Jannus

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  1. Well...nice try, but not exactly though you're very close. A pulsar is a neutron star, yes, but it's not quite as simplistic as you claim, it's more of a sub-category. All pulsars are neutron stars, but not all neutron stars are pulsars, regardless of position.

    A Neutron star is a star that has burned out so efficiently, and collapse so entirely, that all the subatomic particles have been liberated from their atomic structures, with the most energetic of which flinging themselves into the far reaches of the galaxy, leaving nothing but the fairly lethargic neutrons. A Neutron star is named that because it is composed entirely of neutrons, not atoms, like traditional matter.

    A Pulsar is a neutron star, yes, but it's relation makes little difference. All it is is a neutron star that has somehow become incredibly magnetically charged and is shooting it's beam of high-frequency radio waves at the earth.

    Overall, my main point? Not that you're exactly wrong, just that you assume that all neutron stars are pulsars, which they most CERTAINLY are not.
  2. [ QUOTE ]
    A Micro would work in sprint; it wouldn't reduce end but it would give a buff to both run and fly. However, it'd be a small one because sprint doesn't give a very big boost in the first place.

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    You mean swift, not sprint. It is usable in Sprint too, of course, but that gives a +run and +jump buff while also reducing end cost.
  3. Peroxisome Exposure & Endoplasm Exposure

    Scrapper/Stalker – Spines – Impale
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    So . . . do we lose the access to Epics if the level 50 is deleted (which would be stupid, but given some of the choices of Cryptic over the years, thought I should ask).

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    Once you have a 50, you can delete it and still make Kheldians. I deleted my only two 50s when ED hit because they became worthless, and I knew I'd never play them again. I was still able to created Kheldians.

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    Awesome! First hand knowledge from someone that had the guts to do it. Thanks CF. Ooo seriously contemplating deleting my weak [censored] 50 FF/Dark fender now.

    RDH

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    I believe there's a caveat to that. While I have no first hand knowledge, I've heard that you have to have at least a single lvl 50, or a Kheld to make Khelds. So if you've already made 1 Kheld, you can probably feel pretty safe deleting that lvl 50, as long as you save the Kheld.
  5. Jannus

    They do exist!

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    Obsidius wrote:

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    Yeah, but you can't really blame Cryptic for a player's lack of creativity.

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    The American court system proves otherwise. Many users have sued manufacturers/providers for reasons arguably out of their control. And have won.

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    This from the same court system that ruled in favor of that lady for spilling hot McD's coffee on her own lap
    (looks around for the rolled-eyes emoticon)

    The American court system is the perfect measuring stick for the LCD (Lowest Common Denominator).

    But I digress. Pets! More discussion!

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    So... you want itty bitty lawyers following you around?

    Sounds nuts but hey, whatever floats yer boat.

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    Insurance company propaganda. McDonalds lost the case because the plaintiff showed that this sort of thing had happened hundreds of times before, and McDonalds had made a conscious decision to continue handing out scalding hot coffee. The amount was probably larger than reasonable, but the story was not so simple. It rarely is.

    However, the idea of having pet lawyers is really Evil! Think of the emote and petsay possibilities. Perfect for CoV.

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    Agreed on this point. Furthermore, in addition to knowingly burning people and not caring, they kept their coffee so hot as to give instant 3rd degree burns. It makes it "taste fresher" so they wouldn't have to throw it out, and remake a new pot every hour or so, because it would be too expensive.
  6. Jannus

    They do exist!

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    Yes, being able to rename them and use /petsay and /petsay <emote> would be -excellent-.

    Don't see any reason why not, as they have no effect on gameplay, and surely the "MMs have the best control" card doesn't apply to a harmless personal pet.

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    That probably would require the pets be targetable though.

    I want a TeddyBear. One that follows me around, and sometimes gets the baddies to hit it instead of me.

    I also want to buy eggs for a few dollars, have them hatch and grow to chickens, then use the forsale sign to make 100 dollars off them.

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    I want a bee that will talk to me, and viciously attack Snakes, but will be pathetically squished at the first sign of some obnoxious n00b in a PvP zone.
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    Even still, does that neccisarrily disqualify them as a second potential villainous Kheldian EAT? Some of the best villains in all comicdom have been fighting "evil" and considered themselves to be "good". The fact remains that those rouge Peacebringers are STILL dedicating their lives to fighting good, crime-fighting heroes. Even if those Warshades they're fighting are occasionally somewhat twisted, they're still far from villainous, and in the mythology of this world, as it stands so far, you're either a hero, or a villain.
    Sure, they may be fighting the villainous Nictus also, but you know, Heroes only fight villains. Villains regularly fight both heroes AND villains. I can only think of 1 faction in this game that those Rouge Peacebringers could belong to, and they certainly aren't heroes...

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    The point is, they're not fighting Heroes as such - they're only forced into combat with the Heroic side of the coin when heroes figure out what's going on and try to stop them.

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    Except, of course, for the fact that they do fight heroes all the time. Their whole deal is that they're fighting the WARSHADES. As the game stands so far (potentially subject to change in I8) every single Warshade is, by definition a hero.[/b] Otherwise, they'd be Nictus. The 'evil' and truly villainous aspect of the Rouge PB is that they see no difference between the two. Once a Nictus, always a Nictus.
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    If the intention was to beat up on what is good was there, they'd be villains.

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    So you're only a villain if you purposefully go after the good guys? That can easily be true, but that's a fundamentally flawed train of thought. How many villainous people believe themselves to be doing good work? Just looking at Comics in general, let alone moral majority religeous rightists, extremists, and many other examples from reality, it is overwhelmingly the case that villains often don't think of themselves as such.
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    Very cool, Mantid. How exactly did you get the 'toon of Ghost Widow to do all those emotes?

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    Wow...you know, that question was answered exactly 2 posts above yours.
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    Hey Jannus, it turns out that the idea of rogue PB's isn't so hard to believe afterall. Upon my recent review of the PB story arcs, it turns out that there are PBs who have gone rogue. But while I did contradict you, I never claimed I was right

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    Just wanted to add something here.

    The 'rogue Peacebringers' in the Kheldian story arcs aren't so much against the Peacebringers themselves, but are instead working towards the destruction of all Warshades, as they don't trust the reformed Nictus as far as they can throw them....

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    Even still, does that neccisarrily disqualify them as a second potential villainous Kheldian EAT? Some of the best villains in all comicdom have been fighting "evil" and considered themselves to be "good". The fact remains that those rouge Peacebringers are STILL dedicating their lives to fighting good, crime-fighting heroes. Even if those Warshades they're fighting are occasionally somewhat twisted, they're still far from villainous, and in the mythology of this world, as it stands so far, you're either a hero, or a villain.
    Sure, they may be fighting the villainous Nictus also, but you know, Heroes only fight villains. Villains regularly fight both heroes AND villains. I can only think of 1 faction in this game that those Rouge Peacebringers could belong to, and they certainly aren't heroes...
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    Technically the Kheldians are unlocked by getting a badge. The Hero of the City badge unlocks them, since they use badges to keep track of everything. There's alot of invisible badges that you currently get without even knowing.

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    Well, fine then, in which case, there's a very real chance that villainous Kheldians will be unlocked via the Made badge...better?
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    The devs said a long, long, time ago that using the Level 50 requirment for an EAT wasn't something they were going to do again.

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    This has already been discussed at length in this thread, so I'm not going to go into huge detail. I just wanted to point out that technically all the Devs have said is that they're not using the lvl 50 requirement to unlock any NEW EAT's. Hence, being that Warshades (And possibly some other form of Kheldian, who knows?) will be unlockable with I8, they may be the exception to that rule, and be unlocked by getting to lvl 50, as they're not a NEW EAT, but just a ported one.
  12. Mardun, that userpic is new...and very awesome. Can I see the whole piece, by any chance? Lots of good detail in there, that might get put to good use, at some point in the future, if you catch my drift...
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    ...Another trick is to stick your sculpt into the fridge...

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    You know, I'm glad you mentioned that, as I had been considering it, but wasn't sure if it was a great idea...I'm sure the 100 degree weather around here can't be helping the clays firmness, afterall...

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    As to hands, well they are tough but a fist should not need an armature that is more then a thick wire or wire with a bent over end...
    You can also do a rough flattened circle for the basic palm/hand and then use some short rolled tubes of clay for fingers, notch these slightly where the fingers bend and curl them all together for the closed fist and gently press so they stick to each other but don't lose their definition...

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    Also a good tip that I'll keep in mind - though I more or less finished the fist today - while I'm not 100% happy with it, for a first try, I think, it's pretty good, and furthermore, I don't want to push it, and tempt frustration, as I tend to put off work for weeks after getting really frustrated, and I don't want to do that this time...

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    A magnifing glass on a rotating stand is good for looking at small areas of detail, or some of the glasses-headbands that jewelers wear.

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    I know, I want one SO BAD, but I don't have one, nor can I afford one right now...but I'm looking in to it, for the future...
  14. This is probably totally old news, but it's so deviously simple, maybe no one else thought to look, or at least report it, yet...

    You know...in the character creator, in CoV...how there's a space below all 5 ATs, where Peacebringer, and Warshade would go, if you were creating a hero? Has anyone else noticed that if you mouse-hover over it, it says the same "This is an Epic Archetype. This Archetype is unlocked by getting one character up to level 50."?

    Again, I'm sure that someone else must've noticed this by now, right? Right??
  15. I'm probably somewhere around halfway done with my first sculpt - not counting painting, which will likely not take QUITE so long as the sculpting itself.
    One of the problems I'm having is that I can only work so long in one stretch. After a certain, fairly small amount of manipulation, the clay begins to warm to a degree where it becomes far TOO pliable, and very difficult to work with. I remember this problem from when I was sculpting before, but having previously never made something bigger then about 5 inches tall, it was never such a problem.

    I keep considering just scaling back, and making a bust afterall, but I figure...if all goes well, I'll have to be making full-models sooner or later, so I might as well get my practice in now. The most difficult thing on the sculpt so far, is the fist. Everytime I start sculpting it, I can't get any work done. It's just too small, and one solid lump of clay, every manipulation I do to it warps it out of shape...I may just have to redo it from the start with aluminum foil in the center, but I was expecting it to be small enough, it wouldn't be neccisarry...
  16. Looked for about 30 minutes, couldn't find it, gave up.

    I'm looking forward to have the interest to level up my MM though, so I can see it!

    Or maybe just the long haul in leveling up my lvl 14 Corr...either way...
  17. That's awesome!

    I still haven't dropped by that pool yet...much as I'd like to. I just haven't gotten my lvl 39 MM that extra level or two he needs. It just got stale playing a MM...
    Still, though, I'm tempted. He's my highest level character ever...I've never had a 50, and he's by far my closest...I'm just to hooked on my Ice/Cold Corr right now, though...
  18. First of all, let's analyze a few of your points:
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    lvl 54, which I believe is what the signature heroes/villains are

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    Not entirely true. There are plenty of lvl 54 heroes, true. Most heroes are also at least lvl 50, though there are plenty that you'll fight that are just 50 even. Then again, I've got a lvl 20 something Back Alley Brawler. The point?
    Heroes, just like ALL NPC ENEMIES have their level, in some way or another, adjusted to YOUR level. The only thing close to an exception to this, is the Freedom Phalanx in the Lord Recluse SF. Which brings me to my next point...
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    Or even one on one against an AV.

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    In the strictest sense, this will NEVER be allowed...again...certain AT's used to be able to solo AVs. That being said, the developers have said, over and over again, NO ONE is meant to be able to solo an AV. Soloing an EB even is meant to be a 'no-no' not so much in the sense that you can't as you [/i]shouldn't hope to be able to[/i].

    Finally, let's just take a general look at your assumptions, in trying to answer your question...

    You assume that the signature characters power level is comparable to ours. This is fundamentally flawed. If you really look at States and Recluse, in game, are they THAT much more powerful then they should be, compared to their counterparts? I say no. More powerful? Surely, but not that much more. Also keep in mind, that they're the 2 'top-dogs' of their factions. Posi, Manticore, Ghost Widow, Black Scorpion, et al...they're 2nd tier. "B-String" compared to States and Recluse, if you will.
    So, even assuming you could EVER attain the power of a Freedom Phalanx member, States would still be out of your realm of power.

    MORE to the point, however, Epic AT's are not meant to be more powerful then regular AT's. I think the devs are almost shooting themselves in the foot by naming States and Recluse as an EAT that players can, someday, make themselves. It gives people the illusion that someday they can make a character that rivals them for power.
    Incarnates, when they come, will almost certainly not be more powerful than any other AT just like Kheldians aren't. If played right, they may, quite likely, be able to do things others can't, and survive situations no one else can, but that can be attributed more to advanced play techniques then a higher level of power.

    One more time, to reiterate - EAT's - Incarnates included - are NOT meant to be more powerful than any regular AT. They simply require an "Epic" playstyle, and in return, get to be 'in' on "Epic" level plots.
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    You can use a soft brush and either water or as pure as you can get rubbing alcohol. Mind you that it will smooth out very fast so be careful or you'll destroy detail.

    If you bake it you can then just sand the rough areas smooth. You can add more sculpey to a baked area by first applying a thin layer of vasoline and wiping it off leaving behind a residue that helps the unbaked clay adhere to the baked clay as you sculpt, then re-bake.

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    Now THIS is really useful information. I was starting to strongly consider baking him once I have the basic shape finalized, and then adding other details once it's set, but I was strongly concerned that adding unbaked clay to baked clay wouldn't let the 2 peices really bond well...
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    ... or buy cheap acrylic paint for 70 cents a tube, mix it all you want, and then afterwards hit the whole model with a fine coat of spray on clear acrylic coat.

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    This was, in fact, my plan all along...

    Though I have a fair amount of sculpting experience, my most recent model experience has been in painting miniatures (WARHAMMER 40K style - though I don't play) and this has always been my technique.
  21. I'm not sure if I completely understand what you mean by 'colors fading over time'...?

    Perhaps it would help for me to point out that I'm going to be painting these...?
  22. Very good to know, I'll likely end up doing just that. Especially considering my character in question uses the cuffed style gloves and boots. I'll likely get the body generally together, bake it, and add details such as the cuffs, the cape, the shoulder-pads, etc. In fact, I may just use that technique for adding the belts and buckles to his boots and gloves, too. I've been wondering exactly how to takle that aspect of his costume for awhile...that seems it might be the easiest way.

    When doing that sort of thing, do you recommend getting some TLS?

    As of right now, though it's a bit of a goal, I don't have a lazy-susan yet.