Official Thread for Brutes: Electric Shields


13th_Stranger

 

Posted

Either I had really bad luck with the terrain, but after some testing of the KB protection in grounded, it seems to be only a low Mag protection. While this fits the whole theme of an auto power compared to a toggle, it makes it, IMO at least pointless.

I did get knocked down by Energy torrents, and a Controllers Bonfire had me in perma knockdown, I couldn't do a thing. On the other hand, a stone melee tankers Tremor didn't knock me down, even though it hit.

Since knockdown is a low Mag knockback, it seems to me, that, since grounded protected against tremor (low Mag Knockback=knockdown) but not against bonfire (high Mag knockback), that the KB protection is of very low Mag, so that it protects only against those effects, that are low in enough in Mag to be knockdowns.

That makes it to me fairly pointless, anyone who hates knockbacks on a melee, and I am sure thats a very very high percentage of any melee players, will still need to go for Acrobatics. So the low Mag in grounded feels, I don't know.. kinda pointless to me.

This is from testing in RV during the lv40 test event, it might have not been fully implemented yet, or is a bit bugged. I am hoping that it is, and that it's not working as intended.

I was at the ground during the whole tests (only travelpower for this even used was Lightning reflexes and swift), though I didn't check the terrain too carefully. The spot where the bonfire got me was 100% flat though, that I am sure off. Well, it appeared flat, but who knows what the game engine things flat is.


 

Posted

Haven't played a em/elec brute I love it. The only problem for me was that it seemed like the kb/immo protection in grounded wasn't even there.


 

Posted

after messing around with an elec/elec brute in grandville for a while last night, I think I will end up playing one live...

the KB on grounded seemed to work fine for me, actually, in PvE... I don't remember getting knocked back once while fighting... it happened a bit in PvP, though. I got immobilized a couple of times in PvE, but it was literally for only a second at most...

I ran into some spines scrappers in RV, and don't remember getting immobilized there while fighting. I don't really know what to make of the Immob/knockback protection, really, as it seems very erratic.

the rest of the set felt good to me, though. I was able to take on pretty much everything I ran into without problems (council, CoT, freakshow, longbow, PPD), so I'm happy with that.


 

Posted

Tried some lvl40 Elec/Elec PvE...went up against a Ballista EB solo.

I took him down, but only thanks to Power Surge. Grounded did NOTHING against ANY of his powers. I was flying back and forth in the little corridor shouting "I'M SO HAPPY I HAVE KB PROTECTION".

I'm guessing it was because Ballistas use Elite Boss Mag knockback, but ugh. Acrobatics it is. Really disappointing, to me.


DJs for The Cape Radio

Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca

 

Posted

MAN I love electric secondary! I only wish this was here at the release of CoV, I'd give up my /Inv in a split second for an equivalent /Elec.

I am *not* looking forward to the lvl 40+ content with all the Longbow Spec-Ops EMP drain, Malta sapper EMP drain, Carnie death endurance drain, Mu EMP drain, Knives of Artemis caltrops, Spec ops webgrenades etc. that RUINS my /Inv (or at least makes it ridiculously annoying). With Lightining Reflexes and the power to protect against endurance drain all the extreme annoying of those powers is gone, and you can normally and just beat stuff up. I loved it! Plus, getting low on endurance, just hit Power Sink (3 recharge, 1 endurance modification) and bam you have enough to keep you going.

Yeah, the lack of real knockback protection from Grounded is a bummer, but I only liked Super Jumping as a power pool anyway so that works out for me, Acrobatics here I come.

Great job devs on the design of this set. I feel Conserve Power is a bit redundant (I didn't feel the need to take it on my free lvl 40 build), but this is the *one* thing that gets me exited about I7 (*glares evily at AV change*).


 

Posted

[ QUOTE ]
Power Surge definitely does have repel protection.

[/ QUOTE ]

hmmm...

1) See Bubbler
2) Power Surge
3) SMASH


 

Posted

See working as intended here. Superjump and acrobatics welcome back to the party. Yippie


 

Posted

Works fine in PvE and that's all that matters to me.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

[ QUOTE ]
Works fine in PvE and that's all that matters to me.

[/ QUOTE ]

Not exactly...

Longbow still bounced me around some. It did work occasionally. You know... when I didn't move.


 

Posted

[ QUOTE ]
Not exactly...

Longbow still bounced me around some. It did work occasionally. You know... when I didn't move.

[/ QUOTE ]

I didn't have any problems getting knocked down while doing newspaper missions against the Council in Grandville (whose grenades generally cause knockback). Nor with any of the Longbow I fought in RV. If it mitigates knockdown from a constant problem to a once-in-a-while problem, that's good enough for me. Acrobatics, IMO, is too expensive for its limited usefulness.

I never came up against any PC heroes with that character that I'm aware of, but I trust reports that it doesn't work against a variety of their attacks are accurate.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

[ QUOTE ]
[ QUOTE ]
Not exactly...

Longbow still bounced me around some. It did work occasionally. You know... when I didn't move.

[/ QUOTE ]

I didn't have any problems getting knocked down while doing newspaper missions against the Council in Grandville (whose grenades generally cause knockback). Nor with any of the Longbow I fought in RV. If it mitigates knockdown from a constant problem to a once-in-a-while problem, that's good enough for me. Acrobatics, IMO, is too expensive for its limited usefulness.

I never came up against any PC heroes with that character that I'm aware of, but I trust reports that it doesn't work against a variety of their attacks are accurate.

[/ QUOTE ]

Hi Infernal I know this is the 10th time I fought you but will you please knock me on my [censored] again, thanks.


 

Posted

[ QUOTE ]
Hi Infernal I know this is the 10th time I fought you but will you please knock me on my [censored] again, thanks.

[/ QUOTE ]

In my experience, he doesn't need to knock you down to kill you.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

[ QUOTE ]
[ QUOTE ]
Hi Infernal I know this is the 10th time I fought you but will you please knock me on my [censored] again, thanks.

[/ QUOTE ]

In my experience, he doesn't need to knock you down to kill you.

[/ QUOTE ]

I know but after playing a dark armor brute who took stamina at 20 and acrobatics at 22, running the Cap SF is really annoying when he knocks you into the lava.


 

Posted

I realize that we don't want any set to be totally uber... too much temptation for a nerf.

BUT

Offering a fix like kb protection on grounded (which does not offer much) is like false advertising. I realize that in the Dev eyes it is "working as intended". But, at this point we will either have to pick up Grounded and suffer with very sub-par protection; pick up acrobatics (sigh... again); or even worse - as we try to max out our resists and pick u both (bleahhh).

If you guys are gonna offer us a fix, can you at least give us one that will work effectively.


 

Posted

Personaly, I am all for loseing the knockback and immobilization protection and getting either a +regen or a self heal added to the set somewhere. Just my opinion.


 

Posted

[ QUOTE ]
Personaly, I am all for loseing the knockback and immobilization protection and getting either a +regen or a self heal added to the set somewhere. Just my opinion.

[/ QUOTE ]I second that, I certainly can live with CJ+Acro.


 

Posted

[ QUOTE ]
[ QUOTE ]
Personaly, I am all for loseing the knockback and immobilization protection and getting either a +regen or a self heal added to the set somewhere. Just my opinion.

[/ QUOTE ]I second that, I certainly can live with CJ+Acro.

[/ QUOTE ]

Amen to that....


 

Posted

I agree as well.


 

Posted

for as fast as Power Surge recharges with Lightning Reflexes and Hasten, I don't see ever there being a time that you are in real trouble with this set in the high levels. Aid Self is perfectly fine, I even had no trouble firing it off with my Fire/Ele build. Fact is you take less damage to start with, plus you do a lot of hits fast. I kept my Fury pegged most the time, where other builds I had, could not.

I'd much rather have passive Immobile/KB protection than have a self heal that might be worse than AS and have 2 extra toggles to deal with and add into the build.


 

Posted

I'd just ask that the devs make the knockdown/up/back and immob. protection in Grounded be brought up by 1 or 2 levels/magnitude (however it works).

Like I said earlier, in PvE doing paper missions I got knocked down once (from 2 or 3 Longbow grenades)...I don't remember if I was jumping around at the time (it was an ambush after the 'mission complete' came by so I might have been jumping for joy ).

I'm thinking for my Elec/Elec, actually taking Stamina but once I hit 35/38 I might actually respec. out of Stamina because I could live without Stamina when I was on test server. So many power options but not enough power slots to get the powers "needed" to make an Elec/Elec Brute 'great'.


Leader of The LEGION/Fallen LEGION on the Liberty server!
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Posted

[ QUOTE ]
Personaly, I am all for loseing the knockback and immobilization protection and getting either a +regen or a self heal added to the set somewhere. Just my opinion.

[/ QUOTE ]

That would be nice - but it would just cause an eventual nerf to the set. Aid Self added to this Armor is bordering on overpowered as is, to add a self heal power would just cause heartbreak and bad feelings towards the Devs down the road.

As much as I would like my future Elec/Elec Brute to have a Healing Electricity type power even I see this as being just too much.


 

Posted

[ QUOTE ]
That would be nice - but it would just cause an eventual nerf to the set. Aid Self added to this Armor is bordering on overpowered as is, to add a self heal power would just cause heartbreak and bad feelings towards the Devs down the road.

As much as I would like my future Elec/Elec Brute to have a Healing Electricity type power even I see this as being just too much.

[/ QUOTE ]IMO, aid self is more powerful for /invuln than elec due to invuln's ability to scale defense ontop of resistance and not get hit between heals. Elec has practically no defense and you are almost certainly going to get hit and interrupt the heal from aid self, happened to me alot during the test and I had to kite to be able to fire off aid self. In live PvP I have a hard enough time firing off aid self on my MA/inv Scrapper due to the massive dots Doms and some Corrs can put on me, Stalkers' spine toxic dot is not a big deal though.


 

Posted

this armor is not overpowered at all

if its not the worst brute armor, it's the 2nd worst

add to that that elec primary is the worst for brutes, and all those elec/elec concept characters are going to have a tough time


 

Posted

If they are not going to plug one hole Porkchop, then I want the other hole plugged. I'm a plugger that way. This set is either balanced or it isn't and right now, it doesn't seem to cut it with this lame grounded protection they have.

I wonder if it is because irregular surfaces are all made with static meshes and the grounded ability is only coded to work off of the bsp geometry? That would explain alot, not just grounded but some of the memory consumption for the game, and problems with teleport too.


 

Posted

Yep. Kind of funny considering the "reserve your elec brute name" post that was floating around the brute forum.

ELA is not bad. Its not the best, its actually probably right smack in the middle of the secondaries for brutes. Lightning reflexes, power sink, power surge...who cares if grounded provides trivial protection to knockback and immob. Get acrobatics and aid self. Every villain or hero out there that uses energy drain as a weapon in pvp is going to have issues with an ELA brute.