Massive Hurricane nerf
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Unfortunately I'm pretty sure Robotech is right, there is no way to make hurricane work differently because when you turn it on it simply turns on, its not targeting a particular enemy. I don't know if they have the ability to make it check on the enemies side when they get hit by hurricane to see what effect it might have, based on past Dev posts I'm guessing not.
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Controllers don't target a particular enemy, but Containment does x3 damage in PvP zones instead of the PvE x2. Why would Hurricane be different? Lots of powers differ between PvE and PvP.
The way I see it, the uncertainty caused by a Storm Summoner has just increased, no matter how skilled they might be with the set and finely-tuned positioning. This adjustment combined with the overall To Hit Debuff enhancement reclassification from Schedule A to Schedule B has borked both of the main functions of this power unfairly. The savings in endurance was unplanned and pretty much pointless, as Hurricane eats less energy than most any toggle save for Combat Jumping. The reasons given for both changes were ill-considered and misleading. False pretenses should not be used as patch notes.
Move the ticks to half a second and I'm sure all the PvPers whining about Hurricane will still be able to do their damage and avoid being pinned. Please do something about this. PvE is still the core of this game.
A guide to the deranged, degraded inhabitants of the forums.
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Hurricane was the new Instand Healing. A power that made you untouchable
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Thats hilarious. As someone who has used ih when it was a toggle and hurricane before yesterday...its not even close. Blasters can three-hit me. Em stalkers stun me, then AS me. Scrappers or tanks with fa hit through it plenty. Scrappers with ih also have mez protection, something with most stormies dont have (iw is around 60% of the time for those with it, so its not close to perma either), so a simple hold drops hurricane easy. Ih scrappers are infintely harder to kill.
Save the ridiculous claims.
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Every AT has a role and what the Devs have tried to do is homogenize those roles so that everyone has some way to beat each other in PvP. In PvP, every AT is supposed to have SOME sort of chance to defeat every other AT. That's why there were so many nerfs on Scrappers. I've always complained about nerfs that were done for PvP that effected the PvE game. "Balance Vision" has a long way to be balanced.
Stormies are complaing "A blaster can get me!" Yeah, well melee isn't range and having to take this or that power soley for trying to counter hurricane isn't balanced. Each AT has many powers to choose from. In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP. Just as Hurricane is now. They do different things, yes, but they were/are overpowered for PvP. Now maybe stormies can pay attention to using their other powers.
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Why would Hurricane be different? Lots of powers differ between PvE and PvP.
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Some powers are impossible to change for PvP and still stay the same for PvE. Most instances of this are powers that dirrectly affect a player. Even more so, are the ones that are Self Affecting.
Is it possible to have changed PvP Hurricane without affecting PvE? We don't know, only the Devs do. To assume you know is pretty much making something up and claiming it's real. Even if right, that doesn't mean you knew, it means you guessed.
Now let's assume that it WAS possible to change how Hurricane worked in PvP without affecting PvE. If that was possible, and they STILL changed it so it affected PvE, then odds are, they wanted it that way. We can assume this based on the idea that in the past, it has been stated by Red Names that they if they can avoid a PvP nerf that didn't require PvE adjustment by only adjusting PvP, they would do so.
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sure but, as of right now, it's the only factor the devs have mentioned.
i'd be curious to hear more from them on this matter.
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Truly. When the devs don't say anything, that leaves us to infer things. Inferring is BAD.
Just look at this thread as proof. Hell, look at any thread about a nerf (real or perceived). All kinds of folks come out of the woodwork, some to smugly say that the power was "always overpowered and bugged" and that it got what it deserved, which is pure trolling crap most of the time. Others will look for OTHER reasons for the nerf, and PvP is a friggin' enormous target, since I daresay quite a few of the players have seen its effects on other games.
Basically, when the devs say ONLY that Hurricane was changed for PvP reasons, and don't give any other (PvE-related) reasons...what else are we to think? Most of us are wary of PvP and see it as a threat to PvE. I know damn well I do, and I admit it. After all, such a change as this justifies that wariness.
If Hurricane was changed because of PvP, AND because it was overpowered in PvE, then we really deserve to be told such by an official source. Some jackhole spouting their smug opinions about what was "always overpowered" and using infantile buzzwords like "god mode" and "tank mage" and "herding" is not a reputable source. Likewise, neither are the people like me, who saw no issues at all. None of those two are devs.
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Stormies are complaing "A blaster can get me!" Yeah, well melee isn't range and having to take this or that power soley for trying to counter hurricane isn't balanced. Each AT has many powers to choose from. In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP. Just as Hurricane is now. They do different things, yes, but they were/are overpowered for PvP. Now maybe stormies can pay attention to using their other powers.
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quoted for sheer ignorance.
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Some jackhole spouting their smug opinions about what was "always overpowered" and using infantile buzzwords like "god mode" and "tank mage" and "herding" is not a reputable source.
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Neither is some jackhole spouting their bitter opinions using infantile works like "woodwork" and "trolls" and "smug opinions".
I'm not saying you can't say those things. I'm not saying that i think you're wrong. I'm certainly not saying that you have to be nice or even consider opposing points of view.
What I am saying with that is that you're just a reputable as anyone else, and people will always infer and believe and say what they want. Even if they gave clear cut reasons why something was changed, there will be someone, somewhere, coming out to say ANYTHING to contradict it, or claim it's a lie.
Being jaded and bitter is no excuse for insulting other people and degrading to name calling.
Just incase this gets someone mad and calling me hypocritical, I was simply using the above as an example. The first sentence of this post is by no means a measure of what I think or feel. I simply want to encourage people to keep an open mind and remind them that just because someone on the forum chooses to believe there were more reasons for a change to the game then what is officially told, doesn't make them right. Regardless of if they say they agree or not.
Remember people. Don't post angry if you can help it. It doesn't do you or anyone else good. It simply encourages flame wars, and that's usually the last thing anyone needs.
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In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP.
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Can't remember when I've ever killed someone with hurricane. Granted I really never PvP, but last I checked it caused 0 damage, I actually have to use a few other powers if I hope to actually defeat someone. Thats like saying tanks rely on their shields in PvP. Of course they do! But they have to attack to kill stuff. Same with stormies.
Zapping, 50 storm/elec
Rain King, 50 ice/storm
Ard, 50 NB/SR
The rest of my lineup
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Avatar by Altoholic_Monkey!
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Some jackhole spouting their smug opinions about what was "always overpowered" and using infantile buzzwords like "god mode" and "tank mage" and "herding" is not a reputable source.
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Neither is some jackhole spouting their bitter opinions using infantile works like "woodwork" and "trolls" and "smug opinions".
I'm not saying you can't say those things. I'm not saying that i think you're wrong. I'm certainly not saying that you have to be nice or even consider opposing points of view.
What I am saying with that is that you're just a reputable as anyone else, and people will always infer and believe and say what they want. Even if they gave clear cut reasons why something was changed, there will be someone, somewhere, coming out to say ANYTHING to contradict it, or claim it's a lie.
Being jaded and bitter is no excuse for insulting other people and degrading to name calling.
Just incase this gets someone mad and calling me hypocritical, I was simply using the above as an example. The first sentence of this post is by no means a measure of what I think or feel. I simply want to encourage people to keep an open mind and remind them that just because someone on the forum chooses to believe there were more reasons for a change to the game then what is officially told, doesn't make them right. Regardless of if they say they agree or not.
Remember people. Don't post angry if you can help it. It doesn't do you or anyone else good.
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not to be contentious here, but what the heck are we debating?
the devs simply said they nerfed hurricane to prevent the PvP tactic of pinning an opponant in the corner.
they have not said anything else about this.
any argument as to what other motives they had is, at this point, pure conjecture. and, to a large extent, pointless.
let's hear more from the devs on this, i think.
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Now let's assume that it WAS possible to change how Hurricane worked in PvP without affecting PvE. If that was possible, and they STILL changed it so it affected PvE, then odds are, they wanted it that way. We can assume this based on the idea that in the past, it has been stated by Red Names that they if they can avoid a PvP nerf that didn't require PvE adjustment by only adjusting PvP, they would do so.
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My guess is that they took the quickest path to solving the problem rather than spending the time and resources searching for a 'better' solution.
Hopefully this is going to be one of those cases where they roll it back to the drawing board to actually find a good solution instead of simply dinking with some numbers for a quick and dirty fix, then leaving it to rot and fester.
IMO, there really isn't much, if anything, to debate about the issue.
It was done, people should discuss how it affects them, and if enough problems / issues can be found, it should be raised with the Developers.
What I see (usually) instead is people getting offensive or defensive about the change, or even the people who find they like the change, which usually ends in a spiral down into a flame war.
As for hearing more from the Devs, I like and don't like the idea at the same time. I like to hear what they have to say, but I respect that they have to keep somethings to themselves for the business to exist. As much as I like and love getting information out of them, even something as small as a reason, we aren't required to know this.
There is nothing we can do with the information besides go "okay..." and there's nothing we can alter or change with the game. Giving us information might be good for us mentally, but it's similar to giving us a rock. Sure, we have it now, but there's not a lot that can be done with said rock.
You know?
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In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP.
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Can't remember when I've ever killed someone with hurricane. Granted I really never PvP, but last I checked it caused 0 damage, I actually have to use a few other powers if I hope to actually defeat someone. Thats like saying tanks rely on their shields in PvP. Of course they do! But they have to attack to kill stuff. Same with stormies.
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I agree with KidQuick. Any Tanker who's relying on anything but their level 38 power is, in fact, relying on three or four powers minumum to survive. In fact, Invulnerable Tankers are likely to use both Unstoppable and their toggles.
In contrast, all a Hurricane user needed to completely reshape the battlefield was a travel power and Hurricane. At present, I can't think of any other power that had this affect on team PvP play. The arrival of a stormie on the battlefield immediately shaped the hero's tactics and formation, and typically shifted favor to the hero side.
Were stormies invincible? No. Did they make their team invincible? No. Did they provide a disproportionate advantage? In my opinion, they did.
Yes, Tankers have shields, and perhaps one shield matters more than others. And I'll agree that the same is, indeed, true of may other ATs and characters. But I have never, ever seen the arrival of any single other powerset shape the battlefield the way Hurricane has.
Were the changes made what was neeeded? I truly am not qualified to say. Should the changes have spilled into PvE? I wish they didn't. But I do feel very confident that something needed to be done to the power's performance in PvP.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Stormies are complaing "A blaster can get me!" Yeah, well melee isn't range and having to take this or that power soley for trying to counter hurricane isn't balanced. Each AT has many powers to choose from. In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP. Just as Hurricane is now. They do different things, yes, but they were/are overpowered for PvP. Now maybe stormies can pay attention to using their other powers.
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quoted for sheer ignorance.
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It'll be ok. Nerfs suck, yes. Sometimes though they're necessary to make the playing field a little more fair. I should know the suckage pretty well with my Regen. It's ok if u want to cry. I know I did too when I had MORE THAN ONE of my bread and butter powers nerfed issue after issue.
i think, if the devs are honest and up-front with us about the reasons they do things they can go farther toward assuaging our fears that they have our best interests in mind.
personally i believe they do.
in situations like this, however, i wonder if their perceived ad hoc responses to serious player inquiries might be doing more harm than good.
i'm not sure, for instance, all the speculating about developers' true intentions is healthy.
furthermore i'd like to help the devs make sure they got the right fix for the right problem. as a paying and playing customer, i think i'm due my say in the product i'm purchashing. on some level i want to get what i've payed for. and, because of the time i have invested in this venture, i can be pretty picky.
so i, for one, would like to hear more.
if the devs were solely concerned about pvp performance of a power, i'm curious to explore that. was the power genuinely overpowered or was it a case of player perception? was the power nerfed because of a few vocal protests or were there better reasons?
if the power was nerfed for pvp reasons and pvp reasons alone, i'm deeply concerned as to why it's affecting the pve game at all.
if the devs had other reasons for nerfing the power in pve, i'd be curious to hear them as well. as far as i could tell the power was far from exploitative in the pve game. in many pve experiences, storm defenders were consdiered second-tier defenders and (to some extent) unable to peform the roles of their AT to certain teams' satisfaction.
so i guess it would help to hear more. at the very least, it would help us clarify the issues of concern to the devs and see if they coincide with our own (however diverse those may be).
Super_Villain, I wasn't actually talking about you, you know.
What I was SAYING, is that I for one would like some actual communication from the devs. We're not entitled to it, it'd just be nice. The alternative to actually knowing the truth, is wild speculation. That's what I was saying.
And btw, I meant exactly what I said about stuff like "god-mode" and "tank-mage" and whatever else people like to say whenever they either a) never liked a power, b) never USED a power to begin with, or (to the point here) c) can't be bothered to figure out a way around it in PvP. Anytime I see people saying that when it's entirely unwarranted, I consider them a troll or an idiot and ignore them. Yeah, Hurricane is god mode. Sure it is. A Stormy never dies in PvP or PvE when they have that.
Don't take things personally.
Besides, I've been wanting to use the word "jackhole" all day.
EDIT: And damnit, just so it's clear, I'm not the slightest whit concerned with PvP. Change whatever you want, and debate that amongst yourselves. When it starts affecting my PvE game is when I have an issue. Geez.
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Stormies are complaing "A blaster can get me!" Yeah, well melee isn't range and having to take this or that power soley for trying to counter hurricane isn't balanced. Each AT has many powers to choose from. In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP. Just as Hurricane is now. They do different things, yes, but they were/are overpowered for PvP. Now maybe stormies can pay attention to using their other powers.
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quoted for sheer ignorance.
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It'll be ok. Nerfs suck, yes. Sometimes though they're necessary to make the playing field a little more fair. I should know the suckage pretty well with my Regen. It's ok if u want to cry. I know I did too when I had MORE THAN ONE of my bread and butter powers nerfed issue after issue.
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yeah, maybe i'll cry to the devs.
see if i can get 'em to nerf the regen set.
Phew... a few things to touch on, and I'll do this the best as I can, but keep in mind I'm not great at this...
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as a paying and playing customer, i think i'm due my say in the product i'm purchashing.
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Right here is an issue that needs to be thought of differently. Yes, you do pay. So do quite a few other people. For the most part, each just as picky as the next, and all with different ideas about how something was implimented, and how it could have been done better. Some are out for "personal gain", others are out for "greater good". It's impossible to tell one from the other though.
When dealing with such a large market, it is, for the most part, impossible to actually get the large market do anything as a unified thought, because each is a "special little snow flake" (from my days in retail, heh). There are two several ways to do this, and again, each person thinks they know the best way. The Developemental team are, in the end, the only people who get a say in the matter, and do their best to anticipate the market. What that means for the market, is that it doesn't get as much say as it wants, and never will. Even if they did allow the market to discuss the changes as much and as openly as possible, it would still never be enough, because the market can never agree with itself on what needed to be done, so the discussion will never end.
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as far as i could tell the power was far from exploitative in the pve game.
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It has been, in my experience, that the power is relatively powerful. I would probably compare it to an unbuffed tank. This is just my personal observations and uses of it. Being able to tank for purple nemesis and clump them where I want (including sniper spawns) shows me that it was more then just effective.
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at the very least, it would help us clarify the issues of concern to the devs and see if they coincide with our own (however diverse those may be).
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This is one reason that I would like to hear more as well from the Devs. While I can understand that it would put many people's minds to rest on the subject, it would only fan the flames, so to speak, on threads like this. There would be no end to the conversations, except by allowing time to pass and people to vent.
I personally am of the train of thought that hearing more won't help or hurt any more or less then saying as much as they are now. But, saying more can always lead to problems, such as accidentaly leaking information, saying the wrong thing, or other issues the Red Names don't currently deal with as often as they could. Mostly because most things the Devs say don't go through a PR rep first.
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Don't take things personally.
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Thanks, but I'm not ^.^ and I do realize it wasn't aimed at me, I simply don't care for such... insulting threads. They lead to flame wars and little else. Keeping a level head when posting is the best possible.
Another thing, as it was changed in PvE as well as PvP, I assume one of three things (though there are more options):
They had no choise, and it had to affect PvE
-or-
They determined that it was needed for PvE
-or-
They decieded it wasn't that large of an affect on PvE.
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In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP.
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Can't remember when I've ever killed someone with hurricane. Granted I really never PvP, but last I checked it caused 0 damage, I actually have to use a few other powers if I hope to actually defeat someone. Thats like saying tanks rely on their shields in PvP. Of course they do! But they have to attack to kill stuff. Same with stormies.
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I agree with KidQuick. Any Tanker who's relying on anything but their level 38 power is, in fact, relying on three or four powers minumum to survive. In fact, Invulnerable Tankers are likely to use both Unstoppable and their toggles.
In contrast, all a Hurricane user needed to completely reshape the battlefield was a travel power and Hurricane. At present, I can't think of any other power that had this affect on team PvP play. The arrival of a stormie on the battlefield immediately shaped the hero's tactics and formation, and typically shifted favor to the hero side.
Were stormies invincible? No. Did they make their team invincible? No. Did they provide a disproportionate advantage? In my opinion, they did.
Yes, Tankers have shields, and perhaps one shield matters more than others. And I'll agree that the same is, indeed, true of may other ATs and characters. But I have never, ever seen the arrival of any single other powerset shape the battlefield the way Hurricane has.
Were the changes made what was neeeded? I truly am not qualified to say. Should the changes have spilled into PvE? I wish they didn't. But I do feel very confident that something needed to be done to the power's performance in PvP.
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to be effective in a battle, a hurricane user needs to do the following...
1) have hurricane
2) have a travel power...preferable 2. i recommend superjump and superspeed
3) have the 2 prereqs for the travel power
4) have some sort of mez protection (from a teammate or from bfs)
now, what happens is the storm guy takes these 5 powers and pops a couple breakfress then he/she runs around and continually debuffs his oppontants and makes things easier for his team.
however, the opposing team is by no means helpless in this situation. there are several things they can do to nullify the storm guy or gal...
1) avoid him/her - the storm can only debuff you if it hits you. try moving away from them on the axis of your choice
2) immobilize him/her - i recommend web grenades...these are available everywhere and can break through bfs
3) hold him/her - ranged holds are best, unless you're a scrapper, tank, stalker or brute - then melee will do. controllers usually do a nice job of nullifying a pesky stormer. although dominators work just as well. if you're squishy you'll want some range. if you're not, just melee the storm into a coma.
4) kill him/her - to do this use a blaster, corrupter, stalker, scrapper, or controller works best. the storm guy or gal has no inherent self heal. they'll go down like a wet sack of crap.
5) get powers with to-hit buffs...they eat right through storms. don't believe me? ask your spines scrapper/stalker friends. they know.
6) just stand there and take it. no really. the storm guy's not gonna kill ya by him/herself. not anytime soon. thing is, the storm guys and gals need a team too (just like you). they need teams to kill you, to keep them healed, to give them mez protection and unsurpressed movement. without buffs the storm is one of the squishiest toons out there.
don't believe me?
try playing one.
My suggestion to you, Super_Villain, is to allow us to post our concerns how we see fit. When NCSoft starts paying you to moderate their forums, then you can come on here and dictate what the community can and cannot post.
However, for now, all you are doing is derailing this thread with an off-topic discussion about how we should be posting on this subject. You know, doing precisely what you are lecturing about?
If you wish to post your view on hurricane several more times, feel free. Posting off-topic criticisms of all the other posters in this thread is bordering on trolling.
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In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP.
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Can't remember when I've ever killed someone with hurricane. Granted I really never PvP, but last I checked it caused 0 damage, I actually have to use a few other powers if I hope to actually defeat someone. Thats like saying tanks rely on their shields in PvP. Of course they do! But they have to attack to kill stuff. Same with stormies.
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Instant Healing never killed anyone either directly. It helped keep me alive and make me unstoppable. Sort of the purpose Hurricane has. I have to attack to kill things. I don't have range so I have to run up and get in everyone's face. I have to use more then one power to take someone down which includes my actual attacks, Int, and Focus Chi. Hell, I even have to chase after everyone because I can't snipe them being melee.
Most stormies I see in PvP just use Hurricane... They proceed to be the bowling ball against a whole bunch of opponents that surround them but that's all they do is use one power. Thank God we have a blaster amongst us. Otherwise the 7 others on the team would have a problem even touching the Stormie because they're melee. See the problem? Everyone should be able to have a chance at each other in PvP. I know blasters who can take me down because I can't touch them because they're far away. If I get close, watch out. But I have to be able to get close and it's something that doesn't always happen. Why we have travel powers. Run away, chase, etc. But to sit there and watch someone with Hurricane use one power, not even their travel power is really being used, it says there's a problem.
Either give stormies more dmg to some powers or something. I had hoped for a Hurricane nerf for some time because in PvP it's overpowered for various reasons. People should have a chance to be able to get through and hit a stormie besides having to use MoG or try to jump on his/her head. No one should have to switch their travel power to SS just to be able to take on Hurricane. PvP will never be balanced unless all our ATs ended up doing the same things and having the same powers.
Do I think that PvE and PvP should allow for powers to work differently whether you're in PvE or PvP, YES. I'm tired of the nerfs I see with the devs trying to say "it's not because of PvP". Please. Spare me the making themselves look even worse lying excuses.. Some powers are overpowered. Sometimes when you nerf one, you make another overpowered. The whole thing is a mess to sort out that's ongoing. Does anyone like being nerfed with a toon they love, no. I feel your pain. In this situation I feel it WAS necessary though. Will I have people name call me and stuff, sure. Whatever. I did it when they rolled into the Scrapper forumn and were laughing at all our nerfs and said it needed to be done. Nerfs happen. And unfortunately, the powers that be can't seem to figure out how to do them without messing with all our favorities powers.
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In PvP, almost every other AT uses a lot their powers. Stormies? Most just click on Hurricane and use that and that alone. That right there says it's been overpowered. Instant Healing was overpowered for PvP.
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Can't remember when I've ever killed someone with hurricane. Granted I really never PvP, but last I checked it caused 0 damage, I actually have to use a few other powers if I hope to actually defeat someone. Thats like saying tanks rely on their shields in PvP. Of course they do! But they have to attack to kill stuff. Same with stormies.
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Instant Healing never killed anyone either directly. It helped keep me alive and make me unstoppable. Sort of the purpose Hurricane has. I have to attack to kill things. I don't have range so I have to run up and get in everyone's face. I have to use more then one power to take someone down which includes my actual attacks, Int, and Focus Chi. Hell, I even have to chase after everyone because I can't snipe them being melee.
Most stormies I see in PvP just use Hurricane... They proceed to be the bowling ball against a whole bunch of opponents that surround them but that's all they do is use one power. Thank God we have a blaster amongst us. Otherwise the 7 others on the team would have a problem even touching the Stormie because they're melee. See the problem? Everyone should be able to have a chance at each other in PvP. I know blasters who can take me down because I can't touch them because they're far away. If I get close, watch out. But I have to be able to get close and it's something that doesn't always happen. Why we have travel powers. Run away, chase, etc. But to sit there and watch someone with Hurricane use one power, not even their travel power is really being used, it says there's a problem.
Either give stormies more dmg to some powers or something. I had hoped for a Hurricane nerf for some time because in PvP it's overpowered for various reasons. People should have a chance to be able to get through and hit a stormie besides having to use MoG or try to jump on his/her head. No one should have to switch their travel power to SS just to be able to take on Hurricane. PvP will never be balanced unless all our ATs ended up doing the same things and having the same powers.
Do I think that PvE and PvP should allow for powers to work differently whether you're in PvE or PvP, YES. I'm tired of the nerfs I see with the devs trying to say "it's not because of PvP". Please. Spare me the making themselves look even worse lying excuses.. Some powers are overpowered. Sometimes when you nerf one, you make another overpowered. The whole thing is a mess to sort out that's ongoing. Does anyone like being nerfed with a toon they love, no. I feel your pain. In this situation I feel it WAS necessary though. Will I have people name call me and stuff, sure. Whatever. I did it when they rolled into the Scrapper forumn and were laughing at all our nerfs and said it needed to be done. Nerfs happen. And unfortunately, the powers that be can't seem to figure out how to do them without messing with all our favorities powers.
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once again, you're mistaken.
any stormer that ran into battle with only hurricane running wouldn't be very effective at all.
he'd be dead.
Fortunately, I do want you to post your concerns how you see fit. I haven't tried to dictate how anyone posts (though I do encourage "niceness" in posts, as it causes other people respond better to a post). Though when you get paid to moderate the forums as well, you may come back and tell me how to post, and get paid for doing it, as opposed to free, as you are now.
If you find a post of mine to be Trollish, off topic, or wrong, I encourage you to do everything in your power to let the moderators know.
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Why would Hurricane be different? Lots of powers differ between PvE and PvP.
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Some powers are impossible to change for PvP and still stay the same for PvE. Most instances of this are powers that dirrectly affect a player. Even more so, are the ones that are Self Affecting.
Is it possible to have changed PvP Hurricane without affecting PvE? We don't know, only the Devs do. To assume you know is pretty much making something up and claiming it's real. Even if right, that doesn't mean you knew, it means you guessed.
Now let's assume that it WAS possible to change how Hurricane worked in PvP without affecting PvE. If that was possible, and they STILL changed it so it affected PvE, then odds are, they wanted it that way.
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I can safely say that I am not the one making things up. What was the point in even implying that? The statements as to why the various changes were made were ridiculously misleading. That's making something up. If PvE changes were desired in these actions, it's quite simple to say so in the initial patch notes. If my commentary is erroneous based off of incomplete information, the information needs to be complete.
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We can assume this based on the idea that in the past, it has been stated by Red Names that they if they can avoid a PvP nerf that didn't require PvE adjustment by only adjusting PvP, they would do so.
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I think I'll avoid assumptions of this nature, thanks to the other misleading information.
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There is nothing we can do with the information besides go "okay..." and there's nothing we can alter or change with the game. Giving us information might be good for us mentally, but it's similar to giving us a rock. Sure, we have it now, but there's not a lot that can be done with said rock.
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I'm sorry, but I don't usually settle for blind acceptance of anything.
A guide to the deranged, degraded inhabitants of the forums.
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Fortunately, I do want you to post your concerns how you see fit. I haven't tried to dictate how anyone posts (though I do encourage "niceness" in posts, as it causes other people respond better to a post). Though when you get paid to moderate the forums as well, you may come back and tell me how to post, and get paid for doing it, as opposed to free, as you are now.
If you find a post of mine to be Trollish, off topic, or wrong, I encourage you to do everything in your power to let the moderators know.
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Now, now, let's remember the REAL badguys around here.
Those dirty PvPers are the problem.
*ducks and runs*
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PvE repel is exactly the same strength as before. Yes, it ticks more slowly, which is a double edged sword -- it costs you less endurance to maintain, but it's not quite as good defensively.
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Hurricane's Repel effect is now slightly less abusive in PvP situations. Hurricane will still interrupt Asssassin Strikes, but it should no longer be possible to pin a player in a corner during Base Raids.
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Why were the PvE changes excluded from the patch notes. If not excluded at least misleading. The patch note should reflect the tick time was reduced, and to compensate the cost was reduced.
This reminds me of the change to Enervating Field in issue 5 that the devs would not admit to for about a month and a half (estimated) discovered first week on test, dev's admitted to the change about 3 weeks after this was live.
HaloInc
Triumph:
Heroes: Lady Halifax, Miss Kia, WhiteLotus, Agent Immolate, Lady Empathy, Sylence Fyredancer, Maiden of Fire
Villains: Innocent-Ella, Aegis-Sprite, Midnight Dragonfly