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Posts
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Joined
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Instead of simply expressing my love for sexy J I have uploaded a picture of what I've done with the new costume options!
The thorn pattern works great for fire themes.
http://img100.imageshack.us/img100/3713/bombbombmu1.jpg -
http://img81.imageshack.us/img81/1005/viccz1.png
The Amazing Vic Riot. 4 colors, and complimented often. -
Psionic ( or eneregy blade) and will power ( or force feild) please.
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Perhapes Lightning Clap could be removed for a high damage, single target attack? Perhapes a SS style uppercut, with a bolt of lightning hitting your fist from the sky, at the peak of the punch?
Also, what's the range of Chain Induction? Could it jump between parking meters in the mayhem missions? -
I would gladly trade conserve power for quick recovery or a self heal.
Another idea is giving grounded a +end effect. -
I'd really like to see the stuff in banks, police stations, and other areas destroyable too.
Also, is it just me, or do you not get time bonuses for items after you finish robbing the bank? -
If I were only to make one suggestion to the set, please make our AoE drain earilier. Switch it with lightning feild, switch it with grounded, switch it with Lightning Reflexs, push conserve power back to 35...
We're supposed to get powers in order of how often we'll use them, to get our bread and butter stuff first.
Our endurance drain will be somthing we depend on for effiency. In accordence to current design philosophy, we should get it much sooner.
Idealy, it would be at level 20, to keep in line with the magical endurance level that most other ATs play by. Really, the set dosen't need conserve power. It needs knock back protection and immoblize protection, or a self heal. -
I really don't like the current animations for Charged Brawl and Havoc Punch. Havoc punch looks much too similair to Air-Sup and Thunderstrike.I would love to see Charged Brawl become a 1-2 punch, moving extremely quickly, with the same animtion time, and for Havoc Punch to be an uppercut, like KO blow, but without the wind up.
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I still want a Sycthe for the Assasin's strike.
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We could easily get a self heal through power pools if they would make our endurance regeneration more reliable. Switch Conserve Power and Power Sink, and move Power Sink to Dark Regen's recharge timer. We need Power Sink by 20 to replace stamina It would also be intresting to remove conserve power, but give our damage aura the ability to give you a recovery buff that scales with the amount of enemys, like Invinciblity.
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How are Hami's effected by ED?
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[ QUOTE ]
Wow, rednames actually read PVP General?
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Castle's not just any red-name. Castle's a rebel. -
Is there a specific trick to getting your floors set at different heights? I can never seem to do it.
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Aye. I don't even play MMs and I can tell how much of a crappy deal they got. Snipes and Holds, when holds help you crit out of stealth?
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The dark blasts in Ghost Widow's sets better use the big swirly tendrils of energy animations, as that could easily be RPed as chain manipulation for my brute.
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and the most epic attack in the game: Chum blast. This f##king sucks
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It's like walking into a friggen' home depo
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Another complaint: Why does consume drain so much less endrurance than it's Energy and Ice counterparts? You gain enough back, but it takes very little from the enemys.
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Fire/Fire...
It's an absolutely amazing combination so far, but I think that's just been the archtype as a whole. Build up with Fire Breath and Fire Sword Circle lets me wipe out all the minoins around me. Single target damage is great too, though I'm sure other brutes have it better at my level. Once I get Firey Embrace and Greater Fire Sword Circle we'll see who's the damage master. -
We should have Castle and Jonyu fight to the death... but anyway...
Fading sound effects for teh win! -
Considering the story arc he gives, it should be died to some of the slag golem badges. I received both and the gladiator at the same time, from a mission from the Lorenzo guy, AFTER I beat all the missions he wanted to give me, which is kinda odd.
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I'd rather see new content for what we have. If another Expanshalone had to be released, it should be City of Mercenerys, which would allow you to work for both hero contacts and villian ones, and you would be hunted down according to who you favor.
But I'd much rather see more new power sets ( Scrapper Pistols, Brute Greatswords, Demon/Alein and Storm Master Minds, Devices Armor Stalkers, Electric Melee Tanks ), The Arch enemy system, the out of battle skill system, Modified missions for stalkers ( sneaking through air ducts instead of breaking down the door in bank missions.) Enemys that react to your affiliation. ( Why do I always get mobbed by gold brickers when talking to the golden roller?) and branching story lines ( For weather you pass or fail.)
And villianous Hazard zones. For the love of Recluse! -
I went for Fire/Fire. Great AoE's, Good single target damage, good deffense, a damage aura, and most of all, 2 build up type powers. I wont even need a fury bar at the later levels.
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Does Blazaing Aura build Fury?
I heard that it didn't before, from other beta testers, but if it does, wow. That's gotta be insane.