Guide to Upcoming Epic Archetypes (I6)
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In other words, 'Warshade' is just a title for the Nictus who's gone good, if they're not good anymore, then they're just simple old Nictus..
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That is the crutch of our dissagreement.
As I understand it.
Kheldian is a race.
Nictus are an offshoot of the Kheldian race who modified themselves through science to become a seperate subspecies.
Warshades, as I understand them, are Human/Nictus Hybrids, another race as it were, not a Public Relations Title.
Now I understand your argument that "Warshade" is a title for dogooder nictus/human hybrids. I just don't see where the fiction supports that or how you came to that conclusion.
When you crossbreed dogs the new breed has a name reguardless of the temperment of the dog.
Nictus are no longer true Kheldians.
Warshades are no longer true Nictus.
There are Nictus in the game and they don't look like Warshades.
If Nictus was just a political affiliation I could see it, but Nictus are as much Kheldian as Vampires are Human.
Centinull
I think we just have different understandings as far as the 'hybrid' goes. I think you see it as transformation, and I see it as semi-possession. As for their history, I too percieve it the same way:
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Kheldian is a race.
Nictus are an offshoot of the Kheldian race who modified themselves through science to become a seperate subspecies.
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I came to the conclusion that 'Warshade' is just a title, being that they're still Nictus inside the human host. Now, I just percieved that the Nictus too can be subjective to claiming a host, but keeping the same name, and in the end, their choice of wether to be evil or good is the only thing that determines wether or not they're Nictus or Warshades.
It's a bit confusing, and I may not be proposing some things in a correct manner (and I'll admit to that), but I think what you're trying to say is that the Nictus and Warshades are seperate beings, correct? that the Warshades are no longer Nictus because they're part human?
My take is that, despite the human possess-ee, a Nictus without a human host can be a Warshade as well.
So overall, I think we just have a difference in understanding. I admit, that's just the way I understood the difference between Nictus - Warshade after reading the Peacebringer and Warshade story arcs & the Kheldian TF. Feel free to correct me
Not being difficult, I am just enjoying this debate.
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My take is that, despite the human possess-ee, a Nictus without a human host can be a Warshade as well.
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I haven't seen anything in the COH fiction that supports the idea that a Kheldian can survive seperation from their human hosts after bonding with them. Admittedly I haven't played a squid all the way to 50 yet.
I guess we'll have to agree to disagree
Since they are Science origin I always viewed them as merging with humans to form a new species. They don't seem capable of leaving a host or manifesting any mind control powers so possesion just doesn't sit right with me.
Centinull
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I haven't seen anything in the COH fiction that supports the idea that a Kheldian can survive seperation from their human hosts after bonding with them. Admittedly I haven't played a squid all the way to 50 yet.
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It's just how I percieved what I read. I'm not sure if there is evidence for or against it, but it's just how I understood it.
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I guess we'll have to agree to disagree
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Agreed
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I haven't seen anything in the COH fiction that supports the idea that a Kheldian can survive seperation from their human hosts after bonding with them. Admittedly I haven't played a squid all the way to 50 yet.
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I'm sure this answer both contradicts me (in my first response) and supports me (in the second response), but overall, the Nictus can and does merge with people, just like the Warshades. So technically, the Warshades are still Nictus, but good. That's what we were debating about, right?
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I would consider them rogue; but I was just using the term 'rogue peacebringer' loosely, it's easier to type than 'scientifically enhanced kheldians', lol, and yes I did, overall, meant 'evil khelds.' For better clarification, here's what I remember:
[*]Peacebringers are the (good) Kheldians, hence the Natural origin.
[*]Nictus are the scientifically enhanced Kheldians, turned evil.
[*]Warshades are Nictus gone good, hence the Science origin.
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That's as I remember, also. Guess we're definitely on the same page, then. Alls I'm sayin' though, is that, as long as we know Kheldians will be opened up for villains, and Heroes get Redeemed Nictus, why can't we get some fallen Peacebringers, eh? Eh?
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Hey Jannus, it turns out that the idea of rogue PB's isn't so hard to believe afterall. Upon my recent review of the PB story arcs, it turns out that there are PBs who have gone rogue. But while I did contradict you, I never claimed I was right
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Hey Jannus, it turns out that the idea of rogue PB's isn't so hard to believe afterall. Upon my recent review of the PB story arcs, it turns out that there are PBs who have gone rogue. But while I did contradict you, I never claimed I was right
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Haha, don't worry, I hold nothing against you. I also often argue points I feel strongly about, but never claim to be correct in. Get's me in trouble sometimes.
Upon reviewing out conversations on the topic, I think I may have implied to heavily that an 'evil peacebringer' would have to be working with the Nictus - which is not at all what I meant to imply, neccisarrily. Though I can picture it, theoretically, in somewhat the same sense that some humans are drawn to work with vampires, in common mythologies, I still see it as being much more likely that they would be more independant.
I have also never, ever, ever ever played a Kheld, so I never claim to be correct about anything I talk about in reguards to them.
I have, however read a lot of their mythology, and think I've got a good idea whats going on there.
Also, in reguards to Centinull: Kheldians, Nictus included, can and do live just fine outside a human host. Even after possessing them. However, they can only live for around 10 years (Nictus likely much longer) thus being their motivation for sticking with a host as much as possible.
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Haha, don't worry, I hold nothing against you. I also often argue points I feel strongly about, but never claim to be correct in. Get's me in trouble sometimes.
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Haha, agreed.
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Also, in reguards to Centinull: Kheldians, Nictus included, can and do live just fine outside a human host. Even after possessing them. However, they can only live for around 10 years (Nictus likely much longer) thus being their motivation for sticking with a host as much as possible.
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While that may be true in their planet, I'm not so sure it applies here on Earth. In one story arc, a clue implied that the Nictus desperately needed 'weak' hosts because they grow 'weaker and weaker' outside of one. I use the term 'weak' host being that the Nictus are forced inside these unwilling hosts, and 'strong' hosts are able to cast them out, while 'weak' ones aren't.
wings would be cooler than all hell. so would recluse's arms. so would the police drones as playable heroes. its just a custom no spcial powers or limitations you could make a tank police bot or a blaster even a healer. a swarm of mechanical heroes to save the day with sirens on top.
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wings would be cooler than all hell. so would recluse's arms. so would the police drones as playable heroes. its just a custom no spcial powers or limitations you could make a tank police bot or a blaster even a healer. a swarm of mechanical heroes to save the day with sirens on top.
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Well, that doesn't necessarily fall on Epic Archetypes category since.. there's nothing epic about them. Just wings - not really, police drones, not so much. Let's not forget what makes an EAT epic, and that would be story first, or rather, it's mythos first, then powers and looks.
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I haven't seen anything in the COH fiction that supports the idea that a Kheldian can survive seperation from their human hosts after bonding with them. Admittedly I haven't played a squid all the way to 50 yet.
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There is a mission in CoV in which you are implanted with a Nictus for transportation. You gain their tp power a dark blast-like power that Council Galaxy's have. (Unfortunately, I don't remember the contact name for that arc).
I remember my contact telling me that I had so much time to transport the Nictus to a new prepared host before it died.
This would support the idea that a Nictus needs a specific host to survive and cannot survive without that host for long.
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I haven't seen anything in the COH fiction that supports the idea that a Kheldian can survive seperation from their human hosts after bonding with them. Admittedly I haven't played a squid all the way to 50 yet.
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There is a mission in CoV in which you are implanted with a Nictus for transportation. You gain their tp power a dark blast-like power that Council Galaxy's have. (Unfortunately, I don't remember the contact name for that arc).
I remember my contact telling me that I had so much time to transport the Nictus to a new prepared host before it died.
This would support the idea that a Nictus needs a specific host to survive and cannot survive without that host for long.
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Agreed. Some more proof are in my previous posts.
But to answer Centinull, I guess I was just referring to that time when the Kheldians and Nictus were able to live without a host.
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Also, in reguards to Centinull: Kheldians, Nictus included, can and do live just fine outside a human host. Even after possessing them. However, they can only live for around 10 years (Nictus likely much longer) thus being their motivation for sticking with a host as much as possible.
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nictus can survive unbound for 5 years. khelds can survive for 10 years unbound. bound to a host they are both effectively immortal. the nictus have created a way to suck the life energy out of non-hosts to prolong their lives. this is what led to the split of the species as nictus embraced the life-draining and khelds did not.
Yeah, cannibalism ftw.
on the note of unlocking things through veteran rewards
what if u played since i3, cancelled ur account shortly after i6, and then brought it back by this january (me). will it count me in veteran rewards as since i3, or since my account got reactivated? anyone know? i dont want to lose my veteran reward because RL got in the way for a couple months lol
Well, to answer you honestly, I don't know. All I know is what Positron said:
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Well have veteran rewards, which youll get every three months of payment and Id like to stress here that the three months dont have to be continuous. Therell be lots of fan requested items and I can tell you that a trench coats costume option will be the first reward that well hand out. The rewards are account based, thus players wont have to decide which character they want to use them on. Some of the other ideas were toying with are base items, free respecs and temporal powers. Theres even a chance well see the beloved Christmas jet pack again. An expanded version of the Halloween event will also open this year giving newer players are chance of getting those cool badges.
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and there's always the chance they start the 3 month reward timers WHEN rewards come out, not accounting for time spent as a member BEFORE rewards existed
I would think that would be the fair thing to do, but you never know
*Semi, almost kind of barely a spoiler*
Check out the Prima Guide, some interesting info in their under the Port Oakes section on the BoTBS. It talks about Gadzul Oil, how they are a pawn of another power, and they are trying to come up with a quasi-mystical supercomputer, of which the sinking of the Cairo Queen was part. Apparently the oil spilled by the queen, if seen from above, looks like the Eye of Horus. Coudl it be that the BoTBS didn't hire the Hellions? Their opponents did to war agaisnt Gadzul? It seem the BoTBS did htough, as doing Bocor's arc again I reread what Mordrogar said and decided maybe people would like to have the exact wording here, it dosn't spoil anything for the Arc so go ahead and look.
"...The Shape of the oil sees only the truth. It is the struggle, the circuit, the connection, it is all the Blood of the Black Stream..."
the circuit and connection part makes more sense now we know about the supercomputer. Given all the connections to oil, the Blood of the BLACK STREAM seems like it can have double meaning, being a reference to the nile, and their apparent connection to oil. Black stream? Sounds like oil to me.
Aswell, I think the idea that the Hellions were hired to work against Gadzul by someone else (not the BoTBS) is given credence by the fact the padre Hendri (I think thats his name) was given a tip while in Egypt about Bat-zul and subsequently came to the Rogue Isles to bind him.
Sounds like potentially to Epic ATs; the BoTBS as a villain archetype, and possibly whoever is opposing them (as it seems to be).
Im sure I have forgotten some important fact that explicitly states the Hellions are working for them... so please let me know
You've made very very compelling points, and yes I did just read the Prima Guide yesterday. It was hard for me to connect things because the "Book of Mordrogar" arc still confuses me a bit, but I get the jist of it.
Anyway, IMO, it's still unclear who's behind what or who's doing what. Obviously the Hellions were hired just to be set up for failure, but it all seems like villainous fun for whoever's behind it. I do think that there are different factions here at work, and the supercomputer was just totally random, so I can't wait for further info on that; but I'm just drawing a blank right now -- I'll probably edit later.
Feel free to connect any dots.
i mentioned all this earlier, but i missed out on the supercomputer bit...
let it be noted that Mordgrar sais that "they were controlling everything," giving some evidence that presumably BotBS or opposing the faction were controlling the evenets that occured in the story arc... hmm
Well, this super computer definitely reveals more of Gadzul Oil's story more - or rather, the mystery of the story arc. When they said 'super computer' I don't think they mean a literal computer, I think they meant to say.. I don't know.. a certain reality or happening? it specifically said:
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The owners are not true villains, after
allthey just have their own agenda. Part of that agenda is
creating a kind of supercomputer, a blend of actual electronic components as well as geography, bloodlines, and even events that complete a quasimystical circuit.
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Mordrogar also talked about the great 'circuit'; a sort of 'connection' if you may.
I think we'll just have to wait for more info to be revealed. I think all we have is 5% of the puzzle.
Although we don't really know who's running what, it's been made almost clear that the signs all point to Gadzul Oil, and all these coincidences are happening for a reason. Also, from that 'super computer' quote, they just may have revealed that the BotBS EAT will be both Tech and Magic origin - but don't take my word for it.
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Alrighty, here we go
Back Alley Brawler
Zone: King's Row
Secret Identity: Michael White
Origin: Natural
Archetype: Tanker
Primary Powers: Invulnerability, Super Strength
Background: Michael was the son of a gang enforcer. He joined the Paragon City police force to try and make a difference. When he realized that was not getting the job done he adopted the name and costume of a hero, the Back Alley Brawler. Michael used training techniques from all over the world to toughen his resistance and increase his strength. All through the late 70's and the 80's, he fought in the streets and alleys, of the city. The Brawler briefly went into retirement after that, but came back out to help with the Rikti war. Now he coordinates the efforts of heroes in King's Row.
Positron
Zone: Steel Canyon
Secret Identity: Dr. Raymond Keyes
Origin: Science
Archetype: Defender
Primary Powers: Radiation Emission, Radiation Blast
Background: Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost-due to injuries he sustained at that time, he lost full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit.
He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.
Synapse
Zone: Skyway City
Secret Identity: Steven Berry
Origin: Science
Archetype: Blaster
Primary Powers: Electrical Blast, Electricity Manipulation, Superspeed
Background: Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.
Citadel
Zone: Talos Island
Secret Identity: None
Origin: Technological
Archetype: Tanker
Primary Powers: Invulnerability, Energy Melee
Background: Bastion was the very first android hero. In the initial Rikti onslaught, he took heavy damage, and was almost completely destroyed. With Positron's help, scientists at DATA created a second version of Bastion using the old model's original memory core and the remnants of a power suit, once worn by the hero Horatio. Bastion does not fully understand human ways, but he is a valiant defender of Paragon City.
Manticore
Zone: Brickstown
Secret Identity: Justin Sinclair
Origin: Natural
Archetype: Defender
Primary Powers: Trick Arrow, Archery
Background: Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. When he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Doppelganger. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.
Numina
Zone: Founder's Falls
Secret Identity: Tammy Arcanus
Origin: Magic
Archetype: Controller
Primary Powers: Mental Control, Empathy
Background: Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. Early in her super-powered career, Tammy joined the Midnight Squad. In the 1960s, she and her team were sent into a series of caverns surrounding the Earth's molten core. It was there that the Red Threat, a Soviet villain, intended to destroy the world.
To save the Earth, Tammy possessed the body of the Red Threat. She minimized the damage, but her body was destroyed. Her consciousness survived, trapped within the Red Threat until he was killed in prison during the Rikti Invasion. Tammy's astral form was at last free. She renamed herself Numina and threw herself into the war against the Rikti. In the war's aftermath, Numina uses her abilities to nurture the next generation of heroes.
Sister Psyche
Zone: Independence Port
Secret Identity: Shalice Tilman
Origin: Mutant
Archetype: Controller
Primary Powers: Mind Control, Force Fields
Background: Shalice Tilman was born with powerful mental powers. She used her psychic abilities to help defeat the Rikti. Her efforts during the Rikti War temporarily burned out her powers, and she fell into a coma. Since then she has shared the form of a young heroine, who is the current Sister Psyche. Only time will tell if Shalice will be able to return to her body.
Thier Sidekicks
Ms. Liberty
Zone: Atlas Park
Secret Identity: Jessica Duncan
Origin: Natural
Archetype: Scrapper
Primary Powers: Martial Arts, Invulnerability
Background: Jessica is the granddaughter of Miss Liberty from the Golden Age. She has taken up the mantle to fight for freedom, in this specific case to free Paragon City from its infestation of villains. She has heightened strength and endurance as well as the power of the Liberty Belt, which was passed on to her by her grandmother.
Early in her career Ms. Liberty worked extensively with Statesman, but recently seems to be spending more time working on making certain that new heroes in Paragon City have the information they need, as well as working on the Freedom Corps. It is clear that she is determined to do her energetic best to make the Freedom Corps the premiere hero assistance group in Paragon City someday.
Valkyrie
Zone: Steel Canyon
Secret Identity: Valerie Kellum
Origin: Technology
Archetype: Scrapper
Primary Powers: Spear, Regeneration
Background: Valerie Kellum was an up and coming Archeologist exploring Scandinavia when she discovered what she first took for an ancient spear. A more careful examination led to the realization that the spear had a technological component. She traveled around Europe looking for ideas about its origin and ended up in a local Crey facility. When a Crey security team tried to take the weapon from her it activated and injected Valerie with advanced nanites that transformed her into Valkyrie, an extraordinary warrior with a completely different personality. She broke free and traveled to Paragon City where Positron is helping her come to terms with her new identity.
Minx
Zone: Skyway City
Secret Identity: Katherine Steffan
Origin: Science
Archetype: Scrapper
Primary Powers: Claws, Regen
Background: Katherine Stevens was a young girl in the wrong place at the wrong time. While attending Paragon City University, she volunteered for a Crey research project. When the Crey research scientists realized that she had no family and few friends, they decided to try some of their more dangerous procedures on her. A volatile serum transformed Katherine and gave her some feline features and characteristics. Crey considered the result a failure because Katherine could not be controlled. She managed to break free of her captors, scarring the face of one of Crey's top Scientists horribly with her claws.
Adopting the identity Minx, Katherine lived on the streets or Paragon City for a time. She got involved in petty crimes to keep herself alive. Synapse discovered her there and helped her develop control of her heightened reflexes and her animalistic nature. She is still undisciplined and prone to overconfidence but is fiercely loyal to Synapse and grateful for the second chance he has given her.
Malaise
Zone: Independence Port
Secret Identity: Jean-Pierre Lourdin
Origin: Mutant
Archetype: Controller
Primary Powers: Illusion Control, Kinetics
Background: Jean-Pierre Lourdin was not always a hero. He began his career as a villain in Europe, using the twisted images in his mind to commit robberies. With INTERPOL hot on his trail he landed in Paragon City, where his broken thoughts were detected by Sister Psyche. She confronted him and after an intense battle was able to subdue him.
She spent months healing the damage to his mind and has taught him more productive uses of his abilities. Sister Psyche vouched for him with the authorities and he has been allowed to help with the current crisis in Paragon City. Many are keeping a watchful eye on Malaise, however, for signs of his madness returning.
Luminary
Zone: Talos Island
Secret Identity: None
Origin: Technology
Archetype: Blaster
Primary Powers: Energy Blast, Energy Manipulation
Background: The original Luminary is Kit Rafter. He retired from the Freedom Phalanx in 1995 to become the spokesperson for Hero Corps. At his wedding, Positron presented Kit and his new wife Jeanette with the ultimate wedding present: a new android modeled after Jeanette with powers similar to Kit's. This next generation heroine was the new Luminary, carrying on Kit's fine tradition under the watchful eye of Bastion. Her systems were all more advanced than Bastion's, making her the state of the art in android technology.
The new Luminary has recently shown signs of developing a strong personality. It has caused Positron some concern that it seems similar to Jeanette's. He has performed many tests on her but has not determined the cause.
Swan
Zone: Brickstown
Secret Identity: Lena Elliot
Origin: Magic
Archetype: Defender
Primary Powers: Kinetics, Psychic Blast
Background: Lena Elliot was touched by magic from the moment she was born on the Vernal Equinox. Her life seemed almost charmed; she grew up happy, did well in school and loved her parents very much. Everything she tried she seemed to succeed at. There was a reason for her good fortune. Both her parents were powerful mystics, and performed a ceremony to bless Lena's birth.
Shortly after her 21st birthday the Elliot's luck ran out. They got caught in the middle of a battle between the Circle of Thorns and the 5th Column. The groups were seeking a pair of rings that had been in the Elliot family for generations. Lena's powers manifested and she instinctively threw a protective shield up around herself and her parents. Manticore had been following the 5th Column group and came to the Elliot's aid. The battle was going poorly when Lena lashed out with her psychic abilities, stunning many of the villains. Manticore mopped up the rest, but not before the 5th Column managed to escape with Lena's parents.
Manticore offered Lena the chance to fight at his side and she jumped at the opportunity. As Swan, she aids him in his relentless war against the 5th Column, in the hopes that one day she will find her parents alive.
Infernal
Zone: Founder's Falls
Secret Identity: K'Varr D'Shall
Origin: Magic
Archetype: Tanker
Primary Powers: Fiery Aura, Battle Axe
Background: K'Varr D'Shall was the most skilled demon binder in the Order of the Crimson Lotus, on an alternate Earth. His order bound demons into their weapons and armor, in order to keep Infernal Earth from being overrun by them. They were maintaining and uneasy peace until K'Varr's best friend T'Keron grew jealous of his comrade's power and skill. T'Keron attempted to bind Valmaz, Lord of Demons but lost control of the ceremony. K'Varr arrived to help his friend, but it was too late. K'Varr, T'Keron and Valmaz were all drawn through a dimensional rip caused by the binding ceremony onto Primal Earth, our Earth. T'Keron and the Demon Lord were bound together by the potent mystic forces.
The ways of our world are strange to K'Varr but Numina is assisting him in becoming acclimated and beginning his search for the unholy fusion of T'Keron and Valmaz.
There you go, thanks to Manticore and to boxhead6177
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What about War Witch (she's ice/fire blaster right) and Blue Steel?
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What about War Witch (she's ice/fire blaster right) and Blue Steel?
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Not so sure, haha. Other people in the Player Questions side of the forum might know though.
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Well, this super computer definitely reveals more of Gadzul Oil's story more - or rather, the mystery of the story arc. When they said 'super computer' I don't think they mean a literal computer, I think they meant to say.. I don't know.. a certain reality or happening? it specifically said:
[ QUOTE ]
The owners are not true villains, after
allthey just have their own agenda. Part of that agenda is
creating a kind of supercomputer, a blend of actual electronic components as well as geography, bloodlines, and even events that complete a quasimystical circuit.
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Mordrogar also talked about the great 'circuit'; a sort of 'connection' if you may.
I think we'll just have to wait for more info to be revealed. I think all we have is 5% of the puzzle.
Although we don't really know who's running what, it's been made almost clear that the signs all point to Gadzul Oil, and all these coincidences are happening for a reason. Also, from that 'super computer' quote, they just may have revealed that the BotBS EAT will be both Tech and Magic origin - but don't take my word for it.
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I finally went to go look at the oil spill, and yes, it is shaped like the Eye of Horus. So what I'm thinking is that.. is it supposed to mean something or is it merely and insignia? I mean, it's a symbol of protection and power - and as far as we know, it's all about connections. The devs need to give us more clues, lol.
hmm and they are prolly still 3+ issues away anyway, lol
so, it's being assumed that Coralax are coming i8? That will be nice... I'm excited about underwater zones and water powers. And, assuming there arent as many unforseen problems as in i7, it will come in 3 months... woot.
oh and disregard all my earlier typos in the post at the top, i posted pretty late and i just noticed em now lol.
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I don't believe the Legends system has anything to do with incarnates.
It was mentioned back when Hammi'os were dropped down to SO values that NEW enhancements that provided 50% and possibly higher values were on their way.
My guess is that they will be available as the rewards for end game content. If they only trail off in effectiveness like enhancements should, you should be able get values up to 144% instead of the current 95%. This will allow you to make your charecters more powerfull, free up slots for different enhancement types, etc... all WITHOUT raising the level cap, which is something the DEVs dread having to do.
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Well, we're just linking the connections between the Incarnate concept and the 'fat loot' system Positron was referring to to make your lvl 50 "better and better.." - it was mentioned that part of it is coming in I8, and another part of it is in the expansion box. Since both the Incarnate concept and the 'fat loot' concept is about improving your character, it only makes sense, but feel free to disagree.
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Also, my only silly rant here.
Nictus are evil energy beings.
Warshades are Nictus merged with willing human hosts.
Warshades were added as heroes quite simply because there was no COV at the time. While warshades trying to redeem themselves makes a cool hero concept there is absolutely NO reason that a Warshade who merged with an Evil human would not be a villain.
Simply put, Warshades make a no brainer villain AT.
They are still Warshades to boot, no reason to cook up some new Nictus name for them.
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While I understand that and I assume most people do, bringing a recycled concept such as the Warshades into CoV isn't that big of an asset, so IMO, that's why alot of people are asking for something new. New names, new tweaks, new effects or something. I don't disagree with you at all, but speaking on behalf of the players, I would think they would want to see something new.
But to get back on track:
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Warshades are Nictus merged with willing human hosts. Warshades were added as heroes quite simply because there was no COV at the time. While warshades trying to redeem themselves makes a cool hero concept there is absolutely NO reason that a Warshade who merged with an Evil human would not be a villain.
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Warshades wouldn't be Warshades if they were evil. "Warshade" is the name accompanied by the Nictus who turned good - they made a pact with the Peacebringers. Despite who they merged with, they would still be good. Nictus are the evil beings. Warshades and Nictus, though the same race, have different beliefs. In other words, 'Warshade' is just a title for the Nictus who's gone good so that they can differentiate themselves from their evil origins, if they're not good anymore, then they're just simple old Nictus.
With that said, assuming that Positron was talking about the Nictus, using the term 'Warshades' as a cognative reference, I would like to add that, in the Kheldian TF, it was specified that the Nictus and Kheldians were once one people, so one possibility might be that when the 'Warshades' are introduced to CoV, it would be labaled under the AT "Nictus" (just like the PBs and WS are lebeled under the AT "Kheldian) and 'Warshades' are just one of the options you get to pick from - assuming the devs are making more than 1 variation.