Official Thread for Empowerment stations


Agent_117

 

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I remember previous patches where everything was set in stone once it was up on the test server. Time on test was just, apparently, for fixing bugs. Player feedback did not result in any tweaks or changes to any of the major or even minor features or nerfs.

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As much as I don't like a lot of the nerfs (I DO have a Regen...) this statement really isn't true. They rolled back the boss changes due to player feedback, as well as the mutually exclusive IH & Integration thing. There are undoubtedly others (in fact there was a thread similar to this idea not long ago, probably still in General somewhere), but it's early and I'm tired and I've got a long road trip ahead of me this morning.


 

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It doesn't really matter much to me what the costs are, a 15 minute buff that starts to run while I am in the SG base seems completely useless. Given the travel time to and from a mission, it won;t really do me any good. And heave forbid if a teammate has to go to the bathroom or answer the phone while the timer is running. I seriously doubt it would even last beyond the first battle or two. I would rather have it cost more and last for an hour or two of game time or 24 hrs of real time. The only way 15 minutes works is if I can select when I turn the power on to start the timer.


 

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Hey, does anyone have a screenshot or link to what the arcane Empowerment Station looks like?


 

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Cant be arsed out to read whole thread so whats up with bieng able to make lvl 10 hami's.... To bad i cant use it... lol Any info on that subject would be appriciated..


 

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Cant be arsed out to read whole thread so whats up with bieng able to make lvl 10 hami's....

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Can't be arsed to tell you.







It's a field test for the Enhancement crafting system. :P


 

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I have to agree with most of the posters here. It simply requires too much salvage for the buffs that it gives. In many cases, Inspirations are far cheaper and easier to come by.

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Say. Empowerment Stations can have up to three Auxiliaries, right?

Why not KEEP the current prices for the buffs - but what ytou do is craft an Auxiliary that enables that station to sell that buff ... for a modest price in Infamy/Influence (about what an inspiration with the same benefits would cost). Buffs which last an HOUR, and persist after "death" / "defeat".

That, IMO, wuld be reasonable. And would be cause to have multiple Empowerment Stations in a single base, too.


 

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Cant be arsed out to read whole thread so whats up with bieng able to make lvl 10 hami's....

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Can't be arsed to tell you.







It's a field test for the Enhancement crafting system. :P

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sooo nothing higher then 10 or what lol...


 

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Empowerment Stations and Salvage Storage have rendered Worktables grossly inefficient. Perhaps downright unnecessary.

Previously, there were 2 reasons to have a worktable:
1. to build base items. This included refining salvage as a step in the process.
2. to refine salvage you hold, in order to clear inventory room for more salvage drops.

You can now refine salvage on an Empowerment Station that's 10k to 85k cheaper than a worktable. 160k cheaper if you wanted to keep all 3 around for this benefit to your SG.
Add to this the storage items and you can see that there's no need to keep worktables in your base to help manage inventory.

OK, so why use a worktable? Just to build items now. Most groups won't keep the tables in place for 2 reasons. First, you can sell table when done to help fund whatever you just built. You have 1.5 million for a Turbine Generator? You can borrow 100k of that for the worktable, then get it back. The second reason is that with a lack of access permissions, most SGs get annoyed by people planting personal items that aren't needed. (such as the 2 spare Mission Computers I've had to get rid of.)

This situation is kinda strange to me.
I'm not sure what should be done about it.


 

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This situation is kinda strange to me.
I'm not sure what should be done about it.

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You're right it is strange. But Im not sure it's altogether bad.

As you pointed out, the base builder(s) can place a worktable when they need to create something and delete it when they're finished. And it prevents other SG members without the right permissions from wasting their salvage or the SGs prestige with created items.

I like it from an efficiency standpoint, and I like that it takes me out of the difficult spot of having to delete an item someone else created and then explaining to them why I had to delete it. But I dont necessarily like that it makes the "base builder" role even a little more exclusive than it already was. Not sure if it's necessarily bad or good, there are both advantages and disadvantages to this setup and Im not really sure how I feel about it honestly.


 

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Frankly when you consider that the average base with 2 workshops (one mag and one tech) along with a telepad room, control room with Oracle, medical facility with 2 res rings and maybe one meeting room on a 8x12 grid leaves utterly no room for an additionally room to be added there is no reason to keep a workbench active at all now. I mean you have all your stuff and the workshops only allow 2 workbenches maximum anyway.

Ultimately people will just take their workbenches back and keep the empowerment stations in there. The only benefit now of the workbenches is for recovering items destroyed during a raid so a PvE SG has utterly no reason to keep a workbench 24/7 now.


 

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I wonder if the Devs actually ACTIVELY play on live and participate in Player run sg's - if they do, why would they EVER allow these types of indecent recipe lists that result in piddling effects.

Bah.


 

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* Lowered Empowerment Station recipe requirements. (Known Issue: requirements for recipes on Tech Empowerment Stations were not reduced. This is a bug and will be fixed in a later patch.)

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First off, the recipes for the Empowerment Buffs don't show unless you have the components for them. Not a huge deal, but might be good later on if there are more intricate recipes that require a broader variety. It'd be good to know which things I need.

Secondly, the prices seem much more reasonable. Everything seems to have a requirment of between 1 and 4 Focis/Elements. The only exception seems to be invisibility, and I couldn't unlock that recipe even with 13 components.

So, in 20 levels of playing in SG mode, I've gotten enough salvage for 6 Foci and 7 Elements, which translates to about 6 buffs, or about 1 buff per 3 levels. Seem fair?


 

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And just an additional note: The temp powers still don't work in Nova or Dwarf forms.


 

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guess i'll take a look at the empowerment stations. i got 99 of each of the low and mid range components and around 20 of each of the high end.


 

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The only exception seems to be invisibility, and I couldn't unlock that recipe even with 13 components.

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Grant Invisibility requires 6 Foci and 1 Glyph (advanced).


I agree that it'd be nice to be able to check what you need without actually having the ingredients on your person. We were copying alts of characters over to get more salvage to test with and I got up to almost 30 each of Elements and Foci before I thought to try a higher level combination (because it couldn't possibly take more than 30!). Like right now I'm wondering what it takes to make the more advanced worktable.

I still think these stations would gain utility (major utility) if we could use the types of salvage we actually have absolutely no use for but this is much better than it was, anyway. We're now talking about getting a tech table (we're going arcane) to blow off some of our excess.

Question: What do the lefthand numbers mean? Eg. The ones on all the combination recipies, the 35 on Grant Invisibility and the 15s on all the other Empowerment buffs?

And in case anyone was wondering...
- Confusion Resistance - 1 elem. + 1 foci
- Fear Resistance - 1 elem. + 1 foci
- Fire Resistance - 1 elem. + 1 foci
- Grant Invisibility - 6 foci + 1 glyph
- Increase Attack Speed - 2 foci
- Increase Jump Speed - 2 elem.
- Increase Perception - 2 elem. + 1 foci
- Increase Run Speed - 2 elem.
- Knockback Increase - 1 elem.
- Knockback Protection - 1 elem.
- Lethal Resistance - 1 elem. + 3 foci
- Sleep Resistance - 1 elem. + 2 foci
- Slow Resistance - 1 elem. + 1 foci
- Smashing Resistance - 2 elem. + 2 foci
Elements and Foci are the Basic Table combos for Arcane and Glyphs are one of the Advanced Table combos. I didn't write down the names for comparable items in Tech, but you should be able to figure it out yourself


<-- chick, not dude

@perfectkismet | Arc ID: 191776 When Worlds Collide
47 50s: 6Bl . 3Br . 7Con . 3 Corr . 4Def . 1Dom . 2HET . 1MM . 1PB . 6Sc . 2St . 8Ta . 4VET

 

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* Lowered Empowerment Station recipe requirements. (Known Issue: requirements for recipes on Tech Empowerment Stations were not reduced. This is a bug and will be fixed in a later patch.)

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First off, the recipes for the Empowerment Buffs don't show unless you have the components for them. Not a huge deal, but might be good later on if there are more intricate recipes that require a broader variety. It'd be good to know which things I need.

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I thought that was an option? Has it changed with yesterdays patch?


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Perception Increase needs its cost reduced. This is currently more expensive than Fear and Confuse resistance, and I can only think of one mob in the game that does -Perception. It's just not enough of a threat to justify the cost.


 

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Perception Increase needs its cost reduced. This is currently more expensive than Fear and Confuse resistance, and I can only think of one mob in the game that does -Perception. It's just not enough of a threat to justify the cost.

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Yeah, but think PvP. Stalkers are already crying over FA; making +Per buffs in your base too cheap would make em throw even bigger fits...


 

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Yeah, but think PvP. Stalkers are already crying over FA; making +Per buffs in your base too cheap would make em throw even bigger fits...

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Precisely. As soon as this goes live, anyone with enough Salvage will be able to see Stalkers in Siren's Call without even needing IR goggles to do it.


 

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Yeah, but think PvP. Stalkers are already crying over FA; making +Per buffs in your base too cheap would make em throw even bigger fits...

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Precisely. As soon as this goes live, anyone with enough Salvage will be able to see Stalkers in Siren's Call without even needing IR goggles to do it.

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Yeah, I can't wait. I got me plenty of salvage...

Seriously, the only downside to the empowerment stations and PvP is that you have to leave the zone to get to your base. Obviously, this would matter more in Siren's than anywhere else. It just doesn't take long at all to go back and forth from any PvP zone to your base. Heck, base portals are very near the Warburg and RV entrances hero-side...


 

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Yeah, but think PvP. Stalkers are already crying over FA; making +Per buffs in your base too cheap would make em throw even bigger fits...

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Precisely. As soon as this goes live, anyone with enough Salvage will be able to see Stalkers in Siren's Call without even needing IR goggles to do it.

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We've been told these stations are to buff up to get past a big hurdle in a mission. (Such as an Elite Boss.) These don't seem to be for PvP. 15 minutes is very irrelevant for PvP - if you got wrecked by a stalker this is still going to be within the 20 minutes of "no profit" time so you can't even get proper revenge.

If anything, this is more useful for AVOIDING Stalkers than attacking them. This will make you a little safer when running that Patrol mission for the badge and temp power.


 

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* Lowered Empowerment Station recipe requirements. (Known Issue: requirements for recipes on Tech Empowerment Stations were not reduced. This is a bug and will be fixed in a later patch.)

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First off, the recipes for the Empowerment Buffs don't show unless you have the components for them. Not a huge deal, but might be good later on if there are more intricate recipes that require a broader variety. It'd be good to know which things I need.

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I thought that was an option? Has it changed with yesterdays patch?

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Yes. There used to be the little arrows that would expand the window of an item to show you the recipe. This is missing on Empowerment Stations.

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Yeah, but think PvP. Stalkers are already crying over FA; making +Per buffs in your base too cheap would make em throw even bigger fits...

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Precisely. As soon as this goes live, anyone with enough Salvage will be able to see Stalkers in Siren's Call without even needing IR goggles to do it.

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We've been told these stations are to buff up to get past a big hurdle in a mission. (Such as an Elite Boss.) These don't seem to be for PvP. 15 minutes is very irrelevant for PvP - if you got wrecked by a stalker this is still going to be within the 20 minutes of "no profit" time so you can't even get proper revenge.

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But isn't Perception pretty much useless in PvE?


 

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We've been told these stations are to buff up to get past a big hurdle in a mission. (Such as an Elite Boss.) These don't seem to be for PvP. 15 minutes is very irrelevant for PvP - if you got wrecked by a stalker this is still going to be within the 20 minutes of "no profit" time so you can't even get proper revenge.

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But isn't Perception pretty much useless in PvE?

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My original point exactly. It's certainly less useful than Confuse or Fear resistance, which will definitely help you overcome certain bosses. if these are PvE objects, as we were initially told they were, and supported by the brief nature of the buff, then the cost is not fair for that use.