Hamidon Enhancements in the Arena


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you can do the rikti respec and get a trial enahncement


 

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I do hope there can be some middle ground where we can have a casual friendly game without it becoming pure pandering to the lowest common denominator.

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I would agree, without being quite so condescending.

I wouldn't want to see such a wide array of options for getting HO's though. Buying them? No, it just turns them into a regualr enhancement at that point that once you reach 47 you move from SO's to HO's like at 12 moving from TO to DO and at 22 moving from DO to SO.

I think the best solution is to simply segregate the upper level PvP brackets. Have modified and unmodified classes. That'll give the casual player a bracket to fight and excel in and the HO farmers a bracket to strut their stuff in without the casual player feeling forced to go farm for HO's or give up.


 

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Also the Kraken Enh are acquired Pre-40, so PvP will be affected long before the 46-50 level band, but no one seems worried about those. Why is that?

~Tri

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There not nearly as good. They only give a 25% bonus to each thing (or a 15% bonus to DEF, RES and Range). Which is worse than the 33% given by an SO. So they're only worth it if you'd naturally slot at least two of the Enhancements given. If not, stick with SOs.

I actually say that the Hydra and Titan enhancements are at a good power level -- cool, but not broken. Unlike the Hamidon enhancements, which are too good.

- Jeremy White


 

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What blows me away about all this battlecry on the boards "unfair". As far as we know, duping is not happening in this game. Not like billions of credits being duped in SWG. Nothing like duped items in diablo 2. And nothing like the uber hex's from diablo 2. All the uber loot in this game is very straight forward.

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Summoning pets to get more HOs sure sounds like duping to me.


 

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I find it sad so many people are willing to give up just because some people have special enhancements...

A Blaster with Hamihancers still has Blaster weaknesses... No matter how many Hamihancers I have, if I don't play smart, I'm going to lose - period...

I've played many games (not MMOs) which pit you against others and the one thing I've learned is that it doesn't matter what advantage you have on your side, if the other player outsmarts you and/or simply outplays you - you're going to lose...

An idiot player with Hamihancers is still an idiot player...

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Law I partly agree with you however a handicap is a handicap no matter how good you are. I doubt that HOs or anything else will be the be all and end all of PvP BUT they will be more than decisive.

Its just like in an FPS where one player turns down their life too give the other player a fighting chance against them. Except that in this case the other player is turning down your life.


 

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Looks like to me that the easy solution for States and crew now is to program into the arena rules interface the ability to shutdown HOs, then noone need complain that they only lost because the other guy has all HOs installed..

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And I see no problem at all with this. If the Hami users want "a challenge" as they say, then why not put yourself in the same class as the your competition. If you don't want to give up your HO's then find someone else who feels the same way and challenge them.

I apologize to the HO users in advance who do not feel this way, but I think there may be HO users are trying to get into the Arena all HO'ed out so they can easily rise to the top of the ladder. *gasp*

Again I say, I have no problem with being the underdog and earning my way to the top. But I may be in the minority here. Some many not be able to pick themselves off the ground as often as I can.

On top of that. I can't feel comfortable with the fact the HO'ed heroes either:

A) Feel that they're better/more dedicated than those without. And feel they deserve to be better. ("Hey buddy, I spent just as much time playing CoH as you, I just continued to run missions or played my level 4 storm/dark defender")
B) Are trying to sneak in easy wins in the Arena ("Cool, now I don't have to use much skill")
C) Honestly believe that by winning, they have superior skill to you. ("Hey man, you had a 10% chance of winning, it's not my fault")

Again, this may not apply to you, whoever is reading this, but there are some who it does apply for. And I'd like to believe that 99.9% of HO heroes are those who like challenges, and enjoy a good fight. I have no intention of grouping you with those categories. If you're none of these, and you can beat me, I will dust myself off, smile and shake your hand. But if you are one.

There's no way I'm going to miss out on the Arena, no way.

...but we all still have the right to be concerned over things like this.


 

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Two questions:

1) Is this documented anywhere? Don't players have a right to know that this kind of phat l00t is in the game and how to get it?

2) Why is phat l00t in this game? I loved that this game was essentially loot-free. Loot poisons a game, the Hamidon griefing is just the latest in a long, long line of evidence showing that. And the only thing worse that phat l00t is phat l00t that is only available to handful of people (and more available the more you grief).

Dump this and let us all play on an even playing field, please. If beating the Hamidon isn't enough reward then let the player move on to his next FotM.

Scorus


 

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just o let people know, i was hitting caps on all attacks with aim and build up already, so hami enahncers just save me some slots, that's all

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Yeah, but did you have high bonuses to accuracy on your attacks at the same time?


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HOs, or their moral equivalent, should IMHO be available to people who are willing and able to do equivalently hard things, to put in the same kind of time and effort and risk and debt (though the debt is less of an issue for the 50s, the 'risk' of failure is still large)

Maybe an 8 man TF, with no 'easy out' scenario, one which is mind-crushingly, soul-numbingly difficult.

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But, that can be accomplished in 30 minutes, like a well planned Hamidon raid.


 

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Just to prevent people from quoting me inaccurately...

Hamidon Enhancements boost either TWO aspects of a power by 50% or THREE aspects of a power by 30%.

If you battle in the Arena another hero in a weight class below you (weight classes are five level bands), you will be auto-exemplared to that weight class.

This also means that the effectiveness of your Enhancements are capped to the level of effectiveness of that weight classes' Enhancements. That means that your Hamidon Enhancement is considered at an S.O. or lower level, rather than +50%. You'll still have the advantage because two or three aspects are being boosted, but you won't have the overwhelming % advantage.

This, however, does not occur when fighting within your "weight" class. If you're in your weight class, Hamidon Enhancements are killer.

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May I suggest:
As an option adding an extra weight class above the level 50. God, titan, or Cosmic class competition. Let the HOs work perfectly fine in this level of play but reduce them to AT LEAST SO level in all the other weight classes.
At the SO level I think HOs will still be a phenomenal and close to a "must have" advantage for serious PvP contention but at least those with out will have a fighting chance.
Personally I think if the Cosmic weight class is added, which would in fact be a HO centric class, it would be nice if you reduced the power of HOs to say 2/3 of a SO/DO/TO in the other classes.

So to clarify:
Full on HOage: HOs = are standard. A Fully slotted attack would be 300% to ACC/DMG. In effect the power has 20 slots in it.
SO HO: HOs usually = SOs . Fully slotted 180% to ACC/DMG. In effect the power has 12 slots in it.
2/3 SO HO: Fully slotted 120% to ACC/DMG. In effect the power has 8 slots in it.
SO: Fully slotted 180% to ACC OR DMG or 1/2 slotted 90% to each. In effect the power has 6 slots in it.

I personally think that the SO HO option is still to much of an advanatge. As a 2:1 advantage in power slotting will be significant to say the least.

12 things that I think the Devs should (re)consider about the current implementation of HOs in the game.
<ul type="square">[*] HOs could "gate" PvP to most players. Which is to say that I doubt many people will find it fun to get routinely pulverised in PvP.[*] It is unlikely that most people will choose to endless farm the hamidon if they can simply choose to not play in PvP.[*] This is most definatly adding uber loot to the game. Furthermore this loot is partially gated is several ways.[*] This means that farming the Hamidon at level 45+ is a must for real PvP play.[*] Kill stealing with AoEs will become a huge issue. [*] Without HOs (and their 300% accuracy boost) the top ranks of PvP will be exclusively dominated by the "haves". [*] A fair number of players will attempt to jump through the Hammy Hoop and become increasingly angsty about it.[*] Theortically an SG could cripple their competetion in PvP by either griefing a Hamidon run OR dominating the Hamidon.[*] A possible route of griefing could be for (non hammy) players to attend raid for no reason then to taunt of cripple the Raid.[*] Some powers will get a disporportiante boost from HOs. Consider Radiation Infection which has a specific HO just for it or Nova blast.[*] If players can not beat a foe directly then they will often look for "other" exploitive means to do so.[*] The have verse have not rage that is all ready building in this list.[/list]
I don't think a seperate ladder for the HO enhanced player whould be an unreasonable request. This was discussed in the other thead and no one seemed to ahte the idea. I think that 2 Level 50 weight classes would be a resonable compromise for both those who want HOs and those that do not.
Regardless I will try to farm the Hamidon till I can't stand it "no mo" and give PvP the old collage try. If my effort prove in vain and either I can not drive enough steel into my spine to farm the Hamidon the 40 or so times I will simple choose not to play in high end PvP and hope this does not too negatively impact my enjoyment of the game. Regardless I promise that if I do exit PvP it will be with a whimper and not a bang


 

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Looks like to me that the easy solution for States and crew now is to program into the arena rules interface the ability to shutdown HOs, then noone need complain that they only lost because the other guy has all HOs installed..

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And I see no problem at all with this. If the Hami users want "a challenge" as they say, then why not put yourself in the same class as the your competition.

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By extension, the scenario you propose means the only equitable solution is to remove all enhancements from everyone in the matches. Your Training, DO's, or SO's...gone. Their HO's...gone. Fortunately the Dev's realize this is not the answer because it removes the uniqueness each player worked so hard for.


Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon

 

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Wait just a cotton pickin' minute. These boards have been telling me for months that less than five percent of players are 45+. The higher level players have been flamed continually asking for higher level content. Now, suddenly everyone is concerned with the higher level players getting Hami enh. Pick a side guys.
If we can't have content or any form of progression leave us the Hami's. I would prefer to not have any uber time sink loot in the game. But Hami is all we have. It cracks me up that suddenly everyone is concerned with upper level content. In the past, every single post asking for more upper level content has been lambasted on these forums.

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Quick though here cause I have seen it come up a few times.
If people had told me that less than 5% where level 45+ in october I would have beileve that.
Now you would have to say at least something more like 10-20% for me to take you seriously now. On my server EVERY night there are 100+ level 40+ players. Now assuming they are not the same players every single night and assuming that most level 50s are leveling an alt and finally assuming that a sever has 1000-5000 players on it then the absolute bare minimum would 10%.

I think it would be a safe to say that 20-30% of players have at least one level 50 character. This number will most certainly double very soon. The Winter lord powered alot of people into the 30s.


 

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To me it isn't necessarily the increased boost to damage (as the cap will be hit fast) as much as it is the significantly increased number of slots you get, most likely slotting accuracy in addition to damage.

All +def based powersets just got a monumental shaft.

Here is what is neuterd because of the boosted accuracy:

Direct shafting

Ice tanks
SR scrappers
FF defenders/controllers
Radiation Rad Infection, Enervating Field
Invincibility scrappers and tanks
All Dark based powersets, including Dark Armor scrappers,
Dark Meele scrappers, and Dark defenders
All defender based +def- steamy mist, fortitude, shadowfall
Group invisibility for Illusion controllers
Weave
Maneuvers
Stealth
Kheldian Warshade powers based on -acc or +def

If I had proposed that we include a farmable loot based item which
a) completely destroys all of the above ATs, powersets, and individual powers
b) may or may not have acquired while abusing exploits inherent in radiation toggles, TPing under the world, or may have been won through genuine teamwork, but who knows
c) which now will apply throughout all levels of weight class play in terms of additional slotting (not in terms of % bonus)

would you accept that?

Would you accept it if every hamidon enhancer encoded a -50% to resistance, along with 50% damage boost ? 3 Hamidons cap your -res and you take capped damage (akin to +150% accuracy which will eliminate every SR Elude or Ice Energy Absorption and push tohit to 95%, assuming 75% base)?

I don't think I should have to be forced to accept it, since the examples that I gave are not the only ones, yet the hamidon enhancers clearly, clearly are unbalancing for a huge array of powers and ATs in this game across all levels due to extra slotting, not necessarily capping.

I'd ask that the devs really think this through before implementing this, as it has already created a group of haves and have-nots in the arena.


 

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Buildup and Aim have a bare minimum of I think 22 seconds down time. This means if you alternate you only have 2 seconds of downtime. However, you are not at 300% acc, 300% damage of your base as you are with HOs.

BU=100%dmg, 66% acc. Aim=66% dmg, 100% acc.
Now factor in the 266% you get off of normal enhancements. This means that alternating (as you would in the Arena presumably b/c any melee will laugh at your nuke dmg if you try the BU+Aim+Nuke/Snipe deal) you are getting a boost of 366% dmg with buildup and 332% with Aim. If you have HOs you are not only ALWAYS at the 400% damage cap (I have seen a lot of discussion about whether it is a 400% buff or 300% buff cap, I am assuming 300% b/c it seems to be the consensus for non-scrappers) AND you get a 300% acc increase without ever stopping to activate aim or buildup.... see the problem? (no of course not b/c you "worked" so why should anyone else who hates raids but has put 1000 hours into their lvl 50 get a chance vs. you???)

Example #1
To further illustrate the problem consider ice tanks or super reflexes. Neither can reliably get their defense higher than 150%. If you have an accuracy buff of 300% that completely negates their entire defense. AHA! you say, I could do this anyways by 6 slotting for acc. and then they would still be defenseless. True, but your attacks would be at base damage whereas they are now receiving full damage attacks with a 5% chance you will miss them....

Example #2
Well, this doesn't bother me because I am a /regen and I don't rely on defense. Ok... but what about your precious mez resistance? Integration has a mag 15 mez resistance which should have been WAY more than enough to squish any controller without being toned down. Now factor in the presence of mez duration/acc HOs. Now a controller can 6 slot their holds to overcome your powers merely by stacking them b/c of their duration. There is no cap on mez duration. This means they are getting a 300% buff to duration and 300% buff to acc. Compare this to normal slotting of 1 acc and 5 hold SOs = 233% hold duration and 33% acc. Hmmmm again I am sure noone sees why this can't be overcome with "skill" (I am not certain this is possible but it would go a heck of a long way towards holding someone with a high resistance in comparison to the base slotting of 1/5 or 2/4 acc, hold duration)


 

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And here is one more point for people who suggest, well, I should go out and fight Hamidon to get my Hamidon enhancers.

Who would take me?

Honestly, as an SR scrapper, what use do I have against Hamidon?

I put this call out to every Hamidon raid on Virtue- Ochimo is ready to help out. I have my Crey Pistol and my feet of fury. That's about all I can offer. Who will hold my hand while I sit in the background, and not gripe when I collect my hamidon enhancers by saying "leech"? I've already accepted that the only way I would see the Hamidon defeated is through teaming with my SG- the Irregulars, as they wouldn't discriminate against me based on my AT.

Same if I was an Ice tank or FF defender? With the significantly boosted +Acc that their attacks have, I would only be of use as a water boy for carrying inspires phase shifted to other members.

By its nature, the Hamidon raid is geared against +def based characters, and furthermore, now we see the enhancers it drops are futher punishing +def ATs. It really sucks, in my opinion, and a little thought demonstrates how much this idea by Statesman has hurt all Ice/*, */SR, or FF anything.

No one wants +def against hamidon- they'd rather have +dam, -res, +heal, +hold, +end...+def is the least desireable element in the raid.

Now +def is the least desireable powerset in the arena.

My opinion is that all multi enhancers from Trials and Hamidon enhancers shouldn't be in the Arena. Its far too easy to farm at this point. Only enhancers that are available to everyone (TOs, DOs, SOs) should be used.


 

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Looks like to me that the easy solution for States and crew now is to program into the arena rules interface the ability to shutdown HOs, then noone need complain that they only lost because the other guy has all HOs installed..

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And I see no problem at all with this. If the Hami users want "a challenge" as they say, then why not put yourself in the same class as the your competition.

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By extension, the scenario you propose means the only equitable solution is to remove all enhancements from everyone in the matches. Your Training, DO's, or SO's...gone. Their HO's...gone. Fortunately the Dev's realize this is not the answer because it removes the uniqueness each player worked so hard for.

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No offense intended, and I do see where you are coming from, however, intentional nor no, you may have been stretching the example a little wee tiny smidge of a bit too far. You can log on with the appropriate level, walk/run/fly/Teleport/Superjump/swim to the nearest enhancer store, can you not?

With TO/DO/SO's, ALL players in the game have access to them, provided they have met the proper Security Level.

For example...do all level 12's have access to DO's? Yes, the store is right there.

For example...do all level 22's have access to SO's? Yes, the store is right there.

For example...do all 45+'s have access to HO's?


 

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As I haven't made it to Hami yet, how do you get the special enhancements? I mean whats the fair way of getting them, not the griefing.

I don't know how the mission / trial works? I have read something about "buds", do you get a enhs for each one you defeat? or is it only if you defeat Hami?

Also is it like when you complete an arc, you get to pick which enhs you want?

Sorry for all the questions but my main character is one bub away from 45 and I'm interested in getting a special enhancement.

I'll probably never use the arena against anyone not in my SG, so I ain't planning on using them to be more powerful against other players, just more powerful against the bad guys

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No one has answered your question so I will take a stab at it.

The Hamidon is in the center of the Hive a level 45+ zone that is off of the back end of eden. He sort of sit in his big crater like a blob of jello.
He has several "mininions" inside of him that are called mitos.
While hammie and his minions have several unqiue and annoying powers they are pretty much unimportant during a raid.

In a raid there are are generally several teams one team runs in a take the intial aggro(possiblly getting pulverized), then a second team follows in right behind and spams AoE hold attacks. Once enough holds hit the Hamidon and the minions are bascially frozen in place. Then team three runs in and attacks with everything they have doing as much damage as fast as possible. Occasionally the Hammie or a minion will break free and cause some chaos but usually they sort of sit there frozen and mostly do alot of dying.

Once the hamidon dies a "bud" [destroyable object] shows up. one for every person or pets in the near area. You get one HO for each bud you kill.

The success of a hamidon raid will probably depend on the server you are on and the people you are with. For the most part the system seems fairly flawless and a standard raid seems to take about 1-2 hours. However I have seen several reports of a raid taking less than 30mins I am not sure if that is truthful or not.

Oh and one more thing the Hamidon spawns on some sort of timer so he is not 100% guarenteed to be in the crate during a raid if some eariler raid killed him. The reset timer seems to be daily but I heard several times that it could be up to three days for a reset.


 

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Looks like to me that the easy solution for States and crew now is to program into the arena rules interface the ability to shutdown HOs, then noone need complain that they only lost because the other guy has all HOs installed..

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And I see no problem at all with this. If the Hami users want "a challenge" as they say, then why not put yourself in the same class as the your competition.

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By extension, the scenario you propose means the only equitable solution is to remove all enhancements from everyone in the matches. Your Training, DO's, or SO's...gone. Their HO's...gone. Fortunately the Dev's realize this is not the answer because it removes the uniqueness each player worked so hard for.

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No offense intended, and I do see where you are coming from, however, intentional nor no, you may have been stretching the example a little wee tiny smidge of a bit too far. You can log on with the appropriate level, walk/run/fly/Teleport/Superjump/swim to the nearest enhancer store, can you not?

With TO/DO/SO's, ALL players in the game have access to them, provided they have met the proper Security Level.

For example...do all level 12's have access to DO's? Yes, the store is right there.

For example...do all level 22's have access to SO's? Yes, the store is right there.

For example...do all 45+'s have access to HO's?

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Twilight avengers usually has at least 2 SR scrappers at most of their raids. All ATs are usefull. ALL of them.

And there are Hami def buff HOs... two of them I believe. one targetted for popable defences, one targetted for toggle defence. Sure theres a hard cap for PvE at 95% defence, but whose to say you can't spec out your defences above the cap to counterbalance those that max out their accuracy?

Basically it comes back down to weahter you have what it takes to take down the hamidon.


 

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Here is the situation that I have encountered, and it is somewhat specific to my server I THINK, you guys let me know if this happens on other servers. I play a majority of my time on Justice, that is where my SG is, and I really enjoy playin with them. Now if anyone has read the Justice server threads, Hamidon has been a major source of grief.

Basically, no one knew how to beat him for several raids, the people organizing this were so arrogant, that they told the Devs, "If we cant beat Hami, he must be broken".
My first Hami raid was such a disaster it was almost funny, kind of like the movie Gigli. They had everyone sign up on the forums with who was going to be there, but at game time, there was utter confusion. Teamspeak was useless with 100 people all talking at the same time. The lead blaster, who told everyone to target him and attack, anyone not attacking his target would be kicked, and this guy goes AFK in the middle of a raid while 40 - 50 blatsers are standing around getting hammered because he wasn't selecting any targets. My team of tanks and scraps were told to wait....and wait...and wait...and wait, until one of the organizers told us "sry,forgot about you guys", quality waste of 40 minutes. The plan that was discussed b4 the raid, was for some reason, never implemented, so a lot of melee ATs were standing around watching blasters get juggled. They got down to the core and couldn't beat him, quality use of 8 HOURS of my time, I could level an alt in that amount of time.
The next raid was a bit smoother, but they still could not beat the core with their strategy...another 8 fun-filled hours, no enhancements or badges....just lots of arguing. I passed on the next two raids, leveling my alts or other members of my SG.

Now I hear that they can beat him, but they have to use the nemesis staff to do it. Some are calling this an exploit, some are calling it good strategy, I was NOT there, so I will go by what I have read on these always RELIABLE forums. They apparently beat him using these staffs. But what was more interesting to me is that they posted that this was a PRIVATE hami raid, only the SG members were ALLOWED to participate. If your not in the SG, please stay out of the Hive.
So, another words, and SG can make the entire zone their personal property. OK, my SG is doing some Atlas and GC missions, could everyone not make a noob or play theirs that night, we need as little slow down as possible so we can get what we want without anyone else getting any. I realize that I could ignore them, but do I really want to deal with all the griefing and spamming that was being used on people outside that SG.

Why would any SG declare a private raid, other than to make sure that the SG in question is the only one that gets any Hami-o's. One SG even created radiation "bots" to power-level to get them into the zone just to beat hami...and those still didn't help right away, but eventually they did. NOW the most comical part of the successful raid, and this is in the Justice forum, is that two different SGs were having a HUGE argument over who came up with the idea to use staves and who is responsible for beating Hamidon. Now let me ask the average person, with all that horse manuer flying around, would you want to go on a Hami raid. My SG is only 25 people strong, and we dont want to get too much bigger, so these SGs with the 150 members are simply going to outnumber us out of Hami-o's anyway. They are giving Hami-os to members that didn't even go on the raid, just so their SG can have that extra advantage in PvP. My ONLY soluton to this is to take the names down of the SGs, and not PvP with them ever. No one else should either, they can go fight themselves until they make the boards... They can have their little advantage, but not over me.
I wont spend the time to kill Hami again, so I guess I'm just going to be SOL when it comes to PvP at high levels, to bad that an entire issue release is going to get exploited by rare loot available only to a certain few.


 

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Looks like to me that the easy solution for States and crew now is to program into the arena rules interface the ability to shutdown HOs, then no one need complain that they only lost because the other guy has all HOs installed..

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And I see no problem at all with this. If the Hami users want "a challenge" as they say, then why not put yourself in the same class as the your competition.

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By extension, the scenario you propose means the only equitable solution is to remove all enhancements from everyone in the matches. Your Training, DO's, or SO's...gone. Their HO's...gone. Fortunately the Dev's realize this is not the answer because it removes the uniqueness each player worked so hard for.

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No offense intended, and I do see where you are coming from, however, intentional nor no, you may have been stretching the example a little wee tiny smidge of a bit too far.

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I intentionally extended the argument to the absurd so you could see the application of a balanced restriction against that of a one-sided restriction system. When taken to the extremes you can analyze the logical application of these types of things. Removing something from one person but not the other is not equitable but it may balance the match. Removing something from both may be equitable but at what cost? The unique characters each of us develped become nothing more generic templates. All our hard work to customize the way our powers work get thrown out with the bath water. Allowing the characters to stay the way their player built them is the most equitable to all.


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For example...do all 45+'s have access to HO's?

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Yes, of course they all have access to the HO's. Do they exercise that access? That's the sticking point. Some do and some don't. Those that run the risk of the raids do reap the reward. Those that don't want to participate or those that have the potential but not yet the means to gain HO's want to deny the reward through artificial means from those that have risked themselves.

Is that fair to the higher level character? No it isn't. Is it fair to the lower level character? It isn't supposed to be. Fighting something higher level will always be a threat to the lower level. That is what the PvE and PvP risk-reward system is based on.

For the lower levels it is the same as a lower weight class with 3 slots in a power taking on a higher level character that has 6 slots in a power. As I understand the exemplar system those extra slots are still available to the higher level character, but they operate at the enhancement cap for the level they are now fighting at. The higher level character will have an edge enhancement-wise no matter. HO's become part of that equation.


Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon

 

Posted

So to play in PvP vs. hamidon equipped heroes (which I have now seen posts talking about 6 slotting Hamidon enhancers), I have to 6 slot

Elude
FF, Evasion, FS
Agile, Dodge, Lucky
Weave

That's 8 powers and 40 slots I have to put into Defense (not counting the 8 inherent ones) giving me about (drumroll) +173% def, 148% vs. AOE? By my math, it is 64% from SR toggles/passives, 25% from Weave, and 84% from Elude. (4 recharges on perma Elude, 2 for def; 5 def for all toggles, 1 End redux, 6 Def for all passives).

3 Hamidon dual accuracy/damage will get you +150% Acc, Dam.

That leaves me 13 slots to assign to all attacks at level 45, assuming 5 go to Hasten. 2 attacks 6 slotted, 1 3 slotted.

All because Hamidon can be farmed. Yeah that seems balanced to me.

Would the Twilight Avengers rather have Ochimo MA/SR (who can't afford to take Phase Shift)? Or Calibos, my Kinetic/Dark defender? Like I said, the nature of the Hamidon raid means that any non-SG member is going to be solely evaluated on their benefit to the raid, and SR does not benefit Hamidon raids nearly as well as regen.


 

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This also means that the effectiveness of your Enhancements are capped to the level of effectiveness of that weight classes' Enhancements. That means that your Hamidon Enhancement is considered at an S.O. or lower level, rather than +50%. You'll still have the advantage because two or three aspects are being boosted, but you won't have the overwhelming % advantage.

This, however, does not occur when fighting within your "weight" class. If you're in your weight class, Hamidon Enhancements are killer.

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So those of us who are unfortunate enough to be 45th level or higher, but lack Hamidon Enhancements will just be at a severe disadvanage in PvP?

I'm considering deliberately not reaching 45th level in order not to have this disadvantage. If I'm considering something so 'counter to fun', consider the possiblity that the rules as written aren't the right rules.

The changes above are good, but because Hammy-Os go against the ethos of COH, I believe that the COH community needs more. My concrete proposals:

1 - Give one Hammy-O to each player within range of Hamidon when it dies.

Why temp people into a Prisoner's Dilema of unsociable behavior when that temptation to kill steal can be so easily removed? You can still spawn the buds, 'cause their cool, but they wouldn't give any drops.

2 - Nerf Hammy-Os to be as good as SOs. They'd still be better, as they'd give 33% to each thing they boosted. But they wouldn't be as ridiculous as they are now. Would the people who have already farmed Hamidon multiple times be horribly hurt by this change? Not really. They'd still have an advantage, both in PvP and PvE.

Anyway, those are my modest proposals.

- Jeremy White


 

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just o let people know, i was hitting caps on all attacks with aim and build up already, so hami enahncers just save me some slots, that's all

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Hitting that accuracy cap were you?
On every single shot you every made were you?
Were you also hitting the damage cap at the same time?
and running your +def powers at the cap as well?
Damn your good.

MMmmm... poison I think I am all to fond of its taste, but then sometimes its just too easy and I so very weak willed.


 

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What I don't understand is this...

There's a lot of people posting here saying they don't have time to farm Hami for the Hami-o's. Ok fair enough. Given the number of people saying that, then it seems only logical that there will be lots of people 45+ who won't have them for what ever reason.

Which means there will be plenty of PvP action 45+ free of Hami-o's. Sure you'll never know before the fight if the person you're fighting has them or not. But you'll either be able to tell fairly quickly, and quit the match or forfit, which will cost you nothing other then some Infl, which 45+ means nothing...

Or you won't be able to tell, in which case it won't really matter any.

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There is a ladder set up. Which means you do loose, in fact you loose something more valuable then it is given credit for.
Prestige.


 

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i still think its as simple as this, if you think its unfair then go beat hami. its set up like that so people have a reason to kill hami, you kill him to make yourself stronger. on champion it takes us 1.5 hours to kill hami, that's not long. so go earn some


 

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There us a ladder set up.

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If someone cares about the ladder that much, then they're more then just a casual player. I've played in lots of games that have competitive laders/groups, and these kinds of people would have no problem putting in the time to farm Hami.

Most of the people posting here saying that Hami-o's are going to kill PvP, seem to feel that way because they don't have the time/desire to farm hami. These kind of people don't strike me as being the kinds who would be overly conserned about their ladder ranking.