Kudos to the art team - Lou's Garage
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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The Frostfire mission is quite simply the most fun I've had in the game so far. Nothing to do with the mobs but al to do with wasting an evening with my SG skating on the ice - far too much fun.
Now, an ice zone...
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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First you take some textures out of the game using well known and easily obtainable software. You change a few of the textures, throw in a little art, and repack it. In less than 10 minutes you can change any character in the game, any map, anything at all that has a texture on it.
It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
How to make current ingame excuses for content:
Peacekeeper:
Use the lightning eyes effect on your character.
Only current CoH bar:
Add purple lighting to existing warehouse map.
New mob type:
Create new model and attach old animations. Assign powers like hold and stun.
If I had the money to buy the Unreal engine (just like what the devs of this game did) I could've built CoH.
PWNED B*TCH.
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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First you take some textures out of the game using well known and easily obtainable software. You change a few of the textures, throw in a little art, and repack it. In less than 10 minutes you can change any character in the game, any map, anything at all that has a texture on it.
It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
How to make current ingame excuses for content:
Peacekeeper:
Use the lightning eyes effect on your character.
Only current CoH bar:
Add purple lighting to existing warehouse map.
New mob type:
Create new model and attach old animations. Assign powers like hold and stun.
If I had the money to buy the Unreal engine (just like what the devs of this game did) I could've built CoH.
PWNED B*TCH.
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Point us to some online examples of your greatness. 10 minutes my ever-widening-[censored]...
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You must mean that place no one ever goes because the mobs are tweaked out where even the minions chain hold.
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What minions would these be?
Shadow Shard mobs only in the large packs with eyeballs or bosses are hard as hell. But this is a hazard zone. Not meant to solo a huge pack like that.
There is one hundred times the numbers of nemesis and crey in the shadow shard then in any other zone.
The storm palace is the only place with level 53 mobs.
Naviaging takes patience and memory.
Once you get the hang of it going through the zones is fast.
Kora fruit missions are the only place to get an endless supply of third tier inspirations. Want a hard taskforce or hard missions shadow shard got them.
Want a challenge and the monsters in PI bore you or AVs do so head out to the shadow shard.
Oh one thing there is a reason disicplines exist and only the overseers hold.
Natterlings it takes 15 hits to buildup to hold you.
You get held more often by ink men minions then natterlings.
As usuall the people that powerleveled themselves up are wussies.
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When you assume... screwit, you're just an idiot. First of all, powerleveled? No, 'fraid not. My 50 soloed every single level. Netterlings usually fly in huge groups and pretty much insta-hold, meanwhile you've got some eye looking thing throwing fireblasts at snipe range. That's just a bit unbalanced when you've got equal level mobs called Nemesis that don't even have holds, much less on every single minion. I guess I should remind you that hold pretty much means dead unless you have a healer around, and if you have anyone who is dumb enough to team with you in the Shadow Shard I guess you're lucky.
And the best reward they can offer in this entire game is inspirations...
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
[/ QUOTE ]
LOL.
[/ QUOTE ]
First you take some textures out of the game using well known and easily obtainable software. You change a few of the textures, throw in a little art, and repack it. In less than 10 minutes you can change any character in the game, any map, anything at all that has a texture on it.
It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
How to make current ingame excuses for content:
Peacekeeper:
Use the lightning eyes effect on your character.
Only current CoH bar:
Add purple lighting to existing warehouse map.
New mob type:
Create new model and attach old animations. Assign powers like hold and stun.
If I had the money to buy the Unreal engine (just like what the devs of this game did) I could've built CoH.
PWNED B*TCH.
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I see you mention the Unreal engine (gee only like almost 10 years old now), lemme guess you tell people youre a programmer, because you make UT map mods for you and your make believe friends to frag each other in. Or am I over estimating your intelligence even now?
While it's great that people get to experience new content as they level has there be thought given to how the higher level characters are going to re-access these previously done missions?
Is there going to be a general method of level setting AND contact reseting so you can go back and experience this content without the pain of releveling or being bonded to a character who's tactics and play style have not yet matured?
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I have to laugh as well.
I have been working with Photoshop for over a decade, I can't create new tile sets in 10 mins. Give me a week or more...maybe, MAYBE.
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Just because you are bad doesn't mean everybody is, no?
And it does seem annoying that some things are not fixed for ever while they add other things. Of course one would assume the graphic people are not programmers.
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Huh?
I am versed in Photoshop. I do have sometime built up...I wouldn't say I was an expert, but I am far from bad. I have been a Graphic Artist.
To be honest, I am completely lost by your reply.
Out of the hundreds of groups of natterlings just by themselves no eyeballs in other words I have demolished only three times was I held. I takes a huge number of solid hits to form the sinew.
In the mission maps I never get held by them. In the taskforces I have never seen anyone get held by them. Most people who fight the packs of natterlings never get held. Want to know why? It takes a bunch of them to land hits with their glop to form a hold. Odds are by the time you get held you are in the red.
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You must mean that place no one ever goes because the mobs are tweaked out where even the minions chain hold.
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What minions would these be?
Shadow Shard mobs only in the large packs with eyeballs or bosses are hard as hell. But this is a hazard zone. Not meant to solo a huge pack like that.
There is one hundred times the numbers of nemesis and crey in the shadow shard then in any other zone.
The storm palace is the only place with level 53 mobs.
Naviaging takes patience and memory.
Once you get the hang of it going through the zones is fast.
Kora fruit missions are the only place to get an endless supply of third tier inspirations. Want a hard taskforce or hard missions shadow shard got them.
Want a challenge and the monsters in PI bore you or AVs do so head out to the shadow shard.
Oh one thing there is a reason disicplines exist and only the overseers hold.
Natterlings it takes 15 hits to buildup to hold you.
You get held more often by ink men minions then natterlings.
As usuall the people that powerleveled themselves up are wussies.
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When you assume... screwit, you're just an idiot. First of all, powerleveled? No, 'fraid not. My 50 soloed every single level. Netterlings usually fly in huge groups and pretty much insta-hold, meanwhile you've got some eye looking thing throwing fireblasts at snipe range. That's just a bit unbalanced when you've got equal level mobs called Nemesis that don't even have holds, much less on every single minion. I guess I should remind you that hold pretty much means dead unless you have a healer around, and if you have anyone who is dumb enough to team with you in the Shadow Shard I guess you're lucky.
And the best reward they can offer in this entire game is inspirations...
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Then go. I hear SWG is working fine this time of year.
WoW is just around the corner.
EQ2 could use a skilled designer such as you. If in under 10 minutes you can create a new tileset, hell, in 1 day you could rock the entire MMORPG genre.
In 1 week, you'd create a gaming-RL utopia! Two PIES for every boy!
and in...dare I say it...1 month?
YOU'D BE A GOD!
The universe torn asunder by the might of your power! Your uberl337ness!
You're like...our Clockwork King! Behold his mighty Footstomp!
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
[/ QUOTE ]
LOL.
[/ QUOTE ]
First you take some textures out of the game using well known and easily obtainable software. You change a few of the textures, throw in a little art, and repack it. In less than 10 minutes you can change any character in the game, any map, anything at all that has a texture on it.
It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
How to make current ingame excuses for content:
Peacekeeper:
Use the lightning eyes effect on your character.
Only current CoH bar:
Add purple lighting to existing warehouse map.
New mob type:
Create new model and attach old animations. Assign powers like hold and stun.
If I had the money to buy the Unreal engine (just like what the devs of this game did) I could've built CoH.
PWNED B*TCH.
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Point us to some online examples of your greatness. 10 minutes my ever-widening-[censored]...
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Sure, just as soon as Positron posts detailed descriptions of how he created his new content. I don't think I need them stealing my ideas. Any material created for CoH is owned by them according to their EULA. Did I mention I already cancelled my account? If you want to jump in and help Statesman bash, DO SO.
I just don't like when Statesman makes posts telling us all what we like and don't like, then tells us all about how it took so long and so much effort to put out something that's just sorta bleh in terms of most games.
I don't know, maybe it was really hard for him if he's only got one programmer working on new content for the entire game. Perhaps it's time to turn around and spend some of the money coming in from the merchandizing of Heroclix action figures and comics and hire some people to make this game stay afloat.
Just overestimating your own. They bought the engine to CoH.
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You must mean that place no one ever goes because the mobs are tweaked out where even the minions chain hold.
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What minions would these be?
Shadow Shard mobs only in the large packs with eyeballs or bosses are hard as hell. But this is a hazard zone. Not meant to solo a huge pack like that.
There is one hundred times the numbers of nemesis and crey in the shadow shard then in any other zone.
The storm palace is the only place with level 53 mobs.
Naviaging takes patience and memory.
Once you get the hang of it going through the zones is fast.
Kora fruit missions are the only place to get an endless supply of third tier inspirations. Want a hard taskforce or hard missions shadow shard got them.
Want a challenge and the monsters in PI bore you or AVs do so head out to the shadow shard.
Oh one thing there is a reason disicplines exist and only the overseers hold.
Natterlings it takes 15 hits to buildup to hold you.
You get held more often by ink men minions then natterlings.
As usuall the people that powerleveled themselves up are wussies.
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When you assume... screwit, you're just an idiot. First of all, powerleveled? No, 'fraid not. My 50 soloed every single level. Netterlings usually fly in huge groups and pretty much insta-hold, meanwhile you've got some eye looking thing throwing fireblasts at snipe range. That's just a bit unbalanced when you've got equal level mobs called Nemesis that don't even have holds, much less on every single minion. I guess I should remind you that hold pretty much means dead unless you have a healer around, and if you have anyone who is dumb enough to team with you in the Shadow Shard I guess you're lucky.
And the best reward they can offer in this entire game is inspirations...
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Then go. I hear SWG is working fine this time of year.
WoW is just around the corner.
EQ2 could use a skilled designer such as you. If in under 10 minutes you can create a new tileset, hell, in 1 day you could rock the entire MMORPG genre.
In 1 week, you'd create a gaming-RL utopia! Two PIES for every boy!
and in...dare I say it...1 month?
YOU'D BE A GOD!
The universe torn asunder by the might of your power! Your uberl337ness!
You're like...our Clockwork King! Behold his mighty Footstomp!
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Already gone... playing the WoW beta right now.
And yeah, if I had the money to buy the game engine that CoH uses, hire 2-3 programmers, I'm pretty sure I could do better. Crazy huh?
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You must mean that place no one ever goes because the mobs are tweaked out where even the minions chain hold.
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What minions would these be?
Shadow Shard mobs only in the large packs with eyeballs or bosses are hard as hell. But this is a hazard zone. Not meant to solo a huge pack like that.
There is one hundred times the numbers of nemesis and crey in the shadow shard then in any other zone.
The storm palace is the only place with level 53 mobs.
Naviaging takes patience and memory.
Once you get the hang of it going through the zones is fast.
Kora fruit missions are the only place to get an endless supply of third tier inspirations. Want a hard taskforce or hard missions shadow shard got them.
Want a challenge and the monsters in PI bore you or AVs do so head out to the shadow shard.
Oh one thing there is a reason disicplines exist and only the overseers hold.
Natterlings it takes 15 hits to buildup to hold you.
You get held more often by ink men minions then natterlings.
As usuall the people that powerleveled themselves up are wussies.
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When you assume... screwit, you're just an idiot. First of all, powerleveled? No, 'fraid not. My 50 soloed every single level. Netterlings usually fly in huge groups and pretty much insta-hold, meanwhile you've got some eye looking thing throwing fireblasts at snipe range. That's just a bit unbalanced when you've got equal level mobs called Nemesis that don't even have holds, much less on every single minion. I guess I should remind you that hold pretty much means dead unless you have a healer around, and if you have anyone who is dumb enough to team with you in the Shadow Shard I guess you're lucky.
And the best reward they can offer in this entire game is inspirations...
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Then go. I hear SWG is working fine this time of year.
WoW is just around the corner.
EQ2 could use a skilled designer such as you. If in under 10 minutes you can create a new tileset, hell, in 1 day you could rock the entire MMORPG genre.
In 1 week, you'd create a gaming-RL utopia! Two PIES for every boy!
and in...dare I say it...1 month?
YOU'D BE A GOD!
The universe torn asunder by the might of your power! Your uberl337ness!
You're like...our Clockwork King! Behold his mighty Footstomp!
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Already gone... playing the WoW beta right now.
And yeah, if I had the money to buy the game engine that CoH uses, hire 2-3 programmers, I'm pretty sure I could do better. Crazy huh?
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Yeah, and just last week I froze the Niagara Falls using one ice cube.
Let me assist you.
Tile sets take longer than 10 mins.
Here is why and you can correct me afterwards.
Tile Sets like the new Hellion map have several changes. Fire is one thing I will point out. The fire is an animation...this cannot be done in Photoshop in less than 10 mins.
The map also includes alters, while the markings on the floor can be done in Photoshop the alter would need to be modeled and skinned...this will take longer than 10 mins.
The same goes for Frostfire's map and the pillars of ice and the physics that go hand in hand with the zone.
Yes, I can unpack certain tile sets and add minimal graphics and tweak a few things in under 10 mins. But that is only a small portion of how it works.
Maybe your example was bad, maybe you were not specific enough. But between you and I...I know what you are saying isn't 100% accurate.
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Out of the hundreds of groups of natterlings just by themselves no eyeballs in other words I have demolished only three times was I held. I takes a huge number of solid hits to form the sinew.
In the mission maps I never get held by them. In the taskforces I have never seen anyone get held by them. Most people who fight the packs of natterlings never get held. Want to know why? It takes a bunch of them to land hits with their glop to form a hold. Odds are by the time you get held you are in the red.
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Yes, but why were you fighting Natterlings?
Let me try to explain better.
My main issue with them is that there's no reason to fight them, which is partially due to the holds, but I don't take issue with the holds themselves. The risk scales up while the reward drops to less than something like CoT or Nemesis on PI. What kind of balance is that?
I'll agree, it's not 100% accurate, I didn't sit down with a stopwatch and time myself when I created a new tileset. Then again, I never said a tileset, I said any texture you wanted to change. A tileset would take a hour or two at least.
These scripts for things like ice and fire were already in the game, they had yet to be used. What they used for ice is the same thing that makes you slide down a inclined surface, the only thing that changed was the animation and the amount of control the player has.
If I have to do a hunt mission which thankfully I don't have to I always tried to get the packs with eyeballs. For my blaster it was the easiest way to get the mission done.
And no one or two or ten natterlings don't hold you. It is a pack hitting you in succession a bunch of times.
99% of people don't get held or know to use a purple for any fight with a plus level 35 boss or certain lts. Fake Nemesis stun with their staff. Yes they stun. Crey stun and sleep you.
Guess what pinks are the favored color past 35. Deal with it!
Neither Crey nor Nemesis chain stuns.
You would've been better off talking about Dark Carnival. Everyone LOVES to fight Dark Carnival right? Just about as much as everyone LOVES to make alts and start up at level 1 again and again and again and...
There are more nemesis in the shadow shard then in PI. Also why are you caring about risk versus reward when such is not what the game is about and boring as hell to boot?
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We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
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Oooh, Statesman, you tease!
What happened to the nice thread about artwork changes?!?!
Natterlings do not chain anything to you.
And yes Crey do chain sleep and chain stun you. I have been chain stunned by nemesis before dumdum. So have other people. You use pinks to deal with the mobs. Or your only alt is to be a whining [censored] named Comfort since that is a name Bubba gave you to remember you by when you got out of prison.
And yes many people roll alts.
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It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
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Yes, high end 3d packages have tools for animating cloth. Your friend playing with cloth parameters in Maya is completely different than incorporating capes into CoH. I bet your friend didn't worry about polygon counts for real time animation or designing cape animations that worked with hundreds of power sets and animations. It is those kind of issues that take time to incorporate, not just making something that looks cool.
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They bought the engine to CoH.
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That is the norm in the game industry today. Save years of development time by purchasing a core engine that is then customized. There is still a massive amount of work to actually make it into a game, particularly into a MMO.
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And yeah, if I had the money to buy the game engine that CoH uses, hire 2-3 programmers, I'm pretty sure I could do better. Crazy huh?
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Okay, your just proved that you have no idea what is involved. As a previous poster implied, you probably tweaked a skin or two and think you are a game developer. Neat.
Your Maya using friend can do better capes than the CoH team, and in less than 10 minutes. You can do better tilesets in less than 10 minutes. Sounds like you should download some open source code for a 3d engine and go revolutionize the gaming industry.
Someone named Comfort decided not to leave up to word in the dictionary but how it is known in prison slang.
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We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
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Just improve the exp.
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I have to laugh as well.
I have been working with Photoshop for over a decade, I can't create new tile sets in 10 mins. Give me a week or more...maybe, MAYBE.
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Just because you are bad doesn't mean everybody is, no?
And it does seem annoying that some things are not fixed for ever while they add other things. Of course one would assume the graphic people are not programmers.
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*sigh*
With all the threads picking this game apart fairly and unfairly, you feel compelled to sternly naysay in an obviously fluffy 'kudos' thread?
Hope you have a better day tomorrow.