Official Thread for Brutes: Electric Shields
if i wanted a brute with tp for travel i'd just take /stone, it's got great regen and an awesome lvl 38 power
the set also has both defense and resists, and a self heal
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The whole slew of complaints reminds me of the ones that greeted Energy Armor when it was introduced in beta.
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And what happened to Energy Armor? It got a boost to its base defenses.
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if i wanted a brute with tp for travel i'd just take /stone, it's got great regen and an awesome lvl 38 power
the set also has both defense and resists, and a self heal
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Apparently you misunderstood the point of my post. I don't know why as I made it really really clear. You don't "have" to choose the leaping pool to rule with this secondary or the elec combo. You "can" still choose SA but that really doesn't have anything to do with this particular subject. Wait, why did you even post this? It has nothing to do with ES lol...how about you edit or delete your post.
I think Electric Shields secondary has a great deal going for it and I am glad that the only holes it has are capable of easily being filled by various power pools. All builds have holes that can be filled by power pool selections but most also have holes that can't easily be filled.
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I rather liked the idea of replacing it with a Reconstruction clone type power. Fits thematically, isn't as redundant and makes it a bit more original amongst the Brute sets.
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Isn't Healing Flames and Aid Other both pretty much like Reconstruction (a clicky self-heal)? I'm suggesting an Integration-clone-type-power.
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This shows you how much I know about Regen. I thought Reconstruction was the Stamina-like power... the auto-end recovery one. What is that? Quick Recovery?
That's what I thought the guy that suggested it meant. Quick Recovery. That would make the set freakin' amazing, holes be damned. It would at least let us reliably opt out of Fitness.
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To summarize most of the comments so far:
Pluses:
* Endurance recovery
* Slightly above average resists
* End drain protection
* Psionic protection
* Recharge and run speed boost
Minuses:
* No knockback
* No immobilize
* No health recovery/boost
As you have more to add, please post it up. We need a clear summary from time to time to lay out what has been found.
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IMO, the resists, thus far, should be in the Con section. They aren't high enough for what this set is supposed to do.
Caveat: We need to get a Brute up to a respectable level for testing before my statement can be more than speculation.
yeah its too bad the regen stalkers dont get it, they still have to take stamina
You can add slow resist and -recharge resist to that list as well, as well as very above average energy resist
KB protection or bust. I'm not going to play a brute with Electric armor if no KB protection is included. The pros simply do not outweight the cons. A frontline fighter has to have something basic such as this, and cannot do his job well if he's always on his back, instead of in their face SMASHING. Hurray for yet another powerset being forced into leaping.
ok, now i am changing my vote. from recon to "add health recovery to grounded"
leaves holes while not making it over powered.
and tp/hover seems to help out taking aid self, also keeps with the Mu theme >.<
In all honesty, if they added a KB protection to this set, MANY folks would be happy. Im quite sure, they would be willing to take C.J. for Immob, but KB part is the part everyone would like see added. (DA should get KB also )
So, I think much of the bemoaning would settle down greatly, if KB Protection was added. We are the front line meatshields bashing smashing machines, it's kinda embarrising, to be tossed on our rear ends, while the Corrupter next to us(who took Acrobatics, cuz he likes SJ), is standing there laughing at you.
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
Heck yeah man. Its also something different than anything I have previously played that inevitably takes leaping pool. The slotting works too if, instead of tpfoe, you get recall. You have enough room to fully slot the most damaging attacks + full slot shields + 3 slot hover so its at least fast enough for close quarter fighting...if you are on the ground, you will be able to get at your enemy fast with lightning reflexes + swift + sprint. If you are immobilized...you have the choice of getting the hell out of there or tping to next foe and, you can't be knocked back. Tp away, aid self, tp back...
If you take Hover + TP as your only mode of travel, you will never kill anything in PvP unless you invest heavily in web grenades.
KB protection is not optional for a brute.
If you dont have it you will be very innefective in both damage and tanking. It will kill your fury.
KB protection is far more essential than provoke ever was to tanks. We are back in the required powers again.
This isnt something that can be overlooked like lack of a self heal. This has to be addressed.
I dont think any melee set should lack KB protection its really no fun to just flop around on the floor doing nothing.
KB would be a much loved addition to any/all of the status protection powers for brutes. It's not "essential", but it would be a huge break for the AT.
Something about the all powerful smashing toon getting tossed around like a rag doll just doesn't make sense. And as someone else pointed out (and the main reason why I agree) is no one should be forced into the SJ travel power just for a basic protection for an AT like a brute. Perhaps if KB was on combat jumping so that 3 powers were not required, but that large of a change certainly won't happen.
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To summarize most of the comments so far:
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The resistances are only slightly above average WITH Toughness. That takes power slots that not everyone wants to give up.
Naming recovery and end drain as separate line items pads the list to make it look like there are more positives. Those minuses are also more significant in and of themselves imho.
I'll hold out for the hope of future patch notes announcing a big boost to ES's base resistances and Grounded requiring you to be on the ground like the Stone set while adding knockback and immobilize resists.
Then I'll try the set. Without those, it's not even worth testing.
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Agree on the KB protection, especially with no self heal.
Can add it to Static Shield no problem. With no self heal it's a must. In prespective as to why, acro is easily taken with /DA, which also has a phenominal self heal, immob protection, and other useful self buffs like +1 perception and so forth. Same with /fire, self heal, burn for immob, etc.
Again diversity would be _great_, eff forcing into more jumpers, though of course it's 2 out of 5 now, I guess 3 out of 6 brute AT's _requiring_ leaping out of 4 travel powers is diverse enough.. ..*grunts lightly*
Far as trying without stamina goes, good luck again; does anyone know if Lightning Field is the same spec as the Elec blaster END-wise? Sure hope not, on that "light-note" its cost is 2.86, or rather 2.87, (per builder), making it by FAR the highest end costing brute dmg AoE, almost tripling the current highest cost of Blazing Aura at 1.04 a tick. Still costing 1.47 a tick with 3 endrdx SO's in it. Depending on the end mod it could bring in, what kind of brute wants to slot his/her damage aura with 3 endrdx's and 3 end mod's? Goofy...
That's where CP and PS come in to play, however, even with Quickness, and rech's, possibly hasten (if you can fit it in god knows how), you struggle to regain end constantly, only to...wait your health is going down...now you're kbed and dead.
No I haven't forgotten of the end drain from the attacks, but
A.) You can only hope to possibly gain end from the attacks that you just spent on firing that attack. And
B.) What if I don't want to play an Elec Melee with End drain? Have to play a DM? Fiddlesticks more narrowing selections.
Point is, as the holes have been said, you have to run more toggles to fill them, regaining your end from attacks (hopefully), to fire PS, your AoE is basically killing your normal End Recov rate, other toggles likely far surpassing what stamina can give you, without an ELec melee as primary I'm not sure how lucky you'll be.
CP may help ya a little, but in my opinion, remove it, add kb to Static, put Grounded where the CP choice was, and add a Self Heal there, so you can, at least, heal once you've spammed PS enough, here's a thought on the power to fit the theme:
Synaptic Surge:
You focus a moment to further increase your synaptic activity, surging your body at a cellular level increasing your regeneration rate.
Click power: Regen+100% duration 90 rech 260
or something along those lines, doesn't have to be an instant heal, doesn't have to be anything I just said at all even, just giving an idea out of the norm for a brute, along the theme.
Right now it seems like this AT has been designed mainly with PvP in mind, though as said, no KB and no Immob, forcing into other pools, no self heal, make it extremely difficult to be played in PvE ( not everyone is on a team all the time with buff magnets ), would still be balanced with these additions as more sought after pvp self-buffs like repel protection, or perception aren't here also. Even it out a bit, and make it playable on both scales, can leave the no immob prot np. It IS a RES AT afterall.
Now we have eliminated the need for Aid Self, cures up two powers, and one pool.
No need for Acrobatics, clears up 3 powers ( _required_ ), and one pool.
Diversity! Get you some!
Far as the Hover/TP comments, read the above and think about the choices that would open in more detail.
Cheers!
We could easily get a self heal through power pools if they would make our endurance regeneration more reliable. Switch Conserve Power and Power Sink, and move Power Sink to Dark Regen's recharge timer. We need Power Sink by 20 to replace stamina It would also be intresting to remove conserve power, but give our damage aura the ability to give you a recovery buff that scales with the amount of enemys, like Invinciblity.
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To summarize most of the comments so far:
Pluses:
* Endurance recovery
* Slightly above average resists
* End drain protection
* Psionic protection
* Recharge and run speed boost
Minuses:
* No knockback
* No immobilize
* No health recovery/boost
As you have more to add, please post it up. We need a clear summary from time to time to lay out what has been found.
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IMO, the resists, thus far, should be in the Con section. They aren't high enough for what this set is supposed to do.
Caveat: We need to get a Brute up to a respectable level for testing before my statement can be more than speculation.
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And what exactly is this set supposed to do? I don't think power sets come with a mission statement. You argued earlier that it should have higher resists, but it seems to have more S/L than either fire or dark armour. No, it doesn't have Invuln level resists, but then again all invulnerability has is resists. They do get dull pain, but the differentiation between invuln and all the other resist sets is that they have utility and/or damage powers.
Quickness, Power Sink, and Conserve power are all utility. Electric armour also has Psy resists.
The knockback/immob protection is an annoying hole. I don't take acrobatics. I simply refuse to do it. Then again, 3 slotted hover doesn't really bother me. I'd love for them to add knockback protection to one of the powers. A heal would be nice.
I think the elect/elect combo is going to have too many endurance returning powers/passive effects. Honestly, no matter how great Conserve power and Power Sink are, do you really *want* two active powers that help with endurance? Plus the passive effect from the powers? It may allow some people to skip stamina, but the people who like to fight hard constantly (people who tend to play brutes) will probably still need it.
I don't imagine ElectA is going to get all of these changed, but maybe one of them. Which one would you rather have? A self heal or KB protection?
Do I contradict myself?
Very well then I contradict myself,
(I am large, I contain multitudes.) - Whitman
Consistency is the defense of a small mind. - Beldin
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We could easily get a self heal through power pools if they would make our endurance regeneration more reliable. Switch Conserve Power and Power Sink, and move Power Sink to Dark Regen's recharge timer. We need Power Sink by 20 to replace stamina It would also be intresting to remove conserve power, but give our damage aura the ability to give you a recovery buff that scales with the amount of enemys, like Invinciblity.
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So you want your dmg aura to do what PS does constantly? Why not just debuff PS's recovery and make that the dmg aura....that's silly. :/ Furthermore you're not going to get a power that constantly gives you back END as a toggle, ever.
Pertaining to the above, I'll go with both, stinks to have to add a totally new power/animation with the self heal ( since 80% of this set is ripped from an elec/elec/elec blaster anyway ), unfortunately I'd have to say it's at least likely they might add KB protection to static as it's new, but still fully support the self heal idea I mentioned, with the regen idea *shrug*
The RES's IMHO, are great, with tough, you can scrap with the best of em.
How wrong you are. I won't go into why because this isn't the official teleport board. I agree...I wish that Electric armor had either knockback protection or immobilization protection. I would have, however, selected leaping pool anyways. Even so, every single hole is filled with the appropriate power pool selections. I don't understand the moaning that is being dredged up by this new secondary.
Having slow resistance but not immob just does not make sense to me, only real complaint. No self heal will suck and using aid self is most likely gonna be difficult considering no defense in the set.
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How wrong you are. I won't go into why because this isn't the official teleport board. I agree...I wish that Electric armor had either knockback protection or immobilization protection. I would have, however, selected leaping pool anyways. Even so, every single hole is filled with the appropriate power pool selections. I don't understand the moaning that is being dredged up by this new secondary.
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lol, you would think i was starting a pinkstar fan club or something, but i agree again.
not only that, this set needs holes. we keep talking about fire and DA being covered by other powers. but they don't have an "overdrive" power like ES.
so with that said, i think recon will be an over kill, regen would fit better while added to a "nothing" power like grounded. immob and kb would have to be a player's prob to handle, ( i suggest hover, tp, selfaid).
and you brought up pvp, processedmeatman, i suggest get tp foe then. all in all, even if you chase something down and hit it, it will still move away because of your supression and your lack of holds (speaking in terms of elec/elec).
and i don't think you are sneaking up on anything with a "shock brute" (i just coin'd that term, i think, so if credit is given, hook me up).
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How wrong you are. I won't go into why because this isn't the official teleport board.
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People are always on the move in PvP. You can't keep up with Teleport only. Stalkers can get away with it, but that's about it.
If you're telling me you are highly effective at chasing runners and kiting with TP, I'm calling shenanigans.
As for the set, I know it needs holes. I just think the holes it was given are poorly thought out and not on par with what the other resist sets do. All sets have a secondary damage mitgation ability that warrants holes and lack of KB. DA and Fire... it makes sense and we all deal with it and accept it.
However, Endurance Drain isn't effective secondary damage mitgation unless it's 100%.... and that would be overpowered. Hence, the set needs something to fall back on because these other situational Pros (slow resist, end drain resist, - recovery, psi resist, TP resist) just don't cut it. They just aren't prevalent enough in the game to warrant such drawbacks and power pool reliance.
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Even so, every single hole is filled with the appropriate power pool selections. I don't understand the moaning that is being dredged up by this new secondary.
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Then you aren't paying attention. Read that first sentence again.
The big problem with this power set, as I have stated earlier is that you cannot cover the self heal hole. Aid Self is an interruptable power, and /elec is a +res power set, therefore you can't rely on using it when you really need it. You can get by without stamina, you can take acrobatics and combat jumping....but if you're a +res set you need a self heal, plain and simple. This set lacks it, and in the end it will not really allow for a very reliable long term damage dealer. Very disappointing power set.
Regards,
Captain Head Explody
To summarize most of the comments so far:
Pluses:
* Endurance recovery
* Slightly above average resists
* End drain protection
* Psionic protection
* Recharge and run speed boost
Minuses:
* No knockback
* No immobilize
* No health recovery/boost
As you have more to add, please post it up. We need a clear summary from time to time to lay out what has been found.