Patron Powers: Scirocco - Mu Mastery
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Which makes them fairly weak and almost pointless. I would rather have a choice that builds a lot on my strengths then a little on my weaknesses.
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Actually it seems that it's you that missed the point rather than the powers. The APPs and the PPPs are specifically designed to fill holes in each AT. Having played many a Defender and now Corruptors and Dominators I personally am glad to have the chance to have a decent melee attack and especially shields of some sort even if they aren't as fantabuloso as a scrapper, tank, brute or stalker's.
I'd think that after playing 40 levels without a ranged attack that most of the melee group would be happy just to have them available. But then, none of the characters (ATs) I've played have ever been a 1334 build (no, not even my scrapper -- he's Dark/Dark so 1334ness will never be his to covet) ...
This is the problem with using the generic descriptions across the ATs. Medium for AT 1 isn't the same as Medium for AT2.
It'd be a lot less problematic and be far easier to understand if Low was Low regardless of AT. But I suppose that would open up another can of worms in showing that Damage isn't equal and some folks would react as though they received a nerf even though the name designation of the damage was all that changed.
Virtue: multiple characters.
CoH/V: Woot! Maybe Fun is to be had once again.
Ack! RUN! Regen is glowing mean & green!
If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.
Does anyone remember when Issue 3 was on Test and everyone was testing the Ancillary pools?
I know at that time, the scrapper and tanker ranged attacks were actually using their correct ranged modifier (0.5), but people found them to be wholly useless as they were basically ranged brawls with 6 second recharges. So, those attacks were changed to scale off their melee damage modifiers. I know, right now, that my Scrapper's Dark Blast and Laser Beam Eyes do not run off the ranged modifier, but have the same scale as my melee attacks, and a recharge time that is consistent with that.
Castle has posted in the past that a Defender using Dark Blast (ranged modifier of 0.65) would do more damage than a Scrapper (0.5 modifier). However, in-game, the scrapper dark blast doesn't use the ranged modifier, and the Scrapper does indeed outdamage the defender. No scrapper ranged attack actually uses the ranged modifer, and I'm pretty sure the same is the case for tankers.
Now, my question, why can't the CoV ATs get this same treatment with their Patron Pools? It seems kind of silly, we've been through this before and the lower ranged damage values were concluded to be nearly useless, I find it strange that they'd repeat this.
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he basically said "working as intended"
ugh
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Specifically:
Melee AT's have a considerable lower Ranged Damage modifier than Melee Damage modifier. For Stalkers and Brutes, the Range modifier is 2/3 the melee modifier.
So, if a Melee attack rated at 'High' does 100 damage, a 'High damage Ranged attack could be expected to do 66 damage before slotting.
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That might make sense with scrappers having a 112% damage modifyer, and you dont want scrappers better then blasters ... but with stalkers it really puts the CRAP in the the craptacular PPP's.
Seriously who here remembers the Dev comments about how PPP's are 'better' then the APP's. At this point i am pondering if they really do play a different game to me.
Hows this for a suggestion, scrap every one of the PPP's, give them to heroes as extra APP's, i dont care, then go back and make a bunch of real PPP's that actually build on our strengths and dont 'bring the suck' as it were.
Remember when you released the APP's and everyone was really excited? the fact that no-one likes the shite selection of powers on offer should give you some clue as to how badly you have misread your customer base here.
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Which makes them fairly weak and almost pointless. I would rather have a choice that builds a lot on my strengths then a little on my weaknesses.
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Actually it seems that it's you that missed the point rather than the powers. The APPs and the PPPs are specifically designed to fill holes in each AT. Having played many a Defender and now Corruptors and Dominators I personally am glad to have the chance to have a decent melee attack and especially shields of some sort even if they aren't as fantabuloso as a scrapper, tank, brute or stalker's.
I'd think that after playing 40 levels without a ranged attack that most of the melee group would be happy just to have them available. But then, none of the characters (ATs) I've played have ever been a 1334 build (no, not even my scrapper -- he's Dark/Dark so 1334ness will never be his to covet) ...
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I wish that was the case it was to fill in holes. MMs already have control and defense with Arrow defense(?) being the exception. So we get more range, control and defense? We lack melee and endurance powers to name a couple. Only Mu gives endurance support, where is a conserve energy type power?
The more I look at the PPs the less I like them from a MM viewpoint and probably take other non-PP powers on the way to 50. If these were meant to fill in holes, I know they can get the CoV binder cheap at Best Buy to read over the powers again.
Some are legends because of their posts, others just post becoming legends in their own mind.
[i]I refuse to have Numina regen/recovery envy.
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Which makes them fairly weak and almost pointless. I would rather have a choice that builds a lot on my strengths then a little on my weaknesses.
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Actually it seems that it's you that missed the point rather than the powers. The APPs and the PPPs are specifically designed to fill holes in each AT.
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Exactly, APP and PPP are just that... to give some power type choices not normally available for the AT. Ranged attacks for melee types, holds for defenders, damresist for blasters, etc.
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I've been working with RedTomax to get the new power data listed on his site, and it's now up.
Click this link to see info on every power in the game (NPCs included).
All CoX Powers
New Patron Powers are listed in the Epic category.
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http://www.nofuture.org.uk/coh/power.../Mirror_Spirit
its interesting to see some of the new powers/groups that arnt really 'out' yet.
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Mu Lightning must be bugged. Or the info on the power is horribly wrong.
It says it is High Damage(Energy). However, its damage comes in at just between Jab (Minor Damage) and Punch (Medium damage). It's *nowhere* near Haymaker's or Hurl's Damage (both High Damage attacks), but its recharge is exactly the same as Hurl's, it even has the *very same* range.
Something about it is just wrong.
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It was like this for the APP's as well, but half way through testing the Devs realised that the powers also to actually be worthwile in and of themselves (otherwise you would just like ... run up and hit them) and not just novelty acts. at which point they based the APP's off the classes damage modifyer.
Hence a Scrappers Dark Blast does more damage then a Defenders Dark blast.
that they havnt done this for the 'better' PPP's is just retarded.
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So, if a Melee attack rated at 'High' does 100 damage, a 'High damage Ranged attack could be expected to do 66 damage before slotting.
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This is confusing. Why not just say the ranged attack does 'moderate damage?'
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My apologies for posting just based on the numbers, but I really don't have time to try out all of the PPPs in less than a month.
This is a review of Scirocco for Dominators
The biggest problem with this whole power set is that end drain does almost nothing for Dominators, who are focussed on controlling foes and preventing them from attacking. A foe that is not attacking you won't miss the endurance. The enemies that are difficult to control (AVs and EBs) are also resistant to endurance drain.
Power Sink is mediocre as endurance recovery, because of its long recharge, requirement to have enemies nearby and high endurance cost.
Charged Armour is a welcome addition, since Dominators don't have access to decent armours otherwise. I hear that it's pretty good resistance.
Ball Lightning is marginal. It's damage is disappointing, less than some of the secondary attacks available 25 levels earlier. Its damage is 33 at level 40, (vs even con?), compared with Frost Breath doing 40 against +1s at level 36, and Psychic Scream which does 30 against +2s at level 40. Ranged AoE is new to Dominators, but hardly a big enticement for an AT with ranged, cone and PBAoE attacks. The secondary End drain effect is probably worthless. The 32 second recharge is too long, when compared with Dominators other AoE attacks.
I find non-perma pets to be an interesting idea, although there are many things I would rather have. I can always get a steady supply of Shivans anyway. Considering the fact that Domination is not always available, they could make a Dominator's effectiveness more consistent. This will really depend on the particular pets.
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So, if a Melee attack rated at 'High' does 100 damage, a 'High damage Ranged attack could be expected to do 66 damage before slotting.
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This is confusing. Why not just say the ranged attack does 'moderate damage?'
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QFFE - yes, the second F is what you think it is. If a "high" damage ranged attack does only moderate damage for a melee AT, but a high damage melee attack does Extreme damage for a ranged AT (unless it's a defender - which isn't a ranged AT it's a support AT) then there is something seriously, fundamentally wrong with the system. Numbers or nothing, cuz this monkey business isn't, hasn't been, and never will work.
In no way is this a slam on _Castle_. (My favorite Dev )
With that said, how in the heck does this make any sense? Is this explained ingame? Is it in the manual that comes with the game? If it is, I'm sorry 'cause I haven't seen it. Are you notified when you pick a PP?
I ask these things, because I really question the intent of this. I have read Dev posts claiming that things should be easy on the Casual Gamer(which I agree with). But once again this is a system that not only requires board knowledge/ use; it potentially requires the use of the Test Server to play the game. Its counter intuitive.
Don't get me wrong, I have Tested, I have bugged things on test and I will continue to do so.
But everytime there is something that comes up, that requires Test Server Use just to enjoy the game... it really bothers me, I find it @55'9.
And I can only speak of my Tanker, but I didn't notice any disparity of damage between his regular attacks and his EPs when he had them. (And I was looking ) So I don't think this is any longer the case with Tanks at least.
Just my thoughts, but this really should be changed one way or another. Concerning the PPPs not the EPPs .
Did anyone pm castle about this?
he just posted a page ago...
Honestly, what's _Castle_ going to do. Best thing that will happen is people keep saying how poor they are compared to the APPs and maybe 2-3 months down the line, you might see a change. It's not like they are going to scrap this entire issue and the Patron sets. Reason why Lord Recluse quit was because he couldn't do the things he wanted to do with the epic pools (or so it is rumored).
Lord Recluse quit? Bah I'm such a clueless noob...
I'm just finding this out.
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So, if a Melee attack rated at 'High' does 100 damage, a 'High damage Ranged attack could be expected to do 66 damage before slotting.
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This is confusing. Why not just say the ranged attack does 'moderate damage?'
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What, you took seriously them wanting people to not be confused once they picked their permanent, non-respecable Patron Pool?
lol
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So, if a Melee attack rated at 'High' does 100 damage, a 'High damage Ranged attack could be expected to do 66 damage before slotting.
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This is confusing. Why not just say the ranged attack does 'moderate damage?'
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What, you took seriously them wanting people to not be confused once they picked their permanent, non-respecable Patron Pool?
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No less confused than when they pick their permanent, non-respecable Primary or Secondary set
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The only bug it had when we tested it was when I was hit with and attack + dissorient and the shield went of before the damage so I didn t get the resist bonus and waf hit with the full damage. This is a bug IMO becouse you should be hit with the dissorient after the hit not before .. or donno how it goes. And as for we have no mez protection, every little sleep, hold, etc.. get the shield turned off and back to the squishhh
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This is the problem that I am finding with Charged armour. It will not stay on. Everything turns it off. It also seems tissue paper thin. I admit that I have not gotten to properly slot it yet, but that is because I keep dying and working off mounds of debt. I should be able to slot it tonight, but right now it is not seeming worthwhile.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Any corrupters out there test the end drain from power sing?
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Honestly, what's _Castle_ going to do. Best thing that will happen is people keep saying how poor they are compared to the APPs and maybe 2-3 months down the line, you might see a change. It's not like they are going to scrap this entire issue and the Patron sets. Reason why Lord Recluse quit was because he couldn't do the things he wanted to do with the epic pools (or so it is rumored).
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Gooooood news
I PMed _Castle_ about the ranged modifier issue for stalkers/burtes V.S. scrappers/tanks that Kerzak posted and he just responded. "You are correct! Thanks. Maybe we'll get the villain PPPs set up similarly." Thanks for Kerzak for bringing the issue to light and we all know _Castle_ is the man!
err.. Am I not supposed to quote a dev directly form a PM?
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Honestly, what's _Castle_ going to do. Best thing that will happen is people keep saying how poor they are compared to the APPs and maybe 2-3 months down the line, you might see a change. It's not like they are going to scrap this entire issue and the Patron sets. Reason why Lord Recluse quit was because he couldn't do the things he wanted to do with the epic pools (or so it is rumored).
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Gooooood news
I PMed _Castle_ about the ranged modifier issue for stalkers/burtes V.S. scrappers/tanks that Kerzak posted and he just responded. "You are correct! Thanks. Maybe we'll get the villain PPPs set up similarly." Thanks for Kerzak for bringing the issue to light and we all know _Castle_ is the man!
err.. Am I not supposed to quote a dev directly form a PM?
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so our ranged attacks will compare with laser eyes now? thank god
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Gooooood news
I PMed _Castle_ about the ranged modifier issue for stalkers/burtes V.S. scrappers/tanks that Kerzak posted and he just responded. "You are correct! Thanks. Maybe we'll get the villain PPPs set up similarly." Thanks for Kerzak for bringing the issue to light and we all know _Castle_ is the man!
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Confirmed
Well I have a few problems finding out if Zapp actually is 2/3 of what it should be since I have no other "extreme" attack to compare it too. If anyone has one that does 106.95 base at lvl 40, I'll be ok with the answer.
And if this is the case, the text for the power should be changed to show this since it's not "extreme" damage.