TopDoc's Damage Badge guide


Atheism

 

Posted

Here's my complete guide to earning damage badges. In it, I will attempt to explain what the damage badges are, why you would want to earn them, and how to do so quickly and easily. And in case you're wondering, I'll list some alternatives.

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You earn badges for doing various things in the game, and there are 2 sets of badges that you get for taking damage. The first four are the normal damage badges, added in Update 2, while the last three are the epic ones that were added later. The epic ones really are for taking epic amounts of damage. Here they are, with hero and villain names. Thanks to badge-hunter.com for this info.

Tough, Stoic - For taking 100,000 damage.
Indestructible, Hard Case - For taking 500,000 damage.
Adamant, Ironman / Ironwoman - For taking 1,000,000 damage.
Unbreakable - For taking 10,000,000 damage.
Nigh Indestructible - For taking 100,000,000 damage.
Invulnerable - For taking 500,000,000 damage.
Immortal - For taking 1,000,000,000 damage.

One important consideration is that only damage to your base HP counts towards these badges. If you have Accolades that give you +20% HP (which counts as being on top of your regular HP), then losing those HP doesn't count towards taking damage. If you have Dull Pain or a similar power that adds 40% or more to your HP, then losing those HP also does not count towards taking damage for these badges. This is my current understanding, but as others mention in this thread that may no longer be the case. Here are the Accolades that you need to be aware of...

Hero:
Freedom Phalanx Reserve Member - +10% HP
Portal Jockey - +5% HP and END
Task Force Commander - +5% HP

Villain:
Invader - +5% HP
Born in Battle - +5% HP and END
High Pain Threshold - +10% HP

Now Accolades remember what level they were received at, and you can exemplar or malefactor down to temporarily get rid of them. But of course you'll lose some HP, so it may not really be worthwhile.

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Why would you want to earn these badges? Well, some people just like to collect badges. They're shiny! But a lot of villains are interested in getting the Born in Battle Accolade because of the little bonuses it provides. Unfortunately, you need Nigh Indestructible to get Born in Battle. That's right, you need an epic damage badge in order to get an Accolade. You will not get this in normal play. You'll be lucky to get Unbreakable. Hey, I don't make the rules, I just play by them. But a lot of people have been asking me recently, "Hey, TopDoc, how did you get Nigh Invulnerable?" This is my answer.

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Now we get to the nitty gritty. How do you earn those badges?

Obviously, you take damage. This is something most people are pretty good at.

The art to earning these badges is taking damage and living. As in taking large amounts of damage over a long time and still living. If you want to take damage, then Defense and Damage Resistance are actually bad things. They stop you from taking all the damage! You actually want Damage Resistance and Defense debuffs! The way you live is by healing or regenerating the damage you are taking. And the fastest way to do this is by resting. And Rest has a huge built-in Damage Resistance and Defense debuff. According to the I7 Prima update, it's a 1000% Defense and Damage Resistance debuff. That's enough to cancel any Defense or Damage Resistance power, auto, toggle, or therwise.

That's right. The fastest way to earn these badges is by resting while taking damage. Usually that means resting in front of a mob that just keeps attacking you. And you need to do this inside a mission so you don't idle out, as this is going to take a LONG time.

Toons normally regenerate all of their HP every 4 minutes (240 seconds). This happens 5% every 12 seconds. Things like Health, Rest, and other +Regen powers reduce the time between tics, so you heal more often than every 12 seconds, but you still heal 5%. Base regeneration is considered 100%. Scrappers and Stalkers have a cap of 3000%, which means they can Regen 30 times faster than normal. This means going from 1 HP to full in 8 seconds. Tankers and Brutes have a 2500% cap, which means 1 to full in 9.6 seconds. Everyone else has a 2000% cap, which means going from 1 to full in 12 seconds.

Those caps look pretty big, but consider that Rest is +1900% Regen. A squishy resting has capped regen. A Tanker or Brute with a single Healing SO in Rest is capped. And a Scrapper or Stalker with 2 Healing SOs in Rest is capped. Powers like Health (+40% Regen) are a drop in the bucket compared to Rest. Note that Regen Scrappers and Stalkers can get by with a single green SO in Rest if they have their other +Regen powers well slotted.

Once you have Rest properly slotted, the object is to find something that will damage you a lot, but that you can heal from using Rest. This varies a lot by level, faction, mob type, etc. One of my squishy chars using a single +3 mob who does melee attacks. Another uses 1 even con in melee and 1 at range. Melee ATs can usually take more attackers because they heal more. And remember that Rest is a huge Damage Resistance and Defense debuff, so mobs will hit you 95% of the time for 4 times normal damage.

You need to look out for mezzes. A squishy without mez protection should not rest by a mob that holds, disorients, or sleeps. That will knock Rest off. That's right, if you get Slept, you will stop Resting.

Also look out for mob END usage. Some mobs use enough END on their attacks that they actually run out! Just like us! It's rare, but it does happen. If you think you've found a good attacker, watch for a few minutes. If their END is slowly going down, you may have a problem. They'll eventually run out, and then their END will determine their attack speed. It's probably best to find another mob.

You want to look for high damage slow attacks if you have Accolades. Remember that damage to your extra Accolade HP doesn't count for the badges. If you have +20% HP from Accolades, and you never drop to your base HP because you're taking small bits of damage that are constantly healed, you are not earning any damage towards the badges.

How much do you heal while resting? Here are some numbers. The following is a list of every AT, their max HP at level 50, their max HP with 20% HP from Accolades, and how much theoretical damage they can take per hour with the +20% HP by resting.

Archtype Max HP +20% dam/hour
Blaster 1204.7 1445.6 434k
Control. 1017.4 1220.9 366k
Defender 1017.4 1220.9 366k
Scrapper 1338.6 1606.3 723k
Tanker 1874.1 2248.9 843k
Peacebr. 1070.9 1285.1 386k
Warshade 1070.9 1285.1 386k
Brute 1499.3 1799.2 675k
Corruptor 1070.9 1285.1 386k
Dominator 1017.4 1220.9 366k
Masterm. 803.2 963.8 289k
Stalker 1017.4 1220.9 549k

If you see anything wrong with these numbers, please let me know. The HP numbers come from Iakona's Power Data Standardization thread. The dam/hour is Max HP * 300 for squishies (100% HP/12 seconds * 3600 seconds/hour), Max HP * 375 for Brutes and Tankers, and Max HP * 450 for Scrappers and Stalkers.

Why do I only list numbers for level 50? Because you don't want to earn damage badges when you're very low level. The HP curve starts flattening out around level 40. Between level 40 and 50, you only gain about 10% more HP. So I wouldn't work on damage badges before about level 40. Of course if you can SK to a high level char, that would work just fine. You can be a Tough level 1 hero if you really want.

Note that you probably can't hit the theoretical number, but you can come fairly close. Remember that mobs will always miss 5% of the time (Rest is a big Defense debuff), but there's nothing to prevent a string of lucky hits. You can always start a bit low, and increase the difficulty of a mission to get higher level mobs that do a little more damage.

Certain heals can add to this. My badge characters are Rads, and Radiant Aura is a PBAoE heal which can be auto-cast. It won't affect anyone else while I'm resting, but it will affect me. I have it slotted with 3 Healing SOs and 2 very green Recharge Reduction SOs. This lets me take about 100k/hour more damage than just resting alone. A dedicated Emp Defender could probably add about 200k/hour by setting Heal Other on auto, and they would get credit towards their Healing badges.

Aid Self cannot be auto-cast as it is interruptable. Foe targeted heals like Twilight Grasp also cannot be auto-cast while resting. And remember you don't want to use Dull Pain or other heals which increase your HP.

Now one problem is activating Rest near mobs. After all, they're probably attacking, and Rest is interruptable, so you'll stop Resting if you're hit while it is activating. There are a couple solutions. Chars with big ToHit debuffs or Defense buffs can just try a couple times, and it'll normally work. Villains with Demonic Aura or heroes with Eye of the Magus can use that +Def to help get into Rest. Everyone else should pop a few Lucks before trying to rest. If you're really desperate, you can Rest away from mobs, then pop 10 Break Frees and move over to them.

Once you've got Rest properly slotted and you've found one or more mobs to attack you, the only thing left is time. You don't get logged off if you're inside a mission, so you just sit inside a mission taking damage for hours on end. Do it while you sleep. Do it while you work. It took me over 200 hours on my villain to get Nigh Indestructible, which is about how long it took him to go from level 1 to 50.

By the way, I usually /hide and /ghide when doing this, as otherwise people think I'm on and at the keyboard.

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What are the alternatives to sitting inside a mission and getting beat up by mobs while resting?

You can play your char and take damage the way the devs intended! Of course, in a decent team, you don't take much damage. Make sure you look for a bad team with lots of healers, you're going to want to take a lot of damage. Playing 4 hours every night with the same char in a bad team, it'll probably take you 6+ years to earn the first epic damage badge Nigh Indestructible. Regen Scrappers and Stalkers should be able to bring that under 3 years. Multiply that time by 10 if you want the last Epic Damage badge.

Be the agro tank at a Hami raid.

Villains can sit around getting burned by the fires in Mercy Island. They work something like Giant Monsters, in that they do more damage to higher level chars. Unfortunately, someone with ice powers can walk up and defeat them. You will idle-out unless you're in a SF, as you're in a city zone. And they do small tics which may not count if you have Accolades.

Heroes can sit in the lava in the Tyrant mission. This may only be an option for Tankers, and they may need a healer or two on the side, as that lava does a LOT of damage. And again Accolades may significantly reduce the amount of damage that counts for the badge.

Anyone can sit in the aura from the red pain crystals in CoT missions. These crystals have a level, and their damage is adjusted appropriately. (Don't bother going to the Hollows, where they'll probably be level 15 at most.) Find a high level mission with crystals, maybe even overlapping ones, and you'll be able to take some decent damage. But once again they may not count if you have accolades, as you will rarely drop below your base HP. And I don't know if the damage compares to getting hit by mobs. Finally, they are random spawns. If you need 2 together, you may need to reset the mission to get them.

Heroes can rest on top of a burning building in Steel Canyon. I once heard that they do a HUGE amount of damage if they blow up. Make sure you discourage other heroes from putting the fire out. But somehow I don't think the Devs would approve of this.

Monster dropping is the only thing that comes close to Resting. Have a friend with Hover and Recall Friend drop you on Monster Island (Peregrine Island zone, the island with all the monsters). Get stomped, rez at the hospital, repeat every 10 seconds or so. Of course this requires you both be actively playing your chars.

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Note to the devs...

The bar is set too high on the epic badges. The only way people get them is by doing ridiculous things like resting in front of mobs overnight.

An Accolade should not require silly farming like this.

You might want to give Rest a higher magnitude Immobilize.

It's silly that slotting Rest with Heals does nothing for a squishy. Document it. Or make Rest a +2900% Regen buff and don't let people slot Heals.

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Thanks to the collected wisdom of Badge-Hunter.com for a lot of this.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

How sure are you that Dull Pain reduces the amount of damage taken towards the damage badges?

Long before Issue 7 there was a bug with regen stalkers. If a regen stalker were running Dull Pain, it could regain Hidden status extremely easily - all it had to do was stay above base HP. As long as you stayed above base HP with Dull Pain running, taking damage did not interfere with Placate at all (the placate effect or putting you into Hidden status), and taking damage would not stop a stalker from reHiding in the usual time (as long as the stalker stopped attacking). In fact, if you never attacked at all, Dull Pain would completely prevent Hide from breaking until you were taken down below your base HP.

Castle posted about the bug after it was fully discovered that Dull Pain was the reason some stalkers could stay Hidden while under fire. However, he didn't say that the bug was being fixed because it was overpowering regen stalkers. Rather, he said that it was being fixed because it directly interfered with the awarding of some badges.

So when the devs would able to fix the bug with Dull Pain and regen stalkers, it was implied that the bug fix would enable all damage taken while using Dull Pain to count for damage badges. The bug fix was for all HP-boosting powers, not just a stalker's Dull Pain.

This bug has since been fixed - I say this because my /regen's Placate now works in the same way regardless of Dull Pain running or not. Dull Pain does not prevent me from being knocked out of Hide anymore. Since the bug fix's purpose was to allow for proper awarding of badges (assuming Healing and Damage Taken), I would assume that running Dull Pain today should not worry anyone concerned with earning their Damage Taken badges.


Troller-50(Earth/Rad) Fender-50(Rad/Rad) Scrap-50(Dark/Dark) Tank-40(Stone/Stone) Blaster-25(NRG/NRG) WS-32

Corruptor-40(AR/Rad) Stalker-40(MA/Regen) Brute-32(DM/EA) MM-30(Ninja/DM) Dom-26(Ice/Fire)

 

Posted

No mention of CoT Pain Crystals? I would think if you sat in one of those for a while and had enough Regen to keep it from killing you you'd rack up lots of points towards the badge. I could easily see someone getting an Oranbega mission and parking their character in a Pain Crystal and going to bed.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

Problem with CoT pain crystals is that you can't have +HP accolades for it to be effective. Before I got High Pain Threshold used pain crystals to achieve 5th Healing Badge and 4th Damage Badge. Tried pain crystal while in rest and achieved same DoT as standing in pain crystal. Pain crystals don't leave anything in the combat tab to be tracked so Herostats won't work to find damage/hour.


The first step in being sane is to admit that you are insane.

 

Posted

A while ago there was some kerfuffle about Heal enhancements in Rest not working. I did not follow the thread, and am not sure if it was due to already being capped without any Heals in Rest for that particular complaining character. IIRC, it was a Tanker, and thus would not have been capped otherwise, even with Health slotted. Are we sure that Heal enhancements work in Rest now, and that character was just capped?


Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)

 

Posted

I posted a few things about Rest during my early testing. Originally I tested Controllers, Peacebringers, and Defenders, and they all capped with unslotted Rest at 2000%. Silly me assumed everyone did, so I mentioned that a few places. I even filed a bug that Healing Enhancements didn'd do anything in Rest. Then Beef Cake (a tanker) said a few times that slotting helped him, and Iakona mentioned there were different caps for melee chars. I retested Scrappers and found their 3000% cap by slotting rest (proving that slotting does help Scrappers), so I was willing to accept all of Iakona's numbers. The result is what you see above, with the recommendation to single slot Rest with a heal SO on Brutes and Tankers, and double slot it on Scrappers ans Stalker.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Just posted by Positron in a Training Room thread about the Born in Battle accolade...

[ QUOTE ]
I've lowered the requirements for this from needing the "Nigh Indestructible" badge (100,000,000 damage taken) to "Unbreakable" (10,000,000 damage taken).

This is in a future patch (not on the Training Room yet). I don't know when it will be promoted to TR or to the live servers, but it is in the pipeline.

[/ QUOTE ]

Anyone can earn Unbreakable in a few days using the method I've described. Unfortunately, they'll have to if they want the Born in Battle accolade, because few people get Unbreakable by level 50 naturally.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Does self-damage count? Like the damage from ET or Oppressive Gloom?


 

Posted

Any suggestions as to which foes are best for using the Rest approach? I tried it with some basic Carnie minions and was fine for about 5 minutes until one of them stunned me.


Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
Black Khopesh, 43 db/wp Scrapper
Circuit-Boy, 40 elec Brute
Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
Blood Countess, 33 mind/storm Controller
Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker

 

Posted

Or, you could try something, you know, less damaging, as ANY single even-level Carnie minion can kill at least my Scrapper in Rest mode, since they always close to melee and then the death occurs. I got the first 4 over about 48 hours on my MM by sitting with 1 Galaxy at ranged.


Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)

 

Posted

[ QUOTE ]
Any suggestions as to which foes are best for using the Rest approach? I tried it with some basic Carnie minions and was fine for about 5 minutes until one of them stunned me.

[/ QUOTE ]

Not sure about 40+ levels, but I tried this with my Nin/Nin stalker at 38, using Council from a paper mission. Rest is only one slotted for recharge, total health is 885 with no health-giving accolades. Also, I already have Hard Case. Went into a room with 2 Vortex Cor Leonis Fires, even level, and a vampire thing.. Killed the vamp, went into rest and let the 2 Fires hit me with all my toggles off including hide. They killed me quick.

But, I went back, killed one of the fires, went into rest and let the other one start hitting me. His attack "chain" consists of one punch which does 419 while I'm in rest, and the flamethrower attack which does 8 ticks of 52 each, and takes him roughly 10 seconds to repeat it. Been letting it go now for about 45 minutes and I'm still not dead, so I'd say this combo seems to work.

Edit: And apparently I just got the Ironman badge while writing this post. Only 9 mil to go! (Assuming the patch to make the requirement Unbreakable is real and coming out soon.)


 

Posted

I don't know if self damage counts. I would think all damage counts, but you never know. (I seem to recall something about falling damage a while ago.) Still, you earn't going to earn any badges doing ET (Energy Transfer I assume) as you need a target (who will take a lot of damage), you can't do it while resting, and it has a somewhat long recharge.

By resting in front of a mob, you can take nearly your full HP every 12 seconds for hours on end. That's the gold standard you have to compare alternatives against. Can ET or any other power drain your HP in around 12 seconds, and let you recover your full HP in those same 12 seconds? If not, keep looking. The healing is really the key, not the taking damage part. Excluding Hamidon agro tank healing, the fastest forms of healing are Rest and being Rez'd, and you can't rez while afk. That means you need to find a way to take damage while resting, and while afk.

Carnies have been my preferred opponent for my Corruptor, but only one certain carnie. Attendants will stun a small percent of the time, but any percent is bad when you expect to take thousands of attacks from them overnight. Avoid them if you don't have status protection. The Strongmen and Fencers have 2 attacks with different recharges. Even with my heal, an even con one can take me down fairly fast. The only thing I've had luck with is the Jugglers. Their side effect is END drain, which isn't a problem while resting. At level 40 before Accolades, I was resting in front of a +3 Juggler doing melee attacks. With my heal and Accolades at level 50, I can survive 1 melee and 1 ranged as long as they're even con. But I think I can find something better.

I've got my heal (Radiant Aura) 3 slotted for Heals and 2 for Recharge Reduction. Another Recharge Reduction would only help a little bit, considering the 2 I have are +3s. I don't need to worry about the END cost while resting.

Kyasubaru, you'll want to slot your Rest with a Heal SO. Then crank up the difficulty and see if you still survive.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
Or, you could try something, you know, less damaging, as ANY single even-level Carnie minion can kill at least my Scrapper in Rest mode, since they always close to melee and then the death occurs. I got the first 4 over about 48 hours on my MM by sitting with 1 Galaxy at ranged.

[/ QUOTE ]

Something is wrong here.... or just plain odd. My blaster - he can rest in front of a +2 juggler, in melee and he doesn't get stunned, slept, mezzed or defeated. Obviously, my blaster has fewer hp than a scrapper.

The only thing I can think of to possibly explain it, is what level is your scrapper?


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

A fine guide, to be sure. I would have thought you would have added the "max damage you can take by AT table", though.

There is one thing that used to bother me - the whole "Your accolade HP boosts do not count towards damage" thing. Beefcake, and yourself, both mention that this may, or may not be the case.


I would love it if some of you with multiple accounts could find a level 50 tank that has HP boosted accolades. Do some math, determine the precise number of hp boosted health that tank has. For example, lets say it's 200 hp worth of accolade.

Let this tank take NO MORE than 199 damage each hit, while the empath heals for at least 200, getting the tank to full before the next hit.


Only by doing this, will we settle this once and for all. For, apparently, this experiment, though already done by Peace_On_Earth, seems to be discarded because for whatever his reasons, chose not to post about it, so I posted it for him.

I've only got one account, so it'd be tough for me to find someone to aid me in this so that once and for all we could answer this question.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

I do have a "max damage you can take by AT" table in the original post.

As for damage to boosted HP not counting for the badge, I don't have multiple accounts to test this. I think I know a fairly easy way to test this, but it would require some help. But it looks like SantaLaws did some recent testing and found this was still the case.

What can you say about the testing done by Peace_On_Earth?


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Someone asked me a question about limited mission selection, so I thought I'd add a few comments here for everyone to see...

Some characters have a very limited selection of missions. Villains have the Newspaper, which can give unlimited missions with a number of different factions. They have it easy. Heroes are not so blessed. In fact some heroes have finished all of the missions from their regular contacts, and may think they're out of luck. Not so.

There are 2 sources of infinite missions for Heroes. Shadow Shard missions, and Task Forces. Several contacts in the Shadow Shard will keep giving you the same set of missions, time after time. These are probably all against Rularuu, but at least that's something. Also the Shadow Shard TFs have a wide variety of level appropriate foes from different factions that you can experiment with, to find the best mobs to deal damage. See below about how to run the TFs.

If you don't like those missions, it's even possible to rest by mobs on the street in a City, Hazard, or Trial zone without going AFK. You just have to be in a TF at the time. If you're in a TF, you will not go AFK or auto-logout. You can find a good mob to attack you in a secluded place and just rest there. Of course someone else could always come by and defeat it. Or they could train more mobs on you, or do other nasty things. That's why I usually recommend working on damage inside a mission.

Now a TF will disband if you are the last person in it. So find a friend with a retired level 50 char, plus 6 other people to help you start the TF. Once started, the 6 other people can quit the TF. Your friend can log out without quitting. You're now in a TF and can freely wander around zones or in TF missions without ever going AFK or auto-logging. Unfortunately you can't team with anyone else or enter their missions. Note that non-Shadow Shard TFs will auto-exemp you if you're too high level. That's why I recommend using the Shadow Shard TFs for this. However, if you plan to take damage or otherwise idle in a PvP zone (which is usually a bad idea), the PvP zone auto-exemp takes precedence. A level 50 char can start the Positron TF and get auto-exemp'd to 15, then head to Recluse's Victory and be 50 while there.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

The best baddie to use for this is a galaxy. I farmed this at level 50 with a +2 since i had a PBAOE heal. I got him into melee range, hit a bunch of lucks and got into rest. He would hit me with a punch attack for around 540 followed by an energy attack for 213. With my heal and rest slotted with one heal SO++ i was able to regen my health before he killed me. So far this has been the best tactic i have found. Had my unbreakable badge in no time. Good luck


 

Posted

My personal favorite source of damage is the malta turrets. Not sure if it's a "bug" or "working as intended", but these little guys never despawn,even after their master is killed.

They are similar to the CoT pain crystal (perpetual DoT) except these guys are more "bursty" damage, helping you to get past any accolades you might have


 

Posted

My 50 Corruptor had some problem when I first started with Ice Thorn Casters (I use 2 52s). Ice Thorn Casters have 2 ranged attacks (one short range, one long) plus a melee attack. I had a hard time trying to get them to just use the one long range attack when I was using Super Speed to position myself. They prefer range, so they're happy to attack if they can see you at range. But they move closer if they can't see you, and when they get close enough to see you through a minor Stealth power they decide to charge into melee. So now I turn off Super Speed and it's simple to get them to attack me at long range with the one attack. This probably applies to many or all mobs who prefer range, so make sure you turn off Stealth powers when trying to position mobs to use ranged attacks.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Someone over on Badge-Hunter finally did a test with and without Accolades, and found that having Accolades DID prevent you from getting full damage credit.

Stick to my original advice. Avoid DoTs and even small fast attacks (Galaxies). Stick to bigger slower attacks if you have Accolades.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Heh, those epic badges are unbelivable, Luckily I have badge-hunting freinds with 50's who could help me, all I need to do is find a laptop (the monetary cost of keeping my desktop on for a bit over 8 days is far too much) and findy something else besides CoX to occupy my time (schoolwork perhaps?) and I can have those nifty badges with cool names (the only reason to badge hunt is because if badge titles imho)


 

Posted

I had a lot of succes with my brute fighting one +6 CoT guide. These guys melee attack does very high damage while in rest and recharges about every 9 seconds. Because you cannot be one shotted as long as you have a full hp bar they will bring you down to 1hp. Was almost perfect for me. I needed a friend to get me a mish with a +6 guide though.

Ian Moore


 

Posted

Actually, you should find a level 53 Guide. It doesn't matter what level you are, the one-shot code will prevent you from dying. For example, a level 32 char only has around 800 HP, they get hit for around 2500, but they survive and end up with 1 HP.

You will fully heal between attacks if you're a Melee AT with a Healing SO in Rest, otherwise you need a fast auto-fire heal (Healing Aura or Radiant Aura) or outside assistance.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
Actually, you should find a level 53 Guide. It doesn't matter what level you are, the one-shot code will prevent you from dying. For example, a level 32 char only has around 800 HP, they get hit for around 2500, but they survive and end up with 1 HP.

[/ QUOTE ]
I'm sure this has occurred to someone but if you have only 800hp but get hit for 2500hp and wind up with only 1hp do you get credit for taking 2500hp damage or for taking 799hp damage?