Massive Hurricane nerf
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Fortunately the changed doesn't affect me since I don't do pvp and apparently it isn't supposed to affect pve from what I hear.
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It does. It isn't so glaringly apparent, because of mob behavior vs. player behavior, but it's there.
And, of course, the lessening of debuff effectiveness is also there, but that's allegedly going to be better come I7.
Myself, I'd really like to think that there's some master gameplan, that the developers are aware of these huge gaps in gameplay quality between ATs (and even between sets within ATs) and are trying to address them.
But stuff like this just sends me reeling and really undermines my enjoyment.
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It's not glaringly apparent, until you see a mob pushed back for one second. Running up to you. Then pushed back for one second.
the reduced end cost is nice, though.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
I would think if they wanted to balance out hurricane (even though it was just fine the way it was) they would compensate that it can't push opponents away as effectively by increasing the ACC debuff for those in melee range. The logic would be they are being pelted by high speed winds. kind of makes it even more difficult to hit your target in that situation. But then again logic never enters the mind of the devs of course. There was a post by castle stating that it only effects pvp situations.
Well unless they completely scrap the current game and rebuild it there will always be gaps in combat effectiveness. The game was originally designed for teams whose powers compliment each other.
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Fortunately the changed doesn't affect me since I don't do pvp and apparently it isn't supposed to affect pve from what I hear.
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It does. It isn't so glaringly apparent, because of mob behavior vs. player behavior, but it's there.
And, of course, the lessening of debuff effectiveness is also there, but that's allegedly going to be better come I7.
Myself, I'd really like to think that there's some master gameplan, that the developers are aware of these huge gaps in gameplay quality between ATs (and even between sets within ATs) and are trying to address them.
But stuff like this just sends me reeling and really undermines my enjoyment.
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Is it me or does hurricane now behave more like repel where you have drops in endurance when opponents are pushed back? If they changed it yet again I have to reslot it and even respec my character yet again. I had endurance reducers on it because it was a constant drain before.
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It's not glaringly apparent, until you see a mob pushed back for one second. Running up to you. Then pushed back for one second.
the reduced end cost is nice, though.
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Fortunately the changed doesn't affect me since I don't do pvp and apparently it isn't supposed to affect pve from what I hear.
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It does. It isn't so glaringly apparent, because of mob behavior vs. player behavior, but it's there.
And, of course, the lessening of debuff effectiveness is also there, but that's allegedly going to be better come I7.
Myself, I'd really like to think that there's some master gameplan, that the developers are aware of these huge gaps in gameplay quality between ATs (and even between sets within ATs) and are trying to address them.
But stuff like this just sends me reeling and really undermines my enjoyment.
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you're back?
It uses less endurance because it ticks less often - not because it's like repel.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Fortunately the changed doesn't affect me since I don't do pvp and apparently it isn't supposed to affect pve from what I hear. But still I see it as yet another in a long line of stupid changes by the Devs. There should never be a nerf just because some players are brain dead and can't adjust to combat situations. Now all the stormies need to complain about hide for stalkers and nerf them right back since the devs unbalanced the game for storm. See devs have child like egos and when they make an error they can't own up like an adult and say my bad. The original version of supression was like this and it took a bleep load of complaining about it affecting toggle powers. The only thing I would suggest is launching a pm and email campaign to the devs to try to get it put back or fixed. Thats what it took for them to fix the original version of supression which made the game unplayable for many ATs. Also it took people quitting over it since the game was broken. I was one of them. Now it is just constantly annoying. There should be no player character that can completely one shot another player character ever unless they are like 6 levels under and even then.... We are superheroes and villains not a buncha damn minions. Devs screwed up yet again. Yay us.
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Wow. People are still arguing about this.
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I just got my first real taste of it today.
A melee character marched right up to me and took me down with one hit. I had little damage, and then... floored. Just like that.
I don't see how that 'balances' anything. I really don't. I have no idea what the developers are trying to do. This particular change flummoxed me so much, I PMed a dev about it. I've never done that.
I'd really, really like to know how this balances anything, how watering down one of my only defenses, apparently to the point of ineffectiveness, somehow makes the game more fair.
When, exactly, am I going to be able to two-shot any other AT?
When do I get my mez protection, and significant defenses/resistances/self-heals on par with other power sets?
Any Stormy knows the primary weakness of Hurricane: it doesn't help you against ranged attacks. That's what balanced it. It was fine the way it was.
Now it is decidedly unfine. Now it doesn't do what it's supposed to do, but it still has the weaknesses it had. Weakness that still apply in PVP as well, despite any ridiculous claims of how uBeR Hurricane is. Please.
Debuffs... debuff you. That's what they do. If you are debuffed, and you can still hit reliably, the debuff is no longer of any worth.
I'm quickly shifting to the 'remove Defenders from the game' camp. Considering I play Defenders more than any other AT, that's... pretty sad.
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