A Guide to Hamidon Enhancements


5thAmendment

 

Posted

There seems to be lots of confusion on the bonuses given by Hamidon Enhancements. Below, in a handy “Clip ‘N Save” format is the collected wisdom of these boards. Not all of the numbers are confirmed. But enough are that this list is likely to completely accurate. Thanks to Jonbo298_ for optimal Enhancement use suggestions.


---- Blue One’s “Clip ‘N Save” Guide to Hamidon Enhancements ----

Name ............ Bonus Given ................... Best in:

Nucleolus ----- 50% DAM + 50% ACC ----- Any attack
Centriole ----- 50% DAM + 30% Range --- Any ranged attack
Peroxisome --- 50% DAM + 50% "Mez" ---- Total Focus, etc.
Endoplasm ---- 50% ACC + 50% "Mez" --- Controllers, Total Focus
Golgi --------- 50% HEAL + 50% END ---- Regen Scrappers, Empathy
Ribosome ----- 30% RES + 50% END ----- Unyielding, etc.
Microfilament - 50% Travel + 50% END --- Fly, Super Speed

Lysosome --- 30% -ToHit + 30% -Def + 30% ACC -- Smoke Grenade
Enzyme ----- 30% -ToHit + 30% -Def + 30% END -- Radiation Infection
Membrane --- 30% ToHit + 18% DEF + 30% RCH ---- Fortitude
Cytoskeleton- 30% ToHit + 18% DEF + 30% END ----Invincibility, Ice Tanks

The lower-level Hydra and Titan Enhancements do not enhance as much -- they all give a 25% bonus to each thing, except for the usual DEF, RES, Range and Cone, where it is believed they give only a 15% bonus.

- Jeremy White


 

Posted

Great job Blue One I would edit my post to include that but alas, they have a timer on edit'ing posts

Only 18% Defense? I know regular Defense SOs are 20% and(from what I've heard) it should be 30% last I heard for Hammy's


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Soooo who is up for making a SG with me to farm hami to get masses of these enhancments and make a black market for them


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

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Lysosome --- 30% -ToHit + 30% -Def + 30% ACC -- Smoke Grenade

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the Accuracy component to this is likely 50% since Acc SOs are normally 33%

I think the only reason ToHit and Defense bonus are paired up is to avoid making a separate enhancement for each one that exists now. Only a few powers will benefit from all three and these also do seem hard to come by compared to the others

Jonbo have you guys noticed any sort of rairity among any of the types?


 

Posted

Dmg/Acc, Dmg/Rng, Dmg/Mez, and Acc/Mez are the most common.

Rarer ones are Tohit+Defensebuff/ReduceEnd and Tohit+defensebuff/atk rate. The rarest one I've seen is the Dmg Resist/Reduce End


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Dmg/Acc, Dmg/Rng, Dmg/Mez, and Acc/Mez are the most common.

Rarer ones are Tohit+Defensebuff/ReduceEnd and Tohit+defensebuff/atk rate. The rarest one I've seen is the Dmg Resist/Reduce End

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Funny. Membranes are what's rarest at our raids. We're lucky if 2 or 3 drop every Hami raid. And they're highly in-demand. Anybody with a power that cant be made perma but which would be devastating if it were is scrambling for them to reduce downtime. Stuff like Unstoppable, Conserve Power, Elude, Power Build Up/Build Up...


 

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I wonder why only 2-3 show up when they are in high demand...hmmmmm Maybe there isnt an accurate number of them


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Well aren't you the informative one.... well as far as One HE for each Bud.. that's false and I can testify to that fact... I defeated well over a dozen Hamidon Buds.. and only three drops... the slots were there too.. so how does that happen? Just curious... fill us in! " Oh knowledgable One!"


 

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*imagines a group that regularly drops hami.. and the stack of hami-O's (sounds like a cereal) they would have in their powers... drool*


"If I didn't enjoy the ludicrous mayhem of an 8-person pick-up team and my eventual glorious triumph over seemingly impossible odds bereft of lucid and competant comrades, I would have left this game a long time ago. " - mean_liar

 

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Well aren't you the informative one.... well as far as One HE for each Bud.. that's false and I can testify to that fact... I defeated well over a dozen Hamidon Buds.. and only three drops... the slots were there too.. so how does that happen? Just curious... fill us in! " Oh knowledgable One!"

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As far as I know, you have to have done the majority of the damage to a bud. Its possible you didnt, but I wasnt there so I cant verify but what other reason would a Hamidon Bud spawn except to give an enhancement for doing the most damage (kill shots may not count it sounds like)


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Great job Blue One I would edit my post to include that but alas, they have a timer on edit'ing posts

Only 18% Defense? I know regular Defense SOs are 20% and(from what I've heard) it should be 30% last I heard for Hammy's

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I am predicting 18%, as 18% is .6 of 30%. The Hamidon triples are reported to give a 30% bonus to each attribute. (Although I wouldn't be surprised if the number turns out to be 33.3%) However, DEF, RES, Range and Cone have always been found to give only .6 of the usual benefit. (For example, the 20% SOs) Someone tested a Hamidon Dual above, and found it to give only 30% Range bonus, but a 50% damage bonus, which is as predicted. No reason to believe that the DEF bonus in a Hami Triple would behave any differently, so I predict 18% DEF bonus. Besides, using logic and math is much easier than actually trying to test Defense ...

- Jeremy White


 

Posted

except your example shows that a Damage SO is 33.3 and Defense SO is 20% which is about 0.6

So if a HO base is 50% then those that are 0.6 would be 30% which is what the range HO shows.


 

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Lysosome --- 30% -ToHit + 30% -Def + 30% ACC -- Smoke Grenade

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the Accuracy component to this is likely 50% since Acc SOs are normally 33%

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True. But the Hamidon Triples have been reported by others to only give a 30% bonus to each of the three components.

If someone has a Membrane, they could test the Recharge component -- RCH is fairly easy to test to within a couple percent. Just get a stopwatch and put something like Build Up on autofire. Remember to turn off Hasten, and to subtract the Activation time, which can be found in Hero Planner.

- Jeremy White


 

Posted

We're getting reports in another thread of the Recharge of Hamidon Membrane being better than a +2 SO -- in other words noticably BETTER than 36%.

Two people have reported this -- one reported the number to be 50%. I suspect they are right. And it's consistent with my findings that the Hydra enhancements all give 25% to everything.

This would mean that the Triple Hamidon Enhancements are better than previously reported, and that the actual numbers are:

Name ............ Bonus Given ................... Best in:

Nucleolus ----- 50% DAM + 50% ACC ----- Any attack
Centriole ----- 50% DAM + 30% Range --- Any ranged attack
Peroxisome --- 50% DAM + 50% "Mez" ---- Total Focus, etc.
Endoplasm ---- 50% ACC + 50% "Mez" --- Controllers, Total Focus
Golgi --------- 50% HEAL + 50% END ---- Regen Scrappers, Empathy
Ribosome ----- 30% RES + 50% END ----- Unyielding, etc.
Microfilament - 50% Travel + 50% END --- Fly, Super Speed

Lysosome --- 50% -ToHit + 50% -Def + 50% ACC -- Smoke Grenade
Enzyme ----- 50% -ToHit + 50% -Def + 50% END -- Radiation Infection
Membrane --- 50% ToHit + 30% DEF + 50% RCH ---- Fortitude
Cytoskeleton- 50% ToHit + 30% DEF + 50% END ----Invincibility, Ice Tanks

These things are amazingly good.

- Jeremy White


 

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Lysosome --- 50% -ToHit + 50% -Def + 50% ACC -- Smoke Grenade
Enzyme ----- 50% -ToHit + 50% -Def + 50% END -- Radiation Infection
Membrane --- 50% ToHit + 30% DEF + 50% RCH ---- Fortitude
Cytoskeleton- 50% ToHit + 30% DEF + 50% END ----Invincibility, Ice Tanks

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the Recharge is right at offering a 50% bonus to recharge which would reduce the recharge by roughly 33% if it was the only recharge in the power and no Hasten.

I'm fairly confident to say that ToHit, Defense, Resistance, and Range all share 30% value as it would be consistant with how they are as SOs

As for the trial ones i couldn't say but likely a similar pattern


 

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Thank you for the listing of powers things are useful in. I'm still not convinced that there is anything that can really use all three powers in Membrane Exposure (ToHit, DEF, Recharge).

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Well, let's see. What power do you know of that buffs Accuracy and Defense?

I'll give you a hint...it's in the Empathy set...

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Fortitude it is! Membrane is the bomb-diggity in ... Fortitude.

Thanks.

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don't forget accelerate metabolism


 

Posted

so does the range component in these enhancements apply to cone powers as well? or are cone powers just out of luck?


 

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Lysosome --- 50% -ToHit + 50% -Def + 50% ACC -- Smoke Grenade
Enzyme ----- 50% -ToHit + 50% -Def + 50% END -- Radiation Infection
Membrane --- 50% ToHit + 30% DEF + 50% RCH ---- Fortitude
Cytoskeleton- 50% ToHit + 30% DEF + 50% END ----Invincibility, Ice Tanks

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the Recharge is right at offering a 50% bonus to recharge which would reduce the recharge by roughly 33% if it was the only recharge in the power and no Hasten.

I'm fairly confident to say that ToHit, Defense, Resistance, and Range all share 30% value as it would be consistant with how they are as SOs

As for the trial ones i couldn't say but likely a similar pattern

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Range
Cone Range
Defense Buff
Damage Resistance

These 4 are the ONLY enhancements that offer a lower (0.60) enhancement than the others.

Some you may think are less but are actually the full value:
Defense DeBuff
ToHit Buff
ToHit DeBuff

The guy you quoted was absolutely right.


 

Posted

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so does the range component in these enhancements apply to cone powers as well? or are cone powers just out of luck?

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Yes and No.

There is a major bug thats been around since Issue 1 (or earlier) where you if you slot a Damage/Range into something like energy Torrent, the CONE portion doesn't increase. But you can throw it farther back.

The problem with that is that things like ENergy Torrent and other cone attacks have a locked range on throwing it. So Damage/Ranges increase the distance in which you can throw it but if you throw it too far back, it doesnt hit the mob at all as the Cone "dissipates/dissappears" along the way to the mob because its on a fixed range.

I hope its fixed sometime because its been bugged NUMEROUS times since Issue 1 to no avail yet


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Thank you for the listing of powers things are useful in. I'm still not convinced that there is anything that can really use all three powers in Membrane Exposure (ToHit, DEF, Recharge).

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Well, let's see. What power do you know of that buffs Accuracy and Defense?

I'll give you a hint...it's in the Empathy set...

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Fortitude it is! Membrane is the bomb-diggity in ... Fortitude.

Thanks.

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don't forget accelerate metabolism

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You would only boost the recharge of the power itself. AM doesnt boost Acc or Def.
It is +recharge, +speed, +recovery, +damage, +res to effects


 

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bump


 

Posted

May I simply say that this thread is absolutely great. Its answered almost all my questions.

Just to clarify, according to this thread slotting a HamiO is always better than slottting an SO, even a +3 SO, even if it is a triple HamiO and you are only using one of the three effects of it?


 

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Yes, even if its just for one part its still better then an SO


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Yes, even if its just for one part its still better then an SO

[/ QUOTE ]Even travel?


 

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I dont know of a travel power that doesnt use end So its still using a part of it, even if its just Run speed or just Jump boost + reduce end, its still better then an SO even though travel powers cap easily.


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