Hamidon Enhancements in the Arena
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I find the whole concept of requiring players to "Pharm for phat lewt" in order to be competative in PvP to be reprehensible and terribly short-sighted on the part of the developers. For a healthy PvP game you want to make it easy for people to compete on an equal footing, not hard.
And for all the people who say that HOs are a reward for skill, please save it for the newbs. Getting loot isn't about skill, it's about time.
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More about timing, willingness, and computer quality than time, IMO. Anyone can get 2 hours in a row to get one of them, it'd take a long time to get 40+ of em to max out every power, but it's possible to do it, and anyone who's made it to level 50 shows that they have the time to play for 2 hours at a stretch at least once in a while.
But... whether or not those two hours are at the same time as a raid is another thing. Plus, if someone doesn't want to kill a 'giant ball of snot' over and over again, they shouldn't be forced to. On top of that, there are several people who are barely meeting the minimum computer specs that want to do pvp (hopefully they know that even if everything else is even, computer speed will have an effect on the outcome of a match).
I agree that it was short sited of the devs, they didn't think of PvP when they made the Hamidon adjustments earlier on. If they had been, they would have just made him easier to kill instead of making the HO's more effective. The HO's once did just barely over SO levels of enhancement TOTAL. (it was something like 20%/20% on a dual) This meant that people had to choose wisely when using HO's, thus not many people even bothered killing the poor jello mold.
Now I may be wrong about how HO's used to work, and if so I'm sorry. But unless you had one pre 41-50 being added, don't "correct" me.
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Great, grand, let them be "teh uberz" then. But give us a way to tell who is "teh uberz" so we can steer far and claer from them.
The little baseball scenerio above should be more like.
MLB Player/Hamidon user- Hey kid wanna play?
T-ball player/non hamidon user- Um... Your alot better than I am
MLB PLayer- Nonsense, you can beat me if you use good tactics! *throws a pitch over the plate at 103mph*
T-ball player- *tries to bunt and thus his wrists are shattered*
MLB Player- HAHAHA! NOOB!
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If it were as simple as that I would be happy, but they have created a mechanism for PvP that allows loot and not toon abilities or skill of play to be the deciding factor. Anyone who keeps on yanking on the Hamidon slot machine over and over will become increasingly uber for PvP. (thumps head on table)
The mindset of the people prepared to do that boring and mundane task over and over to become leet in PvP are the very ones who will poison the PvP experience for the rank and file and marginalise PvP to an also ran compared with player numbers in the PvE world. It seems like many of the words written in the CoV forums fell on deaf ears. All the cries to keep a playing filed as tight and even as possible and not let players string out too far in power came to naught.
It seems to me that PvP has been delivered into the hands of core power gamers more interested in PvP victory then PvP interaction, because a mechanism has been given to them that allows this to occur.
Quoted For Truth.
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Does your casual player base mean so little to you?
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Does arrogance mean something to you?
This game is trying to give casual people a fun game while at the same time hardcore people a fun game. Hardcore people have Hamidon enhancements while casual people enjoy the story arcs and other things.
Your argument is just like what the Hardcore crowd says..."Does the hardcore player base mean so little to you?"
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Quoted For Truth.
[ QUOTE ]
[ QUOTE ]
Does your casual player base mean so little to you?
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Does arrogance mean something to you?
This game is trying to give casual people a fun game while at the same time hardcore people a fun game. Hardcore people have Hamidon enhancements while casual people enjoy the story arcs and other things.
Your argument is just like what the Hardcore crowd says..."Does the hardcore player base mean so little to you?"
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Clearing a story arc, or even all of them, doesn't give me uber loot that I can use in PvP. Why should clearing HAmidon do so for you?
Erg, this is the reason I left EQ.
Raiding in EQ got to the point where ifyou weren't in a leet guild you got crap lewts. After 18 monthes of getting hand-me-down crap lewts, I find PVP to be an alternative and to be enjoyable and exciting. After about a month of getting sacked in the pvp arena because my armor was gimp and I couldn't stand up against anyone else who was willing to go in the arena, I left and found COH to fill the gap. I was thrilled to find that there was no armor in COH and I assumed that when PVP was to be introduced, it would be purely be on an even playing field since there was no armors / lewts.
Oh well, I cant wait to try it out either way.
SS
sounds to me like this could all be avoided by making hami even harder like needing 300 ppl to take him down then its impossible cause of the horrendous lag everyone would have :P
but seriously, i undertsand both sides of the argument. i know some very good peeps that play coh and cannot do hami raids so basicaly the people who make alot more money or who's parents pay for their comp and sub. have the advantage in pvp like most other mmos i have played.
Heh keep making hami harder and raise the max lvl to 60 that way ho's ppl already have would be outdated unless they chose to stay a lowbie :P
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sounds to me like this could all be avoided by making hami even harder like needing 300 ppl to take him down then its impossible cause of the horrendous lag everyone would have :P
but seriously, i undertsand both sides of the argument. i know some very good peeps that play coh and cannot do hami raids so basicaly the people who make alot more money or who's parents pay for their comp and sub. have the advantage in pvp like most other mmos i have played.
Heh keep making hami harder and raise the max lvl to 60 that way ho's ppl already have would be outdated unless they chose to stay a lowbie :P
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That would actually make the problem a lot worse. People who already have 40+ HOs would continue to be in a seperate class, mainly by virtue of their joining the uber SG early. The only silver lining in the crap cloud of HO is that anyone can get one by shooting Hami before he is dropped. The less accessible they become at this point the more the gap widens between the have and have nots, a gap that really doesn't have much to do with skill.
The more HamiO's get out there the less of a problem it becomes but currently it still takes forever to slot out one hero let alone if you want to play more than one in the arena at 50.
Why give me 8 character slots if I can't realistically use them all to their fullest in my lifetime?
Zombie post ftw!
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
Yeah.
Crazy Mods.
It was necro'ed by someone who deleted their post.
I then posted yesterday alerting the mods to it, and hit notify mod on my own post.
They deleted my post and didn't lock the thread.
Myabe this time mods you will lock the thread ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I find the whole concept of requiring players to "Pharm for phat lewt" in order to be competative in PvP to be reprehensible and terribly short-sighted on the part of the developers. For a healthy PvP game you want to make it easy for people to compete on an equal footing, not hard.
And for all the people who say that HOs are a reward for skill, please save it for the newbs. Getting loot isn't about skill, it's about time.