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It took you guys over a month to come up with capes. A friend of mine used Maya to do the same thing in about 10 minutes. Fully flowing cape animations. Some of them looked better than what is in CoH now. I told him to send them in and get a job working for you guys so we could have something other than crap.
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Yes, high end 3d packages have tools for animating cloth. Your friend playing with cloth parameters in Maya is completely different than incorporating capes into CoH. I bet your friend didn't worry about polygon counts for real time animation or designing cape animations that worked with hundreds of power sets and animations. It is those kind of issues that take time to incorporate, not just making something that looks cool.
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They bought the engine to CoH.
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That is the norm in the game industry today. Save years of development time by purchasing a core engine that is then customized. There is still a massive amount of work to actually make it into a game, particularly into a MMO.
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And yeah, if I had the money to buy the game engine that CoH uses, hire 2-3 programmers, I'm pretty sure I could do better. Crazy huh?
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Okay, your just proved that you have no idea what is involved. As a previous poster implied, you probably tweaked a skin or two and think you are a game developer. Neat.
Your Maya using friend can do better capes than the CoH team, and in less than 10 minutes. You can do better tilesets in less than 10 minutes. Sounds like you should download some open source code for a 3d engine and go revolutionize the gaming industry.