A Guide to Hamidon Enhancements


5thAmendment

 

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Name ............ Bonus Given ................... Best in:

Nucleolus ----- 50% DAM + 50% ACC ----- Any attack
Centriole ----- 50% DAM + 30% Range --- Any ranged attack
Peroxisome --- 50% DAM + 50% "Mez" ---- Total Focus, etc.
Endoplasm ---- 50% ACC + 50% "Mez" --- Controllers, Total Focus
Golgi --------- 50% HEAL + 50% END ---- Regen Scrappers, Empathy
Ribosome ----- 30% RES + 50% END ----- Unyielding, etc.
Microfilament - 50% Travel + 50% END --- Fly, Super Speed

Lysosome --- 30% -ToHit + 30% -Def + 30% ACC -- Smoke Grenade
Enzyme ----- 30% -ToHit + 30% -Def + 30% END -- Radiation Infection
Membrane --- 30% ToHit + 18% DEF + 30% RCH ---- Fortitude
Cytoskeleton- 30% ToHit + 18% DEF + 30% END ----Invincibility, Ice Tanks

The lower-level Hydra and Titan Enhancements do not enhance as much -- they all give a 25% bonus to each thing, except for the usual DEF, RES, Range and Cone, where it is believed they give only a 15% bonus.

- Jeremy White

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Your table should look like this...

Name ..................... Bonus Given .................... Best in:

Nucleolus ----- 50% DAM + 50% ACC ----- Any attack
Centriole ------ 50% DAM + 30% Range --- Any ranged attack
Peroxisome --- 50% DAM + 50% "Mez" ---- Total Focus, etc.
Endoplasm ---- 50% ACC + 50% "Mez" --- Controllers, Total Focus
Golgi ---------- 50% HEAL + 50% END ---- Regen Scrappers, Empathy
Ribosome ----- 30% RES + 50% END ----- Unyielding, etc.
Microfilament - 50% Travel + 50% END --- Fly, Super Speed

Lysosome --- 30% -ToHit + 30% -Def + 50% ACC -- Smoke Grenade
Enzyme ----- 30% -ToHit + 30% -Def + 50% END -- Radiation Infection
Membrane --- 50% ToHit + 30% DEF + 50% RCH ---- Fortitude
Cytoskeleton- 50% ToHit + 30% DEF + 50% END ----Invincibility, Ice Tanks


 

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ToHit bonus should be 30% since SOs for ToHit are normally 20%


 

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ToHit bonus should be 30% since SOs for ToHit are normally 20%

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Are you sure? All the ToHitts I've seen state 33% for SOs.


 

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i recall them being 20% as SOs since the debuff is like that as well as defense which are similar effects. (defense is like a debuff to accuracy and vice versa)


 

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i recall them being 20% as SOs since the debuff is like that as well as defense which are similar effects. (defense is like a debuff to accuracy and vice versa)

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You recall? Do you have actual testing because the people with testing have stated 33% for ToHit buff SOs. I'm just trying to get everything straight and without numbers a person really can't do that. We have all the guides and hero planners stating 33% and you are stating 20%. Just wondering if you have the testing to back that? You could be right and it would make sense if you were but I'm just looking at all these different numbers and trying to figure out who is right.


 

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I dont know of a travel power that doesnt use end So its still using a part of it, even if its just Run speed or just Jump boost + reduce end, its still better then an SO even though travel powers cap easily.

[/ QUOTE ]Yes, but you said it would be better even for just one portion, I was thinking about the travel portion.

Lets do a test tonight...1 slot in superspeed, one of us puts 1 hammy travel, the other puts a +3 or +2 run speed and we will see which is faster. (I haven't tested this yet.) Unless you are 100% sure, that is.

edit: I guess that would be tommorow morning for you, haha.


 

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I was wrong on the debuff/tohit numbers warcry seems to show 33.3%

as for testing defense testing is difficult at best to check so i'd figure we'd get more accurate numbers for alot of things when the arena allows us to hit other known numbers.


 

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I dont know of a travel power that doesnt use end So its still using a part of it, even if its just Run speed or just Jump boost + reduce end, its still better then an SO even though travel powers cap easily.

[/ QUOTE ]Yes, but you said it would be better even for just one portion, I was thinking about the travel portion.

Lets do a test tonight...1 slot in superspeed, one of us puts 1 hammy travel, the other puts a +3 or +2 run speed and we will see which is faster. (I haven't tested this yet.) Unless you are 100% sure, that is.

edit: I guess that would be tommorow morning for you, haha.

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Hami enhancements are 50% better than SOs. Even if you are only using one portion of it. No doubt about it.


 

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I dont know of a travel power that doesnt use end So its still using a part of it, even if its just Run speed or just Jump boost + reduce end, its still better then an SO even though travel powers cap easily.

[/ QUOTE ]Yes, but you said it would be better even for just one portion, I was thinking about the travel portion.

Lets do a test tonight...1 slot in superspeed, one of us puts 1 hammy travel, the other puts a +3 or +2 run speed and we will see which is faster. (I haven't tested this yet.) Unless you are 100% sure, that is.

edit: I guess that would be tommorow morning for you, haha.

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Hami enhancements are 50% better than SOs. Even if you are only using one portion of it. No doubt about it.

[/ QUOTE ]You are wrong. Jonbo and I just tested it today, and a 50++ run speed was easily beating a single 50 hammy travel. We were both using swift, both of us were level 50.

edit: this was in super speed, by the way.


 

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Hami enhancements are 50% better than SOs. Even if you are only using one portion of it. No doubt about it.

[/ QUOTE ]You are wrong. Jonbo and I just tested it today, and a 50++ run speed was easily beating a single 50 hammy travel. We were both using swift, both of us were level 50.

edit: this was in super speed, by the way.

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There had to be something else messing up your test - different slotting in sprint or swift or superspeed... or lag on either end. Give me one of those enhancements on test server and I'll test it for you.


 

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I just tested super speed with a travel Hami-O and various SO combinations.

My numbers may be a bit off but I measured each combination the same way so the proportions should be correct:
SS off: 13.5mph (no swift or sprint)
SS on, unslotted: 59.3mph (this is SS at level 50)
SS on, one 50++ run SO: 76.5mph (37.5% bonus, corresponds to a 33% from even-level)
SS on, two 50++ run SOs: 84mph (capped out)
SS on, one 50 Hamidon travel/endrdx: 72.4mph

The Hami-O benefit was approximately 28% in this test, so the real number could be 30%.

It is indeed less than a run speed SO.


 

Posted

Great guide. two questions regarding the cytoskelton enhances..what would be the efeect of using it in elude and/or focused accuracy? 2nd- based on the numbers, how much better is the hammi-o in each of these powers compared to 50++ SO's?


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

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Great guide. two questions regarding the cytoskelton enhances..what would be the efeect of using it in elude and/or focused accuracy? 2nd- based on the numbers, how much better is the hammi-o in each of these powers compared to 50++ SO's?

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Hamis are 50% better, and +2s are 10% better

1.5/1.1=1.36

so Hamis are 36% better than +2s


 

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Statesman's Words

Hmm...

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Just to prevent people from quoting me inaccurately...

Hamidon Enhancements boost either TWO aspects of a power by 50% or THREE aspects of a power by 30%.

If you battle in the Arena another hero in a weight class below you (weight classes are five level bands), you will be auto-exemplared to that weight class.

This also means that the effectiveness of your Enhancements are capped to the level of effectiveness of that weight classes' Enhancements. That means that your Hamidon Enhancement is considered at an S.O. or lower level, rather than +50%. You'll still have the advantage because two or three aspects are being boosted, but you won't have the overwhelming % advantage.

This, however, does not occur when fighting within your "weight" class. If you're in your weight class, Hamidon Enhancements are killer.

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I guess this means that those increase attack rates are just 30% and not 50% then?


 

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Meh, we all love Statesman and all but he has been wrong before. Anyone remember this one.

"Scrappers cannot get anywhere near max resistances."

How about this one.

"Small tweak, don't worry regen!"

not saying he is stupid or anything but we all make mistakes from time to time, and there is always the occasional bug that the devs aren't aware of. This could be one of those.


 

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now, I wonder.
Instant healing treats healers like res %s, but do hamidon enhs Gogli exposure give a 50%/30% to it? or is it 50/50, and potentially when 6 slotting making it better than I2 instant healing? dun forget integration, up to 4000% regen?


 

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now, I wonder.
Instant healing treats healers like res %s, but do hamidon enhs Gogli exposure give a 50%/30% to it? or is it 50/50, and potentially when 6 slotting making it better than I2 instant healing? dun forget integration, up to 4000% regen?

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As absolutley wonderful as this would be (and it WOULD be) Remember, it would require 12 Hammi-Os.. and not just any 12. 12 of the exact same ones. Add the fact that just about everyone has at least 1 heal (either a heal other, or heal self) and you've got some stiff competition..

But hey, if you ever pull it off, lemme know (so I can avoid you in the arena )


 

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I have 3 in instant healing, and 2 in my headsplitter.
Blasters are going to HATE me. =)
~MS


 

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There had to be something else messing up your test - different slotting in sprint or swift or superspeed... or lag on either end. Give me one of those enhancements on test server and I'll test it for you.

[/ QUOTE ]No, the slotting was exactly the same.

Now do you still want that enhancement for testing, or will you believe Jonbo, Fashion sense and I?


 

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was wondering- what would be the best hammi-o, if any, to put into SR passive defenses?


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

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Either Defensebuff/reduce end or defensebuff/atk rate but I HIGHLY recommend putting defensebuff/atk rates in elude and defensebuff/reduce ends into passives


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now, I wonder.
Instant healing treats healers like res %s, but do hamidon enhs Gogli exposure give a 50%/30% to it? or is it 50/50, and potentially when 6 slotting making it better than I2 instant healing? dun forget integration, up to 4000% regen?

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According to this thread, it would appear that HOs give 25% healing boost in IH. So they get less than the res %s do.


 

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The thing to remember is that the devs said that Heal enhancements werent gonna give as large a boost in IH as they previously did so its easy to see a 25% buff instead of a 30% or 50% buff from the Hami's because of how they coded Heal enhancements to work in IH


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While its understandable it does seem at least a little odd. Heals in IH work at the same % as resistances enhancements, with the one exception of HOs. I'm not saying its unfair or wrong, just it seems possibly unintended.


 

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It appears that the only case where a Hammy O is ever not as good as a lvl 53 SO for that 'aspect' of a power is Travel.. .and even then frequently worthwhile, because End Rdx is good to have in Flight.. -g-

Still, I do wish theyd bring the Travel Speed thing 'into line' with everything else about HOs...