Badge Questions
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I have a problem with badges being awarded to only the team that does the most damage to the monster, or any other competitive scheme, because it favors AT's that do damage over many support AT's...
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...Why can't the Giant Monsters work like Hamidon? Everyone who gets even on hit on Hamidon gets a Hamidon Enhancement. Why can't everyone who gets in at least one hit get the monster badge?
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I'd just like to chime in to second this idea. The entire idea of fighting the giant monsters, as I understand it, was that zone events were meant to replace one-time events (like winter lords, etc), because it's less work for the devs and we can do them all the time as opposed to just at a particular time of year. To restrict winning the badge to even as many as four teams seems contrary to the idea of having a zone event. When I hear that the Kracken is in Perez, for instance, I think of it as a call-to-arms for all heroes. It's collaborative, we're all banding together to fight a greater power. To introduce a mechanic like this which, intended or not, makes it more competitive just seems to me to be spoiling the idea.
From a more practical standpoint: It's just a badge. As far as I know, no giant monster badges are required for accolades, there's nothing to be lost by giving a badge to someone who really didn't earn it. (As opposed to a HO in this example, where someone who was leeching the entire time could earn an actual, tangible reward that enhances their power)
I'd like to suggest that anyone who so much as scratches the bad guy gets a badge. After all, if you're going to try to brawl Babbage, you've earned it
Whew, actually read that... whole... thing....
Yeah. I have nothing better to do
That said:
1. Add my "Yeah" to Void Mercenary kill badges, at LEAST for Khelds. They're plenty of risk to those of us of the Squiddy persuasion, and we do face them constantly. Some recognition of it would be nice.
2. And a "No" to backtracking for Isolator/Jailbird. Yes, I know some people are completists, but I'm not complaining that some (most) of my toons don't have Toy Collector. Or several don't have Celebrant (for 1 year.) The ones that are unavailable because they showed up somewhere you can't get to now aren't used for anything.
3. MORE progress bars and hints? Seeing "???" is... annoying. I'm doing something to GET a badge, sometimes proximity gives a hint (I have one Damage Taken badge, that one's beneath it) but for others... what am I supposed to be killing? Getting hit by?
4. History badges and souveniers - I'd LOVE to be able to (a) find out I have 3 of 5 plaques (for instance) for a history badge - and when the full thing's there, go back and read what it's about. And TF souveniers - you've spent hours of time sitting through a task force, but you miss how much of the story? Why am I clearing out *yet another* lab of Clockwork? What's the point of the thing? I'd like to be able to go back when the team's not rushing from one point to another and actually read about what I did.
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From a more practical standpoint: It's just a badge. As far as I know, no giant monster badges are required for accolades, there's nothing to be lost by giving a badge to someone who really didn't earn it. (As opposed to a HO in this example, where someone who was leeching the entire time could earn an actual, tangible reward that enhances their power)
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Jack and Eochai are part of the Geas of the Kind Ones accolade. (As is Sally, but % dmg doesn't apply to her single hit point.)
I apologize for the length of this post, but as a badgehunter, I'm trying to get a little stress off Pozi (even if his TF still sucks ). Also, I ask that any who feel insulted by my responses to not take it personally as I did not reread my post for bunny foofooness.
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Warior bosses are easy - loads and loads of them in Sirens
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Good to know. Maybe I'll have to put up with PvP for a while.
These should be available elsewhere for those who don't like PvP. Heroes have similar hurdles for some some Arachnos-related badges and Shivans. Blue Ink Men and Sorcerers also don't spawn outside in villain PvE zones, but you do enough Tsoo missions to get those badges.
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This is an encouragement to see all the content if you are going to be set on being a badgehunter. Certain mobs will be specific to these zones, and should remain so, as the situation can be treated no differently than getting Portal Jockey. I may hate Hydra with every ounce I have, but I still have to get Multidimensional to get the Accolade. Good RL friend has a SEVERE fear of zombies, but killed a bunch of Embalmed for the badge. I helped her get that one (killed some while she sat at the door), and if some of your friends understand your dislike for PvP, theyll help you by doing a similar thing.
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Since you said you'd listen to suggestions for improvement:
I have a problem with badges being awarded to only the team that does the most damage to the monster, or any other competitive scheme, because it favors AT's that do damage over many support AT's.
To be specific, my tank had to fight the Kraken 4 times before he got the badge for defeating the Kraken. Part of this is bad luck, but much of it is due to the fact that what I add to a team, that is "Aggro control" I am effectively adding to any other team that is competing with me for the badge. Effectivelty, I am a liability to a team as a member because if there were a team with me and 7 blasters and another team of 8 blasters, the team with 8 blasters would be doing more damage and would still benefit from my "tanking" for them, because the Kraken's aggro would be focused on me.
So, please consider changing the system to have everyone on a team that does damage awarded the badge.
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Kill Count badges (of which the Giant Monster badges are, just with a Kill Count of 1) require you/your team do 25% of the entity's HP in damage in order to get credit. So in theory 4 teams could all get credit (much more likely that 3 teams will get credit).
In your scenario of Tanker + 7 blasters vs. 8 blasters, I have to assume that both teams would get the badge, since both teams are going to contribute over 25% damage to the entity.
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That is still highly unfair for Giant Monsters. I have helped defeat many, many monsters but never get a badge (for the most part) because I am usually solo or on a small team.
If it's just a friend and I on one team and 2 teams of 8 fighting a monster, we never get the badge because we simply cannot do enough damage. This is especially unfair to the support classes (controllers and dominators) who do very little damage.
Why can't the Giant Monsters work like Hamidon? Everyone who gets even on hit on Hamidon gets a Hamidon Enhancement. Why can't everyone who gets in at least one hit get the monster badge?
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Risk vs. reward. Krakens badge is a desirable badge because hes very rare to find, even though he spawns in a lowbie zone. HOs are desirable because of their bonuses and because theyre extremely tough to get. A group of controllers could allow HUNDREDS of players of level 7+ to get the badge with zero risk to them by chain-mezzing Kraken. Thus, the badge is no longer very difficult to get. Would just cause the same pandemonium that happens when Hamis held (Everybody hit him once NOW!!!!), but without any risk to the lowbies.
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When will you make the tutorial zone badge (hero side) available to people outside of the tutorial? I was out of the tutorial zone long before badges were even put into the game and now that's one badge that I can absolutely never get.
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Seconded. Seems unfair to penalize players for not getting that zone's badge when they can't be expected to even know about the badge system at all.
An idea for a solution: Put higher level contamined thugs in the Terra Volta reactor areas. That way, people have to put forth some effort to get the badge (namely by doing the TV trial(s)), and it fits logically in the storyline (i.e., they're contaminated from exposure to the reactor radiation).
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As a badgehunter whose badge-toon does not have Isolator, Id love the chance to get it too, but in this case, it makes sense not to get it. Some badges are more meaningful when you had to do something above and beyond to get them. Illusionist also springs to mind, but the difference with Isolator (and Jail Bird) is that these are designed for the true Explorer personalities. These folks went above and beyond that requested of them by their contacts by exploring the area and enjoying the zone.
Even if it means Ill never be the ultimate badgehunter, I would prefer these stay as is.
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I would like to second the request to reconsider the requirements for the influence badges. I posted a comment about this in the suggestions forum, but I'll make my argument here since this thread is specific to the topic. The requirements for those badges are pretty hefty to begin with, and now with a second type of currency (prestige) added to the game, the rate at which many people earn influence has changed. This is an understandable change to the system, but if many people are playing in SG mode, and therefore gaining less and less influence as they level, I think lowering the requirements for those badges may be in order. I hate to not play in SG mode and not gain prestige for our base, just so I can get a badge. I also know that at some point the two forms of currency will probably balance out, as influence stores are used to help SG members buy their enhancements while running in SG mode, and eventually the only prestige needed may be for rent, and people can start playing SG mode less, to start gaining new stores of influence, but it will be quite some time until the system reaches an equilibrium. I think you also have to realize that many people just start a new character once they reach 50, and with the current requirements it seems you would have to play your level 50 quite frequently to obtain these badges. Were these badges meant to be among the hardest to obtain or were there factors that didn't play out as suspected when their goals were set?
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Encourages playing your Level 50s for 2,3,4,5 more years. Better to set some really BIG goals than adding more and more tiny goals that are reached in mere days or weeks. The very toughest content should take a LOT of dedication to achieve. These badges, along with the epic damage taken and healing badges, are designed to not be achieved anytime soon. Instead, they are set to be incredible feats.
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Why do Masks killed in the high level portal missions not count toward the badge?
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That mission is in a different dimension. Thus, they dont count.
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So how about lowering that to 10%?
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Quite a good idea IMO.
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I've killed well over 500 hellions and fires in Steel Canyon and still only have the first fire-fighting badge. Is this a bug or did I misunderstand the requirements for getting the others?
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Ive gotten the first two firefighting badges with my main badgehunter, and have logged over another 500 Hellion kills and over another 100 fires doused since then. The badgehunting websites list certain numbers for these badges that I feel are nowhere near correct. I will let you know if I ever get the last firefighting badge, but at this time, Im also thinking its bugged.
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Why can't we have a list of which Praetorian AVs we *have* defeated, so we know where we are on the badge for Portal Jockey.
I have all of them marked off my own list at home, yet the game disagrees with my tally and I have no choice but to repeat them, starting with any I have only done once.
In theory, I could do all of them again before getting the badge.
The SERVERS know which you have done / haven't done. Why can't we have a LIST?
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Special badge. Not supposed to be something everyone knows about or strives towards, but instead a special reward for an outstanding job done. Thus, no list.
Same goes for the other badges that contain ??? and no sliders. While frustrating for my OCD side, completely logical as our characters are not supposed to be aware that they are currently earning their way towards some badges.
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Is there a plan for introducing higher level "badges acquired" badges? Will there be a 300 and 400 badges badge?
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Since it has been stated that badges are here to stay, I would say this is undoubted.
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I'm sorry if this was already brought up as I haven't read the thread, but I did want to bring something big up. The Giant Monster spawns for the Kraken, Babbage, Adamastor and Jurrasik seem to come very rarely now or if they do pop up, no one knows that they are there because they are in hazard zones people don't frequent much. Is there a way to get them to spawn more and/or have some indicator for when they do spawn? The events in the city zones are easier to notice because they are traveled frequently, but the special monster spawns aren't so lucky. I know that you're wary about spawning them more since the Winter Lord event, but it would make the badge hunter's life much easier to at least know there might be a spawn sometime during the day or at least know when a monster has spawned or maybe even make triggers for spawning like Caleb and Deathsurge (like defeating the Hydra in Perez will spawn Kraken to defend them or something).
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Badgehunting is supposed to be difficult. Thats why its special. Nobodys proud of their Bonesmasher badge anymore for a reason.
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Any chance of the Marcone Capo badge for villains (Gangbuster) to have its requirements toned down? Currently it is 200 bosses - bosses that are only half of the possible Family bosses (And I believe the general Family badge only requires 100).
The fact is, that Marcone badge is only readily available in Port Oakes, and the bosses are so spread out, thaat you end up tediously hunting for quite a while. The badge being necessary for the Slot Machine contact exemplifies this problem, especially because the 30+ CoV game is limited on contacts, and you need to do the Slot Machine's missions to reach level 35, unless you want to do mindless PvP and Newspaper missions for a long time.
Also - I am glad to hear that Arbiter Leery is fixed now. I have two 40s who could have used that contact, rather than do a trillion PvP missions.
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Again, its supposed to be difficult, its supposed to be special (not short-bus special), and its supposed to take extra time to get badges. The Slot Machine is a special contact (short-bus special) presented to those who take this extra time. Its a reward, not an expectation.
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Positron, I'm on the whole very pleased with badges, and I don't want to sound too critical, but I have two questions/concerns:
#1
Some badges have placeholders and some don't (like Isolator, except it's justified). Some badges have counters and some don't (like Mentoring vs. Inf gain, or Lorekeeper in CoV differing from all other history badges). Some badge placeholders have descriptions and some don't (i.e. ???)
Would it be very difficult to make all the badges consistent with each other, all having a placeholder with a description or hint and a counter-bar to tell you how far along you are? I think this would be much appreciated.
#2
Some badges have crazy requirements, and are not just challenging, but boring (i.e. Illusionist). This can't be just because it's got an accolade associated with it, because I soloed Croatoa and got every defeat badge for that accolade in the course of doing regular missions (something that's impossible with the Archmage accolade). Might some badges requirements be reduced like Zookeeper was?
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1) Some are supposed to be secret badges, kinda like the equivalent of certain levels in Super Mario World. The game can go on without you having them, so its at your discretion to put the time/effort into discovering and getting them. Surprise reward for your time spent
2) Again, impressive reward for dedication.
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We do not want to make the missions in the PvP zones go all the way to 50, because then a character could literally spend all his time in that zone, never needing to leave except to visit stores, and that is gameplay we dont want to encourage.
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Yeah under the current setup they have to see atleast 4 or 5 zones out of the 14+ zones...not counting zones like Boomtown and Faultline and the Shadow Shard which are generally ghost towns anyway...Once you hit 15 you never have to look at another non-pvp zone...except for traveling from one pvp zone to the other
15-25+ BB, 25-30+ Siren, 35-40+ Warburg...next PvP zone will probably mean you can hit 50 and not go beyond your level 15 contacts...yay for PvP powerleveling...
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Because we can't datamine for these badges. Yes, it's a crappy reason, but if we introduce these badges NOW after almost 2 years, players will complain to high heaven that "Character X should have Badge Y," and there is no way to check.
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Yeah that's a horrible excuse...you didn't care about that when you initially put badges into the game.
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Art. We'd need new art for the badges and the time window to get new, unplanned, badge art is "not anytime soon"
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Well you could reuse badges like you did with the Moonfire an SS TFs which share their badge images with explore badges...or you could use the badge images for damage dealt that have allegedly been pulled from .pigg files and are on display on sites like CoH Guru which also names the badges...
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You wouldn't, but Poz and I would. We are of the opinion that there are too many tabs there as it is.
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Ya know what would rock is if we had a poll for a variety of ideas and whatever the top two or 3 are they get immediately bumped up to the top of the production que so it feels like we have some control over or input with the game we've been playing/following for up to 5 years in some cases...
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Its fixed. Processing your ore will earn you the Gunner badge. Expect this in the next full patch to the Training Room server (basically sometime after Pocket D goes to Live).
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Will this be backward rewarded? at the very least to people who still have Shivan Pet Powers?
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Kill Count badges (of which the Giant Monster badges are, just with a Kill Count of 1) require you/your team do 25% of the entity's HP in damage in order to get credit. So in theory 4 teams could all get credit (much more likely that 3 teams will get credit).
In your scenario of Tanker + 7 blasters vs. 8 blasters, I have to assume that both teams would get the badge, since both teams are going to contribute over 25% damage to the entity.
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What about scenario's where a ninth man comes in on a spawn of an exceptionally rare thing like Kraken and does a couple thousand damage or more and doesn't get a badge? It's hard enough to find these without getting screwed out of it because the team didn't have room for a 9th man...
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Thanks Positron.
Accolades - we don't seem to have them on the villain side of the game, other then the winter event and respec ones. Will we be seeing these added soon or will it be possible to get the hero accolades for villains?
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Issue 7.
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Any chance that they won't require you to enter PvP to get them? I know atleast one history badge (Swashbuckler) requires you to enter a PvP zone, or two, or three, to get the last plaque or two...or three...but atleast one is in PvE...
Also exactly what % of time must you be in a mission to get the badge? What about TFs? A character can theoretically spend upwards of 10 hours in some cases in a TF workin their butt off only to get screwed out of the badge because they weren't in the last mission long enough (sometimes as little as 10-20 minutes...out of 10 hours)for one reason or another (server stability problems, login server crashes, etc) . As it stands the entire group of 8 could log out and just let 2-3 people run the whole tf then the other 5 log back in on the last mission and get a relatively easy badge...doesn't quite seem fair.
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Ugh, thisll take awhile.
Availability of PvP zones in every level range from 15 to 50 is good because now anyone Level 15 or above can participate if they so desire. I can also street hunt from Galaxy to Kings Row to Skyway to IP to Brickstown to PI and avoid the major zones of Atlas, Steel, Talos, and Founders if I so desire, but that doesnt mean we should get rid of those zones. More leveling options to the playerbase is a good thing in all circumstances.
While datamining is a crappy excuse, responses like that are one reason devs dont have much to do with the playerbase.
See above statement. Hostility FTW!
You know what would rock? If the devs were to create a game and people would be happy. If the playerbase would enjoy the new content that gets offered, understand that its still not their game, and appreciate the work the creators have put in.
Nah, lets just stick with hostility.
Your statements about how you should help get a say in it because youve followed it for five years is akin to me being the next GM of the Texas Rangers because Ive followed their baseball teams for the last 20 years. Im still holding my breath
No reason to datamine the Ore Processing badge. It aint like you gotta run all four Shadow Shard TFs again for that badge.
Cute analogy with the 9th man. Someone will always lose out. If you take the one-hit=credit approach, then the guy who logged on just as Kraken died missed out just because someone couldnt bother holding him for another 5 minutes. A decision has to be made one way or another. The devs have stated their decision regarding that issue numerous times.
If youre not willing to sacrifice a little bit to get the Accolade, then do without it. I hated farming Master Illusionists too, but I did it. Same with masks, Paragon Protectors, and Ancestor Spirits.
Good question. Covered in first question. Whine. Do it for the Shadow Shard TFs to make them shorter.
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Any possibility that Accolades will be modified to be usable at any level when RSKed? Currently, people who were 50 when they were introduced can't use their Crey Pistol when rsked to level 47, when others can use them much earlier.
While I don't care about PvP, this also brings up the idea of new characters getting useful accolades like Archmage and Vanguard that can be used in PvP zones, while old ones cannot, and never had a chance to try for it. I only bring this up because it seems like PvP issues get a lot of attention.
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Its possible to get Atlas Medallion, Portal Jockey, and Geas of the Kind Ones prior to Level 15. Archmage and Freedom Phalanx can be gotten after Level 20 (DA Security Clearance I believe). Vanguard requires an Explore badge in RCS.
Either way, earlier usage is a reward for earlier dedication to being an Explorer. My main cant use most of his Accolades prior to Level 50, but this is a rather trivial matter as they dont make THAT much of a difference in most cases.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
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I wouldn't mind if all Holiday event badges (including the accolades) were put under a new "Event" tab.
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You wouldn't, but Poz and I would. We are of the opinion that there are too many tabs there as it is.
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I agree about there being too many tabs. Is it possible it could be changed to a pull-down menu instead?
Arbiter leery is "sort of" fixed on test.
On live he requires that you have done a respec and never used any.
On test he requires that you have done a respec and used it.
Not really much better.
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Ah... Goodie.
Alright, The gunner badge. Is it still bugged? I know, someone has comfirmed it over on pinnacle, but, they said they had done over 300 firebases to get the badge. That seems to be quite alot of firebases and would take quite a long time.
Is there, perhaps, a trick of sort involved? The badge description does kinda imply that you need to only take over 1 firebase... but 300? Bit rediculous.
Xer
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Gunner badge is bugged. It shouldn't be awarding at all AFAIK.
I will post here when it is fixed.
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Posi, if this badge is bugged how was I able to get this badge on both my hero and villain?
[B]Leading Badge Holder in the City of Community[/B]
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Either way, earlier usage is a reward for earlier dedication to being an Explorer.
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Not if you were level 50 when Issue 2 hit.
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My main cant use most of his Accolades prior to Level 50, but this is a rather trivial matter as they dont make THAT much of a difference in most cases.
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Which is why I don't think the request is unbalancing, it would just be nice for people who didn't have a chance to be able to use this stuff when RSKed. It's not like there is very much level 50 content that allows them to use it.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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2. And a "No" to backtracking for Isolator/Jailbird. Yes, I know some people are completists, but I'm not complaining that some (most) of my toons don't have Toy Collector. Or several don't have Celebrant (for 1 year.) The ones that are unavailable because they showed up somewhere you can't get to now aren't used for anything.
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Just because YOU don't think we should be able to go back and get those badges doesn't mean we shouldn't. That's very conceited of you to say.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I have some questions...
Some of the badges like hte ones gained from certain task forces use the same graphic as the exploration badges....are these going to be changed?
In the next issue is there going to be more badges for defeating certain things in the City of Villains side of the game?
This next one is for both COV and COH...
Are there going to be more gladiators available to get in Issue 7?
Oh and lastly....
Has there been any thought as to awarding a badge to player characters who existed before the implementation of badges?
This would then allow those characters who missed out on getting the special badge in the tutorial zone another badge to make up for the one missing that they could have never gotten.
Anywise i had to ask.....
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I would love to see badges given for damage dealt, like we do for damage taken or healed. Is there a reason this has not been done yet?
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1) Because we can't datamine for these badges. Yes, it's a crappy reason, but if we introduce these badges NOW after almost 2 years, players will complain to high heaven that "Character X should have Badge Y," and there is no way to check.
2) Art. We'd need new art for the badges and the time window to get new, unplanned, badge art is "not anytime soon"
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o.o not that I think you'd use it, but I could whip up some decent badge art in about 8 hours, you'd just have to have your dept touch them up ^^
>.> I know this wouldn't happen of course since I'm A) not on the payroll B) union rules/probably contract with your artists, but o.o can't say it's stopped me from making badges before
Minty Fresh Badge
Script Kitty Badge
Mallow Badge
AASQ badge
Napper Badge (not finnished, needs text still ^^ )
<.< course.. couple of these need touch ups.. o.o as to those who;d complain about not having the badges already... err... bop them with a pillow, and point out that they have an easier time getting them now that they're higher lvls and do more damage ^_^
I am Sleepy! Hear me Yawn!!
Veni, Vidi, Dormivi!
-Alpha Kitty of the Guardian chapter of the Legion of Catgirls
Never forget--Sleepy could conquer the world, if she could just stay awake long enough. =) -Llanwe
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Why is the badge list so screwed up?
Well, it's not. At least to me.
You see each "Issue" has their own badge list (Ish 2 and 3 are combined, but 4 thru 7 all have their own list). Each list comes after the other one in the badge display order. Thats why newer badges appear towards the bottom of their combined lists.
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<.< if it was just that the issues where added below eachother, it wouldn't be a problem.. but.. on coh side, they're added to top OR bottom, all the i6 badges go above everything else, while the i5 ones below all others.. gets confusing ^^ and there doesn't seem to be any logic at all as to the locations of the exploration ones, while they are all next to their fellow ones for a zone.. the zones are all over the place and take a good bit of hunting to find
I am Sleepy! Hear me Yawn!!
Veni, Vidi, Dormivi!
-Alpha Kitty of the Guardian chapter of the Legion of Catgirls
Never forget--Sleepy could conquer the world, if she could just stay awake long enough. =) -Llanwe
Hi Posi,
Any chance the Shadow Shard TF badges will be made better? They are just big exploration badges and well they look kinda cheesy. I am happy they give a badge though, so I'm not complaining, just wishing.
Don't know if this has been asked yet, but can we get badges for collecting 300, 400, etc. badges?
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I would love to see badges given for damage dealt, like we do for damage taken or healed. Is there a reason this has not been done yet?
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1) Because we can't datamine for these badges. Yes, it's a crappy reason, but if we introduce these badges NOW after almost 2 years, players will complain to high heaven that "Character X should have Badge Y," and there is no way to check.
2) Art. We'd need new art for the badges and the time window to get new, unplanned, badge art is "not anytime soon"
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since there wont be anything like a damage dealt badge, is there any chance of gettign the healing badges reduced? as it is currently my tanker has like 700 straight uninterupted days of healing using aid other ahead of him to get the healing badges.
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The PvP badges are still acting really wierd right now. Is all the text incorrect on the badges, or are they still all being awarded for the wrong tasks? It seems like the badge given for running a PvP patrol mission changes every month.
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The PVP badges should finally be "stable" now (with the version up on Training Room at least). A lot were being given out incorrectly or had bad descriptions.
Reinforcement is for 20 PvP kills
Forward Observer is for a PvP Reputation of 100
Disruptor is for a PvP Reputation of 400
Villain
Patrols grant Most Wanted
Missions grant Wanted or Agent Provocateur
Hero
Patrols grant Risk Taker
Missions grant Vigilante or Agent Provocatuer
Zone is irrellevant with the above.
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Posi, will the Risk Taker and Most wanted be available to the Higher level heroes and villains in the other PvP zones other then Bloody bay.
As it stands now, every hero that existed in CoH that has currently outleveled Blood Bay for its mission when the zone was introduced will never be able to obtain this badge.
Is there plans on implimenting this patrol mission in other zones to allow the heroes the chance in getting this badge?
Also, does the dev team have any plans on implimenting a prestige badge and if so will it be for individual heroes/villains or will it be a SG/VG badge?
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Why can't we have a list of which Praetorian AVs we *have* defeated, so we know where we are on the badge for Portal Jockey.
I have all of them marked off my own list at home, yet the game disagrees with my tally and I have no choice but to repeat them, starting with any I have only done once.
In theory, I could do all of them again before getting the badge.
The SERVERS know which you have done / haven't done. Why can't we have a LIST?
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There should be a badge given for each unique Arch-Villain defeated. It is a memorable event and should be recorded. I too have several high level characters who have defeated scores of AVs only to have never been awarded the Portal Jockey.
well ill ask again since posi doesnt wanna answer my post.
can we at least get a bugged list* of badges so players arent wasting their time doing something they wont get..
and pvp badges arent working...i expmlar'd down and still didnt get anything...what gives?...if posi cant answer me...how bout anyone else?? im getting sick of playing for badges i cant get ...its getting to the point where i dont know why they bother putting the badge in..when they could just put in that lvl end content they been screwing us on.
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Warior bosses are easy - loads and loads of them in Sirens
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Good to know. Maybe I'll have to put up with PvP for a while.
These should be available elsewhere for those who don't like PvP. Heroes have similar hurdles for some some Arachnos-related badges and Shivans. Blue Ink Men and Sorcerers also don't spawn outside in villain PvE zones, but you do enough Tsoo missions to get those badges.
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This is an encouragement to see all the content if you are going to be set on being a badgehunter. Certain mobs will be specific to these zones, and should remain so, as the situation can be treated no differently than getting Portal Jockey. I may hate Hydra with every ounce I have, but I still have to get Multidimensional to get the Accolade. Good RL friend has a SEVERE fear of zombies, but killed a bunch of Embalmed for the badge. I helped her get that one (killed some while she sat at the door), and if some of your friends understand your dislike for PvP, theyll help you by doing a similar thing.
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Dislike of a zone is one thing. But there's a big problem hunting boss-level PvE threats (and they're always at least orange-con) in a PvP environment. Taking on a Hellfrost solo I know what I'm up against, and I very rarely will back into a second boss during the fight. In Siren's, I can have a player sneak up behind me or snipe me, remove half my life bar, and put me right in range of 1 hit from the Warrior giving me debt. I'm not sure I'd do that 100 times.
PvP zone is OK for the player-kill badge, the time badge, the explores, etc. I kinda like occasional PvP when it's all fun and, most importantly of all, debt-free.
I just don't think it's right hunting for a PvE badge in a PvP zone. The Dev's have separated most other PvP content from Debt/XP content, why would this be different?
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I'm sorry if this was already brought up as I haven't read the thread, but I did want to bring something big up. The Giant Monster spawns for the Kraken, Babbage, Adamastor and Jurrasik seem to come very rarely now or if they do pop up, no one knows that they are there because they are in hazard zones people don't frequent much. Is there a way to get them to spawn more and/or have some indicator for when they do spawn? The events in the city zones are easier to notice because they are traveled frequently, but the special monster spawns aren't so lucky. I know that you're wary about spawning them more since the Winter Lord event, but it would make the badge hunter's life much easier to at least know there might be a spawn sometime during the day or at least know when a monster has spawned or maybe even make triggers for spawning like Caleb and Deathsurge (like defeating the Hydra in Perez will spawn Kraken to defend them or something).
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Not only do they spawn alot less than they used to but now that only a few people gain the badge for defeating these monsters, people are very close lipped about when they DO appear. Talk about Counter-Productive and Anti-Teaming!!!
It used to be a community effort to defeat a Monster.... now with the new rules and increased (post-ED) difficulty, a giant monster's arrival is met with secrecy, apathy or outright hostility from those you ask to help.
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Will there ever be a way for toons that have outleveled the PVP zone contacts to be able to run the missions? If they are rewarding badges, then you are arbitrarily limiting those of us that have already outleveled them. I believe Statesman said that ONLY the tutorial badges would be unattainable once you've missed them. As it stands, there is no way to get the patrol badges that I can find. I've gotten the others via teams, but only the mission holder gets the patrol mission badges.
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Exemplar/Malefactor to someone doing the mission and you will get the badge when they do.
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Is that something you've changed recently or are planning to change because when I've attempted this in the past only the mission holder gets awarded the badge for patrol missions.
To me it's seems like it's awarded the same way that a end of mission xp bonus is only awarded to the player who owns the kill x of x hunt in zone mission.
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A group of Heroes went on a patrol mission with another Hero on THIS Sunday. Only the mission Holder got the badge.
on Monster spawns...
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What about scenario's where a ninth man comes in on a spawn of an exceptionally rare thing like Kraken and does a couple thousand damage or more and doesn't get a badge? It's hard enough to find these without getting screwed out of it because the team didn't have room for a 9th man...
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Why not help the guy out and form a team of 5 and a team of 4?
I think the giant monster solution should be to make all monsters require X amount of kills. Award more kill counts when there are fewer teams.
For example: It takes 3 kills to earn the badge for Kraken. If there are 15 or fewer people doing damage, they each get 3 credits. (An instant badge if 1 team manages to kill him, just like now.) Up to 25 people, they each get 2 credits. (Everyone get 2/3 of the badge, instead the whole badge going to 2/3 of them.) Even if 70 people show up, they all get SOME credit instead of everyone getting nothing.
Since it's based on the number of people getting credit, then there's no need for even finding a team, people can just dive in and do damage. To avoid hit+run, maybe you also have to be within a certain distance when he's killed; or maybe count only those players who damaged him in the last 5 minutes before his death.
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Also, does the dev team have any plans on implimenting a prestige badge and if so will it be for individual heroes/villains or will it be a SG/VG badge?
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<.< actually... they've already done it, there's a prestige badge on test..
I am Sleepy! Hear me Yawn!!
Veni, Vidi, Dormivi!
-Alpha Kitty of the Guardian chapter of the Legion of Catgirls
Never forget--Sleepy could conquer the world, if she could just stay awake long enough. =) -Llanwe
>.> cept Luscia, they always ask for help on her...
o.o what to do is find the badge channel or an very very active channel on your server, these often have ppl asking for help on the Giant monsters. On guardian server the "Guardian" chat channel is usually the place to find such. we also track such things on the legionOFcatgirls chat channel, but I can't promises it for to many servers..
I am Sleepy! Hear me Yawn!!
Veni, Vidi, Dormivi!
-Alpha Kitty of the Guardian chapter of the Legion of Catgirls
Never forget--Sleepy could conquer the world, if she could just stay awake long enough. =) -Llanwe
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Illusionist also springs to mind, but the difference with Isolator (and Jail Bird) is that these are designed for the true Explorer personalities. These folks went above and beyond that requested of them by their contacts by exploring the area and enjoying the zone.
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No...it doesn't...One or two people found these badges and now they're for the most part common knowledge theres almost always atleast 1 person workin on isolator or running up to the cell for jail bird. And "explorer" folks might include people who were actually faithful enough to the game to get it at launch. Basically the MOST faithful people are the ones punished by not having a way to get isolator.
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Same goes for the other badges that contain ??? and no sliders. While frustrating for my OCD side, completely logical as our characters are not supposed to be aware that they are currently earning their way towards some badges.
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Horrible excuse. badges aren't a surprise after the first two or three. Thats just friustrating not knowing what to do for those badges. Anyone who gives a damn about badges will go find out what they're missing via the web but that doesn't help when you have a fairly large number of badges to figure out.
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Badgehunting is supposed to be difficult. Thats why its special. Nobodys proud of their Bonesmasher badge anymore for a reason.
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The only badges people are proud of is the rare monster badges or ones that match their name/concept regardless of rarity. People use extremely easy to find explore badges as badge titles etc. Badges are NOT hard to find thanks to the net.
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Availability of PvP zones in every level range from 15 to 50 is good because now anyone Level 15 or above can participate if they so desire. I can also street hunt from Galaxy to Kings Row to Skyway to IP to Brickstown to PI and avoid the major zones of Atlas, Steel, Talos, and Founders if I so desire, but that doesnt mean we should get rid of those zones. More leveling options to the playerbase is a good thing in all circumstances.
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When did I say different leveling options were bad? When did I say PvP of varying levels was bad? I was replying to Positron's statement that they wouldn't want people to just be in a PvP zone when in fact thanks to the extra XP in PvP zones people are starting to stay in those almost exclusively for PvP powerleveling.
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While datamining is a crappy excuse, responses like that are one reason devs dont have much to do with the playerbase.
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hehe responses that call them out and point out the flaws in their excuses?
And did you go to the link?! That was supposedly pulled right from their files within the game! They already have the art if that's true! How was that even hostile?! I simply said you could use images like this that are apparently pulled right from their game..or reuse images like they have been...nothing hostile there.
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You know what would rock? If the devs were to create a game and people would be happy. If the playerbase would enjoy the new content that gets offered, understand that its still not their game, and appreciate the work the creators have put in.
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Ok when was the last time CoH got content? Not PvP zones because they were put in to link CoH an CoV. And "Issue 7" looks more like CoV issue 1....we haven't seen anything for CoH yet...I was responding to his comment that he an poz are of the opinion...thats like saying "Our Ui vision is of a UI with flashing lights that cause seizures and we don't care if you don't like it cause it's our game, we don't need you or your money we'll just run the servers to entertain ourselves and work for free an live in the office." It's akin to asking that they listen to the players...oh by the way they did put a poll up last year asking what we wanted to see. I don't remember if they followed it very well but they asked. It'd just be nice if something that 60 or 70% of the community wants would be considered or given priority.
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No reason to datamine the Ore Processing badge. It aint like you gotta run all four Shadow Shard TFs again for that badge.
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Yeah shame they didn't data mine those...
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Cute analogy with the 9th man. If you take the one-hit=credit approach, then the guy who logged on just as Kraken died missed out just because someone couldnt bother holding him for another 5 minutes. A decision has to be made one way or another. The devs have stated their decision regarding that issue numerous times.
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Not an analogy its a fact. I was the 9th man and did 2000+ damage to the kraken...been playing since before badges were created and thats the only time I've seen it. Yeah but that guy that JUST logged on wasn't there and waiting when the team filled up and attacked. Lower the eprcentage or count number of attacks or something else.
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Good question. Covered in first question. Whine. Do it for the Shadow Shard TFs to make them shorter.
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now you're not even refering to anything I said because I can't figure out what you're reffering to...btw hostility ftw!
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Either way, earlier usage is a reward for earlier dedication to being an Explorer. My main cant use most of his Accolades prior to Level 50, but this is a rather trivial matter as they dont make THAT much of a difference in most cases.
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You didn't understand what they were saying...yeah you can get those accolades at lvl 15 or higher but if you were already 40 or more before they made them then how could you have acquired the accolades before they existed?
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And a "No" to backtracking for Isolator/Jailbird. Yes, I know some people are completists, but I'm not complaining that some (most) of my toons don't have Toy Collector. Or several don't have Celebrant (for 1 year.) The ones that are unavailable because they showed up somewhere you can't get to now aren't used for anything.
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The difference is you had the opportunity and choice of whether to get toy collector or not. People high levels before Issue 2 didn't really have that...taking the time an effort to get to 50 and have to delete and start over for a single badge when they could just as easily auto awrded it to every character over X level at the time Issue 2 came out.
BTW I'd love to see a stop Paladin Construction once an get badge OR Kill Paladin 2 or 3 times an get badge...
Hmmm... badge questions eh...
Havent read any other post excepts your and I havent seen an answer for this so...
When will the Shadow Shard badges and the Moonfire badge get their proper art? The generic Hero Exploration badge looks is really... dull...
Also, there was some talk about TF badge info being expandable to include the Souvenir text of TF's and Taskforces (thus, a work around for the souvenir problem) any news on this?