Fireball - Will It Ever Hit?


Alexander_NA

 

Posted

I'm a Fire/Thermal Rad corrupter and I love fireball... however, it misses WAY more than it hits and I'm running 15++ Trainers (because DO's are pricey and infamy doesnt exactly flow into the bank account, lets be honest). As a result, when using it on enemies even with Aim activated, the bloody thing misses at least half the time or more. Has anybody else noticed this? Not to mention the endurance cost to use it is near ungodly, but for now I'm more concerned about accuracy. Yeah its a great AoE... when it hits. Has any dev taken a look at it or mentioned anything about it at all?


Moncton - 50 PB
Borealys II - 50 Storm/Rad Def.
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Storm Pegasus - 33 Storm/Elec Def.
Diamond Nights - 13 DB/SR Scr.

"Courage is not the absence of fear; it is the presence of fear, yet the will to go on."

 

Posted

AoE's tend to have an inherent ACC penalty. Not sure precisely what the numbers are for Fireball, but it is guaranteed to hit less than any of your single target shots.

Double-acc it until you get to SO's, or run Tactics.


 

Posted

1 DO slotted for Accuracy since I hit 12. Accuracy has been around 90% since then, per HeroStats. No tactics used. Fire/Kin.

For DO/SO buys, I always, always grab Accuracy first, then anything else.

-- War


 

Posted

[ QUOTE ]
AoE's tend to have an inherent ACC penalty. Not sure precisely what the numbers are for Fireball, but it is guaranteed to hit less than any of your single target shots.

Double-acc it until you get to SO's, or run Tactics.

[/ QUOTE ]

That's only true of AoE control powers.


 

Posted

I believe there is a to-hit roll for every mob in range. Just using a normal curve (bell curve), the odds of missing some are guranteed. I'll notice the misses more when there are only a few mobs.

I have also tossed a Fireball into a group of 8 or more hoping it would miss most, and it hit the vast majority of them. All I can suggest is slot accuracy until your at a point where you like. Dont expect it to hit em all.


 

Posted

[ QUOTE ]


I have also tossed a Fireball into a group of 8 or more hoping it would miss most, and it hit the vast majority of them.

[/ QUOTE ]

Does a Miss generate the same amount of aggro as a hit?


@Persona Non Grata

Fallout Girl (Def) 50 Rad/Rad || Persona Non Grata (Corr) 50 Fire/Dark
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Posted

interesting question. I don't think so, since damage done is figured into aggro for priority. But you will end up annoying mobs minding their own business even if you miss.

If you're talking about a fight where a bunch of guys have just been aoed by someone else, then if you miss with your aoe, then you won't take that aggro away (most likely). But if the mobs haven't been hit by anybody yet (or haven't been damaged), they may pay attention ot you even if you miss.

Before a mob is damaged, misses count alot for aggro. After it's damage, they count for less. But mobs also seem to prioritize based on how close you are to them and some other factors. So, in a sense, I'm saying 'Any Given Sunday'. which isn't too helpful. But the punchline is that a miss is less aggroing than a hit.


 

Posted

I haven't noticed any accuracy problems. If your missing more then you like however why don't you just throw another accuracy slot into the power. Now that you can't do the 1/5 ACC/Dam ratio, there's certainly nothing wrong with trying for a 2 ACC/3 Dam build.


 

Posted

[ QUOTE ]
AoE's tend to have an inherent ACC penalty. Not sure precisely what the numbers are for Fireball, but it is guaranteed to hit less than any of your single target shots.

Double-acc it until you get to SO's, or run Tactics.

[/ QUOTE ]

Never made sense to me really . . .a massive explosion that covers a not-too-small area . . . missing. Not just the people around the target, but in fact the target - at the center - of the massive explosion. Somehow, you completely miss the guy that's right in the center of it all.

-

Does that seem right to you?


 

Posted

Yeah since I played fire to 40, I can tell you that fireball does have an acc penalty, you'll want two ACC So's in that thing before it's all said and done.


 

Posted

Here is the 411 on Fireball. Hope this help's.

No acc penalty Remember it's an aoe, there is a max hit number for aoe's of (I believe) 10. From my knowledge with energy, when I had Nova even if there were less than 10 in the aoe it would still miss some of them some of the time.

Fire Ball
-----------------------------------------------------
Click | Target | AoE( 15 ft )

Acc: 0% Cost: 15.184 Act: 1 Rchg: 16 Rng: 80
TH Min: 75.0%, TH Lt: 68.0%, TH Boss: 61.0

Brawl 1 => 1.9444 Fire Damage
Brawl 2 => 0.5556 Smashing Damage
Brawl 3 => 3 tics of 0.2778 Smashing Damage ( 0.8334 Total)
Total Damage = << 3.3334 >>
-----------------------------------------------------
Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that radius is burned and set ablaze.Brawl Index Note: The number of ticks is an average. It can be between 0 - 5.
-----------------------------------------------------
Damage : Moderate( Fire,Smash )


 

Posted

the explanation, if you need one, is that a miss isn't a 'miss' it's a failure to do damage. For instance the electrical blast set always *hits*--the target gets the particle effect connected to it. But it fails to have a result. It goes back to pen and paper games where 'hitpoint' systems weren't enough for most people since, logically, as you got beat-up, you should be sadder-sack and be doing less damage, an dhave less access to your skills or whatever. So hybrid systems developed with things like being tough working as armor. So the enemies would 'miss' you, but in reality it's that they hit you but you don't care, you beefy man-meat, you. The idea is that the explosion happened by the person didn't get burned in a damaging way. Maybe their suit deflected the badness. Maybe they just happened to be standing in a microscopic high pressure front.

anything is possible with The Vision


 

Posted

[ QUOTE ]
Here is the 411 on Fireball. Hope this help's.



[/ QUOTE ]

Really! Well, color me dumbfounded.

I'll admit I was wrong. And I'm kinda glad, although it still won't change my slotting on AoE's.

I guess it's simply a psychological effect, for the most part.


 

Posted

Yeah. Just takes a little imagination.

For example - a Slice swung at my Peacebringer misses - except maybe it didn't miss. Maybe he grabbed the sword, and his Incandescent Strike is the representation of the way he's using that sword to swing himself around, kicking the poor sap in the face so hard that it violates not only the sound barrier, but multiple laws of physics.

Just takes a little imagination. *laughs*


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

[ QUOTE ]
[ QUOTE ]
Here is the 411 on Fireball. Hope this help's.



[/ QUOTE ]

Really! Well, color me dumbfounded.

I'll admit I was wrong. And I'm kinda glad, although it still won't change my slotting on AoE's.

I guess it's simply a psychological effect, for the most part.

[/ QUOTE ]

There's no shame in slotting 2 accuracy SOs, especially if you plan on fighting +2s or higher often, at which point accuracy enhancements are preferable over damage enhances.


 

Posted

I think 10 is melee ranged AoEs. Range AoEs is 16 IIRC.


 

Posted

[ QUOTE ]


That's only true of AoE control powers.

[/ QUOTE ]
100% sure you're wrong about that.


Classic Dungeon Crawl Arc ID: 2232-"A satirical look at your average dungeon"
Down the Rabbit Hole Arc IDs: 24346 24397-"Rescue a little girl from an insidious dream invader."

 

Posted

So what you're saying is that all [most] AoE powers have an accuracy penalty? That's 100% not true...


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---------------
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Posted

Just to put the aoe acc penalty debate to rest.

I did check on CoH/CoV Character Builder and could find only 1 aoe in both the primary and secondary Corruptor set's that does have an acc penalty.

Fulcrum Shift has a -10% acc penalty


 

Posted

Not sure if it matters, but when I launch an enemy targetted AoE, I tend to pick a minion if possible. My acc has never seemed too bad since I got SOs.

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Posted

[ QUOTE ]
Just to put the aoe acc penalty debate to rest.

I did check on CoH/CoV Character Builder and could find only 1 aoe in both the primary and secondary Corruptor set's that does have an acc penalty.

Fulcrum Shift has a -10% acc penalty

[/ QUOTE ]

I think you forgot Dark Pit. It has the same -20% acc that the controller AoE disorient powers have like flashfire. My own experience with the power confirms that to me.


 

Posted

I use fireball on groups only, that way i get more hits for the end im using, it usually misses atleast 1 in a group, but its better then wasting end using it single target to have it miss.


 

Posted

[ QUOTE ]
So what you're saying is that all [most] AoE powers have an accuracy penalty? That's 100% not true...

[/ QUOTE ]

No what I said is what I said. In response to her comment that it was ONLY true of control powers. Fireball indeed does have an accuracy penalty. Anyone that has ever used it can tell you that.


Classic Dungeon Crawl Arc ID: 2232-"A satirical look at your average dungeon"
Down the Rabbit Hole Arc IDs: 24346 24397-"Rescue a little girl from an insidious dream invader."

 

Posted

For the most part, only control AoE powers have Accuracy penalties. At the moment, I cannot recall any AoE damage powers that have an accuracy penalty. Fireball, most certainly, does NOT have an accuracy penalty.


 

Posted

[ QUOTE ]
No what I said is what I said. In response to her comment that it was ONLY true of control powers. Fireball indeed does have an accuracy penalty. Anyone that has ever used it can tell you that.

[/ QUOTE ]

Even without the dev post, I can quite confidently say you are wrong. Fireball does NOT have an accuracy penalty. Fireball is slotted the same as Fire Blast, and the two powers have nearly the same accuracy in HeroStats.

You are wrong.

-- War