_Castle_ what about crazy griefing NPC and AS?


2Negative

 

Posted

I am tired of doing bank missions with full teams only to have my AS interupted because the damn headless chicken npcs that run thru the bank push me out the way. Is there a way to change it to where only mobs can push us around. I remember at one point a red name said that they were working on this but nothing has come to the light yet. It is bad enough during those missions that we get doors blocked by them but now they can interupt the AS too? Its almost like they be trying to grief us on purpose. I have had a few team wipeouts from this where I could not take out the boss due to the interuptions from the npcs and we had a few situations where we could retreat because the npcs blocked the doors.


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Posted

my first or second bank/robbery mission was cool and an interesting twist. my stalker is level 26 now and they are just getting old. i wish the devs would just stop requiring villains to do them over and over again and again.


 

Posted

Maybe a jewelry heist where we have to break the glass cases.


 

Posted

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Maybe a jewelry heist where we have to break the glass cases.

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That would be truly awesome :-)

I also happen to agree on the 'crazy NPCs' in the bank missions. They are cool, short, and fun; but the NPC's make them a true annoyance with most characters.


 

Posted

I think there are just a few too many of them. One of the casino heists I had so many I could hardly get across the room.


 

Posted

Well it is a casino. Tobad the Npc's in the bank dont hit the ground like most bank robberies.


 

Posted

/agreed

it makes ABSOLUTELY NO SENSE for 'civilians' to be in the vault. The guards would be telling them to lie down on the floor so as not to get shot... and the robbers would be using them as hostages.

The fact that they get in the way by running around in a panic screws up the villians, yet the guards have no issues shooting THRU them at the criminals??

Yeah. RIGHT.

I want to be able to 'capture' one and as long as I keep him nearby, automatically Placate every guard in range... then toss the hostage aside and disappear. Of course, there might be a rogue guard that just shoots the hostage... "take them out of the equation"... but hey... that'll be fun too.

Civvies in a firefight = collateral damage. get with it, devs!



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Posted

Is there something so wrong as to wanting to grab one of these civilians and use them as a human shield. Only good for a few hits but would be a nice touch of evil.


 

Posted

[ QUOTE ]
I am tired of doing bank missions with full teams only to have my AS interupted because the damn headless chicken npcs that run thru the bank push me out the way. Is there a way to change it to where only mobs can push us around. I remember at one point a red name said that they were working on this but nothing has come to the light yet. It is bad enough during those missions that we get doors blocked by them but now they can interupt the AS too? Its almost like they be trying to grief us on purpose. I have had a few team wipeouts from this where I could not take out the boss due to the interuptions from the npcs and we had a few situations where we could retreat because the npcs blocked the doors.

[/ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)


 

Posted

Why not have it that neither the npc nor the player can push the other?

Players should have pushing priority...
If it's a server issue with numbers of npcs in one area you can easily have them fade out if the density goes to high?


 

Posted

Hey here's an idea. How about once all the action starts the NPCs cower against the walls and in corners. I don't know like a real bank robbery. /shrug


 

Posted

[ QUOTE ]
[ QUOTE ]
I am tired of doing bank missions with full teams only to have my AS interupted because the damn headless chicken npcs that run thru the bank push me out the way. Is there a way to change it to where only mobs can push us around. I remember at one point a red name said that they were working on this but nothing has come to the light yet. It is bad enough during those missions that we get doors blocked by them but now they can interupt the AS too? Its almost like they be trying to grief us on purpose. I have had a few team wipeouts from this where I could not take out the boss due to the interuptions from the npcs and we had a few situations where we could retreat because the npcs blocked the doors.

[/ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)

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If at one point, players could push NPC's, and it was removed, would it not be possible to just not allow NPC's to move us either? Then there will be no pushing at all. I know it's not a game-breaking issue but it's a bit silly when my 7 ft tall 300 lb tanker gets pushed aside by a frightened old woman.


 

Posted

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my first or second bank/robbery mission was cool and an interesting twist. my stalker is level 26 now and they are just getting old. i wish the devs would just stop requiring villains to do them over and over again and again.

[/ QUOTE ]

it's an optional task, just click "No" when you get the yes or no question asking if you will accept the heist.


 

Posted

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I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)

[/ QUOTE ]

Then there are two practically no-brainer solutions to this problem. Either A: have it so that NPCs simply don't collide with players, and go about their merry, crazy little ways, or B: whenever they encounter a player, their first instinct is to run as fast as they can to the level exit, and leave, never to return.

Seriously, why are these people running around the bank vaults like chickens with their head's cut off? It's just not rational behavior.


 

Posted

[ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)


[/ QUOTE ]
too funny. in *cov* beta there were so many npcs in the bank mishs...that i bugged it. i could never figure out why the folks that put the spawns in there put in so many dang npcs. heck, half as many would be too much. and they all run around waving their hands like they came out of a bathroom with one of those hand-blow-dryer thingies. that animation alone deserves a /smack. i don't think i've ever wanted to take out an npc that bad.


 

Posted

[ QUOTE ]
[ QUOTE ]
I am tired of doing bank missions with full teams only to have my AS interupted because the damn headless chicken npcs that run thru the bank push me out the way. Is there a way to change it to where only mobs can push us around. I remember at one point a red name said that they were working on this but nothing has come to the light yet. It is bad enough during those missions that we get doors blocked by them but now they can interupt the AS too? Its almost like they be trying to grief us on purpose. I have had a few team wipeouts from this where I could not take out the boss due to the interuptions from the npcs and we had a few situations where we could retreat because the npcs blocked the doors.

[/ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)

[/ QUOTE ]

Then would you guys PLEASE cut down on the number of NPC's running around? I mean DAMN. Why are so many of them going into histarics(SP?). I mean, they live in the Rogue Isles for cripes sake. They KNOW that every single minute they are there, a few villians are in SIGHT of them. If they go to the bank, which is robbed on average of once ever 20 seconds or so, they should be used to this.

Just make 90% of them be face down on the floor, or cowering in a corner. Not this herd of them sprinting all over the place. Damn.. Or at LEAST make them valid targets. I'm a Villian, some civilian gets in my way POP down they go. I'm not going to stand for it.


 

Posted

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[ QUOTE ]
my first or second bank/robbery mission was cool and an interesting twist. my stalker is level 26 now and they are just getting old. i wish the devs would just stop requiring villains to do them over and over again and again.

[/ QUOTE ]

it's an optional task, just click "No" when you get the yes or no question asking if you will accept the heist.

[/ QUOTE ]

Except that heists are the primary way to get more contacts. If you don't do Heists, then you're not going to be doing much else, either.


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Posted

Some ideas :

Restrict the "headless chicken" npcs in bank missions to the lobby area. Or get rid of them altogether, as their irritation value is much much higher than any atmospheric value they may have once had.

Regarding the pushing, citizens should NOT be pushing heroes/villains around, particularly since if they could, villains would simply kill them. (Story perspective). And on the same not, can we stop MM's stupid filthy pets from pushing us around too? Many have been the times I've wanted to turn my brute around and beat the zombie who just trapped me in a doorway for the 13th time to death.


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Posted

[ QUOTE ]
Why not have it that neither the npc nor the player can push the other?

Players should have pushing priority...
If it's a server issue with numbers of npcs in one area you can easily have them fade out if the density goes to high?

[/ QUOTE ]

Or have the NPCs occassionally run for the doors and escape. In either case, NPCs should not be in the vaults period. I'd be pretty scared if somebody robbed a bank while I was there, but the vault is the last place I would run to. I'd probably just lay on the ground until the robbers left.


 

Posted

[ QUOTE ]
In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

[/ QUOTE ]
Does that maybe say something about how little players like having NPCs roaming around free in their missions?


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Posted

[ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)

[/ QUOTE ]

Then either:
A) Reduce the number of chickens
B) Allow us to "defeat" the chickens

Seriously, I had to "defeat" security guards just to get to that vault, how the hell do the chickens get their without any problem?!


 

Posted

You know what .. this who pushes who thing could vary depending on certain conditions ... i.e. when a hero (or villain) is in the middle of something that requires the hero (or villain) not to move ... then he should be considered anchored and have priority on the moving. If he moves he is no longer in that action anyway so he couldn't herd the npcs.

Seems simple but I'm assuming it isn't that easy or this would already be in place. hehe


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Posted

[ QUOTE ]
[ QUOTE ]
[...]
If it's a server issue with numbers of npcs in one area you can easily have them fade out if the density goes to high?

[/ QUOTE ]

Or have the NPCs occassionally run for the doors and escape. In either case, NPCs should not be in the vaults period. I'd be pretty scared if somebody robbed a bank while I was there, but the vault is the last place I would run to. I'd probably just lay on the ground until the robbers left.

[/ QUOTE ]

Actually it would be really cool (and way more realistic) if the number of NPCs went down as the mission went on. I don't now .. one hitting the front door every minute and the others moving toward the exit at a similar pace ...

And again ... if it was that simple .. it would probably already be in place .. hehe.


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Posted

[ QUOTE ]
[ QUOTE ]
Maybe a jewelry heist where we have to break the glass cases.

[/ QUOTE ]

That would be truly awesome :-)

I also happen to agree on the 'crazy NPCs' in the bank missions. They are cool, short, and fun; but the NPC's make them a true annoyance with most characters.

[/ QUOTE ]

Idon't like em at all... It makes no sence to have so many of them running arround... My Villians are all lovable rogue types no ruthless killers but even they would be crackin' some heads unless they all lay on the ground and put their hands over their heads... Which by the way is the only thing those NPC's should be doing unless we are allowed to interact with them by 'knocking them out' if killing goes beyond PG rating... and even if such npc interactivity were ever allowed I would still expect at least half of them to have enough brains to lay on the floor and cover their heads.

Take care all,

Rogue Demonhunter


 

Posted

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[ QUOTE ]
I am tired of doing bank missions with full teams only to have my AS interupted because the damn headless chicken npcs that run thru the bank push me out the way. Is there a way to change it to where only mobs can push us around. I remember at one point a red name said that they were working on this but nothing has come to the light yet. It is bad enough during those missions that we get doors blocked by them but now they can interupt the AS too? Its almost like they be trying to grief us on purpose. I have had a few team wipeouts from this where I could not take out the boss due to the interuptions from the npcs and we had a few situations where we could retreat because the npcs blocked the doors.

[/ QUOTE ]

In CoH Beta, players were able to push NPCs rather than the other way around. Quite reliably, players would then herd the NPCs all into a small area, causing AI issues and horrible server lag.

I hate being pushed around, too, but I don't believe it will change any time soon. (NOTE: I could be wrong!)

[/ QUOTE ]

So what's wrong with removing all of the NPCs from heist maps? Too unrealistic? Burn is unrealistically "scary". Still not convinced? How about a compromise, reduce the numbers of NPCs in heist missions by 75% -down from 400,000 to 100,000 and institute AI changes to keep them from going into the bank vault. Ultimately I'd like to be able to kill civvies, or at least use knockback powers on them.