Castle PM reply on Energy Aura armor #s


Aedon

 

Posted

I PM'd Castle about what the current EA armor defense numbers were. Here is his reply. I actually can't quite figure out what it means, but hopefully one of you can.

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Looks like 1.7 *0.075 for S/L, 2 * 0.075 for E/F/C and 1.4 * 0.075 for N.

Very quick lookup, though
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Hopefully he's not pissed that I posted.


"Sometimes you have to roll the Hard Six." -- Adama
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Posted

Well if you multiply those numbers out you get

Smash / Lethal = 0.1275
Fire / Cold / Energy = 0.15
Negative = 0.105

If you convert those decimals to percentages you get 12.75%, 15% and 10.5%.

How those values would be spread over the powers that EA has that provide Def I am not sure.

regards, Screwloose.
"I am not young enough to know everything."


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Posted

Here's my other post on dampening field res #s, reprinted to consolidate EA info in one thread:

Me: lvl 31 brute
Test Subject: Lvl 31 Crab Spider Longfang (Lt)

condition: no dampening field power
damage: 89.4 lethal with its claws -- call this "base damage"


condition: unslotted dampening field power, no enhancements
damage: 82.7 lethal with its claws
reduction: approx. 7.5% from base damage

condition: dampening field power, 3 slotted with even lvl SOs (30+)
damage: 78.94 lethal with its claws
reduction: approx. 11.7% from base damage

condition: dampening field power, 3 slotted with +1l SOs (30++)
damage: 78.91 lethal with its claws
reduction: approx. 11.7338% from base damage

So who can do the math and tell me what 3 +3 SOs woudl do?

Anyway, the #s seem higher than what the planners are reporting. Didn't see this anywhere else so I did it on test.

If 3 +3 SO Tough gives 17.7%, then dampening looks like it would give approx. 11.7% more for nearly 29.5% right?


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

[ QUOTE ]
Well if you multiply those numbers out you get

Smash / Lethal = 0.1275
Fire / Cold / Energy = 0.15
Negative = 0.105

If you convert those decimals to percentages you get 12.75%, 15% and 10.5%.

How those values would be spread over the powers that EA has that provide Def I am not sure.

regards, Screwloose.
"I am not young enough to know everything."

[/ QUOTE ]

those are really weird too.

Energy Cloak pre-buff was about 3%. just subtracting that out puts kinetic shield at less than 10% defense. that can't be right, can it?

Did you guys specify Brute numbers? maybe he gave the stalker numbers?


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Posted

Those numbers do sound awefully low for a brute set.


 

Posted

You are talking Resistance not Defense.

If the OP asked Castle about Defense then he would have been talking about the +Def powers not the +Res powers.

Res and Def both use Schedule B Enh which give 20% bonus for an SO and about 56% for 3 SOs. 3 Level+3 SOs won't give any significant extra bonus (about 0.45% each by my calculation).

Stupid

I sort of presumed that these were not counting the +Def vs All from Energy Cloak, they seem too low otherwise, and if it was just a fast look up then I doubt Castle did any adding up of numbers.

regards, Screwloose.
"I am not young enough to know everything."


How to Look Stuff Up Yourself - It's Fun and Easy
Looking for Powers Numbers try City of Data.
For Fraks sake read the Guides and FAQs
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Posted

[ QUOTE ]
Stupid

I sort of presumed that these were not counting the +Def vs All from Energy Cloak, they seem too low otherwise, and if it was just a fast look up then I doubt Castle did any adding up of numbers.


[/ QUOTE ]

hmm. good point. even then, the numbers he seems to quote are what we had assumed the numbers were before Brute EA got that boost. i've been loathe to do it but i'm gonna try to set up my EA brute tonight for an overnight test of Kinetic shield.


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Posted

I specified Brute and the Def #s in my PM. I told him there had been a lot of questions on the Brute board about the EA #s.

If 3 SO's gives 56% more, then the S/L #s look consistent with the hero planner I have - it comes out to be 12.75% * 1.56 = 19.89% . . . which is what my planner says. You need to add 3slotted Energy Cloak in to get ~ 25% S/L. Still that's kind of low-sounding -- I thought the set was supposed to have been buffed to get closer to 35%? And then still to come is the global def buff in I7.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

Kinetic and Power Shield were judged to be 12.5% before the boost... /shrug

Sounds like either you asked the question awkwardly, he answered poorly or incorrectly, or somewhere along the line we were mistakenly told EA was boosted when it was not.

Hopefully it's not that last one. heh


 

Posted

[ QUOTE ]
You need to add 3slotted Energy Cloak in to get ~ 25% S/L. Still that's kind of low-sounding -- I thought the set was supposed to have been buffed to get closer to 35%? And then still to come is the global def buff in I7.

[/ QUOTE ]

And when that To Hit calc change comes in a 25% Def will cut every mobs chance to hit you in half. Which seems pretty good to me.

regards, Screwloose.
"I am not young enough to know everything."


How to Look Stuff Up Yourself - It's Fun and Easy
Looking for Powers Numbers try City of Data.
For Fraks sake read the Guides and FAQs
Global Chat Channels - Australia

 

Posted

I think the 12.5% numbers were a guess based on a comparison with /SR.

Actually, those numbers would explain some of my experiences in game. For instance, the CoT Spectral Demons rip me to shreds; they are one of the few mobs in game that I treat with kid gloves. A 10.5% base defense against negative energy would go a ways toward explaining that. By contrast, I can wade through Longbow and Scrapyarders with little worry. My guess is that is the 15% fire resistance kicking in.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well if you multiply those numbers out you get

Smash / Lethal = 0.1275
Fire / Cold / Energy = 0.15
Negative = 0.105

If you convert those decimals to percentages you get 12.75%, 15% and 10.5%.

How those values would be spread over the powers that EA has that provide Def I am not sure.

regards, Screwloose.
"I am not young enough to know everything."

[/ QUOTE ]

those are really weird too.

Energy Cloak pre-buff was about 3%. just subtracting that out puts kinetic shield at less than 10% defense. that can't be right, can it?

Did you guys specify Brute numbers? maybe he gave the stalker numbers?

[/ QUOTE ]

I think those are Stalker numbers. Remember you're talking to the Stalker rep. The multipliers are probably different for brutes.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Now I'm more confused than before!


 

Posted

I thought Scrapper, Stalker and Brute numbers were all the same and Tank numbers were higher.


 

Posted

[ QUOTE ]
I think those are Stalker numbers. Remember you're talking to the Stalker rep. The multipliers are probably different for brutes.

[/ QUOTE ]

Maybe, but my PM specifically asked about Brutes -- even the Subject line said Brute . . . so if he gave Stalker #s, it was a mistaken reponse to the question.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

PM him again and ask for a response in this thread!


 

Posted

[ QUOTE ]
PM him again and ask for a response in this thread!

[/ QUOTE ]

Agreed... see if maybe he'll clarify it better in an actual thread (this one would be a fine place)

Figure it's worth a shot as the current "answer" has us more confused than before


 

Posted

Those values are base for the specific toggles. I did not add in the stealth powers def bonus.


 

Posted

[ QUOTE ]
Those values are base for the specific toggles. I did not add in the stealth powers def bonus.

[/ QUOTE ]

So this is the base for Brutes? Are Stalkers lower than this?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

#&@%! I'm still confused!


 

Posted

[ QUOTE ]

Looks like 1.7 *0.075 for S/L, 2 * 0.075 for E/F/C and 1.4 * 0.075 for N.

Very quick lookup, though


[/ QUOTE ]

[ QUOTE ]
[ QUOTE ]
Those values are base for the specific toggles. I did not add in the stealth powers def bonus.

[/ QUOTE ]

So this is the base for Brutes? Are Stalkers lower than this?

[/ QUOTE ]

I would presume that the numbers are lower for Stalkers, but we need to consider that Stalkers also have the Defensive bonus from Hide.

Looking at the data, I would assume that the first number is the bonus granted by the power, and the second (0.075) is the multiplier for the Brute AT... but that is just a guess from a programmer's perspective.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

[ QUOTE ]

I would presume that the numbers are lower for Stalkers, but we need to consider that Stalkers also have the Defensive bonus from Hide.

[/ QUOTE ]

True but EA Brutes can take Energy Cloak which fully-slotted (3 SO's) I think gives around 4.68% def (could be wrong - base value of 3% ? x 1.56 for 3 SO's). I think that's what he (Castle) was referring to when saying he didn't factor in the stealth powers, as Energy Cloak is a stealth power.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

[ QUOTE ]

I think those are Stalker numbers. Remember you're talking to the Stalker rep. The multipliers are probably different for brutes.

[/ QUOTE ]

So, dumb question here, but who's the Brute rep? Maybe we should send them a link to this thread, in a PM entitled

[ QUOTE ]
Please for to commit the unconfusion of the brutish faithful

[/ QUOTE ]


 

Posted

Jonyu

also, i've got cov running right now. i'm in a mission with an even con luddite smasher shooting from an apparently endless supply of crosbow bolts. it's pure lethal damage and fully subject to Kinetic shield. it's gonna run all night. i figure the number out at work tomorrow.


Level 50 is a journey, not a destination.

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