Noticed a few things..


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I've lost faith, devs. I doubt your vision will be inhibited by a couple of disappointed players, and I wish you luck your continued deveopment of the game, but I'm unsure if I'll stick around to see where it goes.

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Like we give a krap.


 

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3 not six. Any more will boost the kheldian beyond the damage dealing of blasters if you get the right ats. Also the nova and dwarf forms are for soloing. Nova does great damage and you can aerial bombard the mobs. Four Novas will decimate any mob group faster then several blasters.

And the kheldian is not meant to be a scrapper unless you use the dwarf form. Some people will slot out the dwarf form more. Others the nova form. Also I have never had a problem doing my missions when I play defenders, controllers, tanks. I always manage to get my missions done along with the other people in the team.

And if I outlevel missions so what? Flashback will take care of that. Also since I recall what contacts sell what non power ten I know to do those missions to get what my controllers, defenders, tanks need.

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I have no intention of flying aroud as a squid for 50 odd levels. And if you think 4 of those novas can out class even 2 blasters who have a full range of attacks and access to pool powers, you don't know what blasters are all about. And the dwarf form? malformed tank with blaster hit points. and the look of a giant lobster to boot. YAYYYYY.

If you like them play them. Personally? they suck. Enjoy your quantum rifle bolts to the skull.


 

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Yes, there are some bugs - that's inevitable.

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Why? Why are bugs acceptable? Would you write accounting software with such low standards? Where is your sense of pride, Jack?

This whole (bugs are acceptable) attitude simply astounds me...


 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.


 

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They have unique story arcs and missions so there is a benefit to actually playing them since each of the epic ATs are two different game play expierences.

They seemed to on the test server. However, I've rolled one on live, and find myself doing the very same Vahz missions I've done with virtually every other AT I've played (to the point where the Peacebringer contact is mouthing the same dialogue I've heard from all the other contacts).

Unique content? Haven't seen it yet.


~bb

 

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As for the Invulnerability, Kheldian, Burn, etc. feedback - all of it was read and considered. We were pleased with the data we received and thought that the changes met our goals. That isn't to say that we might not tweak these things further - but by and large, we are happy with the changes.

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The test server is problematic. The people who play tere are not really indicative of the players who play the live server. The test server crowd is a lot more savvy and know the engine better than the average live player. Thus, that something works and is balanced on test probably means it is a bit too hard on live.

I beleive you will find this to be the case with the boss hit Points/Damage. And BTW; if the boss takes 40% more damage to take down and does 40% more damage itself, that means it is now likely to do 96% more damage over its lifespan - and thus the xp increase ought to be 100%, not 40%.


 

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You may be happy. Many of your players are not.

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Apparently, since the Devs read the feedback they know this. I am now very confused because I thought the point of an MMO was to make money by providing entertainment to people.

By Statesman's statement it appears the purpose of an MMO is to make Devs happy with their testing numbers.

If you think, even for a second, States, that the players of the inv powerset are happy then set up a poll. This time, though, poll your player base and not your programmers.

I could care less what Geko (with all due respect) and Pohsyb (same) think about invuln changes. They can play a level 50 toon or anything in between at will. I have to remake a lvl 32 over from the ground up with a playtime budget of 1 hour a day.

The response decrying the invuln changes on the forums was beyond any other change ever proposed to this game.


The official thread on invuln changes (not to mention the zillion unofficial ones) is the third longest thread in the forums behind "Ask a stupid question" and "Official Marvel Lawsuit."

You may have read the community response, but it's clear you didn't care about community response at this point.


 

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You may be happy. Many of your players are not.

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Many players who were used to the broken tanker sets are not happy. And , frankly, no one cares. No one cries for whiners.


 

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You may be happy. Many of your players are not.

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Many players who were used to the broken tanker sets are not happy. And , frankly, no one cares. No one cries for whiners.

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So now Invuln. was not just "overpowered," it was "broken"? That's about one hyperbolic step away from saying it was "god mode"... care to give that a shot?


 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.

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Some of the bugs we're talking about here (loss of sound from glowies being a prime example) did not "slip through". They were known about for literally weeks in advance. And the update was pushed out with them anyway.

There's a difference between "gotchas" in which undetected bugs show up, and rolling out a shoddy product with KNOWN bugs.


 

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What about the enhancement drop rate falling off the chart? In an entire level 24 mission I got one training enhancement. Most strret mobs drop zero now.


 

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Bang! Good post. Tanker whienrs owned, and asked to shut up already.


 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.

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Actually, you are correct. Two different words. HOWEVER, accepting that bugs are inevitable IS accepting them. They no longer try to get rid of them.


 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.

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Actually, you are correct. Two different words. HOWEVER, accepting that bugs are inevitable IS accepting them. They no longer try to get rid of them.

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Now thats a huge reach, Paragon_star.
Sliding the standard to and fro , in the middle of an argument, pretty much tells me that you got served.
And ad hominem'ing Statesmen aint cool.


UniqueDragon, are you GONE TO THE AMERICANS?
LL Toxic Ice/Rad Cor | LL Cool Ice/Storm troller | LL Powerdown Grav/nrg Dom | Mr. Punchy DM/nin Stalker | Gesticulator SS/Stone Brute | LL Cowbell Fire/Fire Tank | LL YabbaDabbaDizzle BS/Regen Scrap | LL Warp Fiend NRG/Regen Stalk

 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.

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Actually, you are correct. Two different words. HOWEVER, accepting that bugs are inevitable IS accepting them. They no longer try to get rid of them.

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Are you saying that you are a programmer and if you were one of the devs you could release this issue with zero bugs? How long would you take one year, two years, or maybe three years because you are afraid of releasing it with bugs.

Remember this is not the only mmo that has released updates with bugs. I have been told that SWG was released with bugs and all updates had bugs (although I have never played it).

All the poster is trying to say is the devs are not perfect and will make mistakes. Now I would like you to prove to me that the devs never fixed a single bug at all. Yes never, this means this game would have the same bugs that it started with. This would need to be true in order for your statement to be true.

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However, accepting bugs are inevitable is accepting them. They no longer try to get rid of them.

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Ebony Fists: Level 50 DM/Regen Scrapper, Gloom Piston Robotics/Dark mastermind level 34, QueenFireMare: Level 34 Fire blaster (pure fire),

 

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He did not say acceptable. He said inevitable. Those are two very different things. What he means is no matter how much testing you do, there will always be some bugs that slip though. It's just a fact of programming.

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Actually, you are correct. Two different words. HOWEVER, accepting that bugs are inevitable IS accepting them. They no longer try to get rid of them.

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Are you saying that you are a programmer and if you were one of the devs you could release this issue with zero bugs? How long would you take one year, two years, or maybe three years because you are afraid of releasing it with bugs.

Remember this is not the only mmo that has released updates with bugs. I have been told that SWG was released with bugs and all updates had bugs (although I have never played it).

All the poster is trying to say is the devs are not perfect and will make mistakes. Now I would like you to prove to me that the devs never fixed a single bug at all. Yes never, this means this game would have the same bugs that it started with. This would need to be true in order for your statement to be true.

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However, accepting bugs are inevitable is accepting them. They no longer try to get rid of them.

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That's not being served, that's being shown eternity


 

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Gilfred:
Are you saying that you are a programmer and if you were one of the devs you could release this issue with zero bugs? How long would you take one year, two years, or maybe three years because you are afraid of releasing it with bugs.

Remember this is not the only mmo that has released updates with bugs. I have been told that SWG was released with bugs and all updates had bugs (although I have never played it).

All the poster is trying to say is the devs are not perfect and will make mistakes. Now I would like you to prove to me that the devs never fixed a single bug at all. Yes never, this means this game would have the same bugs that it started with. This would need to be true in order for your statement to be true.

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A program will have bugs. Why Jack set up a test server is very unclear to me. MANY of the bugs REPORTED on Test Server were IGNORED! That is shoddy workmanship. Issue 2 had overpowered minions for low levels. That was bugged, reported on, and made known to the Devs. Jack said, "oops." What an unprofesional attitude. this company makes (100,000*$15) $1,500,000/Month. One and a half million. Why they cannot come up with developers that can approach programming better than they have for I2 and I3, escapes me.

In EQ, they ocassionally wanted to test the load in new programming. GMs would come onto every server and ask players to log onto the test server and help test. STILL EQ released crappily done software. I never experienced the crap let out the door here though.

Players whine and whine "WE WANT MORE CONTENT!!! WE WANT MORE CONTENT!!!" So the company releases things TOO early. So some of the blame goes onto the player base. But it is ultimately the company who make the decision to release or not.

Bugs. There is a difference between unknown and known bugs. What CoH has released is a myriad of KNOWN bugs.

Yeah it's a game. Yeah, the standards are lower than REAL software. What was I thinkng?

And for those that want to "own me"? Whatever helps ya sleep better at night.