Ice Tanker Feedback


5th_Player

 

Posted

I've seen more than a few people crying for Ice Tankers to have their own place to give feedback. And since we've already planned to change Unyielding some, a few think we're ignoring Ice in favor of Invulnerabilty. So I wanted to start this thread.

Here's a couple of changes coming that I think will help:

Reduced Accuracy of Minion level Turrets from 75% to 58%.
Reduced Accuracy of Lieutenant level Turrets from 94% to 65%.
Reduced Accuracy of Boss level Turrets from 113% to 75%.
Reduced Accuracy of Snipers from 75% to 65%.
Reduced Accuracy of Archvillains from 90% to 75%.
Reduced Accuracy of Giant Monsters from 90% to 75%.
Reduced Accuracy of Monument Minions from 75% to 58%.
Reduced Accuracy of Rularuu Bosses from 90% to 75%.


BIG thanks to Circeus, for his tireless devotion to all that is Ice Tankerish. Hip hip hooray!

PLEASE keep the discussion limited to Ice Tankers. Anything else will be removed.


 

Posted

Great...heh...wait...OMG!


They FINALLY did it!

THEY NERFED ACCURACY!


 

Posted

On a different note,

When are DA Scrappers FINALLy going to be fixed?


 

Posted

[ QUOTE ]
I've seen more than a few people crying for Ice Tankers to have their own place to give feedback.

[/ QUOTE ]

heh?

Thanks for the numbers, I will use them well.


 

Posted

Wow, a stealth boon to /SR.

Oh crap! /SR is gonna get it now. 1% toggles?

Otherwise, nice touch for helping out the Ice/ Tankers.


 

Posted

Nice! this wants me to level up my poor neglected lvl 11 ice tanker again, there is light at the end of the tunel!


 

Posted

Are these global accuracy changes, or just in re ice tankers? Because
[ QUOTE ]

Reduced Accuracy of Archvillains from 90% to 75%.
Reduced Accuracy of Giant Monsters from 90% to 75%.


[/ QUOTE ]
and
[ QUOTE ]

Reduced Accuracy of Rularuu Bosses from 90% to 75%.


[/ QUOTE ]
are going to make us SRs very, very happy, too.


 

Posted

Umm...anyone else wondering what a monument minion is? And I didnt know urrents had bosses, luts, and minions...


 

Posted

Great job boosting Ice Tankers.. oh wait.. you didn't.

I really don't understand the direction of this game anymore, difficult != fun for everyone. But that's all been said, you just don't care.


 

Posted

[ QUOTE ]
On a different note,

When are DA Scrappers FINALLy going to be fixed?

[/ QUOTE ]

Seem fairly fixed now. In fact, there's a lot of talk that they might be the strongest Scrapper primary now that Invul and Regen got 'da nerf'. End seems to have been pretty cut down on most powers, and that was always their biggest problem. Sure COF is all kinds of worth less, but everything else is good.


 

Posted

[ QUOTE ]
[ QUOTE ]
On a different note,

When are DA Scrappers FINALLy going to be fixed?

[/ QUOTE ]

Seem fairly fixed now. In fact, there's a lot of talk that they might be the strongest Scrapper primary now that Invul and Regen got 'da nerf'. End seems to have been pretty cut down on most powers, and that was always their biggest problem. Sure COF is all kinds of worth less, but everything else is good.

[/ QUOTE ]

Completly serious now:

Whatever you've been taking....I want some.


 

Posted

[ QUOTE ]
Umm...anyone else wondering what a monument minion is?

[/ QUOTE ]

Ever been to the Shadow Shard?

It's those mini versions of the big Spaceship in the sky.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

[ QUOTE ]
[ QUOTE ]
Umm...anyone else wondering what a monument minion is?

[/ QUOTE ]

Ever been to the Shadow Shard?

It's those mini versions of the big Spaceship in the sky.

[/ QUOTE ]


Err...the Brutes?


 

Posted

Ha! Now I'll toally own turrets!


 

Posted

Although its nice to see these changes, I feel they werent what we are wanting. The 2 glaring issues: Based off testing by others, Wet Ice is very negligble defense. Energy Absorption is the same way.

And we have a reason to "cry" wanting a dev response. Its because all you guys ever talk about is "Invuln, Regen. Invuln, Regen" so we have all rights to be concerned. I'm not lashing out at ya but consider the underdogs also.

Oh, and Pacur. Did you not read the rules? You are limited to ONE post until a dev replies in the same thread. Also, did you not clearly see the words from States that says "
PLEASE keep the discussion limited to Ice Tankers. Anything else will be removed."??????

Villain acc dropped is fine but its not what I feel Ice Tanks were looking for unfortunately.


This space is intentionally left blank.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Umm...anyone else wondering what a monument minion is?

[/ QUOTE ]

Ever been to the Shadow Shard?

It's those mini versions of the big Spaceship in the sky.

[/ QUOTE ]

Err...the Brutes?

[/ QUOTE ]

They are the things that look like the big Spaceship, only mini, not human like. They explode and provide a buff in addition to a debuff.

---

As for Ice Tankers, I'd like to say that I love the +End component added to Energy Absorption.

Could we get confirmation that the +Def on Energy Absorption and Wet Ice are working as intended. Numbers would be nice as well. Reports are that they are providing NO Defense AT ALL. Defense is a PITA to test and at least some ballpark would be nice.

Could we also reduce the base toHit in the Arena. 75% is just too high with all of the changes to Defense. There were problems with Accuracy/toHit trumping Defense before; now even more so.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

[ QUOTE ]

Oh, and Pacur. Did you not read the rules? You are limited to ONE post until a dev replies in the same thread. Also, did you not clearly see the words from States that says "
PLEASE keep the discussion limited to Ice Tankers. Anything else will be removed."??????


[/ QUOTE ]


Ok...that was NOT there.


Also, gsolo, thats new to ME.


 

Posted

[ QUOTE ]
I've seen more than a few people crying for Ice Tankers to have their own place to give feedback. And since we've already planned to change Unyielding some, a few think we're ignoring Ice in favor of Invulnerabilty. So I wanted to start this thread.

Here's a couple of changes coming that I think will help:

Reduced Accuracy of Minion level Turrets from 75% to 58%.
Reduced Accuracy of Lieutenant level Turrets from 94% to 65%.
Reduced Accuracy of Boss level Turrets from 113% to 75%.
Reduced Accuracy of Snipers from 75% to 65%.
Reduced Accuracy of Archvillains from 90% to 75%.
Reduced Accuracy of Giant Monsters from 90% to 75%.
Reduced Accuracy of Monument Minions from 75% to 58%.
Reduced Accuracy of Rularuu Bosses from 90% to 75%.


BIG thanks to Circeus, for his tireless devotion to all that is Ice Tankerish. Hip hip hooray!

PLEASE keep the discussion limited to Ice Tankers. Anything else will be removed.

[/ QUOTE ]

I'd just like to say: Thank you Statesman. That will help not only Ice Tankers, but /SR scrappers a -lot-.

Definitely a step in the right direction towards making sure defense only as a damage mitigator isn't completely overcome by eveyrthing with high accuracy and his brother. Now, could you and your team look at stackable defense debuffs? Those can hurt as much as overly high accuracy in a lot of cases. Also, howabout adding a small amount of resist % (even a -tiny- amount) to all the /Ice (and maybe even /SR) powers. Because when a defense only's defense is overcome: full damage is taken.

And even with those numbers, unless the way the resistances of the resist-based damage mitigation sets are tweaked so that they work differently, Defense will always scale worse than Resist (and even Regen, in scrapperville) when you fight +con mobs. Because against +con mobs, accuracy AND damage will increase, as well as villain survivability. So a defense-only type will not only get hit more (to the point that they may get hit almost as much or as much as a resist only type), but they'll get hit with full damage.

I'll admit that defense scales -down- (to minus con mobs) better than any other damage mitigation types, because I've taken on 3 simultaneous spawn of greens with my MA/SR with no toggles running... but who fights down in this game? ... except idiots like me who like to finish off their outdated contacts' mission regardless of whether or not they're good xp/sec or not.

Anyhow, I'd like to see this issue of defense not scaling upwards as favorably as resists vs higher class (lt's and bosses) and higher level mobs addressed. And even with only 75% accuracy, AV's and Giant Monsters will be hitting Ice/ (and /SR) very often and for full damage to boot. So high resistance will be of more useful vs these enemies than high defenses.

At the very least, I'd like to hear that defense being the best vs even and negative cons, but the worst at +cons being "working as intended" even though that won't be a very encouraging message.

Although enemy accuracy has been nerfed, so have Ice Tanker (and /Sr and Pool) defenses, and many have pointed out that overall, /Ice Tankers (and /SR scrappers) have been nerfed overall to the point where they're worse off than ever! So proportionately, they're still worse than resist (and regen on the scrapper side) types.

I know it's hard to balance defense, because it's not as linear and predictable a progression as resistance. Make defense too low, and it won't be effective. Make it too high, and it's too "uber", a defense-only type won't get hit at all. However, I think the current plan has (understandably) went with trying to give too little as opposed to too much, and this is because defense-only as damage mitigation is a flawed concept to begin with. Defense is too unreliable a mitigator, and too hard of one to balance properly against resistance sets, and resistance + defense sets (like invul in particular) as it is. So sets that have defense only should be changed to have a small amount of resistance as a "backup" in my opinion. So that Ice/ and /Sr won't be one trick ponies who take hits the worst when their one trick fails them, and so that they'll have layered damage mitigation to help them in all other situations.

Take this idea into consideration, please. It may not fit into your vision/concept, but you can't deny that it makes sense and is possibly more workable in the game mechanics (as they are) than defense alone. But I'd take any change to make Ice/ (and /SR) more favorable compared to other sets. Not just the ones suggested by me.


Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
Teammate1(charging in): Shut up, Arc Salvo, you lame*$% Viewtiful Joe wannabe! What do you know?!
Teammate2(also charging): yeah, ST#& arc salvo u PWR RANGR U!
Arc Salvo: *sigh*

 

Posted

My biggest issue with Ice is the tendency to be one-two and even three shotted by Arch-Villains that tend to land a lucky streak or two.

While the reduced accuracy certainly helps, it doesn't address what happens when they DO hit and take us out in 3 seconds or less.

Also, there is the issue of player accuracy and ToHit buffs in PvP. Ice (also SR and FF Defenders) have had their Defenses reduced, but Accuracy and ToHit buffs have not. Our armors are now that much easier to overcome.

Some interesting ideas have been detailed in this thread.

What are your thoughts Mr. States?


 

Posted

A couple sg mates tested Ice tankers defense in i5 and with all his armors on as well as an application of EA, the tanker was hit consecutively by brawl (slotted with one acc SO). Build up/focused accuracy were not used.

That is just sad.


-
Ques?ion - Energy/Dark blaster
Brandon Grotesque - Mind/Kin controller
Bad Connection - Gravity/Storm controller

 

Posted

Statesman, could you please address the testing by Circeus and others which appears to show Wet Ice and Energy Absorption having +def values too low to be measured?

Otherwise, this is a good step that should also leave Force Field defenders and SR scrappers feeling a little less vulnerable.


 

Posted

[ QUOTE ]
A couple sg mates tested Ice tankers defense in i5 and with all his armors on as well as an application of EA, the tanker was hit consecutively by brawl (slotted with one acc SO). Build up/focused accuracy were not used.

That is just sad.

[/ QUOTE ]

bit of a typo there. he had EA double/triple stacked and was hit 19 out of 20 said brawls.


 

Posted

[ QUOTE ]
[ QUOTE ]
A couple sg mates tested Ice tankers defense in i5 and with all his armors on as well as an application of EA, the tanker was hit consecutively by brawl (slotted with one acc SO). Build up/focused accuracy were not used.

That is just sad.

[/ QUOTE ]

bit of a typo there. he had EA double/triple stacked and was hit 19 out of 20 said brawls.

[/ QUOTE ]

So, 95% accuracy or more. Methinks more was wrong with this test than Ice Armor!


 

Posted

While the general accuracy reduction is welcome, it still only keeps in step with the defence reduction of an already weak set, and the EA nerf makes it worse. Consider this situation which I've seen in I4 (Nosferatu was the AV) and will be worse in I5.

Ice tank goes into group with AV and the rest of his mob. Fires up EA, cool he can tank. A while later EA comes up for recasting, the other mobs are dead, just the AV left, fire it off, get a small boost, then the original EA drops, go straight to hospital, do not pass go do not collect 200$ as the AV pounds you into the floor in 3 seconds flat.

Please can I put in a request for EA to be modified. I don't know the real numbers but let us assume for the sake of argument it grants 3% defence per opponent capped at 14 opponents. Can we get this adjusted to say 10% for the first opponent + 2% per extra one still capped at 14. This would make AVs much more survivable without changing the large mob dynamic very much.

Mr Minotaur 50 stone/axe tank
Hand of Bast 29 ice/fire tank
and 40+ others


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Wow, so in an attempt to make Ice a little better you give the resistance sets even more damage mitigation makeing Ice still weaker in comparison?

Uhm, are you going to be nerfing resistance based sets more or is this not the only thing you are doing for Ice Tanks?