Castle PM reply on Energy Aura armor #s
perhaps they don't want a brute using a KB field to round up mobs into one place to conveniently raise fury and smash the crap out of the in short order?
would you not object to my statement if I referred to Repulse as gamebreaking and exploitive when combined with brute playstyle?
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I can almost guarantee EA brutes are still going to be damn-weak against multiple +2 and higher Bosses.
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i'm pretty sure that's one of those behaviors they aren't exactly grooming us for either, so this statement isn't worth much.
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Just to clarify, things guys.
The numbers I posted were the highest value of each armor. There is no stacking taken into consideration at all.
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S_F, one way to read what _Castle_ is saying here is that he didn't include the (lower) value for Energy DEF from Kinetic Shield, since he was only listing the "highest value". So Kinetic Shield could still be providing an additional boost to Energy DEF (2.25%[?]) to stack with the 15% from Power Shield. This fits with _Castle_'s comment that "there is no stacking taken into consideration at all". In that case (excluding Energy Cloak), Energy Aura generates 17.25% Energy DEF, 15% F/C, 12.75% S/L, & 10.5% Negative once stacking is taken into account. This would give a differentation among damage types that looks neat & intentional, at least to my jaundiced eye.
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Mister Mass - 50 Inv/SS/NRG Mut Tank [1236]
Doc Willpower - 50 Grav/FF/Psi Mag Controller
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Sound Bight - 50 Son/Son/Mu Tech Corrupter
that's how i am taking it, actually. either way, i'm home now and am going to test the Energy defense from Kin and Pow combined right now.
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i know how def works.
i can understand neg being weaker than the others. my problem is that why are the elemental numbers as strong as the energy numbers?
either way, i don't trust any of it right now and I'm gonna test every single combo. if it ends up agreeing with these goofy numbers then cool.
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We appreciate you're time and willingness to look into this. Thanks SF
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Just to clarify, things guys.
The numbers I posted were the highest value of each armor. There is no stacking taken into consideration at all.
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Well, thanks for the responses an' all. Don't want to sound ungrateful, but uh, why not just tell us the defense of each toggle by itself?
I.e. Kin shield is blahblahblahblah
Pow Shield is blahblahblah
etc.
It's quite frustrating that we continously have to rely on Player's testing everything just so we can make a proper choice. Moment of Glory sounds hella cool via the description (which you dev's say is all we need to know), but it's absolutely horrid for most of the situations.
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Cheers! Go Stupid_Fanboy go!
Hey, is there a Stupid_Fanboy fan club? If not, I'll start it.
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Well, thanks for the responses an' all. Don't want to sound ungrateful, but uh, why not just tell us the defense of each toggle by itself?
I.e. Kin shield is blahblahblahblah
Pow Shield is blahblahblah
etc.
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I do appreciate the response, Castle, and like Natsuki I don't mean to sound ungrateful either. But I really don't think it's too much to ask that if you're going to give us this information, please give it to us in plain, understandable English that most people can clearly understand. It's very cool of you to post any numbers at all, but as I think you can see the confusing nature of these responses has been kind of counterproductive. We need straight answers in plain, conversational English, please; anything else is really worse than no answers at all.
alright. TopDoc sent me back the breakdown of my original Kin Shield test, this time with the streakbreaker taken into account.
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Hits skipped after 6 missed: 144
Total counted attacks: 5159
Hits: 1905
Miss: 3254
Hit %: 36.9257608064
Miss Streaks: 1:469 2:322 3:184 4:110 5:57 6:144
It looks like Kinetic Shield is about a 13.075% Defense bonus.
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so, slightly higher than Castle's number. Then test was done against an even con minion. For reference, the test run without any shield on gave back a base tohit of 50% for this minion.
just trying to see how statistically significant the 0.325% is.
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The standard deviation on 5000 tests is 1.4%; 0.375% is well inside that.
Keep up the work Stupid_Fanboy
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i would be posting the energy def number for Kinetic shield too but i forgot to email it to myself at work.
tomorrow then.
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so we're looking at 20% defense for our sheilds?
well, i think now that castle's numbers are right, he just left out the energy def in Kinetic Shield.
so that puts power and kinetic at these values when combined and 3slotted with white SOs
S/L : 19.89%
F/C : 23.40%
_ N : 16.38%
_ E : 23.40% at least (might be as high as 31.2% depending on the value in Kin)
I'll do some leveling tonight and work towards Energy Cloak.
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Thanks much!
The cake is a lie! The cake is a lie!
I can't imagine Energy cloak is gonna be much over 3%. Kinda sucks that when maxed the set is equal to 1 50 inf def candy until 38. If that doesnt illustrate the need for tough and/or aid self I dont know what would, but I guess all the other brute sets are about in the same boat.
On the other hand, not having to worry about end after end drain is a huge thing for brutes.
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sucks that i have run my brute with a tray full of purples. so even con minions have a 1 in 5 chance of hitting us? given that you can go into a 3 man team and be expected to take the alpha. we're gonna be hit almost every 'round of attack'
sounds crappy.
how much DEF does stone armor have?
More reason to stack tough on to dampening field. And 3slot the cloak for defense.
Not quite as good as SR, where FF + Dodge gives us around 28% def to melee as well as the scaling dam-res. Then again, SR doesn't have an endurance regen power. Or agro mitigation with a cloak.
That said, I really do hope that lucks get nerfed, the defense cap gets lowered, and all defense giving powers get bumped to balance it back out.
As it stands, it isn't every 1 in 5 hits that gets through, it's 1 out of every 3. Base 50 - 20defense is 30% chance for an even con minion to hit us.
On the other hand, let's say the cloak is at 3.blah... 3 slotted is close to 5% def... so now we're getting hit 1 out of 4 times.
No matter how I look at it, defense based sets always look mathematically far crappier than they play. <shrug>
Be well, people of CoH.
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would you not object to my statement if I referred to Repulse as gamebreaking and exploitive when combined with brute playstyle?
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Oh ... ...Umm, Crap, well now you Jinxed it. I SOOOO wanted to do that too.
DAMN YOU AND YOUR LOGIC!!!
My guess is that Energy Cloak is set to bring us to parity with SR scrappers for S/L. That way the overall tradeoff is we get the same S/L defense, better Energy, Cold and Fire defense and worse Negative Energy, Toxic and Psi.
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how much DEF does stone armor have?
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pre granite? I'd put stone better off because they have rooted and earth's embrace on top of their defense and resists. their def numbers are about equal to EA.
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sets are supposed to be balanced within each others archetypes, right?
wellll, we dont' really seem to be balanced to stone. while we get our energy drain. they get earths embrace. plus earths embrace has so much more utility than energy drain. since rooted + health + earths embrace. they're playing a regen with 'solid' defense. far eclipses us having energy drain and no other real benefits.
i think i chose the wrong secondary! while EA is fun, i'd hope for something closer to 30 def. at least then its a 20% chance for a minion to hit us. not flooring anything, but still nice. it'll be nice to get overload and conserve power though. at least then i'll be a damaging beast!
at least ea doesn't have poopfeet.
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My guess is that Kinetic + Enery Cloak + Combat Jumping (all 3-slotted for defense) will get you into the 30% range for defense against S/L
but thats 5 slots to get under 10%(hypothetical) defense. thats not very attactive. those 5 slots can go to my offense to kill them before they kill me.
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said Stupid Fanboy:
i think it was more of a "removing repulse from the brute set was less of a balance issue and more about not wanting a completely useless power in the brute set".
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That's a pretty ignorant thing to say considering you never tried it out. If more people just took the time to learn how to actually manuever and use KB fields, they'd be GLAD to have them on a strong Melee class. My melefender has tanked whole spawns using it and the only thing that's tripped him up was Mezzes and Sleeps. There's no reason a Brute couldn't use it to clump mobs even closer together in a pile and then turn repulse off when they're ready to AoE. But more importantly, it significantly mitigates incoming damage from higher-level Bosses when used right and if there's one thing EA brutes need, it's that right there.
...Just looking at Castle's proposal for I-7, I can almost guarantee EA brutes are still going to be damn-weak against multiple +2 and higher Bosses. Even EA stalkers will be better suited in that area.