Any ideas for some new powers (all what if's)
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Actually, I've been thinking about some sort of self replicating villain. Depending on how it's implemented, and how customisible they are, the powerset that gives you minions to control (Mastermind?) might be able to do the trick...
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Make a ninja with ninja minions...
That'll be a whole lotta ninja!
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Better yet tape two ninjas together to make one giant ninja!
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What makes you think you've seen the Crab Spider models?
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I love this man
@PlasmaStream
"Big Bada Boom(tm)!"
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http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?
Some Kind of Plant Control
A Gadgets primary for scrappers
Electricity control
Electricity defense
Water
Electricity melee (soooo badass)
Energy control
And I would like some animations for the SR reflex scrappers when shots miss. Instead of them just looking like they normally dodge an attack, possibly move their bodies around like the whole Matrix movie.
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What makes you think you've seen the Crab Spider models?
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you sir, are pure evil.
Please please PLEASE get some cool looking technology based armor into the game. For CoH and CoV. I've been holding out for something just like that for my tech blaster since before I bought the game.
He may be thinking of one of the spider models in the screen shots. But those seem more like robots (of mekmen kind) than people in power armor. So...
CatMan - some form on every server
Always here, there, and there again.
Utility Belt powerset. Grappling hook to climb walls (would be hard to proram, probably) Ball Bearings that act as an Ice Slick, a First Aid Kit that acts as a healing power, etc.
Stretching powerset. Different powers could give ranged melee attacks, resistance to smashing damage, holds representing your ability to wrap yourself around a baddie, etc.
It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World
1) Tanker that emits radiation as a secondary
2) Ability to pick up heros/villains and toss them
3) Headlocks (sleeper hold)
4) Interchange-able arms that have powers (guns, swords, etc)
5) Revolvers like the Malta
6) Personal FF for tankers like the Crey and Nemesis
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What makes you think you've seen the Crab Spider models?
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Weren't there some in that preview that Jack narrated? Where he showed off the new graphic effects. Or were those something else?
The main powers that come to mind are ones that have kind of been done but not as a powerset.
I think a cyclone/wind power set would be cool for a scapper set.
here are a few powers that pop into my head:
Primary Set:
Barrage- Basically just flurry with a little different animation.
Onslauhgt- As barrage but has a front arc.
Gust of Wind- acts as build up does. The hero/villain use the wind to add an extra bit of damage to the next couple of attacks.
Teeth of the tempest- Toggled PBAOE that deals consitent damage to enemies, and also provides slight defensive bonus.
Raging Torrent- PBAOE that violent lifts all surrounding enemies in the air where they get violently tossed around doing lots of damage then get thrown back to the ground recieving one last hit and knock down. This would be a high damage attack that would wear out the hero/villain reducing endurance to zero and not able to recharge for a short time. (Think Whirlwind, but more violent)
secondary set:
Cyclonic flow- toggled movement power that combines both swift and hurdle (at slightly better speed and jump) and has a visual effect of the lower half of you body being engulfed in a cyclone (can be toggled with sprint).
Cover of Wind- Defense based toggle that grants evasion from ranged, lethal and smashing damage. Hero/villain is covered in a small human sized tornado that makes it difficult for ranged attacks and melee stirkes to land succesfully.
Glide- Auto self defense. The hero/villain floats on air and does not have to worry any more about being physically trapped or dangerous ground (i.e. ice slick, caltrops, etc...)
Dust Storm- Toggled AOE enemy debuff. Hero/Villain swirls the wind around kicking up dust particles causing the enemy to move slower and suffer negatives to acc. and def.
Hope you enjoyed. If you like the idea, please feel free to add on or enhance.
peace
I have a ton of concepts for power sets..I could dig up my thoughts and make the whole sets, but here are some names for now...
Mist-Defender primary, Controller secondary
Spray-Defender secondary
Whip-Scrapper primary
Light (Holy) Armor-Scrapper secondary, Tanker primary
Club,Hammer-Tanker secondary
Energy Rifle-Blaster primary
Energy Armor-Tanker primary
Charging-Tanker secondary
Grappling/Wrestling-Tanker secondary, Scrapper primary
Light Blast-Blaster Primary, Defender secondary
Light Manipulation-Blaster Secondary
Force Barrier-Tanker Primary
Offensive Dancing-Scrapper Primary
Magnetic Controll-Controller Primary
Plague-Defender Primary
Reality Controll-Controller Primary
Time Controll-Controller Primary (Yes I have a viable solution, for implementation)
Spikes (not spines, SPIKES)-Scrapper primary
Metal Armor-Tanker Primary
Bladed Armor-Tanker Primary, Scrapper Secondary
Water Blast-Blaster Primary, Defender secondary
Water Manipulation-Blaster Secondary
Missiles-Blaster Primary
Daggers-Scrapper Primary
Pistols-(Still on the fence about this, could be Scrapper, could be blaster...Maybe a lot like the spines set perhaps?)
That is all for now..
MY FAREWELL GIFT
It is never truly gone, as long as there is someone left to remember.
Force Field blast! Force Fields in this game are just warm fuzzy little bubbles of protectivity. The most they can do is minimal damage and knock people off of their feet, but they can do so much more.
Don't think of them as warm fuzzy protective spheres, think of them as sheets and bubbles of force. You could make concussive missiles out of them, use them to throw enemies into the air and them slam them down, crush enemies with them, and whatever else you can think of! Think Force Missiles, think Lance of Disruption!
If you have the ability to create and control sheets of force, would you rather make a bubble around an ally or trap an enemy within one and then constrict it?
robot creation: controller
whip: power pool (like black cats)
spider legs/tenticles: power pool/scrapper/tanker
aura flight/speed (leave trail of fire): power pool
out of body/foresight: power pool/controller/defender
plant control: controllers
plant manipulation: blaster/tanker
fear based set: controller/defender
scythe: tanker or scrapper
zombie animation: controller
falcon control: blaster secondary
staff: scrapper
biting/scratching: scrapper (good for the shark/werewolf)
time distortion: controller/defender
bodily control: defender debuff/controller buff
jetpack: power pool
daggers:scrapper/blaser
robot creation would be good because you could create pets and debuff robotic enemies and tech heroes
whip would be like a grappling hook
spider legs/tenticles would be great because they can be used in defense, offense, and movement.
aura flight/speed is something i really want, as it could be used to your advantage since the enemy couldn't hit you as easily and you could do damage to him.
out of body/foresight would be a great power and allow you to foresee the enemy positions and attacks before they happen.
plant control/manipulation is a versitile set and could be used from charming enemies to your side, to poisening your foes
a fear based set would act as a more violent version of dark
scythe would be a good lethal attack that could use dark powers or etheral rifts
zombie animation could summon undead minions that would last longer because they don't feel pain
falcon control could send a falcon in to scout or attack with lethal abilities
staff could be used as a defense to keep enemies at bay while dealing smashing damage
since there are pics of monsters i think that having a set that bites and scratches would do them justice (or injustice)
time distortion would work like in prince of persia with resurrection and rewind or slow down enemies
bodily control could make your muscle larger, stronger constitution or weaken the mind of enemies and crush their organs
jetpack could fly and fire rocket/laser/machine gun
daggers could be used as a stealth attack or like throwing stars, might make a good blaster secondary
man, that was hard to type
possible melees:
hammer
knives/daggers
staff/spear/polearm.. or a halberd?
poisonous claws (using hands/fingernails instead of metal extentions)
energy weapons (creating a variety of different weapons out of energy or something, one for each attack or type)
Force Blast (primary for Blasters, secondary for Defenders)
* Force Blade Lethal + Energy (small chance to disorient or small DoT)
* Force Sphere Smashing + Energy (knockback)
* Immobilization Spheres hurls small force globes that surround the targets feet / lower torso and pin it to the ground, Immobilizing it.
* Aim Aim.
* Force Rush creates a vertical pane of force that rushes forth from the user in a 10 ft wide by 60 ft long path, inflicting Smashing + Energy to everyone in that path, and doing knockback.
* Battering Globes fires a stream of Force Spheres, inflicting Smashing + Energy damage over a 5 second period, and completely Disorienting (and knocking back) the target during that time.
* Force Storm creates a spiraling storm of snowflake-like blades of force that cover an area, doing Lethal + Energy damage with a small DoT effect.
* Barricade creates a 20 ft cube of force with 90-95% resistance and hit points equal to the user. It can be targeted and must be destroyed to be bypassed. Attacks and mobs cannot pass through it, and must go around, or beat it down.
* Force Explosion as Nova. A massive sphere of force appears around the user, and expands out, damaging and knocking back all nearby foes, exhausting the user in the process.
Shapeshifting (Secondary for Scrappers)
* Chitin Armor - insect-like armored skin-plates give moderate protection from Smashing and Lethal damage.
* Transformation - can assume the outward appearance of a targeted NPC mob, and creatures of that mobs faction type will not attack the user while he is in that form. Cannot be used while any other Shapeshifting power is in effect and any attack will end the transformation. Does not reduce movement rate, and cost is negligible.
* Spined Armor - creates spines and spikes from the users skin that cause a minor increase to hand-to-hand damage and accuracy, and also cause foes striking the users body to suffer light damage. Those striking the user with hand-held weapons, such as Knives or Bats, are also affected, but suffer only trivial damage. Ranged attackers are not affected. (8 foot radius?)
* Slippery Skin - gives moderate protection from Smashing damage (but not Lethal) and also strong protection from Immobilization and Hold effects. Not usable with Chitin Armor or Spined Armor.
* Adaptation - when the power is toggled, the next attack striking the character inflicts only partial damage, and all additional attacks of that sort for the duration are protected against to moderate effect. No other attack forms during the duration are shielded against, and the power costs Endurance while in effect and has a Moderate recharge time.
* Formative Healing - reorganizes the users body to cleanse it of injury. Long recharge full healing effect. Also removes any DoT, debuff, Immobilize or Hold effect.
* Tower of Flesh - tentacles sprout from the characters lower body and anchor him to the ground, making him immovable and immune to knockback and most disorientation effects.
* Dispersed Organs - this effect is always on, and makes the user strongly resistant to Disorient attacks, and gives some resistance to many secondary effects, such as DoTs, debuffs (such as the slowing effect of Cold or the Endurance drain of an electrical attack) and chemical / poison-based attacks (such as from Spines or Cadavar acid spit-attacks), as the users body no longer contains vital areas or sensitive tissues that would be susceptible to those effects. Includes a minor resistance to some normally hard-to-resist attack forms, like Psychic attacks.
* Armored Abomination - the user grows massive plates of chitin, so much that he becomes all-but incapable of movement while this power is in effect, but becomes strongly resistant to all forms of damage, and immune to knockback and disorientation. (Replaces, doesn't stack with, Slippery Skin, Tower of Flesh and Chitin Armor. Stacks with Spined Armor.)
Duplication (Primary for Scrappers)
* Double Punch - a second instance of the character appears for a moment as the punch is thrown, and potentially inflicts twice the damage, if both succeed in striking. The new instance of the character is just a graphic, standing directly next to the character, but is not substantial. Moderate damage and Moderate recharge.
* Battering Fists - a small group of instances of the character appear to phase in and out around the target, striking him repeatedly for minor DoT damage. Fast recharge.
* Gang-Up - two instances of the character appear next to the target, which must be in close range, and hold him in place and significantly lowering his defense. These instances cannot be targetted or attacked, and are insubstantial. (Short range Immobilize plus Defense Debuff with a unique graphic.)
* Shadow Kick - a sweeping kick that strikes a single target for heavy damage, as ghostly instances of the character can be seen trailing behind and mimicking his kick, like a larger version of Storm Kick with a different graphic.
* Round-Robin - three instances of the user appear, surrounding his current target, and all strike consecutively, knocking the target from instance to instance and inflicting heavy damage and disorienting him (Stun Mag 3) for a short time. Moderate recharge.
* Storm of Fists - the user seems to explode into action, and a half-dozen instances of himself appear for a moment and attack all foes within the area for moderate damage. These instances are not substantial, simply graphical representations of the attacks effects. All targets within 10 suffer multiple DoT like attacks.
* Twin - a second instance of the character appears, costing Endurance while it is in existence, but acting as the character in all regards (and taking damage normally). It automatically attacks whatever target the actual character is attacking, and uses only the Punch power (modified by whatever the user has modified it with, however!). If it dies, the user immediately suffers a loss of 50% of current hit points and power. When the power is ended, the Twin vanishes, and the user receives a percentage of its remaining hit points and endurance as a healing effect. Long recharge time. As this is a Toggle, no more than one can be active at a time.
* Improved Twin - a second instance of the character appears, as per Twin, but the instance is capable of using several lower level powers on this list (Double Punch, Battering Fists, Shadow Kick, Round-Robin and Storm of Fists), and activates them at the exact time that the user does. The Endurance cost is greater, and this power has a set duration, unlike Twin. Long recharge. (Yes, a Scrapper with a 'pet.' How weird is that?)
* One-Man Army - several instances of the character appear, as per Twin, and attack his foes as that power. Very Long recharge and short duration.
Pool power notions;
Growth
6 Ogre - +1 ft. height, +bulk, +Melee Defense, +1 ft. Reach for Melee range powers (such as Brawl, Boxing, Dark Melee, Broadsword, War Mace, Energy Punch, etc).
6 Giants Vigor - +50% self-heal and self-purge removes status effects. Seems to swell in size momentarily to break free of effects and revitalize life-force.
14 Jotunn - +3 ft. height, +bulk. Moderate Melee Defense buff, +3 ft Reach to Melee range powers, speed increase as Swift.
20 Titan - Double height, +bulk. Moderate Melee Defense and Resist Physical Damage buff, double reach for Melee range powers, speed increase as Swift.
Shrinking
6 Dwarf - Shrink to 4' or 3/4 of current Char height, whichever is less, Reduced run speed, reduced damage, but lower Aggro range and minor Defense buff. Another version of Stealth, essentially.
6 - Mighty Mite - Toggle, when activated drains some Endurance, but allows full movement speed and damage when Shrunk.
14 Imp - Shrinks to 2 ft, increases reduces Defense and reduces Aggro more than previous version, but also reduces movement and damage dealt commensurately (unless Mighty Mite is active).
20 Pixie - Shrink to 1 ft height, increases Defense and reduces Aggro more than previous versions but also reduces movement and damage dealt commensurately (unless Mighty Mite is active).
*Optional power for Shrinking
Uppercut - Character shrinks to smallest size in a second then enlarges suddenly, striking the target under the chin and knocking him into the air with the force of the punch, possibly also disorienting him when he lands.
Clinging / Friction Manipulation
6 - Wall Climbing - Allows full normal move up walls and across ceilings. Stacks with Swift or Super-Speed.
6 - Frictionless Defense / Slickskin - +Defense buff, as skin becomes smooth and attacks slide off harmlessly. While Toggle is in effect, character also is prone to 'sliding,' which can result in increase Knockback from enemy effects, and make movement at speed problematic (similar to the effect of a Flier overshooting his target).
14 Glue Trap (AoE Immobilize) - small AoE 'sticky patch' within short range.
20 - Oil Slick - small PB AoE 'slippery patch' causes foes around the user to repeatedly fall to the ground in the area. (as Ice Patch from Ice Manipulation)
Transubstantiation (or Elemental Form)
6 - Form of Water / Sea Change - +high Defense against Smashing, +minor Defense against most other forms (but not Fire or Energy). Doubled movement speed in water. Toggle, not usable with other elemental forms.
6 - Form of Air / Cloud Leaper - fly at Hover speeds, instead of Defense Buff of Hover, add minor Damage Resist buff, as attacks are less likely to miss, and more likely to pass through the airy body. Toggle, not usable with other elemental forms.
14 - Form of Earth / Stone Soul - High physical Damage Resist and Dull Pain-like hit point increase when activated, as body turns to earth with overlapping plates of stone (use Devouring Earth Bedrock graphic, not 'poo armor' graphic, please?). Toggle, not usable with other elemental forms.
20 - Form of Fire / Blazing Fury - High Defense Buff and moderate Damage Resist to all types, 5 ft' Blazing Aura does moderate Fire damage, high Endurance cost. Toggle, not usable with other elemental forms.
Valkyrie and Amazon PowerSets for The MasterMind
Perfect for The SuperFeminst and The Vainglorius Chauvanist
Just because were Villians doesnt mean we posses the greatest morals and clearminded rationals.
The Legendary Cosmological Prince Reigar 53rd Illusion Control/Storm Summoning/Primal Forces Mastery/Incarnate
It's a dark and story night. That means something bad is happening out there
I want to be able to:
Shoot ninjas out of my fists
Polymorph heroes into carrots
Make heroes think they are ballerinas
Move so fast it looks like there's 20 of me
Make soda go flat with the power of my mind
Have powers that are based on extraordinary luck, or just randomness
Vomit acid, or maybe yellow chili, on people
Have a swarm of DE bees for a cape - they also do my bidding
Have a robot body with my brain in a jar at the top of it
Be really, really big - like the statue in Blyde Square big
Steal heroes' powers for a little while
Steal heroes' bodies for a little while
Transform into a mobile puddle of black slime
Be able to infiltrate superhero organizations posing as one of them
Buy a TV dinner at the grocery store in full costume
sOUNDS AWESOME
/signed
what do they do harry cannon. i like the way alot of them sound but i am curious on what each power would equal in your mind.
I may be digging up info to adjust my own reality on what i think is going to happen in this upcoming game. BTW where the hecks my beta invite lol
Very well thought and written
5 stars for you my friend
How about Dim Mak, the acupoint death touch? You could hit certain points in combination and paralayze, Slow, damage..etc. A very up close and personal style, you could gyrate your body in kung-fu-y ways and then slam your opponent for different effects. Stone and steel finger strikes.
How about a torture power set Pinhead chains with hooks fly out and ensnare, or damage. AN Iron maiden appears and snaps closed on the hero. A crows cage appears around the hero and immobilizes or crushes.
A blade thrower. daggers, axes, spears, bladed boomerangs, singly, or in swarms. Bad news to have 15 boomerang daggers after you. Maybe even choking or damaging Bolos, or a bolo that wraps around the feet and causes the hero to fall.
A mirror power set, where you can cast hero's powers back at them, and at higher lvls direct the attack to other heroes.
Mirror their powers and steal them for a round or 2 leaving them without a specific attack, and utlimately no attack for a round. Use the mirror to double yourself and create a mirror image that in the beginning is just a decoy, but as you increase in power it is another you, giving you an extra attack in tandem. Create an evil mirror twin of the hero to attack the hero for a round or 2. Reflect the darkness of your soul into an attack. Reflect their fears back to them. You get the idea.
A Serpent Master Power set. Anaconda comes out of your chest and wraps the foe, launch snakes out of your hands to coil around a hero's hands to slow attack, or legs to make them fall. Snakes that fly out of your mouth. Different snakes, different powers. Got to have poison in there somewhere for acc.,movement, stamina...etc debuff.
A giant cobra the comes out of the ground and turns around like a shield. Spitting venom, A cobra superimposed over the villain as a shield maybe. Snake travel power! Turn into a serpent and slither down the road. The more slots the bigger and faster the snake.
Hey, is that Mako Shark Villain what I just got off the boat in Striga? The specimen that the researchers found?
That's all I can think of off the top.
Probably too much to ask for but....if the environment will be interactive, let's be able to pick things up and toss them/swing them into your favorite hero. (ahhh freedom force, how i loved thee)
@Texarkana
@Thexder
a necromancer type power set. drain oppnents health cause fear and skeleton pets.
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What makes you think you've seen the Crab Spider models?
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