Dev Response - Badges
*sob* Please don't make me do Quatermain's TF again. I beg of you! That's 12 hours I'll never get back. I just want a shiny little badge for it. Is that too much to ask? I don't care about any of the other badges, but please don't make me go through that torturous TF again!
If you aren't going to data-mine, at LEAST make badges for EVERY trial/TF in the game. If I remember right, there are NO badges for the TFs in the Shadow Shard. Make them, give people a REASON to do these TFs!
All of these changes are pushing me closer and closer to leaving COH behind and going 100% villan in COV.
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You know, as hurt as I have been over the performance and command level descisions as of late, this really takes the cake.
Most badges are nothing but time takers, and serve no purpose other than to make players wait. Taskforces take several hours for no other purpose than to make them longer so more people cannot complete them.
Monster Badges - Could have a designated spawn, where you complete a set of tasks for a zone, and your team gets the monster spawn - Inside of a door mission. Couldn't do that though, that's too easy. That lets too many people get badges.
Monsters spawning regularly to give people badges? Oh can't be that catering to the public. You can't give us what WE want now can you?
Character Badges - Your expectations exclude all but the most rabid fanboys. Let me give you a few examples.
Immortal - Take 1,000,000,000 Damage You are truly Immortal. You have survived one billion points of damage.
Jailed Guess: 100 hours of being held Enemies no longer regard you as a threat.
Now is there any reason for both of those to be as high as they are? No. The only reason is to get people to play a few months longer to get 2 badges with no practical purpose.
You want us to work hard for badges? You want to make us work for badges? Fine, give the badges rewards attached to them. How about every 10 Exploration badges you get you recieve +100 health? How about every 3 Mission Badges you get you get +100 endurance? How about for each Taskforce given by a Hero; Numina, Positron, Synapse, Sister Psyche, etc, you are give +1 power or 2 enhancement slots. No?
How about you make Accolades worth the effort? How about the Crey Pistol actually be effective in combat with equal enemies, worth using. Couldn't do that apparently.
You don't want people to be unhappy with badges? Then quit taking the fun out of them. Stop taking the fun out of everything. I didn't start playing to get the Carrot and the Stick treatment. Stop telling people what they should consider fun and start asking them what they want as fun.
Just so you know, I hate Tyrants...we have enough of them in our world telling us what we should do. Did we start this game for us to have fun? I guess not. We have no one in our corner, we have no voice, we make no desicisions and I'm getting really really fed up with it.
At this rate you might as well take away all the badges, make the level cap level 35, remove stamina as a power, and set the defense cap for everyone at 2%. As far as I'm concerned the developers can take their idea of fun and....
[Censored for the decency of minors, senior citizens, pregnant women, small people, minor household kitchen gadgets, and anyone else with a pulse. Please ignore this flaming volley of profanities and continue with your normally scheduled program]
....grrr...I get so sick of this. I didn't pay for this abuse. If I want to pay for abuse I'll join something like Matrix Online, or call somewhere I can pay $4.95 per minute.
No offense to any City of Heroes fans, only to the Tyrants establishing policy in the name of 'Fun'.
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I'm not sure what game you've been playing, but there are rewards for collecting badges. Besides bragging rights, which do not matter for some players, there are rewards.
1) Accolades. Ya, they are supposed to be putting out new accolades at some point.
2) Epic ATs. Statesman said that level 50 would not be a requirement for all the Epic ATs, but other accomplishments would! This means a couple of things to me, the most important is BADGES!
3) Badge [censored] (rhymes with oar). If you feel that the new content is the badges. The stories on the badges show the history and backstory in the game. That to me is key: A Good Story!
There's the reason why people might want the badges.
But that's just my opinion, I could be wrong.
CuppaJo, we know this isn't your decision. Can you please ask the person that is responsible for this to tell us why? I don't want to shoot the messenger, but I've a lot of anger welled up inside me right now. We're talking about 30 hours of game time for four badges completely wasted and out the window. 30 hours!!!!! That's what, at least 6 if not 10 days for a normal person...let alone all the time required to organize it. And I'll be honest with you, that first one that takes the longest? It [censored] blows...no point just tedious missions.
How can datamining for these badges be so difficult? If you guess that 800 people (100 per server...a conservative estimate) have done this, that's 2400 hours of game time, or 100 days of game time which translates to about 500 days. Can datamining for these badges be so difficult as to void those 2400 hours of game time? Come on now, really?
So, please get the person responsible for this decision to come out here and tell us why instead of hiding behind you CuppaJo since you don't deserve to receive our anger from this matter.
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Clarification - Monsters in TF's do not count towards the badges for those monsters (Adamastor or Jurrassic for ex). It has been this way for some time.
Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
I know - it stinks - I'm sorry about that.
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Thanks for your effort, Cuppajo. I know you fought for us, and we appreciate the effort.
I'm kinda worried about Statesman. I've been thinkin about it and I'm concerned that he's not doing alright and that something may be wrong, could you pass a message on for me?
Let him know that I've been noticing that he seems to be running out of ways to piss his client base off. The badges thing is a really, really good one, for sure, but I'm worried about him. I'm worried that he may not be able to find much else to [censored] us with. There certainly doesn't seem like much, that's for sure. Hey, let him know though, that I'm always available to help him out with telling him the remaining things about the game that I find fun and exciting so that he can go ahead and smash the [censored] out of those too. That way, hopefully, we can keep him from running out of ideas on ways to piss off his paying clientele.
That is the goal, right? By all appearances that is what he's trying to do, isn't it?
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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If you aren't going to data-mine, at LEAST make badges for EVERY trial/TF in the game. If I remember right, there are NO badges for the TFs in the Shadow Shard. Make them, give people a REASON to do these TFs!
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That's what we're talking about. They added badges for the Shard TFs. But you have to do them after issue 5 to get them.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
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How can you datamine the game when badges first came out for all the TF's completed before the badges, but you cannot datamine for these new TF badges?
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Well, TFs could not be redone when they first datamined, we did not have auto-exemping then. That would be my guess.
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It's really assinine to put somebody through that Dr. Quarterfield's TF a second time for no good reason other than absolute laziness. Because let's get to the heart of the matter: datamine CAN be done; you just don't want to do it. That laziness in my mind and unacceptable to your paying customers.
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TFs CAN be redone, you just don't want to redo it. That laziness is unacceptable in my mind
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We originally did the Shard TFs for fun, to try new things, and to explore the higher end content. But trust me when I say the first Shards is EVIL. Once you do it you will understand it is not fun. Keep in mind it is very hard to find 5 - 8 players who are willing to give up to 15 hours of there time for you to get a badge. Now if they would adjust it where it won't take 10 - 15 hours then it wouldn't be as dramtic issue. Has nothing to do with laziness on the players part.
I will probably do it again now since I want to collect the badges but it will be hard to find the time and players.
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How can you datamine the game when badges first came out for all the TF's completed before the badges, but you cannot datamine for these new TF badges?
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Well, TFs could not be redone when they first datamined, we did not have auto-exemping then. That would be my guess.
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It's really assinine to put somebody through that Dr. Quarterfield's TF a second time for no good reason other than absolute laziness. Because let's get to the heart of the matter: datamine CAN be done; you just don't want to do it. That laziness in my mind and unacceptable to your paying customers.
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TFs CAN be redone, you just don't want to redo it. That laziness is unacceptable in my mind
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Haha, laziness? I don't think so. I don't think laziness is what had me sit down at a computer for 10 STRAIGHT hours to do a single TF. I did it for the challenge. I did it because it DID take so long and that not that many people can say they did it. To datamine for the badge would be a good bonus to all the players that have done them already. I have no problems redoing that last three shard TF's or the Moonfire TF, but I do not want to redo the 1st Shard TF. It's ridiculous and pointless.
As far as your first response goes, if they datamined for TF's initially because there wasn't autoexemplar available or because you couldn't do them again, that's fine, but then why would they datamine prestige points for SG Bases? Why not start everyone off at ground zero like they're doing with these TF's badges? You're logic is off buddy, way off.
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Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
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For what it's worth, I'll throw my complaint into the ring, too. You are basically punishing those of us that did these TFs before there were badges for them....
There's nothing I can threaten if the datamining is not done. Heck, even if I had something to threaten, I wouldn't. It's pointless. I just hope the powers-that-be hear our pleas.
And, for my alts, it'd be pretty easy. For the most part, just look for the souveneirs. Well, except for the 1-2 after they stopped being awarded, which is a whole other beef....
Why? I want a reason. I swear you are the laziest group of devs I've played for.
How are they punishing those of us who did it before issue 5?
I've done Moonfire 5 times in the last 3 weeks and the Shard TFs countless times. Why did I do them? For the influence.
There was never any promise of a badge for these TFs until issue 5. Some people got a souveneir as a reward, but most had to petition for even that.
It's not like they are going back and taking away any XP and influence you might have gotten on the TF. And it's not like you can't ghost Quarterfield in 3 hours with a team with 4 people with stealth.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
Getting pretty tired of this. Can't be bothered to find a better solution to the problem of mob stacking than to set an AoE limit. Can't be bothered to find a better solution to balance than chopping us off at the knees. Can't be bothered to post a dev response in the "Dev Response - Defender" thread, forcing us to sit around in limbo wondering what's going on. Now, you can't be bothered to do a little datamining and give us the badges we've already earned.
There's no excuse for this. None.
Except they're nerfing stealth, phase shift, and defense....
No you will not lose existing badges - the new ones that are brought in SS TF and Moonfire will not be awarded retroactively
OK I am making plans on Triumph to basically skip through the Quaterfield TF with 4 invis players clicking glowies on those missions that this can be done on.
I have seen it claimed as being done in a couple of hours using this method.
A protest by getting the badge by not really doing the TF.
I urge all to take this approach.
(Now knowing what I content Freak I am - this is a flippin Huge Step, and shows how I am about this)
Rabble Rabble
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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And it's not like you can't ghost Quarterfield in 3 hours with a team with 4 people with stealth.
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Maybe, if concealment powers hadn't been nerfed to hell.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
I know - it stinks - I'm sorry about that.
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It does stink that I have to do Sara's TF again but then again it wasn't that bad.
Since I hit lvl 50, a little after I5 hit the test server and I first heard that this may be coming, I have avoided doing these TFs since there was a chance of not getting the badges and I've been doing other things. In fact, I didn't have too much interested in them before 50 since I was working on story arcs and other badges. I guess it won't be hard for me to find groups for these TFs when I5 goes live.
Mother always told me you shouldn't count on anything unless you're 100% sure it's going to happen. Wise words from the mama bird.
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You know, as hurt as I have been over the performance and command level descisions as of late, this really takes the cake.
Most badges are nothing but time takers, and serve no purpose other than to make players wait. Taskforces take several hours for no other purpose than to make them longer so more people cannot complete them.
Monster Badges - Could have a designated spawn, where you complete a set of tasks for a zone, and your team gets the monster spawn - Inside of a door mission. Couldn't do that though, that's too easy. That lets too many people get badges.
Monsters spawning regularly to give people badges? Oh can't be that catering to the public. You can't give us what WE want now can you?
Character Badges - Your expectations exclude all but the most rabid fanboys. Let me give you a few examples.
Immortal - Take 1,000,000,000 Damage You are truly Immortal. You have survived one billion points of damage.
Jailed Guess: 100 hours of being held Enemies no longer regard you as a threat.
Now is there any reason for both of those to be as high as they are? No. The only reason is to get people to play a few months longer to get 2 badges with no practical purpose.
You want us to work hard for badges? You want to make us work for badges? Fine, give the badges rewards attached to them. How about every 10 Exploration badges you get you recieve +100 health? How about every 3 Mission Badges you get you get +100 endurance? How about for each Taskforce given by a Hero; Numina, Positron, Synapse, Sister Psyche, etc, you are give +1 power or 2 enhancement slots. No?
How about you make Accolades worth the effort? How about the Crey Pistol actually be effective in combat with equal enemies, worth using. Couldn't do that apparently.
You don't want people to be unhappy with badges? Then quit taking the fun out of them. Stop taking the fun out of everything. I didn't start playing to get the Carrot and the Stick treatment. Stop telling people what they should consider fun and start asking them what they want as fun.
Just so you know, I hate Tyrants...we have enough of them in our world telling us what we should do. Did we start this game for us to have fun? I guess not. We have no one in our corner, we have no voice, we make no desicisions and I'm getting really really fed up with it.
At this rate you might as well take away all the badges, make the level cap level 35, remove stamina as a power, and set the defense cap for everyone at 2%. As far as I'm concerned the developers can take their idea of fun and....
[Censored for the decency of minors, senior citizens, pregnant women, small people, minor household kitchen gadgets, and anyone else with a pulse. Please ignore this flaming volley of profanities and continue with your normally scheduled program]
....grrr...I get so sick of this. I didn't pay for this abuse. If I want to pay for abuse I'll join something like Matrix Online, or call somewhere I can pay $4.95 per minute.
No offense to any City of Heroes fans, only to the Tyrants establishing policy in the name of 'Fun'.
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WELL SAID! /signed
That completly lays out how stupid this stuff is getting.
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No you will not lose existing badges - the new ones that are brought in SS TF and Moonfire will not be awarded retroactively
OK I am making plans on Triumph to basically skip through the Quaterfield TF with 4 invis players clicking glowies on those missions that this can be done on.
I have seen it claimed as being done in a couple of hours using this method.
A protest by getting the badge by not really doing the TF.
I urge all to take this approach.
(Now knowing what I content Freak I am - this is a flippin Huge Step, and shows how I am about this)
Rabble Rabble
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I'm pretty sure that Rularuu can see through stealth right? If not, then this is an awesome idea and something that I would want to test out.
Team of 8 (with my warshade leading) did Quarterfield in 3 hours, 15 minutes ghosting the 4 glowie missions and clearing everything else.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
Thanks for update and the slap. We play and have fun and even get a few trial/TF's in. When we can. When we find enough players interested (ponders the full team requirements to start on a number of them). We fail a few times, we succeed few more. Wait, how can I say that? I have no badge to show for it. Just in my case, it took a year just to complete all 6 standard TF's. I haven't even gotten to the non-badge ones due interest. Now this. What are you really getting at in this issue? Pets? Defense? Number of targets? Now badges? Just what??? Make some of your players happy and datamine. Give us a carrot to use a saying. We're not lazy, as some decide to say and point fingers at. Maybe our lives, our kids, our jobs, or whatever, you know the more important things in life that don't give us 18 hours a day to play like some non-lazy people have time for.
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You know, as hurt as I have been over the performance and command level descisions as of late, this really takes the cake.
Most badges are nothing but time takers, and serve no purpose other than to make players wait. Taskforces take several hours for no other purpose than to make them longer so more people cannot complete them.
Monster Badges - Could have a designated spawn, where you complete a set of tasks for a zone, and your team gets the monster spawn - Inside of a door mission. Couldn't do that though, that's too easy. That lets too many people get badges.
Monsters spawning regularly to give people badges? Oh can't be that catering to the public. You can't give us what WE want now can you?
Character Badges - Your expectations exclude all but the most rabid fanboys. Let me give you a few examples.
Immortal - Take 1,000,000,000 Damage You are truly Immortal. You have survived one billion points of damage.
Jailed Guess: 100 hours of being held Enemies no longer regard you as a threat.
Now is there any reason for both of those to be as high as they are? No. The only reason is to get people to play a few months longer to get 2 badges with no practical purpose.
You want us to work hard for badges? You want to make us work for badges? Fine, give the badges rewards attached to them. How about every 10 Exploration badges you get you recieve +100 health? How about every 3 Mission Badges you get you get +100 endurance? How about for each Taskforce given by a Hero; Numina, Positron, Synapse, Sister Psyche, etc, you are give +1 power or 2 enhancement slots. No?
How about you make Accolades worth the effort? How about the Crey Pistol actually be effective in combat with equal enemies, worth using. Couldn't do that apparently.
You don't want people to be unhappy with badges? Then quit taking the fun out of them. Stop taking the fun out of everything. I didn't start playing to get the Carrot and the Stick treatment. Stop telling people what they should consider fun and start asking them what they want as fun.
Just so you know, I hate Tyrants...we have enough of them in our world telling us what we should do. Did we start this game for us to have fun? I guess not. We have no one in our corner, we have no voice, we make no desicisions and I'm getting really really fed up with it.
At this rate you might as well take away all the badges, make the level cap level 35, remove stamina as a power, and set the defense cap for everyone at 2%. As far as I'm concerned the developers can take their idea of fun and....
[Censored for the decency of minors, senior citizens, pregnant women, small people, minor household kitchen gadgets, and anyone else with a pulse. Please ignore this flaming volley of profanities and continue with your normally scheduled program]
....grrr...I get so sick of this. I didn't pay for this abuse. If I want to pay for abuse I'll join something like Matrix Online, or call somewhere I can pay $4.95 per minute.
No offense to any City of Heroes fans, only to the Tyrants establishing policy in the name of 'Fun'.
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WELL SAID! /signed
That completly lays out how stupid this stuff is getting.
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Oh, you didn't know? "The Vision">Fun
Enjoy.
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
I can understand many of the Issue 5 changes as being necessary, from a high level. This is just downright mean though. There's no excusing this, and I'll certainly be sending in petitions for all characters that should be awarded these TF badges whether it results in anything or not. I can provide dates and times just fine.
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Team of 8 (with my warshade leading) did Quarterfield in 3 hours, 15 minutes ghosting the 4 glowie missions and clearing everything else.
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Wow, now that is impressive and deserves a badge for sure! Could you provide some more details of your tactics. For instance, what did your group consist of, because whatever you say, I'm pretty much going to duplicate, lol.
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Clarification - Monsters in TF's do not count towards the badges for those monsters (Adamastor or Jurrassic for ex). It has been this way for some time.
Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
I know - it stinks - I'm sorry about that.
**edited to read correctly - note on top of all that - Babbage that is in the TF will give you the badge - IF your group does the most damage to it - if someone helps you defeat Babbage - you may not get it if your team does not do the majority of the damage**
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Well, this one makes the "Lame List" as well. I suppose it's good there was never a Souvenir for the Shard TF's otherwise they'd be forced to datamine.
All I can say is I'm glad I've held off on those TF's for as long as I have.
Seriously though, 12 hours for the Quarterfield TF and no Badge Love?
Man, there really must be an economy of staff over at Cryptic these days. Why not just assign the job to an intern and be done with it?
The only conclusion is that they simply don't want to spend the time on it which is rather sad.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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So if i'm reading this right, i'm going to lose all my TF badges once i5 hits?
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Only Moonfire and the Shard TFs are part of this.
You will not have any badges taken away when issue 5 hits.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast