How to silence specific game sounds
I'm driving Cuppa crazy (*wink*) in trying to find the sound for Super Reflex's "Practice Brawler."
If there are two sounds relating to it, it's the loop sound that has the low grumble noise to it.
Please and thanks!
Does anyone know what files/folders the annoying sewer/near-door songs have that...just...won't...go...away?
They REALLY cut into my music listening, especially when I'm playing MP3s outside of CoH/V.
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Also, what is the splashing water sound?
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I assume you mean the sound you get when you enter water.
Description: Splash into water
Folder name: Feet
File name: Splash.ogg
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-billy-
Just used this guide to make the GF happy again, as my ice tanker was driving her nuts! Thanks!
Here's a one second silence ogg for everyone to use. Copy and rename where needed.
Making a request to find the sound for Hot Feet, more importantly, the constant-playing sound of Hot Feet after it's activated.
I went through many folders, but nothing matched that exact sound that I could tell.
It has slowly bothered me more and more
I've already forgotten about most of you
Description: Mission objective object (blinky/glowy)
Folder name: FrontEnd
File name: objective_loop.ogg
I actually replaced this with a recording of my dog barking (at a lower volume =). I have never heard dogs barking in the game so it stands out. The default sound sometimes blends with ambient sounds like on lab maps.
A note about making it different/louder in-case someone considers this an exploit of some type:
The object will not emit any sound until you are within a minimum range of it. You will not be able to hear it from further away by making it louder. The volume scales with distance from the object. In other words, making the sound file have a louder noise basically makes it louder when you are right next to it. The devs intended for them to make a sound when the player is in range of them. Simply turning up the volume on your speaker/headphones provides the same end result.
A different/louder sound does make it stand out more. However, I think this is in keeping with the dev's intentions and don't see it as an exploit or I wouldn't provide the info.
Description: Sewer map music - entrance
Folder name: V_MissionMusic
File name: JMission7_loop.ogg
Description: Sewer map music - sloping tunnel
Folder name: V_MissionMusic
File name: Mission2_loop.ogg
Description: Arachnos base map music (one of several I think)
Folder name: V_MissionMusic
File name: JMission8_loop.ogg
Description: mission map music
Folder name: V_MissionMusic
File names:
Cave2_loop.ogg
Cave3_loop.ogg
Cave4_loop.ogg
CaveMusic1.ogg
CaveMusic1_loop.ogg
CrazyMission_loop.ogg
JMission1_loop.ogg
Jmission2b_loop.ogg
JMission3_loop.ogg
JMission4_loop.ogg
JMission5_loop.ogg
JMission6_loop.ogg
Mission1_loop.ogg
Mission3b_loop.ogg
Mission3c_loop.ogg
Mission6_loop.ogg
Mission8b_loop.ogg
Mission10_loop.ogg
Mission11_loop.ogg
Mission15_loop.ogg
Mission16_loop.ogg
Missionspookiness1.ogg
MMission1_loop.ogg
MMission2_loop.ogg
smoothcave1_loop.ogg
SpookyOffice1_loop.ogg
I previously haven't listed everything in a sound folder before so I want to explain why I have this time.
The main reason is it's a short list. Most of the others are long. As explained at the top of the thread, I'm glad to provide the complete sound folder/file list to anyone who wants it. PM me with an email address and I'll send you the text file. It is a small (70K) attachment, but is really too big to just post it all.
One of the new features CoV brought was music on mission maps. I like the idea but dislike the implementation. The music is considered a sound effect by the game engine, and not classed as music. Adjusting the music volume will not affect how mission music is played. Also, the songs don't play once then stop like the various tunes played as one enters different city map sections. They loop constantly.
Like TerminusEst13 and many others, I listen to my own music when I play anyway so I silenced them all instead of testing each one.
Assault Rifle: Slug
Super Reflex: Practice Brawler
Fire Control: Hot Feet
Sorry, I don't have access to those powers to be able to find the sounds for them.
Description: Bank map music
Folder name: V_Bank
File name: BankHeist3_loop.ogg
Note: There is also BankHeist_loop.ogg and BankHeist2_loop.ogg but as far as I can tell just BankHeist3_loop.ogg is used.
Oh god if you can tell me the sound files for Rage and Unyielding I will dedicate my life to worshipping you. This game sounds like a cessna taking off every time I play my brute.
Thanks for the info on Arachnos bases!
On a similar note (no pun intended), what's the name for the Stealth sound. It's just about as annoying as the Arachnos base sound (and I took Super Speed instead of Stealth largely due to the sound issue).
thanks,
-- Felonie
Oddly, I cannot find the folder containing the .ogg files. I have perfomed a search through windows, which found the .ogg files from other games, but no CoH stuff.
I did not install to a custom directory. My game is functioning normally.
What might I be missing?
Thanks.
Ah, disregard the above post.
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can tell me the sound files for Rage and Unyielding
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Was wondering this myself. Anyone else know how to disable these?
Description: Stealth loop
Folder name: Powers
File name: glow3_loop.ogg
Consolidated open requests (powers I don't have access to).
Assault Rifle: Slug (activation)
Super Reflex: Practice Brawler (loop)
Fire Control: Hot Feet (loop)
Super Strength: Rage (loop)
Invulnerability: Unyielding (loop)
In the "powers" folder is a file called "rage.ogg" but as it is not 'rage_loop.ogg' I assume it is only the activation sound.
This is a list of all the 'glow' loops in the "powers" folder. Maybe one of them matches one of the above open requests?
Folder name: Powers
File names:
glow_loop.ogg
glow2_loop.ogg
Glow2b_loop.ogg
glow3_loop.ogg - Stealth loop (might be used for others)
glow5_loop.ogg
glow6_loop.ogg
glow7_loop.ogg
glow8_loop.ogg
glow9b_loop.ogg
Glow10b_loop.ogg
Glow13_loop.ogg
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Description: Stealth loop
Folder name: Powers
File name: glow3_loop.ogg
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Thank you, thank you, thank you!!!
- Felonie
for real wakiness try replacing the sounds not with silence but with other sounds!
maybe something that signals the activation of BU+Aim
or a bunch of notes in the same key to make your gaming experience a musical one
ages ago i replaced the .wav files for counter strike with Piano sounds so i feel like i am making music while playing
if u can get help from your buddies u can even compose a track with them.
hope there is another remix competition soon.
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can tell me the sound files for Rage and Unyielding
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Was wondering this myself. Anyone else know how to disable these?
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Anyone figure these out yet?
Dawnslayer on Virtue.
Description: Unyielding loop
Folder name: Powers
File name: glow6_loop.ogg
Any idea what the MM Merc Rifle's sounds are?
I'm rather sick of the piddly-sounding "puhpuhpuh" of burst, and the "pssst" of slug. I want to replace them with something more MANLY.
Description: Temp Invulnerability loop
Folder name: Powers
File name: glow5_loop.ogg
Also, while I'm at it, if someone could tell me the Assault Rifle's Buckshot and Sniper Rifle sound, I would love them forever and ever and ever.
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Just used this guide to make the GF happy again, as my ice tanker was driving her nuts! Thanks!
Here's a one second silence ogg for everyone to use. Copy and rename where needed.
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Has anyone used this file? Did it work ok?
The Death Shroud one is ForceField5_loop.ogg
It was driving me crazy too.