-
Posts
43 -
Joined
-
My main problem with longbow is that theres so many missions with then abd they have so little variety.
1-10 They're basicly just Blood Brother Brawlers in tights. Of course you won't even see them that range unless you street hunt or do the holiday mission.
20-40 They become the games main enemy group, and each unti gains an attack that fits with its overall theme every ten levels. They also get spec ops at 30.
Its almost like fighting a faction made entirely out of 5th Column Raserei Ubermenschen whose weapons upgrade every so often and have a resistance to physcial... and insane bosses.
Also they have like 30% resistance to my damage type so it takes me an extra hit to kill the minions.
They're not brokenly too hard though, but I'd raise the exp on them a little more. -
[ QUOTE ]
Ignite isn't autohit. It has a higher base accuracy than Flamethrower, but it isn't autohit. Say, about 5% higher or so.
[/ QUOTE ]
Doesn't flamethrower already have increased accuracy? I know it does for other mobs. -
[ QUOTE ]
Wanna hear something funny? Heroes are making an all-too similar point about arachnos troops in this post.
Coincidence? I think not. I'd wager both groups are functioning exactly as intended.
[/ QUOTE ]
Well, villains fight both longbow and arachnos a fair amount, while as far as I know heroes never fight longbow (that would be weird).
Having fought alot of both I can confidently say that I find longbow to be much harder. Arachnos sure looks cooler, though... -
[ QUOTE ]
even the Commando, who supposedly has damage resistance to fire!
[/ QUOTE ]
7% resistance.
Yeah, I'd say longbow is the toughest enemy group in the game. either them or CoT, but with CoT it depends alot on whate types of units spawn.
The wardens are just insane. I've seen an SS/Inv one kill my friends em/inv brute in something like 3 seconds. -
I just wanted to come in and say the slot machine is one of my favorite contacts. The second souvenier is just awesome.
But yeah, kill Marcone Capos in PO. -
Please do that, newspaper missions end up even more boring then normal. I want to see "Ragnu'Mosh of the Rularuu calls you out".
-
After playing a warshade and a pre-I3 regen scrapper I can honestly say I don't feel overpowered at all.
-
[ QUOTE ]
Wyvvern are way cooler than longbow in any case
[/ QUOTE ]
Also way easier
-
[ QUOTE ]
BugÂ… In an upcoming patch, flying entities that are disorient will no longer behave oddly.
[/ QUOTE ]
Awesome, that bugs been kicking around since pre-Issue 1 -
[ QUOTE ]
[ QUOTE ]
Yes, there seems to be a Shivan Gladiator. But nobody saaid that this is tied to a "Kill X" Badge or number. Don't forget that the Gladiator may also be tied to an Accomplishment, History or Accolade badge!
[/ QUOTE ]
Well I have all Accomplishment, Exploration and History Badges -> except for any potential History Badge in the PvP Zones. I have all the Kill X Badges for CoH, so I know it's not tied to that. I have the Men in Black Badge so I know it's not tied to that. Unless of course you have to kill like 100 Shivan Bosses to get that gladiator
[/ QUOTE ]
It may be based on doing the meteor fragment mission X times. -
[ QUOTE ]
Never did get the Arc, but hell, he's just an Elite Boss -- he'll spend the fight on his back if I have anything to say about it.
[/ QUOTE ]
Hes about 5 times as hard as any other elite boss I've fought (all of which I've been able to solo). For this guy I decided I'd either need to get a Shivan Decimator (iffy because the mission is timed), a 3 man + group (playing at a very low traffic time and ahead of the level curve), or have a +6 brute in my SG who was also playing come in and stomp him for me.
Guess which one I chose. -
My favorite NPC quote of the day is
"those circle jerks!" -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Bug: Enemy ambushes in missions start aggro'd on the Stalker, negating much of the effectiveness of Hide. Instead,In-mission ambushes should be targeted on the *location* of the PC at the time the ambush spawns. The enemies should basically be given a 'Goto Aggressive' order. - EntropyAvatar, 6/10/05
Castle: We're working on a fix for this for post launch. This isn't just a Stalker issue, either. It affects Master Minds as well, though in more subtle ways.
[/ QUOTE ]
I've sen the "fix" for this in-game...and I'm not that impressed.
Now, instead of spawning and aggroing towards you, they simply spawn right next to you (If you are out of the line-of-sigh of their normal spawning point).
[/ QUOTE ]
That sounds like a bug. The fix is not live, yet, to my knowledge. I am not positive it has made it past the design stage, since it requires code and each and every mission that uses that code to be altered.
[/ QUOTE ]
When I was stealing blavkbeards treasure the security guys' reinforcements didn't see me until I attacked. -
one of those blobs hamidon is surrounded by. Rularuu eyeballs. Wolfpack robots.
-
[ QUOTE ]
As for assigning the badges to those with the souvenirs. That -might- (in the biggest sense of the word) be possible, but it will have to wait until some of the engineers get their heads up from City of Villains to take a look at this. Rest assured that I am looking into this option (which I know doesn't satisfy everyone).
[/ QUOTE ]
Thanks, that would be pretty cool if it happened. -
Do you think you could make taskforce badges work like souveniers? That is, have an arrow you can press that will show the plot of the taskforce.
I'd always done taskforces for the souveniers, not the badges, and I've heard alot of other people voice this opinion. Think you could give a "We're working on it", "We might do it in the future", or "We're not going to do this" answer? -
[ QUOTE ]
I've also noted that you'd like allies to fight sooner, more control over allies/NPC's, NPC's appearing on the map and better notification when protecting the artifact is over...I'm not sure how much of this we'll get done for I5, but if we don't, I'll put this into the quality of life fixes and try to get them done at some time in the near future.
[/ QUOTE ]
The thing I want most for these is some way to know how far along I am in a "Protect the thingy against enemy waves" mission.
My suggestion is to make it like a backwards timed mission; if the condition at the top of the screen is met (ie "30 fir bolg have passed through the gate") you lose, but if the timer runs out, you win. -
Do you plan on revealing more story details about kheldians anytime soon? Or are they as fleshed out as they're going to get?
Same question about the Shadow Shard. -
[ QUOTE ]
Thanks for the suggestions...we'll definitely revisit the Shard to add new content (badges, missions, etc.), reformat current TF's (a little less grindy), make the teleporters fit the zone better, etc.
[/ QUOTE ]
Probably the worse thing about the zone is the FBZ TF (Dr. Quartermain, I think). Its the longest TF in the game, but the story isn't too interesting, and theres not even an AV at the end.
My suggestion is to give all the contacts there a hollows style arch between them, rather then just endlessly giving out the same missions over and over again. Admitedly, I did do some leveling off these, but that was before the mission slider. Also hopefully some people will check out the crash site now that its easier to get to. Its remoteness was only half the reason people never went there, though. -
[ QUOTE ]
Here's the real numbers (that's what I get for doing stuff from memory).
Wet Ice
0.5% base
1.265% Defence from Wet Ice with +++ SO's.
17.71% Max Defence from Energy Absorbtion (not what I had earlier).
[/ QUOTE ]
Urgh, thats just too low. I don't mind needing a defender to reach my full tanking potential, but one shouldn't be required to at least be a competent tank. -
I always go to Galaxy because I never get KSed there, and I just like the layout better.
Also, it was the first one I picked back in the beta so it holds a special place in my heart. -
[ QUOTE ]
[ QUOTE ]
Manticore...guys. If you truly listen to us. Please, at least for a partial episode, bring back Apex.
Our last vison of Apex is standing in Atlas Park, all alone, shouting, "Level 15 scrapper, looking for group!" It's kinda a sad way to end it for him.
Sure it might reflect how alot of us have lost good friends in the game and have had to continue on without them, but I'm sure there's people out there who'd like to see that he's doing alive and well.
[/ QUOTE ]
yea, i must admit, Apex really grew on me as well. i would love to see him come back and help out in fashion, or atleast cameo apperences. the last part of the story arc Blue King really did well inmy opinion. i actually felt something towards those characters. man, it would be awesome to see Apex back somehow.
[/ QUOTE ]
So did he become a sword user at the end of the series, or was that just a good luck charm?
But yeah, an Apex cameo would be pretty cool. Maybe in some of the Back Alley Brawler issues, since they seem to have met eachother a few times before. -
[ QUOTE ]
I thought the witches were part of a group called the Coven?
[/ QUOTE ]
Well if they stayed the "Coven" there could only be 13 of them... -
Don't you have anything better to do? Just take them and let the timer run out. Or you can clear it out then go ask a few people to help you defuse the bombs or whatever (This has never made a mission take more then 10 extra minutes for me).