So I actually had a team complain about Dark Armor


BellaStrega

 

Posted

They were asking me to please shut off the armor inbetween fights because the looping sound effects were getting annoying. Will the developers ever fix this like they did the other armor sets (IE Regeneration) where the sound loops for X amount of time then fades?


 

Posted

ooooo I wish I wish I wish...


 

Posted

Again, I've grouped with DA scrappers for over a year.

I wonder where you guys were then, because people have been complaining about it for that long.


 

Posted

[ QUOTE ]
They were asking me to please shut off the armor inbetween fights because the looping sound effects were getting annoying. Will the developers ever fix this like they did the other armor sets (IE Regeneration) where the sound loops for X amount of time then fades?

[/ QUOTE ]

nah. Supposedly down the road there is going to be "power customization" i.e. color, hopefully sounds, maybe even effect picks. I would rather be able to adjust the volume without pigg file tricks then just have it go away altogther. I dont mind it so bad soloing, but it would be nice to turn it down to be able to hear other things better.

btw, dont ask me for a link to where some dev posted that, someone else will have to find it.


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3.5 servers of alts....I need help.

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93496 A Pawn in Time

 

Posted

they are fixing the DA sounds per dev:

[ QUOTE ]
I've seen a lot of complaints about this so I brought it up before we went live. We changed it so certain toggle effects fade out but it didn't make it into live. Dark Armor shouldn't be so bad anymore once this gets updated. The same goes for Mud Pots.

[/ QUOTE ]


 

Posted

Not really sure what happened but the sounds for Dark Armor still aren't fading away. I'll let Sound know so we can get this fixed right away.

The fade to Mud Pots is in as is the one for Super Speed. I also asked Sound to fade some of the Warshade toggles, namely Orbiting Death, Shadow Cloak and Nebulous Form.


 

Posted

[ QUOTE ]
I also asked Sound to fade some of the Warshade toggles, namely Orbiting Death, Shadow Cloak and Nebulous Form.

[/ QUOTE ]

Yay! Shadow Cloak drives me insane after a while.


 

Posted

[ QUOTE ]
Not really sure what happened but the sounds for Dark Armor still aren't fading away. I'll let Sound know so we can get this fixed right away.

The fade to Mud Pots is in as is the one for Super Speed. I also asked Sound to fade some of the Warshade toggles, namely Orbiting Death, Shadow Cloak and Nebulous Form.

[/ QUOTE ]

Thanks for the reply.


 

Posted

Any plans for Unyielding's drone?


 

Posted

Quills? Please?

Quills is the most annoying sound in the whole damn game.

And that's coming from a Dark/Dark Scrapper.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

I always play CoH with music on, and I generally turn the FX and Music down really low, so I don't really notice the looping sounds at all. However, judging from how many complaints I've seen about it, it seems to be an important issue to a lot of people... I'm glad this is finally being fixed.


 

Posted

[ QUOTE ]
Quills? Please?

Quills is the most annoying sound in the whole damn game.

And that's coming from a Dark/Dark Scrapper.

[/ QUOTE ]

I play a Spines/DA and an Ice Tank, 2 of the noisiest sets out there... and I don't have a problem with either. These "fades' need to be made optional. They don't bother all of us.

OMG forced sound fading!!! D00000MMM!!11!


 

Posted

lol the funny thing is quills has already had a sound fix, you think its horrible now you should have heard it back then in issue 1, imagine the sound for spine burst going off every second and thats the exact sound it used to make..

It was so loud it was like drums


 

Posted

I get really bothered by all the looping sounds and overpowered visual effects. I only have ss on one character and I get so irritated with the noise that I can't play him long. Not sure if the headache is from the noise or grinding my teeth in frustration so I'm very very happy to hear that ss will be fading.


 

Posted

Chilling Embrace?


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

not sure if it's been mentioned, but targeting drone. I've just teamed with /devices blasters and that to me is more annoying than all my armors for DA.

oh here's an idea, have under the sound options for us to set the number of loops that a personal sound makes, music makes, and how many loops of other player's SFX make. this is for looping sounds primarily, but I'd like to have the option of repeating music. some of it's pretty good, but others may not stand it. can that be done?


Summer Heat

 

Posted

[ QUOTE ]
not sure if it's been mentioned, but targeting drone. I've just teamed with /devices blasters and that to me is more annoying than all my armors for DA.

oh here's an idea, have under the sound options for us to set the number of loops that a personal sound makes, music makes, and how many loops of other player's SFX make. this is for looping sounds primarily, but I'd like to have the option of repeating music. some of it's pretty good, but others may not stand it. can that be done?

[/ QUOTE ]

I agree. especially in CoV, the bank robbery music fits so well. I would like to be able to set all music to constantly repeat until I leave a city zone or go into a mission etc.

Nerfs etc aside, if I had one complaint about the general design of coh/v, it would be the way the music works. I have always based my overall opinion on games with music as one of the factors.

On a side, the sound fx from the snipe in the radiation blast set is one of the coolest blast sounds in the game, and should be better utilized.

As for the sounds for dark armor etc, I dont like forced fade....an option would be much better, and well worth the extra code writing needed. Of course, I am not sure it is possible to pick out one or two powers.


Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.

May the rawk be with you.

Arc #'s
107020 Uberbots!
93496 A Pawn in Time

 

Posted

Could we get the first fire aura (forget it's name, the one that's a toggle point blank aoe) sound to fade, while it's not a constant drone or anything the explotion sound every time it deals dammage get really distracting after a while.


 

Posted

Bah you think that's bad you should have heard the sound effects of the first fiery aura village drums anyone, kind of makes you wonder what kind of music these guys listen to doesn't it


 

Posted

Remember how Quills used to sound? Now it sounds like someone is petting a porcupine but it used to sound like a giant nail gun going off again and again. CHA-CHUNK! CHA-CHUNK!

That was a happy day when they switched that one out.


"Theres a saying that perfectly describes reading a majority of your posts, "Like being bukkaked with stupid."" -Demonata on JMan

 

Posted

[ QUOTE ]
lol the funny thing is quills has already had a sound fix, you think its horrible now you should have heard it back then in issue 1, imagine the sound for spine burst going off every second and thats the exact sound it used to make..

It was so loud it was like drums

[/ QUOTE ]

And this one time in Perez, there was an idle 40th level spines/something scrapper running quills sitting outside my mission door.

When I picked up quills on my spines/regen, I was pleasantly surprised.


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Posted

Unyielding. Please. FADE.

The throbbing bass of it through my sub-woofer is rendering me sterile.

While we're at it: Rage.


 

Posted

Hahaha. My main on Virtue is a Spines/Dark Armor scrapper. Booya.


 

Posted

[ QUOTE ]
Hahaha. My main on Virtue is a Spines/Dark Armor scrapper. Booya.

[/ QUOTE ]

/em faint

Oh yeah?! My main is a Spine/Dark scrap with a heavy lisp, cleft pallet, and irritable bowel syndrome.


"Theres a saying that perfectly describes reading a majority of your posts, "Like being bukkaked with stupid."" -Demonata on JMan