Nullbyte_

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  1. [ QUOTE ]
    NULLY!!!!!!!!!!!!!! Bout time you got your butt out of a farm and onto test

    [/ QUOTE ]

    Agreed, cya there hun.
  2. He's @Z- on test, @King Z is his live. Change not add.
  3. [ QUOTE ]
    We could easily get a self heal through power pools if they would make our endurance regeneration more reliable. Switch Conserve Power and Power Sink, and move Power Sink to Dark Regen's recharge timer. We need Power Sink by 20 to replace stamina It would also be intresting to remove conserve power, but give our damage aura the ability to give you a recovery buff that scales with the amount of enemys, like Invinciblity.

    [/ QUOTE ]


    So you want your dmg aura to do what PS does constantly? Why not just debuff PS's recovery and make that the dmg aura....that's silly. :/ Furthermore you're not going to get a power that constantly gives you back END as a toggle, ever.


    Pertaining to the above, I'll go with both, stinks to have to add a totally new power/animation with the self heal ( since 80% of this set is ripped from an elec/elec/elec blaster anyway ), unfortunately I'd have to say it's at least likely they might add KB protection to static as it's new, but still fully support the self heal idea I mentioned, with the regen idea *shrug*
    The RES's IMHO, are great, with tough, you can scrap with the best of em.
  4. Agree on the KB protection, especially with no self heal.

    Can add it to Static Shield no problem. With no self heal it's a must. In prespective as to why, acro is easily taken with /DA, which also has a phenominal self heal, immob protection, and other useful self buffs like +1 perception and so forth. Same with /fire, self heal, burn for immob, etc.

    Again diversity would be _great_, eff forcing into more jumpers, though of course it's 2 out of 5 now, I guess 3 out of 6 brute AT's _requiring_ leaping out of 4 travel powers is diverse enough.. ..*grunts lightly*

    Far as trying without stamina goes, good luck again; does anyone know if Lightning Field is the same spec as the Elec blaster END-wise? Sure hope not, on that "light-note" its cost is 2.86, or rather 2.87, (per builder), making it by FAR the highest end costing brute dmg AoE, almost tripling the current highest cost of Blazing Aura at 1.04 a tick. Still costing 1.47 a tick with 3 endrdx SO's in it. Depending on the end mod it could bring in, what kind of brute wants to slot his/her damage aura with 3 endrdx's and 3 end mod's? Goofy...

    That's where CP and PS come in to play, however, even with Quickness, and rech's, possibly hasten (if you can fit it in god knows how), you struggle to regain end constantly, only to...wait your health is going down...now you're kbed and dead.

    No I haven't forgotten of the end drain from the attacks, but
    A.) You can only hope to possibly gain end from the attacks that you just spent on firing that attack. And
    B.) What if I don't want to play an Elec Melee with End drain? Have to play a DM? Fiddlesticks more narrowing selections.


    Point is, as the holes have been said, you have to run more toggles to fill them, regaining your end from attacks (hopefully), to fire PS, your AoE is basically killing your normal End Recov rate, other toggles likely far surpassing what stamina can give you, without an ELec melee as primary I'm not sure how lucky you'll be.


    CP may help ya a little, but in my opinion, remove it, add kb to Static, put Grounded where the CP choice was, and add a Self Heal there, so you can, at least, heal once you've spammed PS enough, here's a thought on the power to fit the theme:

    Synaptic Surge:
    You focus a moment to further increase your synaptic activity, surging your body at a cellular level increasing your regeneration rate.
    Click power: Regen+100% duration 90 rech 260

    or something along those lines, doesn't have to be an instant heal, doesn't have to be anything I just said at all even, just giving an idea out of the norm for a brute, along the theme.

    Right now it seems like this AT has been designed mainly with PvP in mind, though as said, no KB and no Immob, forcing into other pools, no self heal, make it extremely difficult to be played in PvE ( not everyone is on a team all the time with buff magnets ), would still be balanced with these additions as more sought after pvp self-buffs like repel protection, or perception aren't here also. Even it out a bit, and make it playable on both scales, can leave the no immob prot np. It IS a RES AT afterall.

    Now we have eliminated the need for Aid Self, cures up two powers, and one pool.

    No need for Acrobatics, clears up 3 powers ( _required_ ), and one pool.


    Diversity! Get you some!

    Far as the Hover/TP comments, read the above and think about the choices that would open in more detail.

    Cheers!