StJ/Fire build critique


Angelxman81

 

Posted

Looking to maximise solo survivability, while still dealing damage, without purple sets. Have come up with the below build, any critiques appreciated.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Cap Howdy: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19)
Level 2: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), Mako-Acc/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(29)
Level 8: Combat Readiness -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21)
Level 10: Rib Cracker -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 12: Sweeping Cross -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 20: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(21), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(39), Zinger-Dam%(46), Zinger-Taunt/Rng(50)
Level 22: Consume -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(39)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit(43), GSFC-ToHit/EndRdx(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Blazing Aura -- EndRdx-I(A), EndRdx-I(48)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(31), Mrcl-Heal(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Mount Glutton, L50 Stone/Stone Tank (H, retired)
Chlorinator, L50 AR/Dev Blaster (V)
Spiny Demon, L50 Spines/Regen Scrapper (H)
Crushpunk Eternal, L50 Stone/Dark Brute (H)
+ many others, all on Virtue

 

Posted

Some tweaks here and there.

Some reasoning: Having much practical XP with /fire brutes, though admittedly little with StJ, it still seems like a build that can struggle for end. So I made tweaks trying not to loose much of the recovery you had slotted.

I really think you will not be able to run focused accuracy constantly, so I unslotted much of it.

I got Smash/Lethal to 45%.

I'd want firey embrace 3 slotted, but I couldn't find the slots.

I really wouldn't skimp on your S/L resistance so I found slots for fire shield.

I also think you will have better end mgmt by cutting 20 secs of consume.



Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Cap Howdy: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Reactive Armor - Resistance
Level 2: Initial Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Kismet - Accuracy +6%
  • (29) Karma - Knockback Protection
Level 8: Combat Readiness
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (43) Recharge Reduction IO
Level 10: Rib Cracker
  • (A) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
Level 12: Sweeping Cross
  • (A) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Damage
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Spinning Strike
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Taunt
  • (A) Perfect Zinger - Taunt
  • (21) Perfect Zinger - Taunt/Recharge
  • (23) Perfect Zinger - Taunt/Recharge/Range
  • (39) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Taunt/Range
  • (46) Perfect Zinger - Chance for Psi Damage
Level 22: Consume
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Shin Breaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Reactive Armor - Resistance
Level 32: Crushing Uppercut
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Weave
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 41: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (50) Endurance Modification IO
Level 47: Blazing Aura
  • (A) Endurance Reduction IO
Level 49: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 50: Nerve Radial Paragon
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (25) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller

 

Posted

Thanks for the input, wasn't sure where else to look for more S/L def, those tweaks are much appreciated. SAF Captain Howdy is only lvl 32 atm, but as I intend using lvl 30ish IO's to ensure the set bonuses stick around when exemplared, wanted to get started early I've taken your changes and made one alteration, dropped a slot in Physical Perfection to 5-slot stamina for the 2.5% Damage buff from Perf Shifter, this gives slightly less recovery (3.35 vs 3.31 end/sec), but hopefully that won't make too much difference.


Mount Glutton, L50 Stone/Stone Tank (H, retired)
Chlorinator, L50 AR/Dev Blaster (V)
Spiny Demon, L50 Spines/Regen Scrapper (H)
Crushpunk Eternal, L50 Stone/Dark Brute (H)
+ many others, all on Virtue

 

Posted

dont forget that you can slot consume with taunt sets and completely take "taunt" out of the equation. I slot consume with 6 mocking beratements which gives me taunt, rech, and end bonuses.


 

Posted

I used your build as a template and changed the slotting around to make it more efficient. I also went Soul instead of Energy. With cardiac, End wont be a problem and the slotting as I've made it should be more than enough:




Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Cap Howdy: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Heavy Blow
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(5) Kinetic Combat - Damage/Endurance/Recharge


Level 1: Fire Shield
(A) Reactive Armor - Resistance/Endurance
(5) Reactive Armor - Resistance
(9) Reactive Armor - Resistance/Endurance/Recharge
(19) Reactive Armor - Resistance/Recharge


Level 2: Initial Strike
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(11) Kinetic Combat - Damage/Endurance/Recharge


Level 4: Healing Flames
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Heal/Endurance/Recharge
(23) Doctored Wounds - Heal/Recharge
(31) Doctored Wounds - Recharge
(39) Doctored Wounds - Heal


Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 8: Combat Readiness
(A) Rectified Reticle - To Hit Buff
(21) Rectified Reticle - To Hit Buff/Recharge


Level 10: Rib Cracker
(A) Kinetic Combat - Damage/Endurance
(13) Kinetic Combat - Accuracy/Damage
(13) Kinetic Combat - Damage/Recharge
(15) Kinetic Combat - Damage/Endurance/Recharge


Level 12: Sweeping Cross
(A) Obliteration - Accuracy/Recharge
(29) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Chance for Smashing Damage
(46) Obliteration - Accuracy/Damage/Endurance/Recharge
(48) Obliteration - Damage


Level 14: Blazing Aura
(A) Obliteration - Damage
(15) Obliteration - Accuracy/Recharge
(25) Obliteration - Accuracy/Damage/Endurance/Recharge
(43) Obliteration - Chance for Smashing Damage


Level 16: Plasma Shield
(A) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Endurance
(17) Reactive Armor - Resistance
(19) Reactive Armor - Resistance/Endurance/Recharge


Level 18: Spinning Strike
(A) Positron's Blast - Chance of Damage(Energy)
(33) Positron's Blast - Accuracy/Damage
(36) Positron's Blast - Accuracy/Damage/Endurance
(39) Positron's Blast - Damage/Recharge
(40) Positron's Blast - Damage/Endurance


Level 20: Consume
(A) Perfect Zinger - Taunt
(21) Perfect Zinger - Taunt/Recharge
(23) Perfect Zinger - Taunt/Recharge/Range
(39) Perfect Zinger - Accuracy/Recharge
(40) Perfect Zinger - Chance for Psi Damage
(46) Perfect Zinger - Taunt/Range


Level 22: Hasten
(A) Recharge Reduction IO


Level 24: Boxing
(A) Accuracy IO


Level 26: Shin Breaker
(A) Kinetic Combat - Accuracy/Damage
(27) Kinetic Combat - Damage/Endurance/Recharge
(43) Kinetic Combat - Damage/Endurance
(45) Kinetic Combat - Damage/Recharge


Level 28: Burn
(A) Obliteration - Damage
(29) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage
(34) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge


Level 30: Tough
(A) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Resistance/Recharge
(31) Reactive Armor - Resistance/Endurance/Recharge
(43) Reactive Armor - Resistance


Level 32: Crushing Uppercut
(A) Kinetic Combat - Accuracy/Damage
(37) Kinetic Combat - Damage/Endurance
(37) Kinetic Combat - Damage/Recharge
(37) Kinetic Combat - Damage/Endurance/Recharge


Level 35: Weave
(A) Luck of the Gambler - Defense
(36) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense/Endurance


Level 38: Fiery Embrace
(A) Recharge Reduction IO
(50) Recharge Reduction IO


Level 41: Gloom
(A) Decimation - Accuracy/Damage
(42) Decimation - Damage/Endurance
(42) Decimation - Damage/Recharge
(42) Decimation - Accuracy/Endurance/Recharge
(48) Decimation - Accuracy/Damage/Recharge


Level 44: Dark Obliteration
(A) Siphon Insight - Accuracy/Recharge
(45) Siphon Insight - Accuracy/ToHit Debuff
(45) Siphon Insight - ToHit Debuff
(46) Siphon Insight - Chance for +ToHit
(50) Siphon Insight - Accuracy/Endurance/Recharge


Level 47: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense


Level 49: Temperature Protection
(A) Steadfast Protection - Resistance/+Def 3%
(50) Steadfast Protection - Knockback Protection


Level 50: Nerve Radial Paragon
------------
Level 2: Swift
(A) Empty


Level 2: Health
(A) Miracle - +Recovery
(27) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(7) Performance Shifter - EndMod
(25) Endurance Modification IO


Level 1: Brawl
(A) Empty


Level 1: Fury
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
34.25% Defense(Smashing)
34.25% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
24.25% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
45% Enhancement(Accuracy)
4% Enhancement(Heal)
55% Enhancement(RechargeTime)
9% FlySpeed
146.2 HP (9.75%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 17.05%
MezResist(Stun) 6.6%
MezResist(Terrorized) 4.95%
4% (0.07 End/sec) Recovery
30% (1.87 HP/sec) Regeneration
2.84% Resistance(Fire)
2.84% Resistance(Cold)
9% RunSpeed
2% XPDebtProtection




Dark Oblit and Consume should be up enough that def and end with Cardiac should not be a problem. For comparison here are the totals of the last build:

Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
36.13% Defense(Smashing)
36.13% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
25.19% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
27% Enhancement(Accuracy)
36.25% Enhancement(RechargeTime)
10% FlySpeed
185.5 HP (12.38%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 17.05%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.75%
4% (0.07 End/sec) Recovery
44% (2.75 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
10% RunSpeed

With the added recharged if you want more KB protection just take a slot out of fiery embrace, put it into Tough or CJ


 

Posted

Anyone feel free to comment and give me advice.
Specially I got no clue about what Alpha I should craft.
I got T3 of Reactive, Ageless and Pyronic.
Here is my build:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(50)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(48)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(39)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(36)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(46), Zinger-Taunt/Rng(48), Zinger-Dam%(50)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(43)
Level 35: Ring of Fire -- Empty(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Rise of the Phoenix -- Sciroc-Dmg/Rchg(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 33.63% Defense(Smashing)
  • 33.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.75% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 52.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 123.7 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 18.15%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 4.95%
  • 5% (0.08 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 5% RunSpeed


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Anyone feel free to comment and give me advice.
Specially I got no clue about what Alpha I should craft.
I got T3 of Reactive, Ageless and Pyronic.
Here is my build:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(50)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(48)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(39)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(36)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(46), Zinger-Taunt/Rng(48), Zinger-Dam%(50)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(43)
Level 35: Ring of Fire -- Empty(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Rise of the Phoenix -- Sciroc-Dmg/Rchg(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 33.63% Defense(Smashing)
  • 33.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.75% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 52.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 123.7 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 18.15%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 4.95%
  • 5% (0.08 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 5% RunSpeed
I would heavily suggest going Cardiac, but this build looks great over all.


 

Posted

My new improved and softcapped StJ/FA build:


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(48)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(39)
Level 6: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(46)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 22: Super Jump -- Zephyr-ResKB(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(43)
Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Acc/Immob/Rchg(45)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(36)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 38% Defense(Smashing)
  • 38% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 28.94% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Immobilize)
  • 50% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 157.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 17.05%
  • MezResist(Stun) 6.6%
  • 8.5% (0.14 End/sec) Recovery
  • 22% (1.37 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed