Why can't we be friends? (Pocket D QoL)


Ambience

 

Posted

You only bought it once - you can't stock up on charges.

More's the pity.



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."

 

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Technically, no, I did not buy it twice. I tried to purchase it twice though.. which is when I realized what had happened.


 

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Now I'm starting to wonder if DJZero will be the cross-over contact...

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It's possible. Maybe changing your side will require grouping with the opposite team.

Thinking about this some, I have to wonder how much of this event is a way for them to test how cross-over is going to work. Allowing us to team up in a very limited fashion, must be a good way for them to datamine to see if any glaring problems come up before they implement it. If that is the case, I'd imagine we'll get some more missions there even after the event ends. (At least, I hope.)

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Aye, this is a great practice run at cross-over and mixing up the team dynamic. And the possibility of more Pocket D missions is very interesting.

Story-wise, DJZero stated he's ok with both heroes and villains, so he'd fit in that role. My next question would be, if (Big if) DJZero is the cross-over contact, will the cross-over trial be available at 3 level ranges like repsec. Pocket D links to three hero zones and three villain zones. Did anybody notice if those zones are the same level range?

<wild speculation off>


 

Posted

they actually haven't said it would be hard to do. They just said that it's not already set up to do things that way. They consider it low priority. It's not necessarily difficult.

Regardless, there's two simple fixes.

1) The 'trainer' isn't a person, it's a computer/communication screen that you use to transmit your records to Paragon/Rogue Isles and receive an update to your security/threat level. Like an ATM for the super-powered. Those 'trainers' are just models. They don't have to be people. They can be similar to the 'radio' contact in CAD. Then the explanation of how it has to be someone with high-level authority in both cities can be ignored.

2) as someone already said, making the door guards trainers works fine. Nobody is supposed to get in the wrong side anyway.


 

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We will probably slip in some NPCs who can buyback Enhancements at somepoint, but the trainer issue is a little more difficult from a technical standpoint.

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Add arbiter uh...Paul to the villain's side, make war witch the hero trainer
i think that'd work?

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I think the issue is this.
From a "concept" point of view, there would "have to" be one Hero trainer and one Villain trainer (Security and Threat levels are "story-wise" "faction dependant", can't very well have a "neutral" trainer giving both). So there would have to be one Hero trainer and one Villain trainer. That would be very well unless for one thing.
Trainers currently don't care what faction you are a member of.
Walk a villain up to Ms Liberty, and she'll gladly train you. (A couple of my villains were trained by Ms Liberty in Beta)
Currently they avoid that issue by not allowing villains to enter areas where hero trainers are placed (and the other way around).
If there was a hero trainer and a villain trainer in the same area on the other hand...

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So how about puting the trainers in the foyers...villains can't go down the hero lift and hero's can't go down the villain lift but according to the map, they are still in-zone...that way each trainer would know they were getting the right games toons?


 

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Actually Cuppa said there were LEGAL issues about the character creator and that those legal issues may be resolved enough now to allow them to create an English version of the character creator standalone.

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You must have forgotten before there were legal issues there were technical issues and before that time issues.

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so when the guy who built the game tells me "it'll be technically hard to do" I'm going to trust his judgement on that.

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That's like saying that because the guy who owns the store says he doesn't have it that he actually doesn't have it and not that he just doesn't want to be bothered with finding it.

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So how about puting the trainers in the foyers...villains can't go down the hero lift and hero's can't go down the villain lift but according to the map, they are still in-zone...that way each trainer would know they were getting the right games toons?

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Was suggested almsot immediately after he said there were technical issues. So either he slapped his head and said "D'oh, why didn't we think of that." and is doing it or checking on the viability, or he's ignoring us. Like he ignored 10 pages of tough badge questions in the Badge Questions page


 

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Have not read this full topic but the exploit to the friends list would be this:

In a pvp zone you could /friend an opposing player then track his movement with a single mouse click.

Yes, you can do it with global but you have to consent being added to a global list.

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I'd just like to point out that no consent is necessary to track someone like this. Given a character's name, you can /gignore that name, and target from your Global Ignore friends list. Doesn't matter whether they're allied or opposing.


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

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How about letting Hero Supergroups and Villain Supergroups coalition? I can't imagine any kind of exploit there that isn't already available through global chat.

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They can "coalition" by making a channel and having everyone who wants to communicate join it.

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This is very decidedly not the same thing, and a poor substitute at that. Having to use a global channel requires everyone to keep track of which Global Name belongs to which Character, and requires everyone to use one of their 5 global chat channels just for what Coalition chat should be able to do. Plus, if your SG wanted to go that way, you can restrict access to Coalition chat based on rank, but you can't do that for Global channels.

It's not about "Oh, there's a mediocre alternative, so feh." It's about "For a while after launch, Hero and Villain SGs were able to Coalition. This ability was removed. Why? Why not add it back in? There is much benefit and no downside, and would be a very nice QoL touch."


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

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Could we maybe, I dunno, get explanations for when our ideas get shot down?

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While Powerhelm's tone is a little more strident than I'd be here, I do agree with his questions here. If the ideas we're proposing aren't going to be used because of some kind of exploits, why not go ahead and tell us what those exploits would be? If the idea isn't going through, we're only dealing with hypotheticals anyway. The only outcomes would be either a) us working together, players with the devs, to try to address these exploits, b) the players see the problems the devs are facing, and back off some more, or c) the players and devs don't agree on the problems, and nothing happens.

A or B are better situations than that we have right now, which is pretty much identical to C.

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I concur.


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Pointing out potential exploits is generally a very bad idea for developers, even if the system in question isn't currently being implimented. Why? Because it may suggest other possible exploits that are currently in existance that people haven't thought of yet. Besides, the devs have a lot more to do than spend all their time in the forums nitpicking "What if?" scenarios from every single post. "It would allow several exploits" is more than enough of an answer. Discussion over, move along, and let them get back to work.


 

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Discussion not over. Don't think you can just pop in and end a discussion at whim.

I know the Devs are busy, as do many people. Yes, they are working... but some of that working could involve giving us an explination of a given topic. It doesn't take but 5-10 minutes to give an explination of something. They already read the boards.. and obviously read this topic.. so an extra 5-10 minutes is not a whole lot to ask. On a large amount of topics though... then it could become time consuming... BUT there are several devs that work at similar things as far as I am aware.


 

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Having trainers in Pocket D makes absolutely no sense. Pocket D is a 'time off from work' area. Why on earth would official trainers be -working- there? That's just silly.

I can see needing to have a store there to purchase enhancements garnered from the missions (makes sense to have a little under-the-table commerce going on in a club), but if you absolutely have to go pick up a new power/slots you can leave the club to do it. It's not like your effective combat level doesn't go up automatically when you gain a new level, whether you've trained or not...


 

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[...]but if you absolutely have to go pick up a new power/slots you can leave the club to do it.[...]

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And get kicked from any mixed-side Team you happen to be on. Therein lays hte problem, you see.


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It's not like your effective combat level doesn't go up automatically when you gain a new level, whether you've trained or not...

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What you don't get is POWERS, and for some AT's, certainlevels open up powers that are MAJOR breakpoints. Masterminds, for example - any new pet-summons, any new pet-enhancement ... to forgo those solely to avoid leaving Pocket D is, quite frankly, an extremely stupid thing to do.

Stalkers too, to a lesser degree - if they're just getting access to AS, well, that's a major boost in power for them.

Or an Empath, just reaching a level where they can get their Rez.

Or someone with END problems hitting 20, and finally able to grab Stamina.


 

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Having trainers in Pocket D makes absolutely no sense. Pocket D is a 'time off from work' area. Why on earth would official trainers be -working- there? That's just silly.

I can see needing to have a store there to purchase enhancements garnered from the missions (makes sense to have a little under-the-table commerce going on in a club), but if you absolutely have to go pick up a new power/slots you can leave the club to do it. It's not like your effective combat level doesn't go up automatically when you gain a new level, whether you've trained or not...

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What are the elevator guards doing? What are the bar tenders doing? What is the sound person doing? Their jobs. Even though it is a timed off of work area, there is always someone doing some work.

To cut down on that... I like the idea of having a computer do the training. That idea seems very cool.


 

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Totally agree with each and every point you made.
Shameless Bump!


 

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Having trainers in Pocket D makes absolutely no sense. Pocket D is a 'time off from work' area. Why on earth would official trainers be -working- there? That's just silly.

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Totally agree...which is why we have missions in there and two portals and a buncha other doors and.....oooh....nevermind...

I'm just tired of lame excuses for why things can't or aren't done. Such as having a trainer wouldn't make story sense or there's no one that could train both sides and make sense (Except for Malaise though people forget him) does it make story sense that a guy who's invulnerable can't piss off more than 5 people at a time?? Or that a guy who can unleash massive power can only hurt up to 16 people at a time even if 80 are clustered around him?


 

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I can't think of a single good reason for denying them (not even fluff, since hero groups and villain groups rountinely join together to battle this and that).

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an excellent example is of course X-men 2.


 

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i know this is an old thread, but ive got an idea.... what about the furies for trainers?

didnt they agree in the web of arachnos to be neutral? and to not punish?

also, it WOULD fit with their story line of wanting to watch the events that go on, they can meat and talk with both heroes AND villains

and thingk about it, they are gonna be trained anyway, so why not train them and be able to track and log their powers?

also, with talk of a new zone and new events in Pocket D, what if (purely speculative) with the introduction of the new zones, and the new story line, the devs are gonna add some permanent V+H missions, just think, maybe the universe of CoX has a galactus equivalint that threatens to kill everyone, and the only way to get to him is thru Pocket D?

if that is the case, then there would surely be a NEW organization created for joint efforts right? and they would be permitted to train up characters

again, purely speculative

oh, and 1 more thing, demension drops can be used OUT of PD to heal/buff team mates
tho my 20+ only healed for like 25 HP lol