Patron Powers: Scirocco - Mu Mastery
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Just unlocked this set with my MM and tried it out on test:
Static Discharge - I really don't know what this power is for. Damage is pitiful, really horrid. The END drain isn't too bad, it's fairly noticable. The recharge really makes it questionable IMO. By the time I could use it again, the Even con minion had recovered all the Health and END he lost from the attack.
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Are you a /TA MM by chance? I'm going to go with the Mu powers when I get there, and I'm grabbing Static Discharge first. Not for the damage, but because I'm hoping I can use it to light my Oil Slick.
If only I could pick a different origin. Some of the origin powers can light the Oil. (Not my nifty throwing knives, sadly.)
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"Mu Mastery? I thought you were saying Moo Mastery. I was gonna summon cows.")
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/hug
My husband and I ran into something odd. Both of us took Scirocco on our mains, but I am way ahead of him in levelling.
At level 43, I did the first arc (Serafina) then got the second arc (Malleus Mundi) and was then told to report back at level 45 for Project Destiny.
My husband did the first arc as an untrained 41. I just helped him complete it. But HE is not offered the second arc, he was simply told to report back at level 45 for Project Destiny. It would seem he will never get the second arc.
I am pretty certain the second arc belongs to the pre-45 set, as every other patron I heard of has a final mission pre-45 where you square off against them. So what happened to Malleus Mundi?
Linna
Matt Miller: The Patron Powers are stronger and more powerful than the �equivalent� powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.
the powers i gotta say im quite dissappointed in the set
why you ask?..heres why
the armor is fine no problems with that
electric fences is nice but it doesnt seem like a aoe its more like a small cone(like in the breathe of fire cone) more then an aoe
and electric shackles is nice but it isnt stackable..and i dont see why it wouldnt be
after all ,all foe holds are stackable ..its why i wanted it ..to help hold bosses and of course i get it and its not even close..thats a sad thing.
so you cant hold a boss at all. thats just nonsense
50 lvls to slot it up and no stacking??...UGH!
the recharge needs love!
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My husband and I ran into something odd. Both of us took Scirocco on our mains, but I am way ahead of him in levelling.
At level 43, I did the first arc (Serafina) then got the second arc (Malleus Mundi) and was then told to report back at level 45 for Project Destiny.
My husband did the first arc as an untrained 41. I just helped him complete it. But HE is not offered the second arc, he was simply told to report back at level 45 for Project Destiny. It would seem he will never get the second arc.
I am pretty certain the second arc belongs to the pre-45 set, as every other patron I heard of has a final mission pre-45 where you square off against them. So what happened to Malleus Mundi?
Linna
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I got sort of the same problem but with a twist. I was able to get the Seraphina Arc and I was able to get the second arc and I fought Scirocco. However then he told me to report back when I was level 45. So I made it to level 45 and nothing. He just said something like 'You have surpassed our expectations' or some garbage like that. Then never gave me any 45+ story arc. He won't give me any other mission though I am finding out that my other SG mates are getting 45+ arc from thier patrons.
Jade Pictures
DoIDD
Lady-Jade's Power Suggestion Thread
@Lady-Jade
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I got sort of the same problem but with a twist. I was able to get the Seraphina Arc and I was able to get the second arc and I fought Scirocco. However then he told me to report back when I was level 45. So I made it to level 45 and nothing. He just said something like 'You have surpassed our expectations' or some garbage like that. Then never gave me any 45+ story arc. He won't give me any other mission though I am finding out that my other SG mates are getting 45+ arc from thier patrons.
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Yeah two of my friends are having that same problem, they hit 45 but cannot get a new arc from their patron (Ghost Widow) but Scirocco will offer me missions 45+ now. Also one, on a different alt, was never offered the 2nd arc for Ghost Widow, i think, in the 40-44 range.
Honestly, I too am kind disappointed in how this patron power has shaped up...
For now, I only have Mu Lightning on my Brute... and just like others have said, damage is "ho hmm" and you can't even count on the end recovery.
Why wouldn't they make this power a "poor man's" version of Dark Consumption? Either let the power disorient it's target... or have it drain enough end off of a target and allow you to refill your end as needed.
Man... it's hard being a Dark/Dark Brute with 5 toggles running trying to keep a little end in the bank... only to see the "red lightning" fizzle out and nothing coming back to help refill you (and DC is still taking it's time recharging. Grrr.....)
At least my Dark/Dark Scrapper had "Conserve Energy" at this point to help him out...
"More powerful Patron powers... my (crackly electrical) [censored]".
i had this Problem as well with my mako set... here is what worked for me:
You mostlikely have more open uncompleted story arcs... call your past contacts and if they still offer missions complete there arc fully... after doing this then try talking to your patron again contacts should then start giving you missions once all the loose ends are tied up...
Those that play or have played COH think of it as he Tyrant mission... you cant get it if u have open story arcs
Can we just get some new animations, please?
Half the damned powers in the set use the /e alakazam animation. It's boring as hell.
Um........
Ball Lightning (brute, 3rd tier) needs a massive damage boost.
For 19 endurance, on a 30 second recharge, it has a BI of about 2.1
That's absolute garbage.
The tanker fireball has the same recharge and end cost, and has a BI of 3.8
These PPPs are supposed to be BETTER and EPPs, right? Well, then why is ball lightning close to HALF the damage of fireball?
> These PPPs are supposed to be BETTER and EPPs, right? Well, then why is ball lightning close to HALF the damage of fireball?
because it drains end so it's uber lolol
I'm serious.. the devs subtract damage for secondary effects like -end or -acc, whether you like it or not.
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I'm serious.. the devs subtract damage for secondary effects like -end or -acc, whether you like it or not.
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Then it should actually DRAIN A NOTICEABLE AMOUNT OF END.
It does significantly less damage than fireball even if you ignore fireball's DoT. And the DoT is fireball's secondary effect.
~20 endurance cost on a 32 second timer for a power that does 10 damage and 4 ticks of 6 damage to an orange minion at lvl 44 is GARBAGE. That's 34 points of damage over 6 seconds. LAME.
Do you have the power and that was your test results, or are you getting those damage numbers from another source?
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Do you have the power and that was your test results, or are you getting those damage numbers from another source?
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I have the powers. My brute is lvl 45. I've tested Mu Lightning, Ball Lightning, and Electrifying Fences. Using the test server, I've tested them all, in slotted form.
Mu Lightning - mediocre damage. Almost unnoticeable end drain.
Ball Lightning - Horrible damage. Barely any end drain. Enormous end cost. Long recharge. This power is garbage.
Elecrifying Fences - Decent end drain. VERY low damage. Decent immob. But here's the problem: other than fire melee, brutes really have very little need for an AoE immob. And for many brute types (like SS and stone) the fact that it prevents knockdown makes it a bad thing.
Pet - Laff.
I must agree.... the end drain on these powers pretty much is the suXor....
Definitely not a "fair" trade off for the reduced damage level of this power.
C'MON DEVS... where is the "uberness" in these powers? I guess ya'll just think that shooting "red lighting" is cool enough right? (Style points and all.... )
Maybe I'll just go an make my enemies laugh themselves to death.
The Dominator pet (Mu Guardian) isn't summoning the Voltaic Sentinel at all. Also we can slot him for effects (immobilize, slow, etc) that none of his powers posses. Wish we could slot him for End mod and Heal.
While i will be taking certain PPP for the one power in it i want or for theme reasons i will not be taking very many PPP as i have better choices else where. I will be taking Mu lightning for my new Elec brute as a theme but i do not know if i will take more or even use Ball L.
I wished that instead of a PPP i could unlock a fifth power pool. That would do more for my characters than the PPP.
Because the PPP are so much more powerful than the EPP that i just can't handle the overpoweredness.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
Playing an Elec/Elec Brute so figured I should go with Scirocco for concept...
I'm finding Mu Lightning not too bad once slotted. Comes up fairly fast and I find that it's a great pull power (though maybe not in the Brute way of things.)
Ball lightning, pretty much not worthwhile. Looks pretty, but that's about it.
Not even going to bother with fences, since I do want to knock down my targets.
And don't want a pet, though I can see usefullness with a distraction.
Yea, end drain isn't that great of compensation, since it seems most mobs work fine at low end. Seems to stop the big attacks from some bosses.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Thought I would comment as I have a mind/psi/mu dom. I was vastly disappointed in my choice of psi as a secondary back when I started as I always seemed to have end problems and drain psyche never seemed to do anything for me. I have since taken up powersink and find it works pretty nicely. I hold a group, use some of my high end cost, high damage powers, and step up to drain the end of all my opponents. I havent tried it much in pvp, but in pvp it equates to endless endurance when paired with domination. I'll be the first to admit that solo, my dom takes forever to finish a mission, but with patience, I can solo almost any mission, including those with EBs. Paired with a dark brute or a few stalkers, we are truly a force to be reckoned with. Once again in PVP, my experience is that I stink, but when paired with a few other AT's we make a pretty sweet team. I plan on taking the armor and the pet as well (should make a decent distraction), but I was under the impression that the Guardian does heal.
I am also making a stalker that I am thinking of using the MU mastery for. I dont know why they bothered includng a pet for stalkers unless I can have MM controls over it. After all, my pve stalker strength lies in my ability to kill some targets and make sure others dont notice me. Seems like a pet is going to start agroing other groups. Great for a scrapper who could use some help with damage output, or with some more squishie ATs but on a stalker (hit and run/hit and placate/ sneak in and kill the big guy before everything else is agroed strategies) it seems like a pet would just complicate things uneccessarily. In PVP I just see the pet giving away your presence.
I specifically did not take any patron powers for my brute because it really didnt offer me anything that seemed relevant. I can do low damage attacks, holds that arent going to hit on the things I really need held and will wind up holding things out of my reach most of the time or summon a pet that is going to be much weaker than me and steal some of my fury generation. I could have really used a healing or buffing pet, a very long range (snipe) attack, a massive end draining power (would really help against LB Spec ops and Malta Sappers) or a way to get some psychic def/dam resist (damn you carnies!!). Even a debuff would have been pretty nice. But I dont really see the Patron Power pools being built well for a brute at all as is. But then, I think you can round out a pretty sweet brute build using any of the pool powers.
I agree that the Scirocco Brute powers are...not all that "epic."
I only use them because it's non-S/L damage for PvP, and ranged for runners.
Mu lightning is....decent. Id say the best of the set. About the same as Haymaker, when slotted....a bit weaker damage-wise, but with endurance drain.
I, too, was SO hoping for a heal, or a snipe, or especially Psi resistance.
Not really what Id consider "special" unlockable powers by any means.
The lightning is ok if you 6-slot it (although that can be said about most powers), Ball Lightning just plain sucks even with 6-slot which leaves Fences and the pet..
Electric Fences has a decent duration and aoe vs. mobs but against other players it just NEVER goes off! I have tested it and tested it, hoping for a decent Brute immobilization for annoying runners and out of roughly fifty tries (single slotted with Accuracy) it only caught another player ONCE. This could be a decent power (at least for Fiery Melee Brutes) but if its going to work that seldomly, I might as well buy Web Grenades in Siren's Call and use the power slot for something useful.
The pet is another thing that could have been a nice power but is not. He has to be 6 slotted to even begin to be useful, and 3 of those 6 need to be recharge timers otherwise you will hardly ever see him. Even 3 slotted, his damage and end drain take quite a while to have a noticable effect and by then the fight is generally over. Also is the fact that he dies very easily, forcing you to continually taunt your enemy and hope that he does not have taunt resistance. Lastly is the fact that you have to be level 47 and take TWO other Mu powers (only one of which is even worth considering) to summon him!
If the pet healed you (as the Dom pet is supposed to) or did some noticable damage/end drain to players then maybe it would be worth considering but as it is now, those power slots could go to other things that are vastly better.
So much for "stronger and more useful" PPP.
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Even 3 slotted, his damage and end drain take quite a while to have a noticable effect and by then the fight is generally over.
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Unfortunately, it's not like end drain is really causing any noticable effect...ever.
Out of all the secondary effects, it has to be the worst because it's kind of "all or nothing" and of course "all" would be too powerful
Hey Solo:
Despite what the poster above said, you will always have a net loss regardless of slotting. Mu lightning, according to the prima guide, has a 30% chance of restoring 1/2 the end that it costs(4.28/8.58). Adding slots will increase the amount of end regained and the amount of end sapped from your enemy, but it does not increase the 30% chance.
That said, it will be an extremely endurance efficient power. But I still wouldn't put it on auto because you may accidently draw aggro from a distant group before you or your team is ready. Except maybe for an AV battle or PvP duels.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad