are still the best in PvP according to our data. As such, there is no ETA for a fix.

Third, there is a workaround for this issue. I'm certain you all can figure out what it is, if you don't already know.

Just to reiterate on Placates mechanics:
Placate, the power has two portions: Placate (the effect) and a Hide equivalent.
Any attack or effect on the original target will break the Placate, but not the hide -- only a new attack on any target breaks that.
In PvE, we've made the AI ignore Effects when placated, so the AI still ignores you (most of the time.)

Placate is a tool. It is a powerful tool, but it has limitations. Learning those limitations and how to work around them is a large part of gameplay for Stalkers.

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i only read this thread up until four posts after castle's response, because this is the stupidest thing i've ever read. AS, Placate, and then critt. the issue only messing you up if you critt first, because, unless i'm mistaken, AS does not have a secondry debuff affect.

if someone else said this before me, than hats off to them. anyone who didnt figure this out is a bonehead.

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So what you are saying is, that you think we should be forced to start off with Assassin Strike? How lame...

Sounds like to me we all know who the real "Bonehead" is around here.


 

Posted

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After numerous PMs, I figure I should address this.

First, we know about this. It was noted as happening during Beta. At that time, we decided to watch the PvP data and see if it proved a problem. Stalkers are not doing poorly in PvP at any level range.

Second, I discussed this with our QA and programmer and have filed it as a bug. It is low priority, however, since Stalkers are still the best in PvP according to our data. As such, there is no ETA for a fix.

Third, there is a workaround for this issue. I'm certain you all can figure out what it is, if you don't already know.

Just to reiterate on Placates mechanics:
Placate, the power has two portions: Placate (the effect) and a Hide equivalent.
Any attack or effect on the original target will break the Placate, but not the hide -- only a new attack on any target breaks that.
In PvE, we've made the AI ignore Effects when placated, so the AI still ignores you (most of the time.)

Placate is a tool. It is a powerful tool, but it has limitations. Learning those limitations and how to work around them is a large part of gameplay for Stalkers.

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i only read this thread up until four posts after castle's response, because this is the stupidest thing i've ever read. AS, Placate, and then critt. the issue only messing you up if you critt first, because, unless i'm mistaken, AS does not have a secondry debuff affect.

if someone else said this before me, than hats off to them. anyone who didnt figure this out is a bonehead.

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AS --> Placate only works in PvP, and barely because the person you're ASing probably doesn't have a good enough reflex to catch you and query up an attack, unlike an NPC, which Auto-Targets you and launches an attack...


 

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so... you're saying the problem with my solution is that you might not kill the target in two shots and run away unaffected?

yes, clearly i am insane.


 

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From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.


 

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No build can do more damage with a single build period.

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Incorrect. Ice Blasters, pre-buff, were churning out just below Assassin's Strike damage from range in the same amount of time Assassin's Strike requires. Add 12.5% more base damage to that, plus defuriance, and they'll actually exceed the burst damage capabilities of the so-called burst damage Archetype.

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While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change.

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Again, incorrect. Even a simple debuff can nullify Placate's protective abilities. And a mez, even if it's resisted by the target's status protection, will still nullify Placate's protective abilities.

Now, you may indeed see Stalkers as an extremely powerful force, but that's simply because you don't see the amount of work and frustration involved. You only notice them when they stick a sword in your ribs. You don't (and absolutely 100% can't) see them wasting their Build Up seven times before finally being at the right place at the right time to use Assassin's Strike.

While it doesn't require "immediate attention", it should still be higher priority than it is. It's been well over a year that this bug has been public, and still it's gone unfixed.


Doom.

Yep.

This is really doom.

 

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No build can do more damage with a single build period.

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Incorrect. Ice Blasters, pre-buff, were churning out just below Assassin's Strike damage from range in the same amount of time Assassin's Strike requires. Add 12.5% more base damage to that, plus defuriance, and they'll actually exceed the burst damage capabilities of the so-called burst damage Archetype.

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While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change.

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Again, incorrect. Even a simple debuff can nullify Placate's protective abilities. And a mez, even if it's resisted by the target's status protection, will still nullify Placate's protective abilities.

Now, you may indeed see Stalkers as an extremely powerful force, but that's simply because you don't see the amount of work and frustration involved. You only notice them when they stick a sword in your ribs. You don't (and absolutely 100% can't) see them wasting their Build Up seven times before finally being at the right place at the right time to use Assassin's Strike.

While it doesn't require "immediate attention", it should still be higher priority than it is. It's been well over a year that this bug has been public, and still it's gone unfixed.

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QF GADDAMMNDED T

Really, a blaster with either super jump or fly, with aim and buildup just simply has to 'float' around battle hotspots and wait for a stalker to show himself. After that stalker is exposed, blammo. Heck, jump in there and inferno.

The stalker AT is about patience, and as mentioned, wasted buildup. Really, the buildup for stalkers should be on the next attack, not a timer.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

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No build can do more damage with a single build period.

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Incorrect. Ice Blasters, pre-buff, were churning out just below Assassin's Strike damage from range in the same amount of time Assassin's Strike requires. Add 12.5% more base damage to that, plus defuriance, and they'll actually exceed the burst damage capabilities of the so-called burst damage Archetype.

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While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change.

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Again, incorrect. Even a simple debuff can nullify Placate's protective abilities. And a mez, even if it's resisted by the target's status protection, will still nullify Placate's protective abilities.

Now, you may indeed see Stalkers as an extremely powerful force, but that's simply because you don't see the amount of work and frustration involved. You only notice them when they stick a sword in your ribs. You don't (and absolutely 100% can't) see them wasting their Build Up seven times before finally being at the right place at the right time to use Assassin's Strike.

While it doesn't require "immediate attention", it should still be higher priority than it is. It's been well over a year that this bug has been public, and still it's gone unfixed.

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QF GADDAMMNDED T

Really, a blaster with either super jump or fly, with aim and buildup just simply has to 'float' around battle hotspots and wait for a stalker to show himself. After that stalker is exposed, blammo. Heck, jump in there and inferno.

The stalker AT is about patience, and as mentioned, wasted buildup. Really, the buildup for stalkers should be on the next attack, not a timer.

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Wasted buildup? That's not really valid, since I've wasted my own just as much whether it be by placate or the stalker running out of range. Perhaps if I was an EM and slotted for range, it might be a different story, but very doubtful considering the speeds SJ and SS cap at. And being that they generally have the usual mez protection, I'm not going to get one in before they run away, which is exactly what I expect a stalker to do. Not because they're cowards, but simply design. Huge burst damage, and being able to choose when and where to strike is what makes them so effective. A good stalker is an excellent escape artist, and will get almost always get away before defeat.

Unless you've got some very strong perception, stalkers get the first strike. If it fails, rarely are they unable to run to safety or hide until they strike again. When they do fall, it's because they attacked when they probably shouldn't have. And as mentioned above, movement is generally enough to keep you safe, but sooner or later, one side or the other will take the risk. For example, I may stand still and bait or the stalker engages a moving target. Neither position is favorable, but neither is waiting endlessly for a fight in a pvp zone.

And as far as damage is concerned, I'm not going to outdamage an AS unless the target is visible and im cycling attacks. But we know that's not how a stalker fights (i hope). I've got around 1400hp, and a single AS takes me down to a sliver, Even with bu+aim, unless I'm running several reds, I can't come close to that damage-And I've got some really expensive stuff under the hood. While my cast times are quick, if hit with an AS, all it takes is another hit to take me down, so there's a delay. Even if phased, bu+aim takes about 2 seconds which is more than enough time to clue a wise stalker to start moving. I could hit it early, but just the same the stalker can simply wait it out.


 

Posted

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From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.

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hahah that last sentence u said hit it right on the money... ive adapted my build many different times for each issue.. and each new goodie the villans get.. but all the villans do is complain instead of adapting...

and as it stands placate is workin as intended.. its just the stupid stalkers fault for standing right next to me when lotus drop goes off.. u guys do realise ur placate does go off once u have dot on u...

either case stalkers have enough goddies to get them out of a hot spot enough for them to be complaining about placate.. which is working


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Posted

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From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.

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hahah that last sentence u said hit it right on the money... ive adapted my build many different times for each issue.. and each new goodie the villans get.. but all the villans do is complain instead of adapting...

and as it stands placate is workin as intended.. its just the stupid stalkers fault for standing right next to me when lotus drop goes off.. u guys do realise ur placate does go off once u have dot on u...

either case stalkers have enough goddies to get them out of a hot spot enough for them to be complaining about placate.. which is working

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Simple suggestion for the both of you....

Do a little research before you come in here and complain to us that Placate is "Working as intended"

If you had done your homework, you would have read a post made directly from Castle saying that Placate is *not* working as intended.

Just because you say it is not, does not mean that it isn't...just means you have no clue what you are talking about, and obviously speak from opinions and not fact. Bad thing is, the fact has already been established...then you come in and say the fact is not a fact?

Do your homework before coming in here like you are Mr. Big-shot.


 

Posted

I have to agree with you regarding your topic. It has always been the case that if there are more than three em stalkers with 3+ stealth in a zone then the TP foe ganking will start. It is bad enought that sometimes you wont see a 3+ stealth till you have been AS but to have them placate you and come in for the kill makes it even worse. Yes I know that is part of your build and many of you have spend many hours prefecting this tactic, but what a lot of you forget is that there is always a counter measure (or really there should be).

In the leadership pool we have Assualt, it states that while active you will be resistant to taunt and placate, but this in fact not true. So you could say this was to nerf the ability for a counter on a stalker when being placated. Also, if you read the description for 'Breakfrees' it does mention that it helps reduce placate. So what I am reading it that hell with those powers because I am a stalker and I WANT placate to work everytime all the time when I WANT it to work?

Well I would LIKE assualt to work as it states, when I toggle that power I would LIKE it so that I am palcate resistant all the time, 100% of the time and just not shorten the effect time on the castor.


 

Posted

You can resist Placate....you resist it by cutting the effective time by half if I am not mistaken. SO instead of a full 10 second placate, it only works for 5 seconds on you.


 

Posted

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From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.

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hahah that last sentence u said hit it right on the money... ive adapted my build many different times for each issue.. and each new goodie the villans get.. but all the villans do is complain instead of adapting...

and as it stands placate is workin as intended.. its just the stupid stalkers fault for standing right next to me when lotus drop goes off.. u guys do realise ur placate does go off once u have dot on u...

either case stalkers have enough goddies to get them out of a hot spot enough for them to be complaining about placate.. which is working

[/ QUOTE ]

Simple suggestion for the both of you....

Do a little research before you come in here and complain to us that Placate is "Working as intended"

If you had done your homework, you would have read a post made directly from Castle saying that Placate is *not* working as intended.

Just because you say it is not, does not mean that it isn't...just means you have no clue what you are talking about, and obviously speak from opinions and not fact. Bad thing is, the fact has already been established...then you come in and say the fact is not a fact?

Do your homework before coming in here like you are Mr. Big-shot.

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I hit my 400 rep just yesterday - and being that pvp is slow on my server, the majority of my targets are stalkers. I may not have my own, but I'd say I've got plenty of experience bein on the otherside.

From what I've been seeing, placate isn't workin because its falling under the mezzing category - ie once mezzed cannot be mezzed again for several seconds.

Perhaps I feel like a big shot - but all the ego in the world doesn't compensate for a lousy player. I personally would think myself pretty sad if my ego exceeded my skill level. If you think otherwise, I'd be more than happy to duel on test =)

Whether or not the post by castle or whomever said it was or was not working intended - its obviously not a high priority for numerous reasons. A smart stalker can stack stealth beyond perception caps of most ats - but hey, do the research, one should never take words from the forum as fact. The best stalkers are nearly impossible to kill in pvp - not because of their hp or their damage, but their TACTICS. Stealth is the primary strength of any stalker, and knowing how to use it is what differentiates a mediocre stalker from a great one.

As a blaster, there are plenty of complaints made by numerous players in the community. Did I think it could use some improvement? Of course. But if the problems were that bad, I would have let my blasters collect dust until a fix I deemed adequate came about. Instead I learned how to play compensating for the weaknesses.

If you feel that placate is essential to pve or pvp, you might want to consider playing another AT. I can think of plenty of people that are effective stalkers, and while most may use placate, they also know from experience not to rely on it.

Lastly, since were quoting dev posts and official commentaries, you should also find a post indicating that effectively states that stalkers are a dominant force in pvp, and thus a fix isn't high priority. I believe it was by Castle, but I don't feel the need to spend any more time and effort proving a point that certain folks are unwilling to accept.


 

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You can resist Placate....you resist it by cutting the effective time by half if I am not mistaken. SO instead of a full 10 second placate, it only works for 5 seconds on you.

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The desciption in the assult power states 'You are resistant to taunt and placate'. Not that you are slightly resistant to taunt and placate'

If you are resistant, then it mean it does not effect you in any shape or form, the way placate works just now is that it shorten the amount of time in half that placate would normally work on you.

So they should either change the wording or change the power to work as stated. It is really misleading.


 

Posted

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You can resist Placate....you resist it by cutting the effective time by half if I am not mistaken. SO instead of a full 10 second placate, it only works for 5 seconds on you.

[/ QUOTE ]

The desciption in the assult power states 'You are resistant to taunt and placate'. Not that you are slightly resistant to taunt and placate'

If you are resistant, then it mean it does not effect you in any shape or form, the way placate works just now is that it shorten the amount of time in half that placate would normally work on you.

So they should either change the wording or change the power to work as stated. It is really misleading.

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No, resistance means you the effect has a smaller effect on you, protection means it doesnt do anything to you. Like how intergration gives protection from sleep, holds, stuns, knockback, and immobilize but health gives you resistance to sleeps. You still get slept with health but the duration is shorter.


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Posted

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From what I'm reading, placate is apparently not strong enough to you stalkers. I don't know why this is the feeling, at least in pvp terms.

Stalking is all about hit and run tactics - No build can do more damage with a single build period. A single AS will put any squishy in the red, and with the new defiance, there is no huge damage boost in a retaliating attack, and just about any blow will finish the target, short of the victim being quick to hit the green candy.

Stacked cm - requires a team effort of sorts. Not a valid arguement as two stalkers working together can easily drop the targets with teamwork. In huge team battles, a stalker's best tactic is to wait for targets to be engaged then surprise them - again easy to do in skilled hands. I've even had a gank squad tp me and be hit by 3 AS's for the instant kill - very sound tactic. Not only did they retain the ability to escape should they need to, their combined efforts prevented me from being able to react.

Short of designing a heavy perception build (ie dev/tactics), the stealth is more than enough, allowing for a getaway should the strike fail, which is something is common for me to see. Being able to put someone to the brink of death and running away because the situation goes out of your favor? I can't see how that's a valid complaint. Stalkers have the tactical advantage with their combined stealth, and even when breaking through that stealth, it still means the player must be within a certain distance to even see the stalker.

While I gather this bug mentioned seems to be related to status effects and a breakfree negating an otherwise unresistable power, I still do not see justification in it requiring "immediate" change. Stalkers have the tactical advantage, and where AS is unusable, other powers can still be used to similar devastating effect.

From my experience in Stalker's Call, a lot of stalkers like to gloat about their kills to builds defenseless to their tactics, and just as easily whine when their targets are no longer helpless prey. Really the only difference in those situation is that the victims have adapted new tactics to combat the ones the stalker(s) are unwilling to change.

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hahah that last sentence u said hit it right on the money... ive adapted my build many different times for each issue.. and each new goodie the villans get.. but all the villans do is complain instead of adapting...

and as it stands placate is workin as intended.. its just the stupid stalkers fault for standing right next to me when lotus drop goes off.. u guys do realise ur placate does go off once u have dot on u...

either case stalkers have enough goddies to get them out of a hot spot enough for them to be complaining about placate.. which is working

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Simple suggestion for the both of you....

Do a little research before you come in here and complain to us that Placate is "Working as intended"

If you had done your homework, you would have read a post made directly from Castle saying that Placate is *not* working as intended.

Just because you say it is not, does not mean that it isn't...just means you have no clue what you are talking about, and obviously speak from opinions and not fact. Bad thing is, the fact has already been established...then you come in and say the fact is not a fact?

Do your homework before coming in here like you are Mr. Big-shot.

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I hit my 400 rep just yesterday - and being that pvp is slow on my server, the majority of my targets are stalkers. I may not have my own, but I'd say I've got plenty of experience bein on the otherside.

From what I've been seeing, placate isn't workin because its falling under the mezzing category - ie once mezzed cannot be mezzed again for several seconds.

Perhaps I feel like a big shot - but all the ego in the world doesn't compensate for a lousy player. I personally would think myself pretty sad if my ego exceeded my skill level. If you think otherwise, I'd be more than happy to duel on test =)

Whether or not the post by castle or whomever said it was or was not working intended - its obviously not a high priority for numerous reasons. A smart stalker can stack stealth beyond perception caps of most ats - but hey, do the research, one should never take words from the forum as fact. The best stalkers are nearly impossible to kill in pvp - not because of their hp or their damage, but their TACTICS. Stealth is the primary strength of any stalker, and knowing how to use it is what differentiates a mediocre stalker from a great one.

As a blaster, there are plenty of complaints made by numerous players in the community. Did I think it could use some improvement? Of course. But if the problems were that bad, I would have let my blasters collect dust until a fix I deemed adequate came about. Instead I learned how to play compensating for the weaknesses.

If you feel that placate is essential to pve or pvp, you might want to consider playing another AT. I can think of plenty of people that are effective stalkers, and while most may use placate, they also know from experience not to rely on it.

Lastly, since were quoting dev posts and official commentaries, you should also find a post indicating that effectively states that stalkers are a dominant force in pvp, and thus a fix isn't high priority. I believe it was by Castle, but I don't feel the need to spend any more time and effort proving a point that certain folks are unwilling to accept.

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Obviously you have no idea who I am. To tell me that I may need to play another AT because I believe that placate needs to be fixed is just ludicrous. I have been playing the Stalker AT since i6 (When CoV was released) And pretty much know the AT in and out. My PvP "TACTICS" has indeed changed to compensate for the lack of a working Placate. But just because I have adjusted my "TACTICS" to compensate for it, does not mean I do not want a Power working properly. Regardless of the Power, if I put it into my build, I like it working the way it should be working, just the same as the Tank likes his Taunt or Gauntlet working properly.


 

Posted

I've been playing for less than 9 months, comming in after i9 a lil before i10. I'd like a better defiance. Has it improved, yes, but not the way I envisioned.

I could complain how I think the new changes aren't quite fitting, or I could complain about this or that...I...I...I.

I however, do not control the game. But I do control whether or not I pay my subscription. If a nerf/change was so detrimental that the enjoyment I once had was no longer, I would discontinue paying for the service.

If placate was essential to the stalker I would very much agree with your case. But I learned to recognize my weaknesses, and adjust tactics accordingly. You claim to have done the same.

As far as pvp goes, stalkers still have the greatest advantage. Placate doesn't make the stalker, the stealth factor does. Tactically, nothing has more survivability than a stalker, as a stalker can pick battles and refrain from engaging overhwhelming odds...observing its prey waiting for the ideal time to strike.

Vet status only goes so far. Some veterans I've met are a pleasure to team with and know exactly what they're doing, while others I've teamed with still have much to learn.


 

Posted

Why do I have the feeling you have no idea what it is you are actually saying? Placate was not nerfed....it was bugged.

For the record, I did not say i6 was when I started, I just said i6 was when Stalkers came into the game. So I was not trying to push vet status on you, was merely showing you my experience with the AT. If it is Vet status you want, then try i2, as that was when I started playing this game.

If I had not been so familiar with the Stalker AT, I would have never noticed the Placate bug to begin with, as I was the first person to notice the bug and place a complaint on the forums, but at that time, nobody else noticed it and brushed it off as false. It was not until a couple months later that it was finally recognized and a Sticky was made about it.

But....I am however currious....Why are you here again? Because I do not see you putting forth any suggestion that would help fix the obvious bug. I only see you attempting to discredit and belittle anyone wanting anything to do with fixing the issue.


 

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Obviously you misunderstood or simply didn't bother to read. Regardless if its not functioning correctly, it would have been high on the priority list to fix if it was game breaking. They've declared it not, (and my original post was meant to illustrate why) so I was merely pointing out there's nothing wrong in hoping for a fix, but don't hold your breath.

My contribution was not meant to be a solution, it would have been fixed long ago if it was a serious problem. For example, if something caused stealth and hide not to stack properly, that would necessitate an immediate bug fix as that would break the game class. Placate not working after being mezzed and popping candy, is not. There are numerous ways to adjust for that. If hide and stealth did not stack, perception powers and buffs could easily overcome one or the other, and a stalker would no longer be able to function effectively at all.

I also did mention what I figured triggered the bug, something you easily shot down without giving it a second thought. So I did in fact contribute something in regards to possibly understanding the problem, you merely didn't want to acknowledge it, assuming it simply could not be the case as if you knew the code yourself.

I was hoping to provide some insight, but anything short of a fix won't be enough to satisfy you. As I'm not one of the dev's and am therefore unable to fix this problem for you, I'll leave you to your thread.


 

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Obviously you misunderstood or simply didn't bother to read. Regardless if its not functioning correctly, it would have been high on the priority list to fix if it was game breaking. They've declared it not, (and my original post was meant to illustrate why) so I was merely pointing out there's nothing wrong in hoping for a fix, but don't hold your breath.

My contribution was not meant to be a solution, it would have been fixed long ago if it was a serious problem. For example, if something caused stealth and hide not to stack properly, that would necessitate an immediate bug fix as that would break the game class. Placate not working after being mezzed and popping candy, is not. There are numerous ways to adjust for that. If hide and stealth did not stack, perception powers and buffs could easily overcome one or the other, and a stalker would no longer be able to function effectively at all.

I also did mention what I figured triggered the bug, something you easily shot down without giving it a second thought. So I did in fact contribute something in regards to possibly understanding the problem, you merely didn't want to acknowledge it, assuming it simply could not be the case as if you knew the code yourself.

I was hoping to provide some insight, but anything short of a fix won't be enough to satisfy you. As I'm not one of the dev's and am therefore unable to fix this problem for you, I'll leave you to your thread.

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Indeed, Stalkers do not have any game breaking issues at all.


 

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Just because a bug isnt game breaking for an AT doesn't that It shouldn't be fixed at all.

The reason its not been fixed by now is because lol villianside.

Just a couple months ago a few tanks were having some problems with gauntlet not working. *gasp*
Not game breaking in any way, but still a problem that needed to be fixed. So, all the servers were brought down during the day to fix it.
Its been well over a year since placate was addressed.
Fix the dang thing already.


 

Posted

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Just because a bug isnt game breaking for an AT doesn't that It shouldn't be fixed at all.

The reason its not been fixed by now is because lol villianside.

Just a couple months ago a few tanks were having some problems with gauntlet not working. *gasp*
Not game breaking in any way, but still a problem that needed to be fixed. So, all the servers were brought down during the day to fix it.
Its been well over a year since placate was addressed.
Fix the dang thing already.

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*GASP* That post almost makes too much sense!!!

I couldn't agree more, it's annoying to see that a tanker bug which was in existence that wasn't game breaking or made the tankers not tank well, yet the servers were brought down for what 3 hours? Just to fix this bug and yet placate is still not fixed.