Placate is bugged


14DayTrialMan

 

Posted

That wasn't an NPC.. It was a Dev smacking you around while he lol'ed at you from his console..


 

Posted

i'm not sure what you're meaning here:

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I mean, they all have a 6-8 second time count of the ranged attacks between each other, so if he just hit, how could he hit again?

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If you mean they all have have to wait between 6-8 seconds to do a second ranged attack, then i'd say nothing wierd happened in your situation.

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I decided to wait for re-hide, and right as I went back into Hide, he turned around and hit me again.

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it takes 10s from the last anti-stealth action (i.e. being hit, using offensive power) to regain the hidden status.

It works like this, Placate:
1 wipes you off the NPC's aggro list
2 puts you into semi-hide
3 forces the NPC to act as if nothing happened for the duration of placate

Placate do not simply *STOP* the NPC. So if the NPC is in the middle of an attack, or has an attack lined up, it will finish executing it.

When you used placate, all of those three things happened. However, since the NPC had an attack ready to go, it still executed it, and you got hit. Hence you lost your semi-hide.

So you stood their for 10s to regain your real hide. During this time, the NPC didn't attack (forced to act as if nothing happened for duration of palacate).

Then, what i suspect happened, was that placate wore off just before you regained 'hide'. As soon as placate is off, the boss gets aggroed towards you because you're standing in its aggro range. And it probably lined up an attack that ended up being excuted just after you regained hide.

Although placate is supposed to last for 20s, it gets scaled down for stronger foes. Normally, this doesn't matter. Because placating a foe puts you into semi-hide, which will last until you regain true hide (assuming you don't do anything to break this semi-hide). So no matter how sort placate lasts for, the thing you're fighting shouldn't get re-aggroed towards you.

In your case, cause you got hit right after you used placate, you lost your semi-hide. And the thing got aggroed towards you before you regained hide.


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On a side note, if you placate something, then break your semi-hide, and then stand next to the thing you just placated (with no stealth). Are you collecting aggro?

it's like, do you get no aggro because the thing is placated? Or does the thing get aggroed towards you, but won't attack until placate wears off because placate forces them to act as if nothing happened?


 

Posted

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I am amused with how people with stalkers aren't happy with the builds of stalkers. I mean seriously if you feel they are lame and gimped the way they are then why not build something different. For fact I have seen many different stalkers in pvp that are nearly indestructible due to how they slot the powers and the sets they pick. If you can't build a stalker that is formidable then maybe stalkers aren't your cup of tea and it is time to try something else.

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This is a good example of two things

1. A Hero
2. A guy who doesn't get it....

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actually yes to the first remark and no to the second cause I do get it. I played a stalker for a while and did just fine with it no complaints had alot of fun with it. So why isn't everyone who has a stalker complaining? probably because they know how to build them.

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You're implying I don't know how to build my Stalkers?

I've logged more hours on Stalkers than you probably ever will...

Please, before insulting our intelligences, get a clue.

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DUDE I've seen you use the SAME language to address blasters who think the AT needs fixed.

Chalked up to player error or stupidity.

Oh god the pot's and kettles are going at it again... it's pandemonium..DUCK!!!!!


 

Posted

Not saying Placate ain't bugged....


 

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Nothing quite like ASing, Placating, then getting hit with a Brutes ET. Funny thing is, the Brute wouldn't have known I had Placated had I not told them Placate was bugged.


 

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Nothing quite like ASing, Placating, then getting hit with a Brutes ET. Funny thing is, the Brute wouldn't have known I had Placated had I not told them Placate was bugged.

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cept it don't work like that


 

Posted

Meh. You dont see me playing stalkers much anymore. Not until Placate is fixed.


 

Posted

not sure what you guys are talking about here, every time I get placated, it works, the person either runs, or hits me and gets another critical. Is it bugged that they get a critical when I can plainly see them? Even if I can no longer target them, they are quite visible...


 

Posted

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not sure what you guys are talking about here, every time I get placated, it works, the person either runs, or hits me and gets another critical. Is it bugged that they get a critical when I can plainly see them? Even if I can no longer target them, they are quite visible...

[/ QUOTE ]Well i for one am glad i rolled a stalker after placate was broken, so to me it works as intended just because i never seen it in it's other form. But for others the problem is, in the devs greed to use the nerf bat once again, it appears in it's prior form placate use to put you in 100% hide.

Now this would make hit and run much easier since you could vanish w/o the person even knowing you were there. I say so what? you can still hit and run, but now they made it so your only 75% hiden and if you use a set with any after effects like -acc, slow so on and so forth if you have a icon in your status window you can still return fire on the person who placated you.

The only set that really doesnt suffer from this is em/ and a side note, the single factor why my 1st stalker was em/. If your stunned thats great and who cares about placate at that point lol. But that could present a horrid problem, and stop any potential attack chains thus making those non em/ forced to aways hit and run, do to the inability to complete chains with any consistancy due the the main weopon that makes stalker chains possible being borked.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

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not sure what you guys are talking about here, every time I get placated, it works, the person either runs, or hits me and gets another critical. Is it bugged that they get a critical when I can plainly see them? Even if I can no longer target them, they are quite visible...

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This has been explained by me and many others so many times it is not even funny. So I wish not to explain it again. Seems you arrived way late in the conversation, so if you wish to get a better understanding of how placate is bugged, then please read the whole thread.


 

Posted

Whats really frustrating is, you have to have it to be effective yet it doesn't work. Last night i saw two scrappers fighting a brute, a bs, and a spines. So i jump in and kill the bs, placate the spines, pop phase shift and attemp to flee the scene, With retsu up mind you. And no only did the spines keep attacking me, and hitting me through all of that he killed me, and i must say i was highly pissed.

So what? in order to compensate for heroes tohit buffs do we have to be retarded and pop purples before every battle. Now i wouldn't even bring this up but i have died with my t9, and ps on a few times before. And even if he attacked me inbetween ps activating he shouldnt have because, A i never attacked him so no status icons would have been present(besides i'm /Em) B i placated him if i would have known that i would have just stayed and duked it out.

I read a post in another thread and i like the idea, that placate should uncue an attack from the placatee and even if one fires it should uneffect you. Also you should be totally hiden from the tgt, that makes no since that they can even see you, let alone fire off salvo.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

Who says you need placate to be effective? seriously, with the amount of ways a stalker has to get in and out of a fight quickly, Placate is the least of those, i have it mainly for PVE Just to get random minions off me while i kill bosses

Edit: If you've ever played WoW, you'd know that any dot on your opponet (Poisons, etc) takes off effects like blind, but not stuns, therefore, placate + a status effect (Dot, defkill, etc) and the placate not working is working as intended to me, i'm used to having something like it fail anyway


 

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welcome to CoH, come back when you hit lvl 12 =/


 

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Edit: If you've ever played WoW

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that's about where i stopped paying attention.


most recent 50 - psy/mm blaster

 

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Edit: If you've ever played WoW

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that's about where i stopped paying attention.

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QFW

I lol'ed @ that. Dude, in case you have not noticed, this is not WoW. When you learn what CoX is all about, come back to us and try again.


 

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I am going to go on a dev PMing frenzy if this bug isn't fixed in I10.

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I just *had* to bring this one back up....lol

It's i10, and almost i11. Get ready for your frenzy.


 

Posted

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Who says you need placate to be effective? seriously, with the amount of ways a stalker has to get in and out of a fight quickly, Placate is the least of those, i have it mainly for PVE Just to get random minions off me while i kill bosses

Edit: If you've ever played WoW, you'd know that any dot on your opponet (Poisons, etc) takes off effects like blind, but not stuns, therefore, placate + a status effect (Dot, defkill, etc) and the placate not working is working as intended to me, i'm used to having something like it fail anyway

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And if you ever played WoW, you'd know that Rogues have mondo damage and, iirc, can vanish much easier than Stalkers can.

Either way, as others mentioned, this is not WoW, so your point is void.


 

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I read a post in another thread and i like the idea, that placate should uncue an attack from the placatee and even if one fires it should uneffect you. Also you should be totally hiden from the tgt, that makes no since that they can even see you, let alone fire off salvo.

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That’s a good idea to have Placate uncue the next attack of the Placatee and the Stalker be put in Hide and untargetable. PVE players cannot target or see Bane Spiders who Placate us, so why shouldn’t it work the same way for players?

Also if the Stalker activates Placate during the time the enemy activates his attack, that attack is canceled out and it rewards skill (player reaction time).
But if the enemy attack already hits the Stalker before Placate is activated then the Stalker takes the damage of the attack. However the Stalker can activate Placate after that first attack to try to cancel out the next attack of the enemy.

Some might say this isn’t fair for Stalkers to have this new feature for rewarding quickness but this already exists in the game:

A Blaster can be killed 70% and stunned, then Placated so the Stalker can follow up with AS. But then the Blaster uses a BreakFree and is rewarded with being able to run away or use Defiance to 1-2 shot the Stalker back and get a easy kill with no skill involved; the Blaster had to rely on a BreakFree and just wait to be killed 70% for Defiance to become high.
So why not make Placate useful and rewarding for using an ACTUAL skill instead of relying on INPs and getting the easy way out like Blasters can do.

Also think of this:
The Stalker AT is called the “Hit and Run” AT and we are denied the HP amounts and Quick recovery powers that other melee Ats get, so that supports the belief that the Devs consider us this. But while we can use skills to Hit, our skill to assist our Run doest work (Placate). So that equates to a double restriction set on the Stalker AT: We aren’t given the attributes of Melee level HP, nor recovery powers that are available to other Melee Ats, nor DPS, yet our Run power doesn’t work. So we are forced to try to scrap with less damage and less HP and run out of endurance faster, or we can attempt to Run but cant rely on our Placate power to work.

Anyways, whether the idea above is supported or not, the Devs should be reminded again about the Placate bug to let them know this issue is still important to players and so that it at least gets put on the known issues webpage. Many players face issues with the broken power: Placate daily, and for it not even to be listed as a known issue when the Devs have been made aware of it many issues ago, is neglect and like a slap to the face of paying customers. It would be very respectful and good customer support if the Devs at least acknowledged that this power is broken and a fix will come.


 

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In the beginning, Stalker's placate did put a Stalker in to complete hide. Problem was, the Devs could not figure out how to put the Stalker in to hide from his target, and not from the whole zone. So to fix Placate from hiding a Stalker from the entire zone, the Devs figured they would half ars a fix and put Stalkers in to a pseudo hide.

Since then, the Devs to the best of my knowledge have not attempted to fix placate to the way it was meant to be to begin with. And they probably never will.


 

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Oh wait, so its less skillful to have to react quickly and hit a BF (which still allows you to get hit) than to react quickly and hit Placate?

Also, a blaster at 70% would do a lol amount of extra damage from defiance. Defiance only really kicks in full at around 90%.

Placate should be fixed, but please use valid reasons to support this fix.


 

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If you are talking about what I said, then your way off course. If not, then you may want to quote the correct person. Because your response to my statement makes little to no sense. My statement is quite valid.


 

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Oh wait, so its less skillful to have to react quickly and hit a BF (which still allows you to get hit) than to react quickly and hit Placate?

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Yes. A BreakFree is NOT a skill, its an INSP, it can be spammed, is near instant cast, has no recharge time, it can be bought from most contacts, and is a free ticket to nullify the enemy's power.
Placate is a real SKILL with a recharge time, it must be selected from the powers list, it roots and has an activation time.

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Also, a blaster at 70% would do a lol amount of extra damage from defiance. Defiance only really kicks in full at around 90%.

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Its a myth and Lie that Defiance only really kicks in at 90% damage to self.
Blasters are spoiled with the constant extra Damage and To Hit so that they don’t notice that Defiance always gives you a buff even at full health. A Corruptor would be happy to have any extra Damage and To Hit all the time.
Here are some quotes about Defiance from Arcanaville:

<font class="small">Code:[/color]<hr /><pre>100.00% 0.55% full health
57.00% 10.88% assault (10.5%)
45.00% 25.00% small rage
42.00% 30.78% circa one-shot death from average boss
41.00% 32.99% Fortitude (31.25%)
35.00% 50.00% Large Rage (50%)
31.00% 65.98% Aim (62.5%)
28.00% 81.23% Perma Rage (80%)
25.00% 100.00% Build Up (100%)
15.00% 200.00% Circa one-shot death from average LT
9.00% 303.14% Damage Cap (assuming 3-slot damage)
8.00% 324.90% Circa one-shot death from average minion
</pre><hr />

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The important things to note about defiance:

1. Blasters are defiance buffed constantly

Even at full health, you are getting somewhere in the neighborhood of a 1% damage boost due to defiance. You're not likely to notice it much until you reach about 50% health, though.


2. Defiance is not "laggy"

All my testing to date seems to indicate that if you have health X at the moment you activate an attack, then that's the defiance boost you'll get. Much like all damage-boosting abilities. The defiance bar is very laggy, though, and also has a maximum movement "speed."


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Anyways to further discuss Defiance at this thread is irrelevant since it is going to be changed and isn’t the subject of this thread. I was just providing an example that mentioned Defiance and you tried to pick at my post in a way that doesn’t have to do with the Placate Bug.


 

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Looks to me like he is trying to start a Blaster fight in a Stalker thread.

lol, Forum n00bs.


 

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Either way it would help our cause for it will bring attention to this issue.

I have doubts to whether the excuse is still valid that Devs could not figure out how to put the Stalker in to hide from his target, and not from the whole zone. I think they didn’t really invest the time to fix hiding from just from 1 target or they already have found out how to do this and just haven’t restored Placate's functionality to players.
But a way we can test this is to see if Bane Spiders' Placate hides them from everyone on a map or just a single target.
Ill try testing today after I take care of something, unless someone already knows and can post a report.


 

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Wait a minute. Clicking Placate is a skill and clicking a BF isn't? How again do you make the distinction?

As far as I can see, both require the same amount of work to be done by the player.

Click - Placate activated

or

Click - BF used



Neither one is a "skill".