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Posts
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Joined
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Thanks for the input, wasn't sure where else to look for more S/L def, those tweaks are much appreciated. SAF Captain Howdy is only lvl 32 atm, but as I intend using lvl 30ish IO's to ensure the set bonuses stick around when exemplared, wanted to get started early
I've taken your changes and made one alteration, dropped a slot in Physical Perfection to 5-slot stamina for the 2.5% Damage buff from Perf Shifter, this gives slightly less recovery (3.35 vs 3.31 end/sec), but hopefully that won't make too much difference.
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Looking to maximise solo survivability, while still dealing damage, without purple sets. Have come up with the below build, any critiques appreciated.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Cap Howdy: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19)
Level 2: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), Mako-Acc/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(29)
Level 8: Combat Readiness -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21)
Level 10: Rib Cracker -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 12: Sweeping Cross -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 20: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(21), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(39), Zinger-Dam%(46), Zinger-Taunt/Rng(50)
Level 22: Consume -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(39)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit(43), GSFC-ToHit/EndRdx(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Blazing Aura -- EndRdx-I(A), EndRdx-I(48)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 50: Nerve Radial Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(31), Mrcl-Heal(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Some ideas :
Restrict the "headless chicken" npcs in bank missions to the lobby area. Or get rid of them altogether, as their irritation value is much much higher than any atmospheric value they may have once had.
Regarding the pushing, citizens should NOT be pushing heroes/villains around, particularly since if they could, villains would simply kill them. (Story perspective). And on the same not, can we stop MM's stupid filthy pets from pushing us around too? Many have been the times I've wanted to turn my brute around and beat the zombie who just trapped me in a doorway for the 13th time to death. -
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They are just +1.
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You say it - but I don't belive it. My blaster could take on a +2 (purple) boss pre-issue 3 (was risky but not impossible) - now a +0 (orange) boss can kill me if I don't suck down 15+ insps.
*snip*
I'm just a bit sad I have to retire my main at 40 because progress has become so slow and painful its not fun anymore.
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They may be SUPPOSED to just be +1, but thats certainly not my experience. I have no hard figures because I've once again stopped playing my higher level characters in favour of more alts, but Bosses seemed to take at least twice as long to take down, with my l41 tank, 34 blaster, and 32 scrapper. Gaining XP at higher levels is painful at the best of times (I refuse to indulge in any sort of powerlevelling, it's not ethical IMO), this makes it worse. Beating on one boss for 5 minutes IS NOT FUN. I understand the desire to make the game more difficult, but it should be for those that WANT it, and not forced on everyone eg the difficulty slider. The changes to Bosses, as others have stated, in part invalidate the slider, the risk vs reward is way out of whack.
I solo a lot, it's the only way I can reasonably play from work, since I'm often called away. I also solo when playing from home, when my friends aren't around, want to play other characters (we're all altoholics), or I just plain don't want to team. Explicitly defining missions as group or solo would help this.
And Statesman, remember, we [censored] and moan because we care! -
Locations for 3 of the Faultline badges :
newsman : 1126, -27, 1296
Faultless Mystic : -843, -406, -715
Apex : 277, 57, -2257
We need to get loc's for all of them, some of them are damn hard to find with the vague descriptions people have given.